The Freedom of the Nix: Difference between revisions

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==== Seer's Huts ====
==== Seer's Huts ====
{| class="sortable wikitable" cellpadding=5px
{{SorQheader}}
! [[File:Seer's_Hut_3.gif|30px]] 59, 60, 1 - Seer's Hut
{{SorQrow|seer=3|loc=59, 60, 1|quest=Return with:<br>{{An|Vial of Lifeblood}}</br>|rew=1 {{Cn|Nix}}|prop=A nix lies dying in a distant camp. He has lost too much blood to live, but there is a way to save his life.|comp= With fresh blood infused into the dying creature, he will recover and may even be able to hold a weapon.}}
|-
! Proposal Message
|-
| A nix lies dying in a distant camp. He has lost too much blood to live, but there is a way to save his life.<p><center>'''Quest:''' Return with {{An|Vial of Lifeblood}}</center></p>
|-
! Completion Message
|-
| With fresh blood infused into the dying creature, he will recover and may even be able to hold a weapon.<p><center>'''Reward:''' 1 {{Cn|Nix}}</center>
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{| class="wikitable" cellpadding=5px
{{SorQheader}}
! [[File:Quest_Guard.gif|30px]] 40, 15, 0 - Quest Guard
{{SorQrow|guard=1|loc=40, 15, 0<p>5, 37, 1<p>20, 44, 1<p>25, 7, 1<p>26, 35, 1<p>62, 39, 1|quest=Be:<br>{{teal}}</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass.  Do you accept?}}
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 5, 37, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 20, 44, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 25, 7, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 26, 35, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 62, 39, 1 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|}
|}


[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]

Revision as of 20:27, 12 April 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Tark, the Prince of the Nix, heads over to the dungeons of Nighon to free his brethren from the yoke of warlocks. The Freedom of the Nix Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.
Victory condition:
Accumulate Creatures
Loss condition:
Lose Hero
Allies: Teal Enemies: OrangePurple
Choose a bonus:
 Start with Shield of the Yawning Dead  Start with Blackshard of the Dead Knight 
Start with 1 Nix(s)
1
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
TarkTark
Max level:
24

Prologue

Unnamed narrator: What to do, when the whole race's fate depends on you? Nix Tark knew what to do in this case. While not being completely sure that his people will restore the former glory of their kingdom, he was ready to do his best to save them. His way lied through the depths of the Nighon caves. He reached the grim lands of the warlocks, cruel lords and underground monsters. Tark was ready to sacrifice himself in order to save nix from slavery and give them freedom.

Scenario

Timed events

Day Title Message
Day 1 Day 1-1 Tark was watching the pirates load their army and resources onto their ships, but he was preoccupied about his people. They had kept their existence a secret from the rest of the world for many years, but many of them were either dead or imprisoned now.

“Tark, will you follow us, or do you have other plans? We are grateful for your help and help of your people...” Bidley started.

“It is I who should be grateful,” Tark interrupted. “You showed me that there is life beyond my kingdom. The only thing left to do is to set my people free. I know where they are,” the reptile leader continued.

“Perhaps we could help?” Bidley offered.

“No. You have one path ahead of you, and I have another. I have to save my people. Don't assume that all the nix you meet will know of you or help you. There are just as many scoundrels among the nix as among men,” replied Tark, turning toward the sea.

“Will we meet again?” asked Bidley.

“Probably,” the nix replied. “If I return, I'll come find you. If not...forget about me.” With that, Tark walked into the water until it reached his waist, then dived and disappeared from view.

Day 1 Day 1-2 Tark swam for a long time until he reached the subterranean kindom of the warlock lords. A small colony of nix, independent from the island kingdom where Tark ruled, had lived in these underwater caverns until the warlocks conquered and enslaved them. It was time to free those nix, and also to show them who their true ruler was. Tark was the last of an ancient line of nix kings. Something terrible had happened to their race: as a result of some mysterious disease, many of their eggs now turned out to be empty. As a result, the population had slowly dwindled, and the once flourishing people had been reduced to a mere handful of nix on one small island and the surrounding waters.

Though to the casual eye he seemed like a slow-moving and slow-thinking reptile, Tark absorbed information quickly. He knew that the lords of Nighon were in the throes of a civil war right now. If he were to invade their lands and take over one of their cities, they wouldn't notice immediately.

Day 8 Day 8 Tark knew that he couldn't save everyone, but perhaps he could save the majority. Those he is unable to rescue will have to flee and fend for themselves if they want to live. After interrogating the civilians of his newly-occupied city, Tark learned that the lords were busy fighting and wouldn't notice the loss of this city right away. Additionally, Tark found out that the captured nix are working in the caverns one level below the castle. The poisonous vapors of that level are deadly to minotaurs, humans, and troglodytes, but the nix hardly notice it. The warlocks particularly prize their nix slaves for this trait.
Day 15 Day 15 It's dark and stuffy in these caves. Tark has decided to find a new, better home for his people. Perhaps those pirates, widely-traveled as they are, will know of a quiet place to settle--somewhere the nix can put down roots and slowly restore their civilization without fear of invaders. For this reason, Tark has decided to join Bidley and his followers as soon as he has freed his enslaved kin.
Day 18 Day 18 Sooner or later, these lords will end their squabble and notice their lost outpost. It's important to be ready for their coming and to prepare a counterstrike they will be unable to recover from.

Objects

Events

Location Message
66, 65, 0 “I can't believe my eyes! You are the royal heir!”

“I am Prince Tark.”

“I bow before thee, prince. I escaped the poisonous mines on the lower level. When the Nighon war started, they loosened their control over the slaves. But why did you come, Prince Tark?”

“My duty is to free as many of our kin as possible.”

“Then let me join you. I am an experienced warrior, and I have this armor I took from a slain minotaur. I am ready to give my life to rescue our people,” said the warrior, and knelt.

Contents: 1 Nix Warrior Nix Warrior

Towns

Location Player Type Name
2, 65, 0 Orange Dungeon
6, 4, 0 Purple Dungeon
63, 43, 0 - Dungeon

Heroes

Location Player Hero
69, 66, 0 Teal TarkTark Tark the Captain
2, 66, 0 Orange SephinrothSephinroth Sephinroth the Warlock
6, 5, 0 Purple LoreleiLorelei Lorelei the Overlord

Monsters

Location Type Message
47, 38, 0 Archer Archers “We're lost in these accursed caves, and as if that wasn't enough, now we have to deal with you strange monsters!”
58, 48, 0 Minotaur King Minotaur Kings “Escaping slaves! Attack!”
63, 44, 0 Minotaur Minotaurs “The lizards have escaped! Cut them down!”

Seer's Huts

Location Quest Reward Messages

59, 60, 1
Return with:
Vial of LifebloodVial of Lifeblood
1 Nix Nix Proposal: A nix lies dying in a distant camp. He has lost too much blood to live, but there is a way to save his life.
Progress: (none)
Completion: With fresh blood infused into the dying creature, he will recover and may even be able to hold a weapon.

Quest Guards

Location Quest Reward Messages

40, 15, 0

5, 37, 1

20, 44, 1

25, 7, 1

26, 35, 1

62, 39, 1

Be:
Teal
(remove) Proposal: The guards here say they will only let those who fly the teal flag pass.
Progress: The guards here will only let those who fly the teal flag pass.
Completion: The guards note your teal flag and offer to let you pass. Do you accept?