User:Phasma/Day of Reckoning: Difference between revisions

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'''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].
'''Day of Reckoning''' (or '''DoR''') is a comprehensive expansion for ''Heroes of Might and Magic III'', designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon's Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].


The project adds plenty of new features, but stays true to the formula and vision of the original game. Quality is of utmost importance in this addition to the game. This includes the careful balance changes and fixes, removal of the graphical imperfections left by the developers, and the addition of considerable amount of new content, such as new campaigns, playable factions, and map objects. The project is lore-oriented and attempts to keep connected with the original ''Might and Magic'' universe.
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
 
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux.
 
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.


Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run.
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires ''[[Shadow of Death]]'' or ''[[Heroes of Might and Magic III Complete]]'' to run.
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;New terrain types  
;New terrain types  
* [[Mystery_Town terrain]]
* [[Mystery_Town terrain]]: a dark gray, ash-like soil.
* [[Forge terrain]]
* [[Forge terrain]]: a polluted wasteland, with a slightly greenish tint.


;New creatures
;New creatures
* Palace
* Palace
** {{Cn|Nisse|noname=}}{{Cn|Tomte|name=Nisse and Tomte}}
** {{Cnu|Nisse|Tomte}}
** {{Cn|Viking|noname=}}{{Cn|Einheri|name=Viking and Einheri}}
** {{Cnu|Viking|Einheri}}
** {{Cn|Ice Maiden|noname=}}{{Cn|Yuki Onna|name=Ice Maiden and Yuki Onna}}
** {{Cnu|Ice Maiden|Yuki Onna}}
** {{Cn|White Tiger|noname=}}{{Cn|Sabertooth|name=White Tiger and Sabertooth}}
** {{Cnu|White Tiger|Sabertooth}}
** {{Cn|Snow Elf|noname=}}{{Cn|High Elf|name=Snow Elf and High Elf}}
** {{Cnu|Snow Elf|High Elf}}
** {{Cn|Palace_5|noname=}}{{Cn|Palace_5_U|name=Palace_5_name}}
** {{Cn|Palace_5|image=Placeholder|noname=}}{{Cn|Palace_5_U|image=Placeholder|name=Palace_5_name}}
** {{Cn|Palace_6|noname=}}{{Cn|Palace_6_U|name=Palace_6_name}}
** {{Cn|Palace_6|image=Placeholder|noname=}}{{Cn|Palace_6_U|image=Placeholder|name=Palace_6_name}}
** {{Cn|Palace_7|noname=}}{{Cn|Palace_7_U|name=Palace_7_name}}
** {{Cn|Palace_7|image=Placeholder|noname=}}{{Cn|Palace_7_U|image=Placeholder|name=Palace_7_name}}


GIMMICK TEXT
GIMMICK TEXT


* Mystery_Town
* Mystery_Town
** {{Cn|Mystery_Town_1|noname=}}{{Cn|Mystery_Town_1_U|name=Mystery_Town_1_name}}
** {{Cn|Mystery_Town_1|image=Placeholder|noname=}}{{Cn|Mystery_Town_1_U|image=Placeholder|name=Mystery_Town_1_name}}
** {{Cn|Mystery_Town_2|noname=}}{{Cn|Mystery_Town_2_U|name=Mystery_Town_2_name}}
** {{Cn|Mystery_Town_2|image=Placeholder|noname=}}{{Cn|Mystery_Town_2_U|image=Placeholder|name=Mystery_Town_2_name}}
** {{Cn|Mystery_Town_3|noname=}}{{Cn|Mystery_Town_3_U|name=Mystery_Town_3_name}}
** {{Cn|Mystery_Town_3|image=Placeholder|noname=}}{{Cn|Mystery_Town_3_U|image=Placeholder|name=Mystery_Town_3_name}}
** {{Cn|Mystery_Town_4|noname=}}{{Cn|Mystery_Town_4_U|name=Mystery_Town_4_name}}
** {{Cn|Mystery_Town_4|image=Placeholder|noname=}}{{Cn|Mystery_Town_4_U|image=Placeholder|name=Mystery_Town_4_name}}
** {{Cn|Mystery_Town_5|noname=}}{{Cn|Mystery_Town_5_U|name=Mystery_Town_5_name}}
** {{Cn|Mystery_Town_5|image=Placeholder|noname=}}{{Cn|Mystery_Town_5_U|image=Placeholder|name=Mystery_Town_5_name}}
** {{Cn|Mystery_Town_6|noname=}}{{Cn|Mystery_Town_6_U|name=Mystery_Town_6_name}}
** {{Cn|Mystery_Town_6|image=Placeholder|noname=}}{{Cn|Mystery_Town_6_U|image=Placeholder|name=Mystery_Town_6_name}}
** {{Cn|Mystery_Town_7|noname=}}{{Cn|Mystery_Town_7_U|name=Mystery_Town_7_name}}
** {{Cn|Mystery_Town_7|image=Placeholder|noname=}}{{Cn|Mystery_Town_7_U|image=Placeholder|name=Mystery_Town_7_name}}


GIMMICK TEXT
GIMMICK TEXT


* Forge
* Forge
** {{Cn|Forge_1|noname=}}{{Cn|Forge_1_U|name=Forge_1_name}}
** {{Cn|Forge_1|image=Placeholder|noname=}}{{Cn|Forge_1_U|image=Placeholder|name=Forge_1_name}}
** {{Cn|Forge_2|noname=}}{{Cn|Forge_2_U|name=Forge_2_name}}
** {{Cn|Forge_2|image=Placeholder|noname=}}{{Cn|Forge_2_U|image=Placeholder|name=Forge_2_name}}
** {{Cn|Forge_3|noname=}}{{Cn|Forge_3_U|name=Forge_3_name}}
** {{Cn|Forge_3|image=Placeholder|noname=}}{{Cn|Forge_3_U|image=Placeholder|name=Forge_3_name}}
** {{Cn|Forge_4|noname=}}{{Cn|Forge_4_U|name=Forge_4_name}}
** {{Cn|Forge_4|image=Placeholder|noname=}}{{Cn|Forge_4_U|image=Placeholder|name=Forge_4_name}}
** {{Cn|Forge_5|noname=}}{{Cn|Forge_5_U|name=Forge_5_name}}
** {{Cn|Forge_5|image=Placeholder|noname=}}{{Cn|Forge_5_U|image=Placeholder|name=Forge_5_name}}
** {{Cn|Forge_6|noname=}}{{Cn|Forge_6_U|name=Forge_6_name}}
** {{Cn|Forge_6|image=Placeholder|noname=}}{{Cn|Forge_6_U|image=Placeholder|name=Forge_6_name}}
** {{Cn|Forge_7|noname=}}{{Cn|Forge_7_U|name=Forge_7_name}}
** {{Cn|Forge_7|image=Placeholder|noname=}}{{Cn|Forge_7_U|image=Placeholder|name=Forge_7_name}}


GIMMICK TEXT
GIMMICK TEXT


* Neutral
* Neutral
** {{Cn|Neutral_1|name=Neutral_1}}
** {{Cn|Neutral_1|image=Placeholder|name=Neutral_1}}
** {{Cn|Neutral_2|name=Neutral_2}}
** {{Cn|Neutral_2|image=Placeholder|name=Neutral_2}}
** {{Cn|Neutral_3|name=Neutral_3}}
** {{Cn|Neutral_3|image=Placeholder|name=Neutral_3}}
** {{Cn|Neutral_4|name=Neutral_4}}
** {{Cn|Neutral_4|image=Placeholder|name=Neutral_4}}
** {{Cn|Neutral_5|name=Neutral_5}}
** {{Cn|Neutral_5|image=Placeholder|name=Neutral_5}}
** {{Cn|Neutral_6|name=Neutral_6}}
** {{Cn|Neutral_6|image=Placeholder|name=Neutral_6}}
** {{Cn|Neutral_7|name=Neutral_7}}
** {{Cn|Neutral_7|image=Placeholder|name=Neutral_7}}


;Secondary skills
;Secondary skills
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* New skill: [[Sec_5]].
* New skill: [[Sec_5]].


{{campaign navigational box|hota=expandex|underthejollyroger=expanded|terroroftheseas=expanded|hornoftheabyss=expanded}}
{{campaign navigational box}}
; New [[campaigns]]
; New [[campaigns]]
* [[Camp_1]]
* [[Camp_1]]
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* Change_2
* Change_2
* Change_3
* Change_3
* Several [[Heroes from previous games|returning heroes]], such as Falagar.


;Miscellaneous
;Miscellaneous
* Dozens of new map objects.
* Dozens of new map objects, including:
* Several new [[artifact]]s.
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, etc.
* Various changes to town balance.
** Fortified walls and [[garrison]]s themed after each town faction.
* Many bug fixes and graphical improvements.
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.
** New types of [[Treasure Chest]]s.
* Several new [[artifact]]s, including the [[Sword of Frost]].
* Full compatibility with [[Heroes 3 HD]].
* Full compatibility with [[Heroes 3 HD]].
* Change_4
* Change_4
Line 106: Line 113:
== Pictures for Campaigns without campaign maps ==
== Pictures for Campaigns without campaign maps ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">
File: Cmap hota fif all.png|Common
 
File: Cmap hota utjr all.png|Cove1
File: Cmap hota tots all.png|Cove2
File: Cmap hota hota all.png|Cove3
</gallery>
</gallery>


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== Wiki pages ==
== Wiki pages ==
*[[Forge]]
*[[Palace]]
*[[Palace]]
*[[Mystery_Town]]
*[[Mystery_Town]]
*[[Forge]]
*[[List of heroes (DoR)]]
*[[List of heroes (DoR)]]
*[[List of creatures (DoR)]]
*[[List of creatures (DoR)]]
Line 130: Line 134:
== External links ==
== External links ==
;English links
;English links
* [https://h3hota.com/en/documentation Documentation (h3hota.com)]
* [https://h3hota.com/en/download Downloads (h3hota.com)]
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]

Revision as of 09:35, 30 April 2024

Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.

File:Day of Reckoning.png

Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.

The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.

Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux.

A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.

Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.

Features

New towns
New terrain types
New creatures

GIMMICK TEXT

GIMMICK TEXT

GIMMICK TEXT

Secondary skills

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
New campaigns
New heroes
Miscellaneous


Gallery


Pictures for Campaigns without campaign maps

Maps

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition


Wiki pages

External links

English links

See also

[[Link to relevant topic]]