Grave Robber: Difference between revisions
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{{ | {{campaign navigational box|sod=expanded|hackandslash=expanded}}NOTE: Although the description states that Crag Hack carries over to the next campaign, that is not accurate. See [[Unholy Alliance#Important information]] for more details. | ||
== | {{scenario | ||
=== | | scenario = {{PAGENAME}} | ||
Another group of [[Necromancer]]s live in this region of [[Avauntnell]] along with a small group of former [[Erathia]]n Militia who have been bribed by the Necromancers to leave them alone. The Necromancers, called the "Hand of Death," have been relatively quiet, and Erathia hasn't realized yet that some of their militia has been bribed, so they have been left alone over the past few decades. | | description = Seize the Yawning Shield of the Dead from the "Hand of Death" Necromancer cult to win the campaign. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 25 but will carry his experience, skills and spells on to his next campaign. | ||
| underground = enabled | |||
| num_play = 2/1 | |||
| size = M | |||
| source = sod | |||
| victory = get_art | |||
| victory_hint = {{An|Shield of the Yawning Dead|noname=}} | |||
| loss = hero | |||
| loss_hint = {{Hn|Crag Hack|noname=}} | |||
| allies = {{blue}} | |||
| enemies = {{red}} | |||
| difficulty = Expert | |||
| bonus = {{BonusB|Castle|Barracks}}{{BonusR|Basic|10}}{{BonusArt|Equestrian's Gloves}} | |||
| carry = {{Hn|Crag Hack|noname=}} | |||
| max_lvl = 25 | |||
| Cmap = [[File:Cmap sod has 4.png|400px|Another group of [[Necromancer]]s live in this region of [[Avauntnell]] along with a small group of former [[Erathia]]n Militia who have been bribed by the Necromancers to leave them alone. The Necromancers, called the "Hand of Death," have been relatively quiet, and Erathia hasn't realized yet that some of their militia has been bribed, so they have been left alone over the past few decades.]] | |||
}} | |||
== Prologue == | |||
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 HSd-smk-H3x2 HSd|thumbtime=0:00|float=left}} | |||
{{h|Crag Hack|0=}}: Now that I gave him the [[Blackshard of the Dead Knight|Death Knight's Sword]], [[Sandro]] wants me to fight some more [[Necromancer]]s for a [[Shield of the Yawning Dead|shield]]. More stinking Undead to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny [[Wizard]] to get my reward. | {{h|Crag Hack|0=}}: Now that I gave him the [[Blackshard of the Dead Knight|Death Knight's Sword]], [[Sandro]] wants me to fight some more [[Necromancer]]s for a [[Shield of the Yawning Dead|shield]]. More stinking [[Undead]] to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny [[Wizard]] to get my reward. | ||
{{clear|both}} | |||
== Scenario == | == Scenario == | ||
=== Timed events === | === Timed events === | ||
{ | {{TEheader}} | ||
| | {{TErow| 1 |Sandro 4|"You have the [[Rib Cage]]! Excellent work, [[Crag Hack|Mister Hack]]" [[Sandro]] says back in the [[Wingtail Tavern]].<p>"[[Crag Hack|CRAG Hack]]," you correct the [[wizard]] wearily.<p> "Now for the final item I require." [[Sandro]] pulls out a map and points to a region. "For this last task I have enlisted some former [[Erathia]]n militia, now mercenaries, to assist you. They have a [[Castle]] that will be your base of operation. You are going to need their help, for the last item, The [[Shield of the Yawning Dead]], is in the hands of a [[Necromancer]] cult called the [[Hand of Death]]. They took the shield from a vampire slayer who had finally met his match when he challenged these [[Lich]]es."<p>"Not more [[undead]]!" you groan.<p>"Just think your rewards at the end of this task and bring me back the Shield. Not only will you become a rich man but once again you will be doing [[Erathia]] a great service," Sandro reminds you. "And one last thing. Like the others you have battled, the [[Necromancer]]s will lie to you. Do not listen to them."<p>As you leave the tavern you think about all the lies you have encountered on [[Sandro]]'s tasks. Maybe you should collect your rewards BEFORE handing over the last artifact.}} | ||
{{TErow| 1 |Captain meeting|As you approach the castle [[Sandro]] indicated on your map, its captain rides out to greet you. "Hello! [[Sandro]] has told us of your coming and we will give you our full cooperation."<p>"Good. Tell me what you know of our mission. We ride soon, and I want to know what lies ahead."<p>The mercenary captain nods and tells you about the [[Necromancer]]s to the South. "The [[Hand of Death]]," as the cult is named, kept quietly to themselves until recently. However, soon after [[Sandro]] hired the captain, the [[Necromancer]]s became more restless and started sending [[undead]] north.}} | |||
{{TErow| 7 |[[Sandro]] sends money.|freq=7|[[Sandro]] sends gold to help in your search.|effect=+4000 {{g}} [[Gold]]}} | |||
| | {{TErow| 15 |Message from [[Hand of Death]].|A message arrives from the [[Hand of Death]]: "We know you have been sent by an acquaintance of ours and what it is you seek. Be warned that the [[Shield of the Yawning Dead]] is our relic. It has been a part of our graveyard for many years. We have mobilized to stop you and will do so at all costs." More lies, you think as you tear up the scroll, but still doubts remain. Is [[Sandro]] the one who cannot be trusted?}} | ||
| | {{TErow| 28 |Barricaded [[Hand of Death]].|Scouts report the [[Hand of Death]] has barricaded their castles very effectively. This cowardice annoys you to no end, but you decide the mission to capture the Shield is more important than taking the [[Necromancer]] castles.}} | ||
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| style="text-align:center;" | 23, 25, 0 | | style="text-align:center;" | 23, 25, 0 | ||
| style="padding-left:7px; padding-right:5px;" | From the looks of it, this town has been overrun with undead. Scouts advise caution -- and a fair amount of troops backing you up -- upon entering. | | style="padding-left:7px; padding-right:5px;" | From the looks of it, this town has been overrun with [[undead]]. Scouts advise caution -- and a fair amount of troops backing you up -- upon entering. | ||
|- | |- | ||
| style="text-align:center;" | 50, 62, 0 | | style="text-align:center;" | 50, 62, 0 | ||
| style="padding-left:7px; padding-right:5px;" | "Beware!" one of the shipwrights tells you, visibly shaken. "I have seen undead suddenly rise up out of nowhere on the Island." You flip him a few coins and thank him for the warning.<p><center>'''Contents:''' -10 {{g}} [[Gold]]</center></p> | | style="padding-left:7px; padding-right:5px;" | "Beware!" one of the shipwrights tells you, visibly shaken. "I have seen [[undead]] suddenly rise up out of nowhere on the Island." You flip him a few coins and thank him for the warning.<p><center>'''Contents:''' -10 {{g}} [[Gold]]</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 51, 55, 0 | | style="text-align:center;" | 51, 55, 0 | ||
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==== Towns ==== | ==== Towns ==== | ||
{ | {{Town header}} | ||
{{Town row|10, 10, 0|blue|Castle}} | |||
{{Town row|31, 39, 0|red|Necropolis}} | |||
{{Town row|36, 63, 0|red|Necropolis}} | |||
{{Town row|63, 46, 0|red|Necropolis}} | |||
{{Town row|23, 24, 0||Castle|nofort=y}} | |||
| | |} | ||
| | |||
===== Town timed events ===== | |||
{{TEheader}} | |||
| | {{TErow| 12 |loc={{town|Castle}} (10, 10, 0)|New recruits.|freq=14|An aggressive recruiting campaign by the captain and his fellow mercenaries at the castle yields some results.|effect=10 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 10 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 5 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}}} | ||
| | |} | ||
| | |||
| | ==== Heroes ==== | ||
| | {{hero header}} | ||
| | {{hero row|10, 11, 0|blue|Crag Hack|Barbarian}} | ||
| | {{hero row|31, 40, 0|red|Septienna|Necromancer}} | ||
{{hero row|37, 64, 0|red|Vokial|Death Knight}} | |||
| | {{hero row|62, 47, 0|red|Xsi|Necromancer}} | ||
| | {{hero row|68, 70, 0|red|Charnath|image=Charna|Death Knight}} | ||
| | {{hero row|35, 15, 0|{{imprisoned}}|Slash|image=Ajit|Knight}} | ||
| | |||
| | |||
|} | |} | ||
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| style="text-align:center;" | 34, 16, 0 | | style="text-align:center;" | 34, 16, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Vampire Lord}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Vampire Lord}} | ||
| style="padding-left:7px; padding-right:5px;" | It looks like these | | style="padding-left:7px; padding-right:5px;" | It looks like these [[vampire]]s killed the regular guards and are now eyeing the prisoner. | ||
|} | |} | ||
==== Quest Guards ==== | ==== Quest Guards ==== | ||
{| | {{SorQheader}} | ||
{{SorQrow|guard=1|loc=55, 62, 0|quest=Defeat:<br>{{H|Charnath|image=Charna|Death Knight}}</br>|prop=A skeletal figure in a black robe speaks. "[[Charnath]] has tried to desecrate the cemetery before you. He hides now, and only by defeating him shall I let you pass"|prog=The skeletal figure knows [[Charnath]] is not dead and will not let you pass.|comp=Now that you have vanquished [[Charnath]], his sins and yours are absolved. Do you wish to pass?}} | |||
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|} | |} | ||
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| style="text-align:center;" | 33, 15, 0 | | style="text-align:center;" | 33, 15, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Enroth Prison #520. Current Occupant: Slash. | | style="padding-left:7px; padding-right:5px;" | [[Enroth (nation)|Enroth]] Prison #520. Current Occupant: [[Slash]]. | ||
|- | |- | ||
| style="text-align:center;" | 54, 58, 0 | | style="text-align:center;" | 54, 58, 0 | ||
| style="padding-left:7px; padding-right:5px;" | Death may lie and wait, and death may fly, but with passing eons even death may die. Welcome to Death Head cemetery. | | style="padding-left:7px; padding-right:5px;" | Death may lie and wait, and death may fly, but with passing eons even death may die. Welcome to [[Death Head cemetery]]. | ||
|} | |} | ||
== Epilogue == | == Epilogue == | ||
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 HSe-smk-H3x2 HSe|thumbtime=0:00|float=left}} | |||
{{h|Crag Hack|0=}}: I've been tricked! The thieving [[Wizard]] took off with the artifacts and didn't give me my gold! When I find [[Sandro]] I'm going to rip his arms off and shove them down his lying throat! Argggggggggggggh! | {{h|Crag Hack|0=}}: I've been tricked! The thieving [[Wizard]] took off with the artifacts and didn't give me my gold! When I find [[Sandro]] I'm going to rip his arms off and shove them down his lying throat! Argggggggggggggh! | ||
[[Category: Campaign scenarios]] | [[Category: Campaign scenarios]] |
Latest revision as of 20:48, 18 September 2024
NOTE: Although the description states that Crag Hack carries over to the next campaign, that is not accurate. See Unholy Alliance#Important information for more details.
Grave Robber | |||||||||
---|---|---|---|---|---|---|---|---|---|
Seize the Yawning Shield of the Dead from the "Hand of Death" Necromancer cult to win the campaign. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 25 but will carry his experience, skills and spells on to his next campaign. | |||||||||
Victory condition: Acquire Artifact or Defeat All Enemies: |
Loss condition: Lose Hero: | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
|||||||||
Carried to next scenario: |
Max level: 25 |
Prologue[edit | hide | hide all]
Crag Hack: Now that I gave him the Death Knight's Sword, Sandro wants me to fight some more Necromancers for a shield. More stinking Undead to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny Wizard to get my reward.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Sandro 4 | "You have the Rib Cage! Excellent work, Mister Hack" Sandro says back in the Wingtail Tavern. "CRAG Hack," you correct the wizard wearily. "Now for the final item I require." Sandro pulls out a map and points to a region. "For this last task I have enlisted some former Erathian militia, now mercenaries, to assist you. They have a Castle that will be your base of operation. You are going to need their help, for the last item, The Shield of the Yawning Dead, is in the hands of a Necromancer cult called the Hand of Death. They took the shield from a vampire slayer who had finally met his match when he challenged these Liches." "Not more undead!" you groan. "Just think your rewards at the end of this task and bring me back the Shield. Not only will you become a rich man but once again you will be doing Erathia a great service," Sandro reminds you. "And one last thing. Like the others you have battled, the Necromancers will lie to you. Do not listen to them." As you leave the tavern you think about all the lies you have encountered on Sandro's tasks. Maybe you should collect your rewards BEFORE handing over the last artifact. |
Day 1 | Captain meeting | As you approach the castle Sandro indicated on your map, its captain rides out to greet you. "Hello! Sandro has told us of your coming and we will give you our full cooperation." "Good. Tell me what you know of our mission. We ride soon, and I want to know what lies ahead." The mercenary captain nods and tells you about the Necromancers to the South. "The Hand of Death," as the cult is named, kept quietly to themselves until recently. However, soon after Sandro hired the captain, the Necromancers became more restless and started sending undead north. |
Day 7 | Sandro sends money. | (Repeats every 7 days) Sandro sends gold to help in your search. |
Day 15 | Message from Hand of Death. | A message arrives from the Hand of Death: "We know you have been sent by an acquaintance of ours and what it is you seek. Be warned that the Shield of the Yawning Dead is our relic. It has been a part of our graveyard for many years. We have mobilized to stop you and will do so at all costs." More lies, you think as you tear up the scroll, but still doubts remain. Is Sandro the one who cannot be trusted? |
Day 28 | Barricaded Hand of Death. | Scouts report the Hand of Death has barricaded their castles very effectively. This cowardice annoys you to no end, but you decide the mission to capture the Shield is more important than taking the Necromancer castles. |
Objects[edit | hide]
Events[edit | hide]
Location | Message |
---|---|
19, 25, 0 | The road to the east disappears into a bunch of litter and bones. |
23, 25, 0 | From the looks of it, this town has been overrun with undead. Scouts advise caution -- and a fair amount of troops backing you up -- upon entering. |
50, 62, 0 | "Beware!" one of the shipwrights tells you, visibly shaken. "I have seen undead suddenly rise up out of nowhere on the Island." You flip him a few coins and thank him for the warning. |
51, 55, 0 | The souls of the damned who are buried here rise up and attack! |
56, 62, 0 | The souls of the damned who are buried here rise up and attack! |
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
10, 10, 0 | Castle | - | |
31, 39, 0 | Necropolis | - | |
36, 63, 0 | Necropolis | - | |
63, 46, 0 | Necropolis | - | |
23, 24, 0 | Castle | - |
Town timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 12 | At Castle (10, 10, 0): New recruits. |
(Repeats every 14 days) An aggressive recruiting campaign by the captain and his fellow mercenaries at the castle yields some results. |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
10, 11, 0 | Crag Hack the Barbarian | |
31, 40, 0 | Septienna the Necromancer | |
37, 64, 0 | Vokial the Death Knight | |
62, 47, 0 | Xsi the Necromancer | |
68, 70, 0 | Charnath the Death Knight | |
35, 15, 0 | Slash the Knight |
Monsters[edit | hide]
Location | Type | Message |
---|---|---|
34, 16, 0 | Vampire Lord | It looks like these vampires killed the regular guards and are now eyeing the prisoner. |
Quest Guards[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
55, 62, 0 |
Defeat: Charnath the Death Knight |
(remove) | Proposal: A skeletal figure in a black robe speaks. "Charnath has tried to desecrate the cemetery before you. He hides now, and only by defeating him shall I let you pass" Progress: The skeletal figure knows Charnath is not dead and will not let you pass. Completion: Now that you have vanquished Charnath, his sins and yours are absolved. Do you wish to pass? |
Signs[edit | hide]
Location | Message |
---|---|
33, 15, 0 | Enroth Prison #520. Current Occupant: Slash. |
54, 58, 0 | Death may lie and wait, and death may fly, but with passing eons even death may die. Welcome to Death Head cemetery. |
Epilogue[edit | hide]
Crag Hack: I've been tricked! The thieving Wizard took off with the artifacts and didn't give me my gold! When I find Sandro I'm going to rip his arms off and shove them down his lying throat! Argggggggggggggh!