Culling the Weak: Difference between revisions

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| carry          = {{Hn|Mutare|noname=}}
| carry          = {{Hn|Mutare|noname=}}
| max_lvl        = 10
| max_lvl        = 10
| Cmap          =  
| Cmap          = [[File:Cmap hota 4.png|400px|[[Ordwald]], your near neighbor, is the oldest lord in [[Nighon]].  Age has started to effect the old [[warlock]], but he is still able to beat off the other young lords.  Unlike the others, you have patiently waited for Ordwald to stumble before you move.  Last week, Ordwald slipped.  Time to take him down.]]
}}
}}


__TOC__
__TOC__
== Campaign ==
== Campaign ==
=== Right-click text ===
[[Ordwald]], your near neighbor, is the oldest lord in [[Nighon]].  Age has started to effect the old [[warlock]], but he is still able to beat off the other young lords.  Unlike the others, you have patiently waited for Ordwald to stumble before you move.  Last week, Ordwald slipped.  Time to take him down.
=== Prologue ===
=== Prologue ===
[[File:H3ABdb1.png|400px|thumb]]
[[File:H3ABdb1.png|400px|thumb]]

Revision as of 19:52, 5 January 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Ordwald, your near neighbor, is the oldest lord in Nighon. Age has started to effect the old warlock, but he is still able to beat off the other young lords. Unlike the others, you have patiently waited for Ordwald to stumble before you move. Last week, Ordwald slipped. Time to take him down. Culling the Weak Armageddon's Blade
4 Total Players / 1 Human Player
1
4
Size 2 (72×72) - M Underground enabled
Crush your enemies, but be careful not lose Mutare. Mutare will be limited to level ten, but will transfer to the next scenario. Gain the Charm of Mana from the Seer's Hut and carry it into the next scenario to access a bonus area.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero
Allies: Red Enemies: BlueTanGreen
Choose a bonus:
 Start with Pillar of Eyes  Start with Quiet Eye of the Dragon 
Start with 12 Harpy Hag(s)
12
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
MutareMutare
Max level:
10


Campaign

Prologue

File:H3ABdb1.png

MutareMutare Mutare: Ordwald. I find the name distasteful. This old man has held rich Nighon lands given to him by a much greater father. He has squandered his time and done little to earn his stature. I have stood in his shadow and by his borders too long. His lands will be mine.

Scenario

Timed events

Day 1 - Day 1 Intro
My spies have brought news; two young and hungry lords have launched near simultaneous attacks on Ordwald. Surprisingly, they are doing well. A year ago he would have easily beat off the young lords' attacks. Ordwald must have lost his edge for them to do so well.
Day 1 - Day 1 Intro (con)
The time is ripe to kick out the young upstart lords and seize the old warlock's lands. Ordwald's banner is blue, while the young lords are flying green and tan. The time has come to advance my red banner. The time has come to cull the weak.
Blue (19, 18, 1) Dungeon: Day 2 - Add Townhall
Help for Ordwald

-2500 Gold Gold

Build: Town Hall

Day 3 - War Diary Red Dragons
War Diary: Today my scouts reported a small group of wild Red Dragons have built a nest blocking the most direct route to Ordwald's remaining lands.
Day 4 - War Diary Green Lord
War Diary: My western scouts report Lord Caomham's green banner is flying over Harpy's Rock Castle. Harpy Rock use to be one of Ordwald's castles.
Blue (19, 18, 1) Dungeon: Day 4 - Add Citadel
Help for Ordwald

-5 Ore Ore, -2500 Gold Gold

Build: Citadel

Day 5 - War Diary Tan Lord
War Diary: This evening an out of breath scout reported Lord Preuet's tan troops have seized Ordwald's Dead Timber Castle. Dead Timber is located to the north of Death Kiss Castle.
Blue (19, 18, 1) Dungeon: Day 6 - Add Mushroom Rings
Help for Ordwald

Build: Mushroom Rings

Day 9 - War Diary Upper Caverns
War Diary: My scouts say there are at least three castles in the upper caverns. The nearest is called Sinkhole; they don't know the names of the others or even exactly where they are located. The Master of Scouts says there is some sort of random teleport system, which connects a series of upper level caverns.
Day 11 - War Diary Sage's Note
War Diary: Today I receive a note from a sage near Sinkhole Castle asking for a visit. He apparently needs help with a personal matter and he is willing to pay for my help with something that will be useful to me in the near future. I decided to visit or send an embassy when time allows. Sages have been cryptic, but useful in the past.
Day 14 - War Diary Town Revolts
War Diary: Today, a group of scouts reported that four of Ordwald's towns have revolted and are now neutral. Apparently there were so few garrison troops, the occupants of the towns chased out the remaining troops. Ordwald is known for a heavy hand with his subjects. Still, now I wonder where are the troops that were guarding those towns?
Day 20 - War Diary Missing Garrisons
War Diary: Ordwald has not yet been spotted. Whatever his flaws, he is a powerful warlock and if all the missing garrison forces are with him, he should have a powerful army. I've ordered the Master of Scouts to find him. I don't want him launching a surprise attack on me or any of my other forces.
Day 36 - War Diary Troops Need to Guard Homeland
War Diary: I received a message today from General Maih. The neighboring Lords around my original holdings have finally noticed my invasion of Ordwald. Miah says they are probing to see if they can take my lands while I am occupied here. I know these Lords. If there is any sign of weakness they will swarm across the borders. On the other hand none of the neighboring Lords have anything personal against me. Strong castle garrisons and a strong home army under a competent general, like Maih, will deter an invasion. I refuse to lose any land. I'm going to send Maih some of the low-level recruits here to strengthen the home castle garrisons.
Day 42 - War Diary Miah's extra recruits
War Diary: I received a message from Miah today. The Lords surrounding my home lands have quit testing the home defenses. Miah reports skirmishing around Lord Preuet's and Caomham's lands now. If either was a fool enough to not leave an adequate defense they will pay for it now. Miah thinks he can spare a few high level recruits now if I want them. I sent an order allowing him to release the extra troops to me.
Day 47 - War Diary Recruits arrived
War Diary: The extra recruits arrived today. I distributed then evenly over all of my new castles.
Red (16, 33, 0) Dungeon: Day 47 - Recruits
Additional recruits arrived here today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (22, 57, 1) Dungeon: Day 47 - Recruits from home
Additional recruits arrived at Harpy's Rock Castle today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (35, 57, 1) Dungeon: Day 47 - Recruits from home
Additional recruits arrived here today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (52, 19, 1) Dungeon: Day 47 - Recruits from home
Additional recruits arrived at Dead Timber Castle today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (52, 57, 1) Dungeon: Day 47 - Reinforcements from Home
Additional recruits arrived at Death Kiss Castle today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (57, 38, 1) Dungeon: Day 47 - Recruits from home
Additional recruits arrived here today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (58, 30, 0) Dungeon: Day 47 - Recruits
Additional recruits arrived here today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Red (60, 57, 0) Dungeon: Day 47 - Reinforcements from Home
Additional recruits arrived at Sinkhole Castle today.

Minotaur Minotaur King 3 Minotaurs and Minotaur Kings, Manticore Scorpicore 2 Manticores and Scorpicores, Red Dragon Black Dragon 1 Red Dragon and Black Dragon

Day 56 - War Diary ?
War Diary: Strange, still no sign of Ordwald. The Master of Scouts has not located him and cringes whenever I look at him. The fool, he doesn't realize he does too good a job for me to make an example of him. I'm starting to wonder if one of the young lords got lucky and actually had Ordwald assassinated.

Objects

Towns

Location Color Type Name
6, 9, 0 Dungeon
16, 33, 0 Dungeon
19, 18, 1 Blue Dungeon
20, 38, 1 Dungeon
22, 57, 1 Green Dungeon Harpy's Rock
35, 57, 1 Dungeon
37, 14, 1 Dungeon
52, 19, 1 Tan Dungeon Dead Timber
52, 57, 1 Red Dungeon Death Kiss
57, 38, 1 Dungeon
58, 30, 0 Dungeon
60, 57, 0 Dungeon Sinkhole

Heroes

Location Color Hero
52, 58, 1 Red MutareMutare Mutare the Overlord

Monsters

Location Type Message
37, 38, 1 Red Dragon Red Dragon You see a nest of wild Red Dragons up ahead. Do you wish to attack?

Treasure: 5 Sulfur Sulfur, 5 Gem Gems, 2000 Gold Gold

Seer's Huts

69, 53, 0
Proposal Message
I have a personal experiment which requires 13 Sulfur, 7 Crystal and 13 Gems. If you or minions supply me with these items, I will give you a magic item. I have devined this item will be useful in the next year or so on or around a Castle called No Quarter. Bring me the resources and the item is yours.

Quest: Return with the following: Sulfur 13 Sulfur, Crystal 17 Crystal, Gem 13 Gems

Completion Message
Reward: Charm of ManaCharm of Mana