A Blade in the Back: Difference between revisions

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| style="padding-left:7px; padding-right:5px;" | A group of [[demon]]s appears to be fleeing.  Either that or they've been sent on a suicide mission.  What a pathetic array of troops; they should be no match for your troops.<p><center>'''Guardians:''' {{Cn|Imp|name=6 Imps}}, {{Cn|Demon|name=3 Demons}}, {{Cn|Gog|name=4 Gogs}}</center></p><center>[[File:Morale small.gif]] +1 [[Morale]]</center>
| style="padding-left:7px; padding-right:5px;" | A group of [[demon]]s appears to be fleeing.  Either that or they've been sent on a suicide mission.  What a pathetic array of troops; they should be no match for your troops.<p><center>'''Guardians:''' {{Cn|Imp|name=6 Imps}}, {{Cn|Demon|name=3 Demons}}, {{Cn|Gog|name=4 Gogs}}</center></p><center>'''Contents:''' {{Morale|+1}}</center>
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| style="padding-left:7px; padding-right:5px;" | You see ahead what appears to be a battlefield with several dozen dead on both sides of the conflict.  The dead [[demon]]s' ichor fills the mid-morning air with a crisp smell of evil, while their opponents' corpses confirm the rumors that the [[Halfling]]s want their land back.<p>Sickened by the hundreds of dead [[Halfling]]s, you are forced to leave the scene or wretch.  Your men are not so lucky, for not all of them have horses as agile as yours and must pass through the carnage much more slowly.  Many empty their stomachs, adding to the virtually impregnable wall of odors assaulting them as they march.</p><center>[[File:Morale small.gif]] -2 [[Morale]]</center>
| style="padding-left:7px; padding-right:5px;" | You see ahead what appears to be a battlefield with several dozen dead on both sides of the conflict.  The dead [[demon]]s' ichor fills the mid-morning air with a crisp smell of evil, while their opponents' corpses confirm the rumors that the [[Halfling]]s want their land back.<p>Sickened by the hundreds of dead [[Halfling]]s, you are forced to leave the scene or wretch.  Your men are not so lucky, for not all of them have horses as agile as yours and must pass through the carnage much more slowly.  Many empty their stomachs, adding to the virtually impregnable wall of odors assaulting them as they march.</p><center>'''Contents:''' {{Morale|-2}}</center>
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==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|6, 7, 0|green|Rampart|[[Asha's Cairn]]}}
! Color
{{Town row|8, 23, 0|green|Conflux|[[Flann]]}}
! Type
{{Town row|30, 5, 0|green|Conflux|[[Caledoorn]]}}
! Name
{{Town row|15, 59, 0|red|Inferno|[[Ultana]]}}
|-
{{Town row|33, 35, 0|red|Inferno|[[Zaridon]]}}
| style="text-align:center;" | 6, 7, 0
{{Town row|58, 12, 0|red|Inferno|[[Moortanis]]}}
| style="text-align:center;" | {{green}}
{{Town row|66, 64, 0|red|Inferno|[[Jagos]]}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
| style="padding-left:7px; padding-right:5px;" | [[Asha's Cairn]]
|-
| style="text-align:center;" | 8, 23, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}
| style="padding-left:7px; padding-right:5px;" | [[Flann]]
|-
| style="text-align:center;" | 15, 59, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | [[Ultana]]
|-
| style="text-align:center;" | 30, 5, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}
| style="padding-left:7px; padding-right:5px;" | [[Caledoorn]]
|-
| style="text-align:center;" | 33, 35, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | [[Zaridon]]
|-
| style="text-align:center;" | 58, 12, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | [[Moortanis]]
|-
| style="text-align:center;" | 66, 64, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | [[Jagos]]
|}
|}


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|6, 8, 0|green|Gelu|Ranger}}
! Color
{{hero row|6, 25, 0|green|Erdamon|Planeswalker}}
! Hero
{{hero row|31, 7, 0|green|Ciele|Elementalist}}
|-
| style="text-align:center;" | 6, 8, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}
|-
| style="text-align:center;" | 6, 25, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Erdamon|Planeswalker}}
|-
| style="text-align:center;" | 31, 7, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist}}
|}
|}



Latest revision as of 20:37, 6 October 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Gelu must take his army to cut off any escape routes the Eeofol army might be able to use. King Roland and general Kendal are moving against the Kreegans and pushing them towards him, along with Queen Catherine's forces. To ensure King Lucifer is defeated, the Kreegans must not be allowed to escape. A Blade in the Back Armageddon's Blade
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground disabled
Gelu must defeat all of the Eeofol armies in this region and cut off any escape route. Without him, this quest shall fail. Gelu will be allowed to advance to 24th Level and all of his skills, spells, and experience will be carried over to his next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: GeluGelu
Allies: Green Enemies: Red
Choose a bonus:
 Start with Endless Sack of Gold  Start with Upg. Dendroid Arches  Start with Angel Feather Arrows 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
GeluGelu
Max level:
24

Prologue[edit | hide | hide all]

GeluGelu Gelu: In my operations, information is always scarce, and never given full trust. Now I am told the elemental Confluxes we have encountered, have allied with Queen Catherine in her war to destroy King Lucifer Kreegan. I have orders to move deep into Eeofol, behind the main Kreegan force Catherine holds at the border. There I am to cut off any potential escape route. I pray this is not a trap.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Opening The message sent last night told you the following:

"Gelu, you have been doing well thus far in your guerilla attacks, but the time has come to make our push towards the Eeofol capital city of Kreelah and end this once and for all. While my husband and I march from the south, you are to invade through Avlee and cut off any escape route the Kreegans may have. I do not wish to be traversing the Eeofol countryside looking for this King Lucifer. We cannot allow him to use Armageddon's Blade. Not now, not ever! Do not fail me, my loyal Gelu. Too much is at stake."

Day 2 Political Unrest A letter arrives from Queen Catherine by griffin rider. The rider, in an obvious hurry, simply leaves the letter without even so much as dismounting the great winged beast. Upon ripping open the sealed message, you read in total shock and disbelief.

"Gelu, my faithful servant, I am sending this letter to inform you the nobility in Erathia is becoming increasingly difficult to work with on this war. They are beginning to refuse to support me with monies and supplies. Troops are even beginning to be withheld or delayed. They tell me they consider this war at its end. Little do those shortsighted fools understand the gravity of the situation we face. As such, I am recommending we utilize our newfound allies more as we shall need them to win this war. I have a plan to deal with the nobles, but the timing must be just right.

Good luck, we are all counting on you." -- Catherine
Day 3 Sleen Captured Stemming the tide of escaping refugees when one is looking for the enemy is never an easy task and this time is no exception. Your troops are combing the countryside seeking out those who would be fleeing their homeland in an attempt to cheat fate. You have been ordered to put pressure on the Kreegans from the north and that you shall.

Towards that end, you have set up several teams of people whose job it is to watch the floods and look for potential targets. One of these teams sent word they had captured a rather important "refugee", the Arbiter candidate named Sleen. Under orders from you, he was brought to you immediately for questioning.

After several hours of questioning, Sleen finally broke and gave the following information: Xeron indeed does have the Blade and is intending to use it very soon. Also, Sleen mentioned a great smith who was "convinced" to make the weapon. Pressing, Sleen refuses to give up the name of the smith. You figure it is unimportant for now. The fact of the matter is the Blade is real and unleashed upon the world. Now the difficult part is to locate the weapon and deal with it.

Sleen, in chains, will be taken to Steadwick to stand trial for his crimes.

Day 5 Guerilla Raid A note is delivered to you via a strange messenger, a corpse spiked to a tree. When you get the note, you are told of how it was delivered. This makes you wince slightly, as it was truly cruel.

The note reads; "To the murderer Gelu, this is the only warning you will receive and is to inform you I will be killing you and all that you love as you have done to me. This message is revenge for my mother, you monster." -- Xeron, Leader of the Sons of Erebus, and bearer of Armageddon's Blade.

Confused, you have to think back on those that you had slain recently. No women come to mind. There was a succubus on that raid 2 weeks ago, but the thought of her being anyone's mother was the furthest thing from your mind as she was trying to drink your soul.
Day 12 Halfling Guerrillas Kieran, one of your most trusted scouts, reports that yesterday his team was on a watchdog patrol of the area near Moortanis. There they watched as a group of demons tried to sneak across the border into Avlee, but before his team could act, the devils were cut down by a horde of smallish humanoid warriors wielding slings and shortswords. While the numbers of these little people were not very numerous, the demons never stood a chance. They did manage to slay a few, but not enough to make an account for themselves.

When the demons were all dead, the little people disappeared into well-hidden tunnel entrances. Kieran and his team were stunned by the swiftness and ferocity of the attack, but eventually went down to take a look at the battlefield. The little people were in fact Halflings. It has been believed by many that the Halflings who used to live in Eeofol were all killed, but apparently this is not true. Interesting.

Day 21 Note From Roland A letter is delivered by griffin rider this morning bearing the seal of the King of Enroth. Opening it quickly, you read it twice to make sure you know its contents completely, then destroy it. It read as follows:

"Gelu, this letter is to inform you my army is on the move. General Kendal is returning to Steadwick to deal with some political problems back home, but his presence is felt with us still. You've done an excellent job thus far with your skillful guerilla attacks and have the enemy scrambling. Keep up the good work and may the Light shine down upon you." -- Roland.

Day 22 Gelu sends a runner All this talk of the Sons of Erebus has you wondering, so you summon a runner to visit with Judge Fairweather and deliver a message. Knowing the Judge to be the wisest sage in all Antagarich, you send this runner with a long list of queries on subjects broad and narrow. Your priority is to keep the demon hordes from fleeing your way, but it never hurts to know thy enemy.
Day 33 Halflings Strike Back Your spies report several halfling guerillas have won a minor victory and taken the supply route from the south away from the Kreegans. They shall not hold it long, for the Sons of Erebus have begun to rally. If you hurry, you can aid them in getting their homeland back. They are timid, so do not expect them to help you openly.
Day 40 Runner returns Early in the morning, the runner you sent to consult with Judge Fairweather returns. He is tired, weak, and suffering from lack of sleep, yet he has returned. A letter is stored in his things and found after he collapsed. The letter opened, you read the following:

"In answer to your queries, I shall tell you this, young Gelu of the Forest Guard. The Unholy Order of the Sons of Erebus is a near monastic order of demoniacs and heretics sharing one desire, to carry out the wishes of their liege, King Lucifer.

All are well trained and seasoned veterans. The most evil and devious of their order is the one called Xeron. According to what I have been able to learn, he is their current leader; hand picked by King Lucifer himself for the job.

Though times for them may look grim, never count one out, for they enjoy cheating. There is always some trick up their sleeve. Trust them not even if they should choose to surrender. Good fortune on your quest." -- Judge Fairweather, Arbiter and Sage

Day 50 Smith name revealed At dusk last night a small boy came running into camp, seeking the pale warrior called Devil's Bane. He stumbled in, all haggard and underfed, falling at your feet. He looked up, gazing into your face and passed out.

A couple of hours later, the boy revived and spoke of his time as an apprentice to the Grand Forgesmith, Khazandar. He then spun a tale of working as a simple boy in a simple forge, when along came these mysterious people looking like fantastical creatures, who spoke in hush tones to Khazandar and the whole lot of them vanished in a puff of blue smoke.

Weeks later, he was summoned to again work for Khazandar as his primary apprentice, a great honor it was indeed. The difference this time was the people around Khazandar were not the mysterious figures from before, but rather these people were demonic and frightening. A tall, powerful-looking devil sneered at the boy day in and day out. And when they had completed that which they were being forced to create, the devil, called Xeron by his minions, ordered them taken to Jagos for their execution. Khazandar, the boy said, was taken away and the boy left to die in a cell. He never saw him again. After only a few days, the boy managed to escape and just now reached here. He had heard of this pale warrior who was steadily defeating the devils these past few months and chose to seek him out. The boy wanted to warn you of the thing that he helped to create, a weapon dubbed Armageddon's Blade.

Rumors[edit | hide]

Title Message
Halfling Assault Squads A group calling themselves Tavin's Guerillas has begun attacking Kreegan trade caravans and barracks in and around Kreelah.
Halflings 2 Several halfling corpses were found in a battle site near Moortanis.
Sons of Erebus King Lucifer's most elite unit, the Sons of Erebus, is getting ready to march.
Xeron and the Blade Xeron, King Lucifer's right hand man, has acquired Armageddon's Blade, or so it is said.
Lucifer 1 King Lucifer is not going to leave Kreelah supposedly because of his big plan.
Lucifer 2 King Lucifer wants to destroy the world.

Objects[edit | hide]

Events[edit | hide]

Location Message
9, 29, 0 A group of demons appears to be fleeing. Either that or they've been sent on a suicide mission. What a pathetic array of troops; they should be no match for your troops.

Guardians: Imp 6 Imps, Demon 3 Demons, Gog 4 Gogs

Contents: +1 Morale Morale
43, 17, 0 You see ahead what appears to be a battlefield with several dozen dead on both sides of the conflict. The dead demons' ichor fills the mid-morning air with a crisp smell of evil, while their opponents' corpses confirm the rumors that the Halflings want their land back.

Sickened by the hundreds of dead Halflings, you are forced to leave the scene or wretch. Your men are not so lucky, for not all of them have horses as agile as yours and must pass through the carnage much more slowly. Many empty their stomachs, adding to the virtually impregnable wall of odors assaulting them as they march.

Contents: -2 Morale Morale
66, 65, 0 As your army approaches the city of Jagos, you can see a peculiar thing. There are scores of men crucified upon the battlements. One in particular stands out. He has longish gray hair, a full beard, mustache, and a strange aura about him, even while dead. It appears as though Grand Forgesmith Khazandar has met his untimely end, and not in a pleasant manner either. Rather, not only has he been killed, but he has been humiliated and put on display for others to mock and jeer as well.

You can smell the carnage for miles, yet you are drawn to this place inexplicably. Something must be done to stop this madness. Those who follow the dark one called Lucifer shall pay with their lives is the silent vow you mutter to yourself as you continue up the road.

Towns[edit | hide]

Location Player Type Name
6, 7, 0 Green Rampart Asha's Cairn
8, 23, 0 Green Conflux Flann
30, 5, 0 Green Conflux Caledoorn
15, 59, 0 Red Inferno Ultana
33, 35, 0 Red Inferno Zaridon
58, 12, 0 Red Inferno Moortanis
66, 64, 0 Red Inferno Jagos

Heroes[edit | hide]

Location Player Hero
6, 8, 0 Green GeluGelu Gelu the Ranger
6, 25, 0 Green ErdamonErdamon Erdamon the Planeswalker
31, 7, 0 Green CieleCiele Ciele the Elementalist

Monsters[edit | hide]

Location Type Message
2, 1, 0 Gog Gog "We do not like you. You die now."
2, 13, 0 Familiar Familiar "Son of Erebus almost here. They'sa gonna paste you for attacking us."
9, 2, 0 Magog Magog "Advance no further meat. Our flames of purification shall be your end if you defy us."
10, 36, 0 Gog Gog "We are the lesser Sons of Erebus. Prepare yourself for oblivion."
13, 19, 0 Demon Demon "Ye shiver and despair for the Sons of Erebus shall feast upon thy bloodied husks."
14, 3, 0 Familiar Familiar "Son of Erebus coming. Watch out! They'sa gonna eat you!"
20, 18, 0 Magog Magog "Never more shall you walk in the light. The Sons of Erebus are on their way."
21, 1, 0 Gog Gog "Your entrails shall decorate our lair. Flee now, for it is your only hope of salvation."
25, 10, 0 Familiar Familiar "We'sa gonna eat your knuckles!" shouts the leader. "KNUCKLES! KNUCKLES!" chant the rest of the familiars at his back, peeking out from behind the leader. Brave warriors indeed.
38, 2, 0 Familiar Familiar "You'sa gonna get eaten by big nasty Sons of Erebus. We'sa gonna taste you'sa first."
38, 9, 0 Familiar Familiar "If you'sa sees em big Sons of Erebus, you'sa gonna be a scared. We'sa are."
39, 12, 0 Magog Magog "We, the lesser Sons of Erebus, shall not allow you to pass. Stand fast and die, else turn your tail and flee from us. We neither ask quarter nor shall we give it."