User:Phasma/Day of Reckoning
Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.
Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.
The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.
Features
- New towns
- New terrain types
- Mystery_Town terrain: a dark gray, ash-like soil.
- Forge terrain: a polluted wasteland, with a slightly greenish tint.
- New creatures
- Alternatives for original factions
- Palace
GIMMICK TEXT
- Mystery_Town
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- Secondary skills
- Balance changes to Eagle Eye.
- New campaigns
- New heroes
- Palace heroes - the Jarl (might) and Oracle (magic)
- Falagar
- Jinara
- Gandir
- Mystery_Town heroes - the Mystery_Town_might (might) and Mystery_Town_magic (magic)
- Forge heroes - the Cyborg (might) and Technician (magic)
- Codgur
- Hero_1Hero_1 Hero_1 the Class
- Hero_2Hero_2 Hero_2 the Class
- Hero_3Hero_3 Hero_3 the Class
- Hero_4Hero_4 Hero_4 the Class
- Change_1
- Change_2
- Change_3
- Several returning heroes, such as Falagar.
- Miscellaneous
- Dozens of new map objects, including:
- More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, etc.
- Fortified walls and garrisons themed after each town faction.
- Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
- New types of Treasure Chests.
- Several new artifacts, including the Sword of Frost.
- Full compatibility with Heroes 3 HD.
- A search function for spells and artifacts.
- Keyboard shortcuts for spells.
- A zoomable map.
Gallery
Pictures for Campaigns without campaign maps
Maps
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Wiki pages
- Palace
- Mystery_Town
- Forge
- List of heroes (DoR)
- List of creatures (DoR)
- List of artifacts (DoR)
- List of maps (DoR)
- Day of Reckoning (Changelog)
- Day of Reckoning (Documentation)
External links
- English links
See also
[[Link to relevant topic]]