Kreegan Alliance: Difference between revisions
m (switch to new template) |
mNo edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
| source = sod | | source = sod | ||
| victory = def_hero | | victory = def_hero | ||
| victory_hint = <br>{{---}}{{Hn|Melodia|noname=}} | |||
| loss = time | | loss = time | ||
| loss_hint = 3 months<br>OR Lose {{Hn|Sandro|noname=}} | |||
| allies = {{red}} | | allies = {{red}} | ||
| enemies = {{blue}} | | enemies = {{blue}} | ||
Line 20: | Line 22: | ||
== Prologue == | == Prologue == | ||
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|thumbtime=0:00|float=left}} | {{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|thumbtime=0:00|float=left}} | ||
{{h|Sandro|0=}}: [[Kreegan | {{h|Sandro|0=}}: [[Kreegan]]s are so arrogant, but I have need of their creatures to invade [[Erathia]] and crush her military. Without their brute strength I would not be able to carry out all my plans. So I will play their little game and find their precious artifact, the [[Eversmoking Ring of Sulfur]]. | ||
{{clear|both}} | {{clear|both}} | ||
Line 26: | Line 28: | ||
=== Timed events === | === Timed events === | ||
{{TEheader}} | {{TEheader}} | ||
{{TErow| 1 |Day 1|The | {{TErow| 1 |Day 1|The [[Kreegan]]s have demanded that the [[Necromancer]]s prove their worth by hunting down the [[Eversmoking Ring of Sulfur]]. They apparently need this item to construct some of their buildings, (although to the [[Necromancer]]s, it is a mere token). You have been sent to fetch this particular item personally because [[Finneas]] doesn't trust anyone else with the task. [[Kreegan]] support is essential to the plans of [[Deyja]].}} | ||
{{TErow| 1 |loc=(AI)|Computer Resources|freq=1|This will give the computer resources every day.|effect=+4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal|Crystals]], +2 {{gem}} [[Gems]], +2 {{g}} [[Gold]]}} | {{TErow| 1 |loc=(AI)|Computer Resources|freq=1|This will give the computer resources every day.|effect=+4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal|Crystals]], +2 {{gem}} [[Gems]], +2 {{g}} [[Gold]]}} | ||
{{TErow| 5 |Day 5|You have discovered why the | {{TErow| 5 |Day 5|You have discovered why the [[Kreegan]]s have not gotten the Ring back. A powerful [[Druid]] named [[Melodia]] has captured the item and dug herself into a very secure location. Using her powerful magic, [[Melodia]] has created a series of teleporters to keep intruders out. The Ring is rumored to always be on her person.}} | ||
{{TErow| 12 |Scout|A scouting party returned early in the morning. They were too slow to catch the Silver Pegasi flying overhead from the direction of the Rampart town where Melodia resides. If they took a message to the other AvLee lords you will soon face more than just a single Druid.}} | {{TErow| 12 |Scout|A scouting party returned early in the morning. They were too slow to catch the [[Silver Pegasi]] flying overhead from the direction of the [[Rampart]] town where [[Melodia]] resides. If they took a message to the other [[AvLee]] lords you will soon face more than just a single [[Druid]].}} | ||
{{TErow| 15 |Best Spy|It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this Druid. It will be a few days before the spy returns.}} | {{TErow| 15 |Best Spy|It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this [[Druid]]. It will be a few days before the spy returns.}} | ||
{{TErow| 20 |Return|Your spy returned today. The news was not good. Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours. It would be extremely prudent to learn more about this mysterious Druid.}} | {{TErow| 20 |Return|Your spy returned today. The news was not good. Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours. It would be extremely prudent to learn more about this mysterious [[Druid]].}} | ||
{{TErow| 28 |Speed is of the essence|You must move quickly or face overwhelming odds. If you do not complete your mission in the next two months then the AvLee forces will have time to organize and drive you permanently from this realm of existence. It is essential to get the ring and leave the area as quickly as possible.}} | {{TErow| 28 |Speed is of the essence|You must move quickly or face overwhelming odds. If you do not complete your mission in the next two months then the [[AvLee]] forces will have time to organize and drive you permanently from this realm of existence. It is essential to get the ring and leave the area as quickly as possible.}} | ||
{{TErow| 38 |Necromancer|It is always good to know someone who will retain and sell information. Fortunately you know such a person, a thief named Dethmar who makes it his business to know about the background of all who dwell in these lands. Jotting down a little of you know about the Druid Melodia, you send off the parchment via a dead crow.}} | {{TErow| 38 |[[Necromancer]]|It is always good to know someone who will retain and sell information. Fortunately you know such a person, a thief named [[Dethmar]] who makes it his business to know about the background of all who dwell in these lands. Jotting down a little of you know about the [[Druid]] [[Melodia]], you send off the parchment via a dead crow.}} | ||
{{TErow| 56 |Response|Dethmar has obtained some history on the Druid, but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur. You send off the payment, hoping the information will be worth such a lofty sum. Soon afterwards Dethard sends the following message in reply:<p>"Greetings, Sandro.<p>Melodia is a veteran Hero of AvLee. That she has survived so many battles suggests that she is lucky to say the least. She has powerful magic abilities with a full compliment of spells in her repertoire. Any magic user would salivate to have even the briefest peek at her spell book. Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics.<p>She has picked up more than just the pathetic Eversmoking Ring of Sulfur in her travels. I am surprised you are not after the Sandals of the Saint, the Armor of Wonder, the Golden Bow or the Hellstorm Helmet, all rumored to be in her possession.<p>If you choose to go up against this formidable Druid I suggest you have plenty of troops under your command.<p>Dethmar"|effect=-4 {{s}} [[Sulfur]], -3000 {{g}} [[Gold]]}} | {{TErow| 56 |Response|[[Dethmar]] has obtained some history on the [[Druid]], but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur. You send off the payment, hoping the information will be worth such a lofty sum. Soon afterwards [[Dethmar|Dethard]]<!--Error in story text--> sends the following message in reply:<p>"Greetings, [[Sandro]].<p>[[Melodia]] is a veteran Hero of [[AvLee]]. That she has survived so many battles suggests that she is lucky to say the least. She has powerful magic abilities with a full compliment of spells in her repertoire. Any magic user would salivate to have even the briefest peek at her spell book. Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics.<p>She has picked up more than just the pathetic [[Eversmoking Ring of Sulfur]] in her travels. I am surprised you are not after the [[Sandals of the Saint]], the [[Armor of Wonder]], the [[Golden Bow]] or the [[Hellstorm Helmet]], all rumored to be in her possession.<p>If you choose to go up against this formidable [[Druid]] I suggest you have plenty of troops under your command.<p>[[Dethmar]]"|effect=-4 {{s}} [[Sulfur]], -3000 {{g}} [[Gold]]}} | ||
|} | |} | ||
=== Objects === | === Objects === | ||
==== Towns ==== | ==== Towns ==== | ||
{ | {{Town header}} | ||
{{Town row|5, 7, 0|red|Necropolis|nofort=y}} | |||
{{Town row|31, 25, 0|blue|Rampart}} | |||
| | |||
|} | |} | ||
==== Heroes ==== | ==== Heroes ==== | ||
{ | {{hero header}} | ||
{{hero row|4, 13, 0|red|mph={{mph|2|To Build a Tunnel}}}} | |||
{{hero row|5, 8, 0|red|Sandro|Necromancer}} | |||
{{hero row|7, 12, 0|red|mph={{mph|1|To Build a Tunnel}}}} | |||
{{hero row|10, 8, 0|red|mph={{mph|3|To Build a Tunnel}}}} | |||
{{hero row|31, 26, 0|blue|Melodia|Druid}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
Line 91: | Line 63: | ||
| style="text-align:center;" | 29, 14, 1 | | style="text-align:center;" | 29, 14, 1 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Spirit of Oppression}} | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Spirit of Oppression}} | ||
| style="padding-left:7px; padding-right:5px;" | This will be most useful against those far too happy | | style="padding-left:7px; padding-right:5px;" | This will be most useful against those far too happy [[Ranger]]s. | ||
|} | |} | ||
[[Category: Campaign scenarios]] | [[Category: Campaign scenarios]] |
Latest revision as of 13:00, 19 September 2024
Kreegan Alliance | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Obtain the Eversmoking Ring of Sulfur for the Kreegans to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to level 24, but Sandro and three of his lieutenants will carry their experience, skills and spells on to the next scenario. | |||||||||||
Victory condition: Defeat Hero or Defeat All Enemies: |
Loss condition: Time Expires: 3 months OR Lose | ||||||||||
Allies: | Enemies: | ||||||||||
Choose a bonus: |
|||||||||||
Carried to next scenario: 3 strongest heroes |
Max level: 24 |
Prologue[edit | hide | hide all]
Sandro: Kreegans are so arrogant, but I have need of their creatures to invade Erathia and crush her military. Without their brute strength I would not be able to carry out all my plans. So I will play their little game and find their precious artifact, the Eversmoking Ring of Sulfur.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Day 1 | The Kreegans have demanded that the Necromancers prove their worth by hunting down the Eversmoking Ring of Sulfur. They apparently need this item to construct some of their buildings, (although to the Necromancers, it is a mere token). You have been sent to fetch this particular item personally because Finneas doesn't trust anyone else with the task. Kreegan support is essential to the plans of Deyja. |
Day 1 | At (AI): Computer Resources |
(Repeats every 1 days) This will give the computer resources every day. |
Day 5 | Day 5 | You have discovered why the Kreegans have not gotten the Ring back. A powerful Druid named Melodia has captured the item and dug herself into a very secure location. Using her powerful magic, Melodia has created a series of teleporters to keep intruders out. The Ring is rumored to always be on her person. |
Day 12 | Scout | A scouting party returned early in the morning. They were too slow to catch the Silver Pegasi flying overhead from the direction of the Rampart town where Melodia resides. If they took a message to the other AvLee lords you will soon face more than just a single Druid. |
Day 15 | Best Spy | It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this Druid. It will be a few days before the spy returns. |
Day 20 | Return | Your spy returned today. The news was not good. Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours. It would be extremely prudent to learn more about this mysterious Druid. |
Day 28 | Speed is of the essence | You must move quickly or face overwhelming odds. If you do not complete your mission in the next two months then the AvLee forces will have time to organize and drive you permanently from this realm of existence. It is essential to get the ring and leave the area as quickly as possible. |
Day 38 | Necromancer | It is always good to know someone who will retain and sell information. Fortunately you know such a person, a thief named Dethmar who makes it his business to know about the background of all who dwell in these lands. Jotting down a little of you know about the Druid Melodia, you send off the parchment via a dead crow. |
Day 56 | Response | Dethmar has obtained some history on the Druid, but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur. You send off the payment, hoping the information will be worth such a lofty sum. Soon afterwards Dethard sends the following message in reply: "Greetings, Sandro. Melodia is a veteran Hero of AvLee. That she has survived so many battles suggests that she is lucky to say the least. She has powerful magic abilities with a full compliment of spells in her repertoire. Any magic user would salivate to have even the briefest peek at her spell book. Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics. She has picked up more than just the pathetic Eversmoking Ring of Sulfur in her travels. I am surprised you are not after the Sandals of the Saint, the Armor of Wonder, the Golden Bow or the Hellstorm Helmet, all rumored to be in her possession. If you choose to go up against this formidable Druid I suggest you have plenty of troops under your command. |
Objects[edit | hide]
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
5, 7, 0 | Necropolis | - | |
31, 25, 0 | Rampart | - |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
4, 13, 0 | Your 2nd most powerful hero from To Build a Tunnel. | |
5, 8, 0 | Sandro the Necromancer | |
7, 12, 0 | Your most powerful hero from To Build a Tunnel. | |
10, 8, 0 | Your 3rd most powerful hero from To Build a Tunnel. | |
31, 26, 0 | Melodia the Druid |
Artifacts[edit | hide]
Location | Type | Message |
---|---|---|
29, 14, 1 | Spirit of Oppression | This will be most useful against those far too happy Rangers. |