Restoration of Erathia: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(23 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[Category: Terms]]
 
[[Image:Homm3.jpg|frame|right|{{hommroe}}]]'''Restoration of Erathia''' is the original {{homm}} game, with no [[expansion]]s installed.
[[Image:Homm3.jpg|frame|right|{{hommroe}}]]'''Restoration of Erathia''' is the original {{homm}} game, with no [[expansion]]s installed. This is the only content available in Ubisoft's [[HD Edition (Ubisoft)|HD Edition]] re-release.


==Story==
==Story==
The game's story unfolds primarily through a series of seven playable campaigns, all set upon the continent of Antagarich. During the campaigns, the story is told from alternating points of view, giving players the opportunity to play as each of the town alignments.
The game's story unfolds primarily through a series of seven playable [[campaigns]], all set upon the continent of [[Antagarich]]. During the campaigns, the story is told from alternating points of view, giving players the opportunity to play as each of the town alignments.


Following her marriage to King Roland Ironfist of Enroth in Might and Magic VI: The Mandate of Heaven, Catherine becomes a Queen. In the meantime, her father, King Gryphonheart, is assassinated. Without their beloved King, the kingdom of Erathia falls to the dark forces of Nighon and Eeofol. Queen Catherine returns home seeking to rally the people of her homeland and lead them against the evil that has ravaged their nation.
Following her marriage to [[Roland|King Roland Ironfist]] of [[Enroth (nation)|Enroth]] in ''Might and Magic VI: The Mandate of Heaven'', [[Catherine]] becomes a Queen. In the meantime, her father, [[King Nicolas Gryphonheart]], is assassinated. Without their beloved King, the kingdom of [[Erathia]] falls to the dark forces of [[Nighon]] and [[Eeofol]]. Queen Catherine returns home seeking to rally the people of her homeland and lead them against the evil that has ravaged their nation.


Erathia's capital of Steadwick is sacked by the dungeon lords of Nighon and the demons of Eeofol. Catherine's first task is to establish a foothold in the conquered kingdom by enlisting the aid of allies. The wizards of Bracada and the elves of AvLee answer her call, and together they push towards Steadwick and eventually retake it. In the meantime, the necromancers of Deyja, having been responsible for the assassination of King Gryphonheart, plot to revive his corpse as a lich. They plan to use his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves too much for the necromancers even in his corrupted state, and he becomes a rogue lich. Having little other recourse, Queen Catherine is forced to ally herself with the necromancers and together they set out to destroy the lich of King Gryphonheart before he becomes too powerful.
Erathia's capital of [[Steadwick]] is sacked by the dungeon lords of Nighon and the demons of Eeofol. Taking advantage of the chaos, the barbarians of [[Krewlod]] and the beastmasters of [[Tatalia]] fight each other over Erathian border land. Catherine's first task is to establish a foothold in the conquered kingdom by enlisting the aid of allies. The wizards of [[Bracada]] and the elves of [[AvLee]] answer her call, and together they push towards Steadwick and eventually retake it. In the meantime, the necromancers of [[Deyja]], having been responsible for the assassination of King Gryphonheart, plot to revive his corpse as a lich. They plan to use his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves too much for the necromancers even in his corrupted state, and he becomes a rogue lich. Having little other recourse, Queen Catherine is forced to ally herself with the necromancers and together they set out to destroy the lich of King Gryphonheart before he becomes too powerful.


There are also two campaigns that do not involve the main storyline. In one, the two neutral town alignments feud with each other over territorial disputes. Another campaign, accessible only after the main campaigns are complete, tells the story of separatists living along the border between Erathia and AvLee. Tired of the border skirmishes that bring unrest to their homelands, they join together to fight for independence from the two large kingdoms.
Another campaign, accessible only after the main campaigns are complete, tells the story of separatists living along the border between Erathia and AvLee. Tired of the border skirmishes that bring unrest to their homelands, they join together to fight for independence from the two large kingdoms.
{{clear|both}}


==Campaigns==
==Campaigns==
{{campaign navigational box|float=left|margin-right=16|roe=expanded}}
* [[Long Live the Queen]]
* [[Long Live the Queen]]
* [[Dungeons and Devils]]
* [[Dungeons and Devils]]
Line 18: Line 20:
* [[Long Live the King]]
* [[Long Live the King]]
* [[Song for the Father]]
* [[Song for the Father]]
* [[Specter of Power]]
* [[Seeds of Discontent]]
 
Many of these campaigns do not have to be played in a linear sequence. This means that there are pairs of scenarios in which you can play either one first. It is not obvious during scenario selection that a choice exists. In most cases, the scenario order choice has no significant effect.
 
'''Important:''' The game tracks your progress through the campaigns via a save file, not a game flag. That means that you cannot play the scenarios in a random sequence. Start with the first scenario of one of the first three campaigns. When you finish that scenario, you create a save file. You should probably name that file by some appropriate name. Start the second scenario from that file. When you finish the second scenario, you save again. You should probably make a new file for this. When you complete the final scenario of the first campaign, save again. So far, so good. But when you start the second campaign, you MUST load your most recent save file first, otherwise your progress through the campaigns is lost. Continue through the campaigns with this method.
 
==Maps==
{{Map table}}
{{Restoration of Erathia map table}}
|}
 
== Gallery ==
<gallery mode="packed-hover">
File:Heroes III Icon 1.png
File:Heroes III Cover Full.png
File:Heroes III Cover remake.png
File:Restoration of erathia jewel case full.png
File:Restoration of erathia menu.png
File:Restoration of erathia menu no buttons.png
File:Restoration of erathia loading screen.png
File:Heroes III Icon 2.png
</gallery>
 
[[Category: Expansions]][[Category:Restoration of Erathia]]

Latest revision as of 13:13, 29 May 2024

Heroes of Might and Magic III: Restoration of Erathia

Restoration of Erathia is the original Heroes of Might and Magic III game, with no expansions installed. This is the only content available in Ubisoft's HD Edition re-release.

Story[edit | hide | hide all]

The game's story unfolds primarily through a series of seven playable campaigns, all set upon the continent of Antagarich. During the campaigns, the story is told from alternating points of view, giving players the opportunity to play as each of the town alignments.

Following her marriage to King Roland Ironfist of Enroth in Might and Magic VI: The Mandate of Heaven, Catherine becomes a Queen. In the meantime, her father, King Nicolas Gryphonheart, is assassinated. Without their beloved King, the kingdom of Erathia falls to the dark forces of Nighon and Eeofol. Queen Catherine returns home seeking to rally the people of her homeland and lead them against the evil that has ravaged their nation.

Erathia's capital of Steadwick is sacked by the dungeon lords of Nighon and the demons of Eeofol. Taking advantage of the chaos, the barbarians of Krewlod and the beastmasters of Tatalia fight each other over Erathian border land. Catherine's first task is to establish a foothold in the conquered kingdom by enlisting the aid of allies. The wizards of Bracada and the elves of AvLee answer her call, and together they push towards Steadwick and eventually retake it. In the meantime, the necromancers of Deyja, having been responsible for the assassination of King Gryphonheart, plot to revive his corpse as a lich. They plan to use his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves too much for the necromancers even in his corrupted state, and he becomes a rogue lich. Having little other recourse, Queen Catherine is forced to ally herself with the necromancers and together they set out to destroy the lich of King Gryphonheart before he becomes too powerful.

Another campaign, accessible only after the main campaigns are complete, tells the story of separatists living along the border between Erathia and AvLee. Tired of the border skirmishes that bring unrest to their homelands, they join together to fight for independence from the two large kingdoms.

Campaigns[edit | hide]

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Many of these campaigns do not have to be played in a linear sequence. This means that there are pairs of scenarios in which you can play either one first. It is not obvious during scenario selection that a choice exists. In most cases, the scenario order choice has no significant effect.

Important: The game tracks your progress through the campaigns via a save file, not a game flag. That means that you cannot play the scenarios in a random sequence. Start with the first scenario of one of the first three campaigns. When you finish that scenario, you create a save file. You should probably name that file by some appropriate name. Start the second scenario from that file. When you finish the second scenario, you save again. You should probably make a new file for this. When you complete the final scenario of the first campaign, save again. So far, so good. But when you start the second campaign, you MUST load your most recent save file first, otherwise your progress through the campaigns is lost. Continue through the campaigns with this method.

Maps[edit | hide]

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition
3/2 Size 2 (72×72) - M Underground enabled All for One 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
3/3 Size 2 (72×72) - M Underground disabled Ascension 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 1 (36×36) - S Underground enabled Barbarian Breakout 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 1 (36×36) - S Underground enabled Barbarian Breakout (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Buried Treasure 1 - Restoration of Erathia Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Crimson and Clover 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Crimson and Clover (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
3/1 Size 1 (36×36) - S Underground enabled Dead and Buried 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Divided Loyalties 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground enabled Divided Loyalties (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 2 (72×72) - M Underground enabled Dragon Orb 1 - Restoration of Erathia Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground disabled Emerald Isles 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/4 Size 2 (72×72) - M Underground disabled Emerald Isles (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 3 (108×108) - L Underground enabled Free for All 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 1 (36×36) - S Underground disabled Good to Go 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
1/1 Size 2 (72×72) - M Underground enabled Island of Fire 1 - Restoration of Erathia Defeat Monster Time Expires
6/4 Size 3 (108×108) - L Underground enabled Islands and Caves 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
3/2 Size 1 (36×36) - S Underground disabled Judgment Day 1 - Restoration of Erathia Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 1 (36×36) - S Underground enabled Key to Victory 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 1 (36×36) - S Underground disabled Knee Deep in the Dead 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/1 Size 2 (72×72) - M Underground enabled Knight of Darkness 1 - Restoration of Erathia Capture Town Lose All Your Towns and Heroes
8/8 Size 1 (36×36) - S Underground enabled Manifest Destiny 1 - Restoration of Erathia Flag All Mines or Defeat All Enemies Lose All Your Towns and Heroes
4/2 Size 3 (108×108) - L Underground enabled Middletown 1 - Restoration of Erathia Capture Town or Defeat All Enemies Lose All Your Towns and Heroes
8/5 Size 4 (144×144) - XL Underground enabled Myth and Legend 1 - Restoration of Erathia Acquire Artifact or Defeat All Enemies Lose All Your Towns and Heroes
3/2 Size 3 (108×108) - L Underground enabled Noah's Ark 1 - Restoration of Erathia Flag All Creature Dwellings or Defeat All Enemies Lose All Your Towns and Heroes
3/3 Size 2 (72×72) - M Underground enabled Overthrow Thy Neighbors 1 - Restoration of Erathia Flag All Mines or Defeat All Enemies Lose All Your Towns and Heroes
5/5 Size 2 (72×72) - M Underground disabled Peacemaker 1 - Restoration of Erathia Capture Town Time Expires
5/1 Size 2 (72×72) - M Underground disabled Pirates! 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
5/5 Size 4 (144×144) - XL Underground enabled Race for Ardintinny 1 - Restoration of Erathia Capture Town Time Expires
8/8 Size 2 (72×72) - M Underground enabled Realm of Chaos 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 2 (72×72) - M Underground enabled Realm of Chaos (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
3/3 Size 2 (72×72) - M Underground disabled Rebellion 1 - Restoration of Erathia Build a Grail Structure or Defeat All Enemies Lose All Your Towns and Heroes
5/2 Size 2 (72×72) - M Underground enabled Rumble in the Bogs 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
5/4 Size 2 (72×72) - M Underground enabled Rumble in the Bogs (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
4/1 Size 2 (72×72) - M Underground enabled Search For The Grail 1 - Restoration of Erathia Build a Grail Structure or Defeat All Enemies Lose All Your Towns and Heroes
7/2 Size 4 (144×144) - XL Underground enabled Serpent's Treasure 1 - Restoration of Erathia Accumulate Creatures Lose All Your Towns and Heroes
5/4 Size 3 (108×108) - L Underground enabled Southern Cross 1 - Restoration of Erathia Capture Town Lose All Your Towns and Heroes
6/1 Size 3 (108×108) - L Underground enabled The Five Rings 1 - Restoration of Erathia Capture Town or Defeat All Enemies Lose All Your Towns and Heroes
5/1 Size 4 (144×144) - XL Underground enabled The Mandate of Heaven 1 - Restoration of Erathia Capture Town Lose All Your Towns and Heroes
6/3 Size 3 (108×108) - L Underground disabled Titan's Winter 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
2/1 Size 1 (36×36) - S Underground enabled Tutorial 1 - Restoration of Erathia Transport Artifact Lose All Your Towns and Heroes
2/1 Size 4 (144×144) - XL Underground enabled Unholy Quest 1 - Restoration of Erathia Defeat Hero or Defeat All Enemies Lose Hero
4/2 Size 3 (108×108) - L Underground disabled Vial of Life 1 - Restoration of Erathia Transport Artifact or Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 3 (108×108) - L Underground disabled Warlords! 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
8/8 Size 3 (108×108) - L Underground disabled Warlords! (Allies) 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
6/3 Size 4 (144×144) - XL Underground disabled Warmongers 1 - Restoration of Erathia Defeat All Enemies Lose All Your Towns and Heroes
2/2 Size 2 (72×72) - M Underground enabled When Dragons Clash 1 - Restoration of Erathia Flag All Creature Dwellings or Defeat All Enemies Lose All Your Towns and Heroes
5/2 Size 2 (72×72) - M Underground disabled Wings of War 1 - Restoration of Erathia Defeat Hero or Defeat All Enemies Lose All Your Towns and Heroes
7/6 Size 3 (108×108) - L Underground enabled Xathras's Prize 1 - Restoration of Erathia Build a Grail Structure or Defeat All Enemies Lose All Your Towns and Heroes

Gallery[edit | hide]