A Tough Start: Difference between revisions

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| allies        = {{blue}}
| allies        = {{blue}}
| enemies        = {{tan}}
| enemies        = {{tan}}
| difficulty    = xxx
| difficulty    = Hard
| bonus          = {{BonusR|Wood|10}}{{BonusArt|Ring of the Wayfarer}}{{BonusR|Gold|3500}}
| bonus          = {{BonusR|Wood|10}}{{BonusArt|Ring of the Wayfarer}}{{BonusR|Gold|3500}}
| carry          = {{Hn|Yog (Birth of a Barbarian)|noname=}}
| carry          = {{Hn|Yog (Birth of a Barbarian)|noname=}}

Revision as of 23:17, 19 December 2023

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Note: "You lose either component of the Angelic Alliance" means that another hero, who carries the whole Angelic Alliance or at least one its part, whether it is Sandals of the Saint, Armor of Wonder or something else, defeated in a battle. If this occurs, the scenario is immediately lost, and the message "The hero, [Hero Name], has suffered defeat - your quest is over!" appears. Thus, Yog may give Angelic Alliance or its components to anyone else, and they both should be invincible. Also, any hero with Angelic Alliance or its component cannot be dismissed.

A Tough Start Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M Underground enabled
Take the Sandals of the Saint and the Armor of Wonder to Alendora to win the scenario. However, if Yog is defeated in combat or you lose either component of the Angelic Alliance, the scenario is lost. Yog is limited to level 18 but will carry his experience and skills on to the next scenario.
Victory condition:
Acquire Artifact or Defeat All Enemies
Loss condition:
Lose Hero
Allies: Blue Enemies: Tan
Choose a bonus:
Start with +10 Wood
10
 Start with Ring of the Wayfarer 
Start with +3500 Gold
3500
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Yog (Birth of a Barbarian)Yog (Birth of a Barbarian)
Max level:
18


Campaign

Right-click text

You left the meeting with Boragus in a very happy mood. Wanting to prove yourself, you hurry off to Tatalia to deliver the first two pieces of the Armor of the Angelic. At first you thought this would be an easy task: you would walk into town and give the first two pieces of the Angelic Alliance to Alendora. After a few days ride from the border, you discover that Tatalians aren't going to make it that easy for you.

Prologue

File:H3x2 BBc.png

YogYog Yog: When I confronted Winston Boragus, he admitted to setting Krewlod's armies against me to test my worthiness to join them. At first I was angry at this deception until the Duke pointed out that it was I who wanted to be a fighter. The Barbarian within me saw his point. But Boragus has a test designed to see whether I am truly ready to part with the Wizards of Bracada. I must take the magical Angelic Alliance sword, break it apart and distribute the pieces throughout Tatalia, Erathia and Bracada.

Scenario

Timed events

Day 1 - Intro
After a few days travel into Tatalia, you discovered the Tatalians really don't want you in their territory. Since it will probably take some time to find Alendora, you are fortifying your army inside a little valley before beginning the search.
Day 4 - Journal Entry 12
Journal Entry 12: I sent my scouts out yesterday to search the countryside while I search the town, but we haven't found any sign of Alendora.
(65, 13, 0) Fortress: Day 7 - Comp Resources (every 7 days)
Wood +14 Wood, Mercury +7 Mercury, Ore +14 Ore, Sulfur +25 Sulfur, Crystal +7 Crystals, Gem +7 Gems, Gold +10000 Gold
(65, 13, 0) Fortress: Day 7 - Give Comp Creatures (every 7 days)
Gnoll Gnoll Marauder 15 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 8 Lizardmans and Lizard Warriors, Serpent Fly Dragon Fly 10 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 4 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 4 Gorgons and Mighty Gorgons, Wyvern Wyvern Monarch 3 Wyverns and Wyvern Monarchs, Hydra Chaos Hydra 2 Hydras and Chaos Hydras
Day 11 - Journal Entry 13
Journal Entry 13: All but one of my scouts have returned to report they have been unable to locate Alendora. Hopefully the last scout is delayed because he is having better luck.
Day 20 - Journal Entry 14
Journal Entry 14: Just when I was beginning to fear that my last scout had been killed, he returned with the news that he found Alendora. Unfortunately, the man was so exhausted from his travels he managed only to blurt out something about a cave before collapsing. I ordered him to get some sleep and report to me first thing in the morning.
(65, 13, 0) Fortress: Day 20 - Give Comp Hydras
Build: Hydra Pond
Day 21 - Journal Entry 15
Journal Entry 15: I had the scout who located Alendora brought before me after he had a proper rest. His more detailed report gave the exact location of the cave, North off the main road.
(65, 13, 0) Fortress: Day 27 - Give Comp Hydras
Build: Upg. Hydra Pond

Objects

Towns

Location Color Type
17, 66, 0 Fortress
27, 6, 0 Tan Fortress
33, 35, 0 Blue Stronghold
52, 35, 0 Fortress
65, 13, 0 Tan Fortress
65, 66, 0 Tan Fortress

Heroes

Location Color Hero
12, 7, 0 Imprisoned DrakonDrakon Drakon the Beastmaster
27, 7, 0 Tan BroghildBroghild Broghild the Beastmaster
33, 36, 0 Blue YogYog Yog the Wizard
65, 14, 0 Tan AlkinAlkin Alkin the Beastmaster

Seer's Huts

11, 68, 0 - Seer's Hut
Proposal Message
I seek the Orb of the FirmamentOrb of the Firmament, Orb of SiltOrb of Silt, Orb of Tempestuous FireOrb of Tempestuous Fire and Orb of Driving RainOrb of Driving Rain. If you bring those four to me I will give you the Orb of Inhibition. You will need the Orb of Inhibition in order to get the Sword of Hellfire, and I hear that is what you are looking for to complete a mission.
Completion Message
Wonderful doing business with you. Give me the four orbs and I will give you the Orb of InhibitionOrb of Inhibition. Now don't lose it or you won't be able to get the Sword of Hellfire and complete your mission.
36, 27, 1 - Seer's Hut
Proposal Message
Ah, there you are. I have been waiting for you. I am Alendora. Winston Boragus told me of your coming. I was also told you have the Armor of WonderArmor of Wonder and the Sandals of the SaintSandals of the Saint to give me.
Completion Message
Here is the Pendant of CouragePendant of Courage. Send it to Winston Boragus, and he will know that you have completed the first part of your quest.
42, 61, 0 - Seer's Hut
Proposal Message
I need the Orb of InhibitionOrb of Inhibition and if you give it to me I will give you the Sword of Hellfire. I know you will need the sword in order to open the Quest Gate that guards the Subterranean Gate.
Completion Message
Excellent! Give me the Orb and I will give you the Sword of HellfireSword of Hellfire so you can open the Quest Gate that guards the Subterranean Gate. Remember, if you lose the Sword of Hellfire you will be unable to go below and finish your mission.}

Quest Guards

2, 27, 0 - Quest Guard
Proposal Message
The guards here say they have orders to only let Yog pass.
Progress Message
The guards here will only let Yog pass.
Completion Message
At last, it is Yog. Do you wish to pass?
2, 31, 0 - Quest Guard
Proposal Message
The guards here say they have orders to only let Yog pass.
Progress Message
The guards here will only let Yog pass.
Completion Message
At last, it is Yog. Do you wish to pass?
9, 31, 0 - Quest Guard
Proposal Message
The guards here say they have orders to only let Yog pass.
Progress Message
The guards here will only let Yog pass.
Completion Message
At last, it is Yog. Do you wish to pass?
9, 36, 0 - Quest Guard
Proposal Message
The guards here say they have orders to only let Yog pass.
Progress Message
The guards here will only let Yog pass.
Completion Message
At last, it is Yog. Do you wish to pass?
35, 27, 1 - Quest Guard
Proposal Message
The guards here say they have orders to only let Yog pass.
Progress Message
The guards here will only let Yog pass.
Completion Message
At last, it is Yog. Do you wish to pass?

Artifacts

Location Type Message
1, 27, 0 Orb of the FirmamentOrb of the Firmament You have found the Orb of Firmament. If you lose this item you will not be able to complete your quest.
3, 31, 0 Orb of Driving RainOrb of Driving Rain A flock of Harpies are roosting above the artifact. Do you wish to attack them?
8, 31, 0 Orb of SiltOrb of Silt You have found the Orb of Silt. If you lose this item you will not be able to complete your quest.
10, 36, 0 Orb of Tempestuous FireOrb of Tempestuous Fire You have found the Orb of Tempestuous Fire. If you lose the orb you will be unable to complete your quest.