Campaign: Difference between revisions
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* If it requires adequate time (both game and real life time), don't win easy scenarios until your hero or heroes who should advance to the next scenario get proper level. Take experience from [[treasure chest]]s, kill [[wandering monsters]] (not allowing them to join or flee), and visit all [[creature bank]]s so as to kill their guardians and get additional experience (moreover, some of them provide artifacts which can be sacrificed unless your hero is evil). If wandering monsters protect nothing important, don't block a strategic path and are unaccessible for the enemy, wait until their amount grows, so as to get more experience. | * If it requires adequate time (both game and real life time), don't win easy scenarios until your hero or heroes who should advance to the next scenario get proper level. Take experience from [[treasure chest]]s, kill [[wandering monsters]] (not allowing them to join or flee), and visit all [[creature bank]]s so as to kill their guardians and get additional experience (moreover, some of them provide artifacts which can be sacrificed unless your hero is evil). If wandering monsters protect nothing important, don't block a strategic path and are unaccessible for the enemy, wait until their amount grows, so as to get more experience. | ||
* If multiple heroes advance to the next scenario, upgrade them all so as to form a powerful team of heroes. Avoid using in battles the hero who has already hit the level limit and don't pick treasure chests by that hero. If you have a choice which hero will advance to the next scenario (like in [[Adrienne]]'s [[Playing with Fire]] campaign), choose the one with the best specialty and secondary skills. | * If multiple heroes advance to the next scenario, upgrade them all so as to form a powerful team of heroes. Avoid using in battles the hero who has already hit the level limit and don't pick treasure chests by that hero. If you have a choice which hero will advance to the next scenario (like in [[Adrienne]]'s [[Playing with Fire]] campaign), choose the one with the best specialty and secondary skills. | ||
* Visit ''all'' objects giving experience on the map: [[Learning Stone]]s, [[Tree of Knowledge|Trees of Knowledge]], [[Altar of Sacrifice|Altars of Sacrifice]]. For the latter, try to get as many artifacts as possible if your hero has good or neutral alignment (artifacts are usually guarded, therefore you will also get experience for winning combats), and sacrifice superfluous troops if your hero has evil or neutral alignment. Apart from getting artifacts on the map and in creature banks, you can buy them on [[Black Market]], from [[Artifact Merchants]] if the town can build this structure, or get them by saving [[Shipwreck Survivor]]s. A good idea is to sacrifice all artifacts you have prior to the very end of the scenario, as something like [[Sword of Judgement]] may help you very much in tough battles in the mid-game, but won't help a lot when the game is almost won. | * Visit ''all'' objects giving experience on the map: [[Learning Stone]]s, [[Tree of Knowledge|Trees of Knowledge]], [[Altar of Sacrifice|Altars of Sacrifice]]. For the latter, try to get as many artifacts as possible if your hero has good or neutral alignment (artifacts are usually guarded, therefore you will also get experience for winning combats), and sacrifice superfluous troops if your hero has evil or neutral alignment. Apart from getting artifacts on the map and in creature banks, you can buy them on [[Black Market]], from [[Artifact Merchants]] if the town can build this structure, or get them by saving [[Shipwreck Survivor]]s. A good idea is to sacrifice all artifacts you have prior to the very end of the scenario, as something like [[Sword of Judgement]] may help you very much in tough battles in the mid-game, but won't help a lot when the game is almost won. Build [[Battle Scholar Academy|Battle Scholar Academies]] in [[Dungeon]] towns. | ||
* Try to visit a Tree of Knowledge only when your hero is on the penultimate possible level (e.g. if the limit is level 30, visit it on level 29 so as to get level 30), as every new level requires more and more experience points, thus being harder to obtain. If level limit is 30 and there are two Trees, visit them on level 28 and 29, if there are three ones, visit them on level 27, 28 and 29, and so on. | * Try to visit a Tree of Knowledge only when your hero is on the penultimate possible level (e.g. if the limit is level 30, visit it on level 29 so as to get level 30), as every new level requires more and more experience points, thus being harder to obtain. If level limit is 30 and there are two Trees, visit them on level 28 and 29, if there are three ones, visit them on level 27, 28 and 29, and so on. | ||
* On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience. | * On the last day of a month, reload the game until there is a month of a creature, preferably a one with decent HPs (e.g. [[Pegasus and Silver Pegasus|Pegasus]] or [[Serpent Fly and Dragon Fly|Serpent Fly]]), and kill wandering monsters appearing on the map by the heroes who need to get experience. |
Revision as of 10:20, 28 June 2023
A campaign is a set of scenarios which should be won one by one so as to complete the campaign. In the table of records, there is a separate ranking for campaigns, and winning a scenario itself doesn't count in the table. There are campaigns which give the player an opportunity to choose the order in which some of the scenarios are being played (e.g. in the Unholy Alliance campaign, you may complete first four scenarios in any order as you like).
Some campaigns are available at start and can be played in any order. The other ones appear one by one after you finished the starting ones.
Important: The game tracks your progress through the campaigns via a save file, not a game flag. That means that you cannot play the scenarios in a random sequence. Start with the first scenario of one of the first three campaigns. When you finish that scenario, you create a save file. You should probably name that file by some appropriate name. Start the second scenario from that file. When you finish the second scenario, you save again. You should probably make a new file for this. When you complete the final scenario of the first campaign, save again. So far, so good. But when you start the second campaign, you MUST load your most recent save file first, otherwise your progress through the campaigns is lost. Continue through the campaigns with this method.
List of campaigns
This list contains links to information about the different campaigns that are available in Heroes of Might and Magic III: background, heroes, strategies, walkthroughs, and the like. Campaigns unavailable at the start of the game are given in italics.
Restoration of Erathia
- Long Live the Queen
- Dungeons and Devils
- Spoils of War
- Liberation
- Long Live the King
- Song for the Father
- Seeds of Discontent
Armageddon's Blade
- Armageddon's Blade
- Dragon's Blood
- Dragon Slayer
- Festival of Life
- Playing with Fire
- Foolhardy Waywardness
Shadow of Death
- New Beginning
- Elixir of Life
- Hack and Slash
- Birth of a Barbarian
- Rise of the Necromancer
- Unholy Alliance
- Specter of Power
Heroes Chronicles
- Warlords of the Wasteland
- Conquest of the Underworld
- Masters of the Elements
- Clash of the Dragons
- The World Tree
- The Fiery Moon
- Revolt of the Beastmasters
- The Sword of Frost
Horn of the Abyss
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As every campaign is a set of scenarios connected together, there should be special tactics and strategy for playing campaigns, regarding that you will upgrade your heroes throughout the campaign and, in most cases, one or more heroes should be invincible, as their loss will make you lose the whole game. These are the tips how to play campaigns in the most effective way:
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