Secrets Revealed: Difference between revisions

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| style="padding-left:7px; padding-right:5px;" | SYou had sent out two scouts to check out the town's fortifications.  Only one returned, but he had more than just information on the fortifications.  He had an interesting conversation memorized.
| style="padding-left:7px; padding-right:5px;" | You had sent out two scouts to check out the town's fortifications.  Only one returned, but he had more than just information on the fortifications.  He had an interesting conversation memorized.


"This is getting ridiculous.  Finneas Vilmar will be absolutely raging when he hears of our losses.  Our orders were simple: come here and build an army.  We can't even do that!  I am going to take that Barbarian's head and use it as a paper weight... once I catch him, that is." said the Necromancer.<p> " They haven't won yet, do not fear," the soldier replied.<p>"I AM NOT AFRAID!  Do you hear me?  Nothing in this world scares me!"<p>"Yes, sir."<p>"Now go get me the heads of those filthy barbarians!  NOW!"<p>"That's when their conversation ended, sir."<p>Noting this, you decide that once these necromancers are gone, you would pay this Finneas Vilmar a visit.<p><center>[[File:Morale small.gif]] +1 [[Morale]]</center></p>
"This is getting ridiculous.  Finneas Vilmar will be absolutely raging when he hears of our losses.  Our orders were simple: come here and build an army.  We can't even do that!  I am going to take that Barbarian's head and use it as a paper weight... once I catch him, that is." said the Necromancer.<p> " They haven't won yet, do not fear," the soldier replied.<p>"I AM NOT AFRAID!  Do you hear me?  Nothing in this world scares me!"<p>"Yes, sir."<p>"Now go get me the heads of those filthy barbarians!  NOW!"<p>"That's when their conversation ended, sir."<p>Noting this, you decide that once these necromancers are gone, you would pay this Finneas Vilmar a visit.<p><center>[[File:Morale small.gif]] +1 [[Morale]]</center></p>

Revision as of 14:18, 19 February 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The presence of the Necromancers in Erathia is much stronger than you first anticipated. It's apparent you can't win this battle alone, so you seek help. Your choice of an ally was obvious, but Crag Hack wasn't easy to find. It took even longer to convince him that these "spell casters" had to be stopped. In the end, it was Crag Hack's unquenchable desire to smash undead that convinced him. Secrets Revealed Shadow of Death
3 Total Players / 1 Human Player
1
3
Size 2 (72×72) - M Underground disabled
Yog and Crag Hack must defeat the Necromancers to win the scenario. However, if either hero is defeated in combat, the scenario is lost. Yog and Crag Hack are limited to level 33 but will carry their experience, skills and spells on to their next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero
Allies: Blue Enemies:       1:OrangePurple
Choose a bonus:
Start with +6000 Gold
6000
Start with +15 Crystal
15
 Start with Boots of Polarity 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Crag HackCrag HackYogYog
Max level:
33

Prologue

YogYog Yog: We two Barbarians were glad to have found each other in this land of strangers. Both of us are following the trail of the Necromancers, but I am shocked that their actions seem to have gone unnoticed by Erathian leaders. Crag was not interested in investigating my concern further until I mentioned his glorious battle. That always works with Barbarians like him.

Scenario

Timed events

Day 1 - Computer Stuff for first day (every 14 days)
Here

+10 Wood Wood, +5 Mercury Mercury, +10 Ore Ore, +5 Sulfur Sulfur, +5 Crystal Crystals, +5 Gem Gems, +10000 Gold Gold

Day 1 - Intro
It took me a little while to find Crag Hack and convince him to join up with me. Now he is very enthusiastic about kicking some serious necromancer butt. While we camped, he told me the story about how a Wizard named Sandro tricked him into giving up four artifacts without getting paid. I have never heard of this Wizard but will keep an eye for anyone fitting his description.
Day 7 - Shortly after
Shortly after you and Crag Hack joined up, you came across a section of Erathia completely taken over by the undead. Being the bloodthirsty barbarian that Crag is, he wanted to go rush in and take on all the Necromancers by himself. Convincing him to stay and build up an army was a lot easier than you thought. All you had to do was mention that if he built an army he could roll over all the undead in this area in a matter of weeks. Finally he nodded in agreement. At least his skull isn't completely empty, you say to yourself as he leaves the room.
Day 12 - Scouts
The cities are coming along nicely. It's going slower than you would like, but for some reason you have a nagging suspicion you are in for a lot of trouble. Not liking this feeling, you send out some scouts to take a look at the area around you. Hopefully they will bring back some intelligence on the enemy.
(13, 5, 0) Stronghold: Day 17 - More Creatures

Recruits have come in and are willing to fight for you.
Goblin Hobgoblin 80 Goblins and Hobgoblins, Wolf Rider Wolf Raider 40 Wolf Riders and Wolf Raiders, Orc Orc Chieftain 20 Orcs and Orc Chieftains, Ogre Ogre Mage 10 Ogres and Ogre Magi, Roc Thunderbird 5 Rocs and Thunderbirds, Cyclops Cyclops King 3 Cyclopes and Cyclops Kings, Behemoth Ancient Behemoth 1 Behemoths and Ancient Behemoths
(54, 5, 0) Stronghold: Day 17 - Creatures

Some loyal troops have finally arrived to help you whip those Necromancers!

Goblin Hobgoblin 80 Goblins and Hobgoblins, Wolf Rider Wolf Raider 40 Wolf Riders and Wolf Raiders, Orc Orc Chieftain 20 Orcs and Orc Chieftains, Ogre Ogre Mage 10 Ogres and Ogre Magi, Roc Thunderbird 5 Rocs and Thunderbirds, Cyclops Cyclops King 3 Cyclopes and Cyclops Kings, Behemoth Ancient Behemoth 1 Behemoths and Ancient Behemoths

Day 20 - Strong Forces
Looking down at the scout's report, you realize the Necromancer forces are a lot stronger than you originally thought. Not only will they come at me from all sides, we are outnumbered three to one! I must let Crag Hack know about this immediately!
Day 25 - Crag's Reply
Laughing to yourself, you come to the realization you were crazy to even think about joining forces with that... that... that Barbarian. Crag's reply had come just a short while ago. Here is what it said: "We build, we crush. Fear not the smelly ones." Well the message was blunt, if anything. Realizing this Barbarian will probably rush off into battle half prepared, you bark orders to speed up the preparations.
Day 29 - Meeting
Well, I am almost ready. I think it's about time to set up a meeting with Crag Hack to discuss an attack plan. Sending for a messenger, you quickly write a letter asking for a meeting within the next few weeks.
Day 33 - History
Crag Hack showed up today, and he was eager to discuss exactly how we were going to crush the Necromancers. He had practice in this before, explaining how he killed lots of Necromancers for some artifacts. Those artifacts were supposed to be his ticket to gold, land and women. But it never happened because Sandro cheated him out of the whole deal. Now he just wants to kill stuff to relieve stress. I laid out my plans, explaining that the longer he waited in some instances, the more necromancers he got to crush. He seemed to agree with the idea, but I wasn't too convinced when he left.
Day 39 - Two Rangers
Something promising reached your ears last night while you prepared for sleep. It seems you and Crag Hack are not the only ones fighting these Necromancers. A Ranger and a Druid, Gelu and Gem, are also fending off the forces of undead, but they are working within the borders of AvLee. You had not realized the Necromancer's influence reached so far. Quickly, you pen a letter explaining your situation and send it off to them, hoping they will meet with you at a later date.
Day 46 - Gem and Gelu
A messenger arrived shortly ago informing me that Gem and Gelu want to meet in Bragden, which is in the Northwestern area of Deyja. "Well," you think to yourself, "as soon as we get done here we will be on our way."

Objects

Events

Location Message
27, 21, 0 Just as the sun hits its peak, you notice a glint in the side of the road. Not knowing what it is, you halt your army and send someone to check it out. The Goblin returns a few minutes later with a sword and a piece of parchment. One look at the sword tells you it's worthless, so you tell the goblin to keep it. But the parchment was different. Opening the parchment, you find that it's a note telling about buried treasures that were hidden somewhere around here. In the bottom corner of the note you see a small map. Getting your bearings, you notice that the treasures are in the valley not too far south of here.
27, 27, 0 After several hours of searching you finally found the spot where the map indicated buried treasure. Not wanting to do the labor yourself, you order some of your men to do it for you. Several minutes later you are graciously rewarded.

+50000 Gold Gold

27, 29, 0 Pointing to the spot where your men are to start digging, you begin to wonder why anyone would want to bury this much gold. Not being able to come up with a good excuse why you shouldn't take the gold, you place it in your saddlebags and order your army to begin marching again.

+50000 Gold Gold

28, 31, 0 You look at the ground, then at your map. This was definitely the hardest one to find. Making up your mind that this is the spot where the treasure should be, you order your men to dig up the last of the buried treasure.

+50000 Gold Gold

47, 2, 0 As you cross the rugged terrain you come across a man lying on the side of the pass with a big gash in his side. When he sees you standing there he waves you over. Before you can get too close, though, he points to the east and says in a hoarse whisper, "My gold... taken... lots of Orcs... hurry."
47, 48, 0 You had sent out two scouts to check out the town's fortifications. Only one returned, but he had more than just information on the fortifications. He had an interesting conversation memorized. "This is getting ridiculous. Finneas Vilmar will be absolutely raging when he hears of our losses. Our orders were simple: come here and build an army. We can't even do that! I am going to take that Barbarian's head and use it as a paper weight... once I catch him, that is." said the Necromancer.

" They haven't won yet, do not fear," the soldier replied.

"I AM NOT AFRAID! Do you hear me? Nothing in this world scares me!"

"Yes, sir."

"Now go get me the heads of those filthy barbarians! NOW!"

"That's when their conversation ended, sir."

Noting this, you decide that once these necromancers are gone, you would pay this Finneas Vilmar a visit.

File:Morale small.gif +1 Morale

Towns

Location Color Type Name
6, 19, 0 Necropolis
12, 56, 0 Orange Necropolis
13, 5, 0 Blue Stronghold
47, 46, 0 Purple Necropolis
52, 69, 0 Orange Necropolis
54, 5, 0 Blue Stronghold
68, 10, 0 Necropolis
69, 67, 0 Purple Necropolis

Heroes

Location Color Hero
11, 57, 0 Orange CharnaCharna Charna the Death Knight
13, 6, 0 Blue YogYog Yog the Barbarian
47, 47, 0 Purple ClaviusClavius Clavius the Death Knight
52, 70, 0 Orange NimbusNimbus Nimbus the Necromancer
54, 6, 0 Blue Crag HackCrag Hack Crag Hack the Barbarian
69, 68, 0 Purple MoandorMoandor Moandor the Death Knight

Monsters

Location Type Message
55, 0, 0 Orc Chieftain Orc Chieftain We have been collecting this gold for years! You will not take it from us!

Treasure:Endless Sack of GoldEndless Sack of Gold

Resources

Location Type Message
56, 0, 0 Gold As you wipe the blood from your blade, you contemplate what a good fight that was. Well, since the Orcs won't be needing this gold anymore, you decide take it.

Seer's Huts

36, 1, 0 - Seer's Hut
Proposal Message
Quest: Defeat NimbusNimbus Nimbus the Necromancer
Completion Message
Reward: 20 Thunderbird Thunderbirds
32, 45, 0 - Seer's Hut
Proposal Message
Quest: Defeat Ancient Behemoth Ancient Behemoths at (33, 37, 0)
Completion Message
Reward: 25 Cyclops King Cyclops Kings
5, 50, 0 - Seer's Hut
Proposal Message
Quest: Return with the following: 5 Wood Wood, 15 Mercury Mercury, 5 Ore Ore, 2500 Gold Gold
Completion Message
Reward: 4 Dread Knight Dread Knights