In Search of the Horn: Difference between revisions

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== Prologue ==
== Prologue ==
[[File:Good2b (HotA).png|400px|thumb|left]]
[[File:Good2b (HotA).png|400px|thumb|left]]
And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.<p>He feared nothing with brother at his side, however.<p>However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...</p>
{{town|Cove|noname=}} Unnamed narrator: And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.<p>He feared nothing with brother at his side, however.<p>However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...</p>
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{{clear|both}}



Revision as of 18:34, 16 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
In Search of the Horn Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Teal Enemies: Blue
Choose a bonus:
 Start with Bowstring of the Unicorn's Mane  Start with Pendant of Downfall  Start with Shaman's Puppet 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyCasmetraCasmetra
Max level:
24

Prologue

File:Good2b (HotA).png

Unnamed narrator: And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.

He feared nothing with brother at his side, however.

However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...

Scenario

Timed events

Day 1 - Day 1-1
It was a good idea to make proper preparations before going for the Horn. The pirates' path ran south of Tatalia, toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered Tatalia's royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. Bidley's caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. Jeremy was right behind, followed by the galleys. However, the Tatalian frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring pirates. One of the enemy ships caught up and began sinking the galleys. Lizardmen with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath.

Eventually only one galley was left: Patris's. This was the first time he had taken charge of a vessel as a captain.

“We have to stop the Tatalians immediately,” said Casmetra with a determined voice. “With magic.”

“Won't you hurt Patris's galley?” Jeremy asked in alarm.

“I don't know. What happens happens,” answered the priestess.

“Wait, we cannot risk his life!” cried Jeremy.

But Casmetra wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the pirates' fleet. The Tatalian frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice.

When the destruction was over, Casmetra left for her cabin. Jeremy stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a pirate, he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a pirate. But he didn't expect it to happen today.

Day 1 - Day 1-2
After heavy losses of ships and crew, Bidley's crippled fleet arrived at the place marked by Xanthor. It was an insignificant little island encircled by craggy mountains. The words “Island of the Vengeful Serpent” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.

“I don't see any Horn here,” observed Jeremy.

“Of course not, my friend! The Horn is inside the serpent's labyrinth, which is located underground. And only I know how to get there!” announced Casmetra, and after taking a step forward she spread her hands wide and began to cast a spell.

The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded:

“Password approved. Opening the passage.”

“What was that?” asked Bidley in fear.

“I don't know,” shrugged Casmetra. “They say that the Oracle of Enroth sounds sort of like that.”

“A thousand devils! This is...indescribable!” exclaimed Jeremy.

An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. Bidley took a pistol in one hand and a sabre in the other.

“We have to be extremely cautious,” warned the priestess. “There are plenty of traps and illusions below.”

Bidley nodded, and with a band of trusty sea dogs he started to descend into the darkness. Just as Jeremy and Casmetra were about to follow him, the iron voice boomed:

“Second level of protection negated. Terminating access.”

The last pirate was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. Jeremy frantically punched and kicked at the mountain face, but nothing could open the passage again. Casmetra tried her spell once more, but this time it didn't work.

“Damnation! I lost my first mate and my brother at the same time!” shouted Jeremy, slicing his palm open with his sabre in his rage.

“Calm down! Your brother is alive. He is inside the labyrinth. Whether he gets out or not depends on him!” said Casmetra, resting her hand on Jeremy's shoulder.

“Oh that's just great. And what do you plan to do now?” asked Jeremy maliciously, without turning around.

“Return to camp and wait for Bidley. I'm sure he'll be all right.”

Day 2 - Day 2
Bidley ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow.

“Where to, Cap'n?” one of the sea dogs asked.

“Onward,” answered Bidley. “We're leaving this place with the Horn, or we ain't leaving it at all. I trust that fate hasn't given up on us.”

Day 3 - Day 3
Casmetra was gazing into a magical globe. Jeremy, seeing this, walked around her to try to look inside.

“Careful! You'll turn into a frog!” said the priestess.

“Seriously?” Jeremy exclaimed, jumping backwards.

“No, just joking. But the frogs are still around.”

“What?” the pirate asked in confusion.

“Tatalians,” explained Casmetra. “Their fleet has retreated, but they're repairing their ships. The soldiers are on the shore, recuperating. Soon they'll gather the courage to search for us again, and they'll try to destroy us. They probably think that Regna has decided to raid Tatalia.”

“We have to hold them back somehow,” said Jeremy. “Otherwise, Bidley will end up in those frogs' hands.”

Day 17 - Day 17
I summoned my courage to call Casmetra into my cabin. The priestess entered the room, her gown swishing softly, and gave me an inquisitive look. I looked her directly in the eyes. “Casmetra, I have this suspicion that you could have cast that spell without harming Patris's galley.”

“What makes you think that?” Casmetra asked, looking surprised. “Such spells are not easy to control. They're like your pistol: you can't be sure exactly where the bullet will fly, can you?”

“Patris was there. I noticed the conflict between you and him,” I insisted.

“What? Do you honestly believe that I would doom my own apprentices and a handful of excellent soldiers just because of one grumpy old man?” Casmetra stamped her foot on the ground, eyes flashing.

“I...I'm sorry, I hadn't thought about that,” I replied and sat down on the bed, totally confused. “It's just...I keep going around and around this. Patris is dead. My brother is stuck in the underworld, and gods only know whether he'll make out of there alive. I've been getting drunk every night just to get some sleep.”

Casmetra smiled softly, and approached me. “You are tired, Jeremy. You need to take a break,” she said, caressing me with her slender hands. I must admit, her fragrance was most pleasing.

“Indeed, some rest is a good idea,” I smiled.

Day 32 - Day 32
I have been thinking about Patris and his home on that far-off island--that home he'll never return to. It's possible someone survived that crash, but the chances are pretty slim. One day I will visit that archipelago, and find Patris's wife and daughter--or avenge them, if the local governor harmed them in any way. We pirates always carry out the last wish of the dead.

Objects

Events

Location Message
50, 103, 1 There is no way back!
77, 92, 1 Bidley found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal.

“…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....”

How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? Bidley took the page and continued his journey.

85, 61, 1 Bidley found another parchment page floating on the surface of the water.

“...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....”

49, 28, 1 Another page from the diary.

“...nt here. The scariest part is that the labyrinth is full of crazy people who've been roaming here for who knows how long. That's in addition to the water beasts and other cursed creatures. It's madness, how many brave men have perished here. Will I end up among them? The task isn't easy. Mistress has warned me about the traps and illusions I'll face....”

100, 25, 1 A diary page, yet again.

“...mpossible! This damnable place! Sandra turned into a monster right in front of me. I don't know what it was--whether it was an illusion or a real curse--but I had to kill her, or whatever it was she had become. I've lost almost all of my people. Oh gods, I have never been so miserable or so clueless!”

69, 36, 1 Another page from the diary:

“This is the end. Almost everyone is dead. I barely escaped alive! Terrible giant serpents...I have never seen such creatures. This time it wasn't an illusion. This is what my mistress warned me about. Somebody is running toward me. I doubt he wants to ask for directions to the local library. I must prepare myself for battle--probably my last. Soon, no one will remember the humble mage Da....”

9, 12, 1 Bidley approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door: “Hey, buddy! Save me!”

“I'm not your buddy,” answered Bidley calmly. “First, tell me who you are, and what you're doing here.”

“My name is Dargem. I'm just a mage who was in the wrong place at the wrong time.”

“Aren't those your manuscripts that I've been finding scattered around all the way here?” asked the pirate.

“My diary? And I was wondering where it went! I was caught by some of the crazed pirates that roam here,” the prisoner replied.

“Were you after the Horn of the Abyss?” Bidley demanded.

“Yes. And so are you, I assume--no one comes here for the fresh air.”

“And why would I let a competitor out?”

“Wait!” begged Dargem. “Let me out! I'm no competitor to you! I don't need the Horn, not anymore! Take it for yourself, and do whatever you want with it! Blow it, drink rum from it, I don't care. But without me you won't be able to pass the illusions.”

“What illusions?” Bidley asked with alarm, stepping closer to the door.

“Some of the sea serpents you'll see aren't real. But you won't be able to tell the real ones from the fake ones without the magical spell I have,” explained the prisoner.

“All right, let's go. You've convinced me.”

86, 5, 1 “There is your Horn, lying in the box. Grab it, quickly!” said Dargem impatiently.
38, 102, 1 “It's a trap!”

Guardians: 200 Storm Elemental Storm Elementals, 400 Water Elemental Water Elementals

22, 19, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

58, 9, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

60, 33, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

60, 71, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

66, 23, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

72, 7, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

80, 34, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

80, 45, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

82, 102, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

85, 30, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

88, 39, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

88, 73, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

92, 26, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

98, 15, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

100, 9, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

100, 62, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

103, 14, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

103, 39, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

104, 49, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

106, 31, 1 “Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

Towns

Location Player Type Name
58, 32, 0 Teal Cove -
2, 4, 0 Blue Fortress -
18, 0, 1 Blue Necropolis -
19, 107, 1 - Necropolis Limitless2

Heroes

Location Player Hero
57, 97, 0 Teal JeremyJeremy Jeremy the Captain
50, 105, 1 Teal BidleyBidley Bidley the Captain
57, 99, 0 Teal CasmetraCasmetra Casmetra the Navigator
2, 5, 0 Blue GerwulfGerwulf Gerwulf the Beastmaster
18, 1, 1 Blue KorbacKorbac Korbac the Beastmaster
79, 102, 0 Imprisoned TyrisTyris Tyris the Knight
9, 11, 1 Imprisoned DargemDargem Dargem the Navigator

Monsters

Location Type Message
63, 61, 0 Gnoll Gnolls “It's ours, all ours! Get out of here, fishlover!”
98, 13, 0 Cyclops Cyclopes Let's see whether you deserve to have our relic!
99, 106, 0 Swordsman Swordsmen “You pirate scum! We'll wind your guts around your necks and hang you with them!”
5, 56, 1 Haspid Haspids No doubt these are the guardians of the Horn of the Abyss. What's left is to kill them.
51, 106, 1 Crew Mate Crew Mates “We hail the friend of our prince!”
52, 105, 1 Corsair Corsairs “Hey! We are gonna find a way out, aren't we?”
75, 54, 1 Skeleton Skeletons These must be the remains of luckless seekers of the Horn of the Abyss.
77, 64, 1 Nix Nix “We hail the friend of our prince!”
102, 89, 1 Crusader Crusaders Looks like these soldiers got lost, and have lost their minds as well after a long time wandering these caverns.
105, 6, 0 Mighty Gorgon Mighty Gorgons Moo!

Seer's Huts

43, 12, 1 - Seer's Hut
Proposal Message
A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell.

Quest: Return with Necklace of DragonteethNecklace of Dragonteeth

Completion Message
The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact.

Reward:  Resurrection
45, 38, 1 - Seer's Hut
Proposal Message
The leprechaun that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you!

Quest: Return with 5000 Gold Gold 15 Mercury Mercury 15 Sulfur Sulfur 5 Crystal Crystal 5 Gem Gem

Completion Message
The leprechaun excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation!

Reward: Boots of LevitationBoots of Levitation
103, 88, 1 - Seer's Hut
Proposal Message
A sea nymph lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return.

Quest: Return with Talisman of ManaTalisman of Mana

Completion Message
The nymph is ready to give you 12 trained ayssids in exchange for the talisman.

Reward: 12 Ayssid Ayssids
104, 98, 1 - Seer's Hut
Proposal Message
Bidley sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.”

Quest: Return with 12 Gem Gem

Completion Message
“Go on, give me those gems, and I will teach you some ancient tactical tricks.”

Reward: +3  Attack skill

105, 100, 1 - Seer's Hut
Proposal Message
A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the Thunder Gates. If you bring the necklace to her, she will make you a gift of her priestess slaves.

Quest: Return with Necklace of Ocean GuidanceNecklace of Ocean Guidance

Completion Message
The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic.

Reward: 10 Sorceress Sorceress

Quest Guards

94, 90, 1 - Quest Guard
Proposal Message
Bidley sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open.

Quest: Return with 15 Crystal Crystal

Progress Message
Since you have not brought 15 Crystal, the guards forbid you passage.
Completion Message
You insert the crystals and the wall begins to shake. If it is pushed, it will open.
103, 5, 1 - Quest Guard
Proposal Message
The ghost of a pirate captain emerged in front of Bidley. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost.

Quest: Return with Sea Captain's HatSea Captain's Hat

Progress Message
The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!”
Completion Message
As soon as the hat was in the captain's hands, he disappeared with it..