New Beginning: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (1 revision)
 
m (add links)
 
(31 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{campaign navigational box|sod=expanded|newbeginning=expanded}}
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|float=left}}
{{town|Rampart}} campaign.
== [[Shadow of Death Manual Page 14|Manual]] description ==
[[Gem]] has left the ghosts of war in [[Enroth (nation)|Enroth]] that have plagued her since the [[Succession Wars]]. She finds a home in [[AvLee]] and has begun to work for [[Lord Fayette]]. While working near the [[Erathia]]n border she meets [[Sandro]], a [[wizard]]'s apprentice who is helping his master perform anti-[[necromancy]] research. She agrees to help [[Sandro]] find some artifacts and is soon laying a path of destruction through [[necromancer]] territory.
{{clear|left}}
==Backstory==
==Backstory==
==Quest/Objective==
[[Gem]] arrives from [[Enroth (nation)|Enroth]] fresh from the [[Succession Wars]].  She first helps the [[Clovergreen Militia]] and then aids a [[wizard]]'s apprentice against the [[Necromancer]]s of [[Deyja]].
 
==Maps==
==Maps==
{{CLevelsTable}}
{{CLevelsRow|name=Clearing the Border|size=M|difficulty=Hard|underground=enabled|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Defeat all your enemies to win the scenario.  However, if Gem is defeated in combat, the scenario is lost.  Gem is limited to level 10 but will carry her experience, skills and spells on to the next scenario.|bonus={{BonusR|Basic|10}}{{BonusR|Crystal|8}}{{BonusB|Rampart|Mage Guild level 1|loc=Rampart (18, 69, 0)}}|carry={{Hn|Gem (Sorceress)|noname=}}|max_lvl=10}}
{{CLevelsRow|name=After the Amulet|size=M|difficulty=Hard|underground=enabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Acquire the Amulet of the Undertaker to win the scenario.  However, if Gem or Clancy are defeated in combat, the scenario is lost.  Your heroes are limited to level 15, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.|bonus={{BonusB|Rampart|Blacksmith}}{{BonusR|Wood|15}}{{BonusPri|Power|1|loc=Gem}}|carry={{Hn|Gem (Sorceress)|noname=}}{{Hn|Clancy|noname=}}|max_lvl=15}}
{{CLevelsRow|name=Retrieving the Cowl|size=M|difficulty=Hard|underground=enabled|victory=Transport Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Bring the Vampire's Cowl to the town of Leafhall to win the scenario.  However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost.  Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.|bonus={{BonusB|Rampart|Town Hall}}{{BonusR|Wood|15}}{{BonusPri|Defense|1|loc=Gem}}|carry={{Hn|Gem (Sorceress)|noname=}}{{Hn|Clancy|noname=}}|max_lvl=20}}
{{CLevelsRow|name=Driving for the Boots|size=L|difficulty=Expert|underground=disabled|victory=Transport Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy=1:{{red}}{{orange}} 2:{{pink}}|description=Take the Dead Man's Boots to Gem's starting town to win the campaign. However, if Gem or Clancy are defeated in battle or you lose the boots, the scenario is lost. Your heroes will be limited to level 25, but Gem will carry over her experience, skills and spells on to her next campaign.|bonus={{BonusR|Gold|4000}}{{BonusR|Wood|15}}{{BonusR|Crystal|7}}|carry={{Hn|Gem (Sorceress)|noname=}}|max_lvl=25}}
|}
==Heroes==
==Heroes==
*{{Hn|Gem (Sorceress)|0=}}
*{{Hn|Clancy|0=}}
==Strategy==
==Strategy==
The heroes are practically useless, but they are the ones that transport levels through the campaign.
Otherwise, just defeat all enemies before doing objective, you will find it easier that way.
{{Campaign 'see also'}}
[[Category: Campaign]]
[[Category: Campaign]]

Latest revision as of 16:35, 11 July 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Rampart campaign.

Manual description[edit | hide | hide all]

Gem has left the ghosts of war in Enroth that have plagued her since the Succession Wars. She finds a home in AvLee and has begun to work for Lord Fayette. While working near the Erathian border she meets Sandro, a wizard's apprentice who is helping his master perform anti-necromancy research. She agrees to help Sandro find some artifacts and is soon laying a path of destruction through necromancer territory.

Backstory[edit | hide]

Gem arrives from Enroth fresh from the Succession Wars. She first helps the Clovergreen Militia and then aids a wizard's apprentice against the Necromancers of Deyja.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Clearing the Border Size 2 (72×72) - M Underground enabled
Start with +10 Wood & Ore
10
Start with +8 Crystal
8
 Start with Mage Guild level 1 at Rampart (18, 69, 0) 
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 10 Gem (Sorceress)Gem (Sorceress)
Defeat all your enemies to win the scenario. However, if Gem is defeated in combat, the scenario is lost. Gem is limited to level 10 but will carry her experience, skills and spells on to the next scenario.
After the Amulet Size 2 (72×72) - M Underground enabled  Start with Blacksmith 
Start with +15 Wood
15
Start with +1 Power on Gem
1
Allies: Green
Enemies: Red
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 15 Gem (Sorceress)Gem (Sorceress)ClancyClancy
Acquire the Amulet of the Undertaker to win the scenario. However, if Gem or Clancy are defeated in combat, the scenario is lost. Your heroes are limited to level 15, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.
Retrieving the Cowl Size 2 (72×72) - M Underground enabled  Start with Town Hall 
Start with +15 Wood
15
Start with +1 Defense on Gem
1
Allies: Green
Enemies: Red
Transport Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 20 Gem (Sorceress)Gem (Sorceress)ClancyClancy
Bring the Vampire's Cowl to the town of Leafhall to win the scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.
Driving for the Boots Size 3 (108×108) - L Underground disabled
Start with +4000 Gold
4000
Start with +15 Wood
15
Start with +7 Crystal
7
Allies: Green
Enemies: 1:RedOrange 2:Pink
Transport Artifact Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 25 Gem (Sorceress)Gem (Sorceress)
Take the Dead Man's Boots to Gem's starting town to win the campaign. However, if Gem or Clancy are defeated in battle or you lose the boots, the scenario is lost. Your heroes will be limited to level 25, but Gem will carry over her experience, skills and spells on to her next campaign.

Heroes[edit | hide]

Strategy[edit | hide]

The heroes are practically useless, but they are the ones that transport levels through the campaign. Otherwise, just defeat all enemies before doing objective, you will find it easier that way.

See also: