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{{campaign navigational box|sod=expanded|hackandslash=expanded}}NOTE: Crag Hack carries over from this campaign to Unholy Alliance.
{{campaign navigational box|sod=expanded|hackandslash=expanded}}NOTE: Crag Hack carries over from this campaign to [[Unholy Alliance]].
{{scenario
{{scenario
| scenario      = {{PAGENAME}}
| scenario      = {{PAGENAME}}

Revision as of 14:31, 20 December 2023

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

NOTE: Crag Hack carries over from this campaign to Unholy Alliance.

Grave Robber Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Seize the Yawning Shield of the Dead from the "Hand of Death" Necromancer cult to win the campaign. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 25 but will carry his experience, skills and spells on to his next campaign.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Blue Enemies: Red
Choose a bonus:
 Start with Barracks 
Start with +10 Wood & Ore
10
 Start with Equestrian's Gloves 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Crag HackCrag Hack
Max level:
25


Campaign

Right-click text

Another group of Necromancers live in this region of Avauntnell along with a small group of former Erathian Militia who have been bribed by the Necromancers to leave them alone. The Necromancers, called the "Hand of Death," have been relatively quiet, and Erathia hasn't realized yet that some of their militia has been bribed, so they have been left alone over the past few decades.

Prologue

File:H3x2 HSd.png

Crag HackCrag Hack Crag Hack: Now that I gave him the Death Knight's Sword, Sandro wants me to fight some more Necromancers for a shield. More stinking Undead to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny Wizard to get my reward.

Scenario

Timed events

Day 1 - Sandro 4
"You have the Rib Cage! Excellent work, Mister Hack" Sandro says back in the Wingtail tavern.

"CRAG Hack," you correct the wizard wearily.

"Now for the final item I require." Sandro pulls out a map and points to a region. "For this last task I have enlisted some former Erathian militia, now mercenaries, to assist you. They have a Castle that will be your base of operation. You are going to need their help, for the last item, The Shield of Yawning Dead, is in the hands of a Necromancer cult called the Hand of Death. They took the shield from a vampire slayer who had finally met his match when he challenged these Liches."

"Not more undead!" you groan.

"Just think your rewards at the end of this task and bring me back the Shield. Not only will you become a rich man but once again you will be doing Erathia a great service," Sandro reminds you. "And one last thing. Like the others you have battled, the Necromancers will lie to you. Do not listen to them."

As you leave the tavern you think about all the lies you have encountered on Sandro's tasks. Maybe you should collect your rewards BEFORE handing over the last artifact.

Day 1 - Captain meeting
As you approach the castle Sandro indicated on your map, its captain rides out to greet you. "Hello! Sandro has told us of your coming and we will give you our full cooperation."

"Good. Tell me what you know of our mission. We ride soon, and I want to know what lies ahead."

The mercenary captain nods and tells you about the Necromancers to the South. "The Hand of Death," as the cult is named, kept quietly to themselves until recently. However, soon after Sandro hired the captain, the Necromancers became more restless and started sending undead north.

Day 7 - Sandro sends money. (every 7 days)
Sandro sends gold to help in your search.

Resources: +4000 Gold Gold

(10, 10, 0) Castle: Day 12 - New recruits. (every 14 days)
An aggressive recruiting campaign by the captain and his fellow mercenaries at the castle yields some results.

Creatures: 10 Pikeman Halberdier Pikemen and Halberdiers, 10 Archer Marksman Archers and Marksmen, 5 Griffin Royal Griffin Griffins and Royal Griffins

Day 15 - Message from Hand of Death.
A message arrives from the Hand of Death: "We know you have been sent by an acquaintance of ours and what it is you seek. Be warned that the Shield of the Yawning Dead is our relic. It has been a part of our graveyard for many years. We have mobilized to stop you and will do so at all costs." More lies, you think as you tear up the scroll, but still doubts remain. Is Sandro the one who cannot be trusted?
Day 28 - Barricaded Hand of Death.
Scouts report the Hand of Death has barricaded their castles very effectively. This cowardice annoys you to no end, but you decide the mission to capture the Shield is more important than taking the Necromancer castles.

Objects

Events

Location Message
19, 25, 0 The road to the east disappears into a bunch of litter and bones.
23, 25, 0 From the looks of it, this town has been overrun with undead. Scouts advise caution -- and a fair amount of troops backing you up -- upon entering.
50, 62, 0 "Beware!" one of the shipwrights tells you, visibly shaken. "I have seen undead suddenly rise up out of nowhere on the Island." You flip him a few coins and thank him for the warning.

Contents: -10 Gold Gold

51, 55, 0 The souls of the damned who are buried here rise up and attack!

Guardians: 120 Skeleton Warrior Skeleton Warriors, 90 Wraith Wraiths, 10 Power Lich Power Liches

56, 62, 0 The souls of the damned who are buried here rise up and attack!

Guardians: 200 Skeleton Warrior Skeleton Warriors, 150 Wraith Wraiths, 20 Power Lich Power Liches

Towns

Location Color Type
10, 10, 0 Blue Castle
23, 24, 0 Castle
31, 39, 0 Red Necropolis
36, 63, 0 Red Necropolis
63, 46, 0 Red Necropolis

Heroes

Location Color Hero
10, 11, 0 Blue Crag HackCrag Hack Crag Hack the Barbarian
35, 15, 0 Imprisoned SlashSlash Slash the Knight
31, 40, 0 Red SeptiennaSeptienna Septienna the Necromancer
37, 64, 0 Red VokialVokial Vokial the Death Knight
62, 47, 0 Red XsiXsi Xsi the Necromancer
68, 70, 0 Red CharnathCharnath Charnath the Death Knight

Monsters

Location Type Message
34, 16, 0 Vampire Lord Vampire Lord It looks like these vampires killed the regular guards and are now eyeing the prisoner.

Quest Guards

 Quest Guard (55, 62, 0)
Proposal Message
A skeletal figure in a black robe speaks. "Charnath has tried to desecrate the cemetery before you. He hides now, and only by defeating him shall I let you pass"

Quest: Defeat Charnath the Death KnightCharnath the Death Knight Charnath the Death Knight

Progress Message
The skeletal figure knows Charnath is not dead and will not let you pass.
Completion Message
Now that you have vanquished Charnath, his sins and yours are absolved. Do you wish to pass?

Signs

Location Message
33, 15, 0 Enroth Prison #520. Current Occupant: Slash.
54, 58, 0 Death may lie and wait, and death may fly, but with passing eons even death may die. Welcome to Death Head cemetery.

Epilogue

File:H3x2 HSe.png

Crag HackCrag Hack Crag Hack: I've been tricked! The thieving Wizard took off with the artifacts and didn't give me my gold! When I find Sandro I'm going to rip his arms off and shove them down his lying throat! Argggggggggggggh!