User:Phasma/Day of Reckoning: Difference between revisions
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'''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]]. | '''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]]. | ||
The project adds | The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps. | ||
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux. | |||
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion. | |||
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run. | Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run. | ||
Line 15: | Line 19: | ||
;New terrain types | ;New terrain types | ||
* [[Mystery_Town terrain]] | * [[Mystery_Town terrain]]: a dark gray, ash-like soil. | ||
* [[Forge terrain]] | * [[Forge terrain]]: a polluted wasteland, with a slightly greenish tint. | ||
;New creatures | ;New creatures | ||
* Palace | * Palace | ||
** {{ | ** {{Cnu|Nisse|Tomte}} | ||
** {{ | ** {{Cnu|Viking|Einheri}} | ||
** {{ | ** {{Cnu|Ice Maiden|Yuki Onna}} | ||
** {{ | ** {{Cnu|White Tiger|Sabertooth}} | ||
** {{ | ** {{Cnu|Snow Elf|High Elf}} | ||
** {{Cn|Palace_5|noname=}}{{Cn|Palace_5_U|name=Palace_5_name}} | ** {{Cn|Palace_5|image=Placeholder|noname=}}{{Cn|Palace_5_U|image=Placeholder|name=Palace_5_name}} | ||
** {{Cn|Palace_6|noname=}}{{Cn|Palace_6_U|name=Palace_6_name}} | ** {{Cn|Palace_6|image=Placeholder|noname=}}{{Cn|Palace_6_U|image=Placeholder|name=Palace_6_name}} | ||
** {{Cn|Palace_7|noname=}}{{Cn|Palace_7_U|name=Palace_7_name}} | ** {{Cn|Palace_7|image=Placeholder|noname=}}{{Cn|Palace_7_U|image=Placeholder|name=Palace_7_name}} | ||
GIMMICK TEXT | GIMMICK TEXT | ||
* Mystery_Town | * Mystery_Town | ||
** {{Cn|Mystery_Town_1|noname=}}{{Cn|Mystery_Town_1_U|name=Mystery_Town_1_name}} | ** {{Cn|Mystery_Town_1|image=Placeholder|noname=}}{{Cn|Mystery_Town_1_U|image=Placeholder|name=Mystery_Town_1_name}} | ||
** {{Cn|Mystery_Town_2|noname=}}{{Cn|Mystery_Town_2_U|name=Mystery_Town_2_name}} | ** {{Cn|Mystery_Town_2|image=Placeholder|noname=}}{{Cn|Mystery_Town_2_U|image=Placeholder|name=Mystery_Town_2_name}} | ||
** {{Cn|Mystery_Town_3|noname=}}{{Cn|Mystery_Town_3_U|name=Mystery_Town_3_name}} | ** {{Cn|Mystery_Town_3|image=Placeholder|noname=}}{{Cn|Mystery_Town_3_U|image=Placeholder|name=Mystery_Town_3_name}} | ||
** {{Cn|Mystery_Town_4|noname=}}{{Cn|Mystery_Town_4_U|name=Mystery_Town_4_name}} | ** {{Cn|Mystery_Town_4|image=Placeholder|noname=}}{{Cn|Mystery_Town_4_U|image=Placeholder|name=Mystery_Town_4_name}} | ||
** {{Cn|Mystery_Town_5|noname=}}{{Cn|Mystery_Town_5_U|name=Mystery_Town_5_name}} | ** {{Cn|Mystery_Town_5|image=Placeholder|noname=}}{{Cn|Mystery_Town_5_U|image=Placeholder|name=Mystery_Town_5_name}} | ||
** {{Cn|Mystery_Town_6|noname=}}{{Cn|Mystery_Town_6_U|name=Mystery_Town_6_name}} | ** {{Cn|Mystery_Town_6|image=Placeholder|noname=}}{{Cn|Mystery_Town_6_U|image=Placeholder|name=Mystery_Town_6_name}} | ||
** {{Cn|Mystery_Town_7|noname=}}{{Cn|Mystery_Town_7_U|name=Mystery_Town_7_name}} | ** {{Cn|Mystery_Town_7|image=Placeholder|noname=}}{{Cn|Mystery_Town_7_U|image=Placeholder|name=Mystery_Town_7_name}} | ||
GIMMICK TEXT | GIMMICK TEXT | ||
* Forge | * Forge | ||
** {{Cn|Forge_1|noname=}}{{Cn|Forge_1_U|name=Forge_1_name}} | ** {{Cn|Forge_1|image=Placeholder|noname=}}{{Cn|Forge_1_U|image=Placeholder|name=Forge_1_name}} | ||
** {{Cn|Forge_2|noname=}}{{Cn|Forge_2_U|name=Forge_2_name}} | ** {{Cn|Forge_2|image=Placeholder|noname=}}{{Cn|Forge_2_U|image=Placeholder|name=Forge_2_name}} | ||
** {{Cn|Forge_3|noname=}}{{Cn|Forge_3_U|name=Forge_3_name}} | ** {{Cn|Forge_3|image=Placeholder|noname=}}{{Cn|Forge_3_U|image=Placeholder|name=Forge_3_name}} | ||
** {{Cn|Forge_4|noname=}}{{Cn|Forge_4_U|name=Forge_4_name}} | ** {{Cn|Forge_4|image=Placeholder|noname=}}{{Cn|Forge_4_U|image=Placeholder|name=Forge_4_name}} | ||
** {{Cn|Forge_5|noname=}}{{Cn|Forge_5_U|name=Forge_5_name}} | ** {{Cn|Forge_5|image=Placeholder|noname=}}{{Cn|Forge_5_U|image=Placeholder|name=Forge_5_name}} | ||
** {{Cn|Forge_6|noname=}}{{Cn|Forge_6_U|name=Forge_6_name}} | ** {{Cn|Forge_6|image=Placeholder|noname=}}{{Cn|Forge_6_U|image=Placeholder|name=Forge_6_name}} | ||
** {{Cn|Forge_7|noname=}}{{Cn|Forge_7_U|name=Forge_7_name}} | ** {{Cn|Forge_7|image=Placeholder|noname=}}{{Cn|Forge_7_U|image=Placeholder|name=Forge_7_name}} | ||
GIMMICK TEXT | GIMMICK TEXT | ||
* Neutral | * Neutral | ||
** {{Cn|Neutral_1|name=Neutral_1}} | ** {{Cn|Neutral_1|image=Placeholder|name=Neutral_1}} | ||
** {{Cn|Neutral_2|name=Neutral_2}} | ** {{Cn|Neutral_2|image=Placeholder|name=Neutral_2}} | ||
** {{Cn|Neutral_3|name=Neutral_3}} | ** {{Cn|Neutral_3|image=Placeholder|name=Neutral_3}} | ||
** {{Cn|Neutral_4|name=Neutral_4}} | ** {{Cn|Neutral_4|image=Placeholder|name=Neutral_4}} | ||
** {{Cn|Neutral_5|name=Neutral_5}} | ** {{Cn|Neutral_5|image=Placeholder|name=Neutral_5}} | ||
** {{Cn|Neutral_6|name=Neutral_6}} | ** {{Cn|Neutral_6|image=Placeholder|name=Neutral_6}} | ||
** {{Cn|Neutral_7|name=Neutral_7}} | ** {{Cn|Neutral_7|image=Placeholder|name=Neutral_7}} | ||
;Secondary skills | ;Secondary skills | ||
Line 67: | Line 71: | ||
* New skill: [[Sec_5]]. | * New skill: [[Sec_5]]. | ||
{{campaign navigational box | {{campaign navigational box}} | ||
; New [[campaigns]] | ; New [[campaigns]] | ||
* [[Camp_1]] | * [[Camp_1]] | ||
Line 84: | Line 88: | ||
* Change_2 | * Change_2 | ||
* Change_3 | * Change_3 | ||
* Several [[Heroes from previous games|returning heroes]], such as Falagar. | |||
;Miscellaneous | ;Miscellaneous | ||
* Dozens of new map objects. | * Dozens of new map objects, including: | ||
* | ** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc. | ||
* | ** Fortified walls and [[garrison]]s themed after each town faction. | ||
* | ** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes. | ||
** New types of [[Treasure Chest]]s. | |||
* Several new [[artifact]]s, including the [[Sword of Frost]]. | |||
* Full compatibility with [[Heroes 3 HD]]. | * Full compatibility with [[Heroes 3 HD]]. | ||
* Change_4 | * Change_4 | ||
Line 106: | Line 113: | ||
== Pictures for Campaigns without campaign maps == | == Pictures for Campaigns without campaign maps == | ||
<gallery mode="packed-hover"> | <gallery mode="packed-hover"> | ||
</gallery> | </gallery> | ||
Line 118: | Line 122: | ||
== Wiki pages == | == Wiki pages == | ||
*[[Palace]] | *[[Palace]] | ||
*[[Mystery_Town]] | *[[Mystery_Town]] | ||
*[[Forge]] | |||
*[[List of heroes (DoR)]] | *[[List of heroes (DoR)]] | ||
*[[List of creatures (DoR)]] | *[[List of creatures (DoR)]] | ||
Line 130: | Line 134: | ||
== External links == | == External links == | ||
;English links | ;English links | ||
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread] | * [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread] | ||
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account] | * [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account] |
Revision as of 09:35, 30 April 2024
Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.
Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.
The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux.
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.
Features
- New towns
- New terrain types
- Mystery_Town terrain: a dark gray, ash-like soil.
- Forge terrain: a polluted wasteland, with a slightly greenish tint.
- New creatures
- Palace
GIMMICK TEXT
- Mystery_Town
GIMMICK TEXT
GIMMICK TEXT
- Secondary skills
- New campaigns
- New heroes
- Palace heroes - the Jarl (might) and Oracle (magic)
- Mystery_Town heroes - the Mystery_Town_might (might) and Mystery_Town_magic (magic)
- Forge heroes - the Cyborg (might) and Technician (magic)
- Hero_1Hero_1 Hero_1 the Class
- Hero_2Hero_2 Hero_2 the Class
- Hero_3Hero_3 Hero_3 the Class
- Hero_4Hero_4 Hero_4 the Class
- Change_1
- Change_2
- Change_3
- Several returning heroes, such as Falagar.
- Miscellaneous
- Dozens of new map objects, including:
- More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, etc.
- Fortified walls and garrisons themed after each town faction.
- Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
- New types of Treasure Chests.
- Several new artifacts, including the Sword of Frost.
- Full compatibility with Heroes 3 HD.
- Change_4
- Change_5
- Change_6
Gallery
Pictures for Campaigns without campaign maps
Maps
|
---|
Wiki pages
- Palace
- Mystery_Town
- Forge
- List of heroes (DoR)
- List of creatures (DoR)
- List of artifacts (DoR)
- List of maps (DoR)
- Day of Reckoning (Changelog)
- Day of Reckoning (Documentation)
External links
- English links
See also
[[Link to relevant topic]]