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This is the second map in the {{hommroe}} campaign [[Long Live the Queen]].
{{campaign navigational box|roe=expanded|longlivethequeen=expanded}}
{{scenario
| scenario      = {{PAGENAME}}
| description    = To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign.
| underground    = enabled
| num_play      = 2/1
| size          = S
| source        = roe
| victory        = def_all
| loss          = all
| allies        = {{red}}
| enemies        = {{tan}}
| difficulty    = Normal
| bonus          = {{BonusCr|Angel|1}}{{BonusCr|Zealot|3}}{{BonusSp|Prayer}}
| carry          = {{carry|8}}
| max_lvl        = 12
| Cmap          = [[File:Cmap roe lltq 2.png|400px|Reports of Angels near the town of Fair Feather deserve our investigation. If the rumors are true, then we must ensure the safety of this town, and perhaps convince the Angels to ally with us.]]
}}


===Backstory===
== Prologue ==
Our landing has confirmed both our rumors and fears. With the death of my father, [[Erathia]]'s lands are being greedily divided by her neighbors.
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B|thumbtime=0:09|float=left}}
====Briefing====
{{h|Catherine|0=}}: Pressing toward [[Erathia]]’s capitol of [[Steadwick]], we have encountered peasants talking of [[Fair Feather]], a town to the north. Though surrounded, it has withstood the [[Nighon]] invasion. Reports are unconfirmed, but these peasants believe 'angels' watch over the town.  [[Angels]] have been spotted in Erathia before. During the [[Kreegan]] infestation, scattered reports told of winged beings massacring large Kreegan forces. Either the angels have returned, or they never left. How long [[Fair Feather]] can last against the Nighon and Kreegan onslaught is unknown.  If [[Fair Feather]] falls, a potential ally may be lost.
Reports of Angels near the town of Fair Feather deserve our investigation. If the rumors are true, then we must ensure the safety of this town, and perhaps convince the Angels to ally with us.
====Cinematic Briefing====
Pressing toward [[Erathia]]'s capital of [[Steadwick]], we have encountered peasants talking of Fair Feather, a town to the north. Though surrounded, it has withstood the [[Nighon]] invasion. Reports are unconfirmed, but these peasants believe "angels" watch over the town.  [[Angel]]s have been spotted in [[Erathia]] before. During the [[Kreegan]] infestation, scattered reports told of winged beings massacring large [[Kreegan]] forces. Either the angels have returned, or they never left. How long Fair Feather can last against the [[Nighon]] and [[Kreegan]] onslaught is unknown.  If Fair Feather falls, a potential ally may be lost.
====In-Game====
We must reach Fair Feather before the [[Nighon]] and [[Eeofol]] forces.  If we can show our support, then we should be able to convince the angels to help us in reclaiming [[Erathia]].  We must secure this area before we can move on to [[Steadwick]].
===Quest/Objective===
To win, you must capture all enemy towns and castles and defeat all enemy heroes.  Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign.
===Map Details===
Difficulty: Normal


Map Size: Small
{{clear|both}}
== Scenario ==
=== Timed events ===
{{TEheader}}
{{TErow| 1 | Intro part 1 | We must reach [[Fair Feather]] before the [[Nighon]] and [[Eeofol]] forces.  If we can show our support, then we should be able to convince the angels to help us in reclaiming [[Erathia]].  We must secure this area before we can move on to [[Steadwick]].}}
{{TErow| 3 | News | Scouts report that there are several cave entrances in the area. It is likely that we will find several [[Nighon]] or [[Eeofol]] fortifications hidden below ground.}}
|}


Previous Map: [[Homecoming]]
=== Objects ===
==== Towns ====
{{Town header}}
{{Town row|5, 6, 1|tan|Inferno|nofort=y}}
{{Town row|5, 31, 1|tan|Dungeon|nofort=y}}
{{Town row|30, 6, 1|tan|Dungeon|nofort=y}}
{{Town row|30, 31, 1|tan|Inferno|nofort=y}}
{{Town row|17, 18, 0||Castle|[[Fair Feather]]|nofort=y}}
|}


Next map:  [[Griffin Cliff]]
==== Heroes ===={{hero header}}
====Heroes====
{{hero row|6, 35, 0|red|mph={{mph|1|Homecoming}}}}
You  begin with the 4 strongest heroes you had in [[Homecoming]].
{{hero row|10, 30, 0|red|mph={{mph|2|Homecoming}}}}
{{hero row|5, 31, 0|red|mph={{mph|3|Homecoming}}}}
{{hero row|13, 33, 0|red|mph={{mph|4|Homecoming}}}}
{{hero row|5, 7, 1|tan|Random}}
{{hero row|5, 32, 1|tan|Random}}
{{hero row|30, 7, 1|tan|Random}}
{{hero row|30, 32, 1|tan|Random}}
|}


The enemy begins with 4 random heroes.
==== Seer's Huts ====
====Starting Options====
{{SorQheader}}
*Start with 1 [[Angel]]
{{SorQrow|seer=1|loc=22, 11, 0|quest=Return with:<br>{{An|Angel Wings}}</br>|rew=10 {{Cn|Angel|name=Angels}}}}
*Start with 3 [[Zealot]]s
|}
*Start with a [[Spell Scroll|Scroll]] of [[Prayer]]


[[Category: Campaign]]
{{user commentary|
This map is very easy - the player is practically given for free multiple Angels within the first week. By simply dividing the army into two groups (East and West) the player can finish the map in about 2 weeks.
 
It is recommended to try to find [[Valeska]], [[Orrin]] or [[Murdoch]] in the tavern and level them up, as the second scenario relies on using Pikemen and Halberdiers.
 
Consider hiring all 8 heroes before the end of the scenario and giving each of them at least a few level-ups from the [[Learning Stone]]s and some stats from other similar [[List of adventure map objects|adventure map objects]].
 
It is advised to mostly hire heroes belonging to the [[Castle]] faction - Knights and Clerics. Since they all appear in the next scenario, they will be useful for creating a strong power-stack of [[Marksmen]].
|}}
 
[[Category:Campaign scenarios]]

Latest revision as of 17:49, 25 October 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Reports of Angels near the town of Fair Feather deserve our investigation. If the rumors are true, then we must ensure the safety of this town, and perhaps convince the Angels to ally with us. Guardian Angels Restoration of Erathia
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Red Enemies: Tan
Choose a bonus:
Start with 1 Angel(s)
1
Start with 3 Zealot(s)
3
 Start with (a scroll of) Prayer 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
 8 strongest heroes
Max level:
12

Prologue[edit | hide | hide all]

CatherineCatherine Catherine: Pressing toward Erathia’s capitol of Steadwick, we have encountered peasants talking of Fair Feather, a town to the north. Though surrounded, it has withstood the Nighon invasion. Reports are unconfirmed, but these peasants believe 'angels' watch over the town. Angels have been spotted in Erathia before. During the Kreegan infestation, scattered reports told of winged beings massacring large Kreegan forces. Either the angels have returned, or they never left. How long Fair Feather can last against the Nighon and Kreegan onslaught is unknown. If Fair Feather falls, a potential ally may be lost.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Intro part 1 We must reach Fair Feather before the Nighon and Eeofol forces. If we can show our support, then we should be able to convince the angels to help us in reclaiming Erathia. We must secure this area before we can move on to Steadwick.
Day 3 News Scouts report that there are several cave entrances in the area. It is likely that we will find several Nighon or Eeofol fortifications hidden below ground.

Objects[edit | hide]

Towns[edit | hide]

Location Player Type Name
5, 6, 1 Tan Inferno -
5, 31, 1 Tan Dungeon -
30, 6, 1 Tan Dungeon -
30, 31, 1 Tan Inferno -
17, 18, 0 Castle Fair Feather

Heroes

Location Player Hero
6, 35, 0 Red Your most powerful hero from Homecoming.
10, 30, 0 Red Your 2nd most powerful hero from Homecoming.
5, 31, 0 Red Your 3rd most powerful hero from Homecoming.
13, 33, 0 Red Your 4th most powerful hero from Homecoming.
5, 7, 1 Tan Random Hero
5, 32, 1 Tan Random Hero
30, 7, 1 Tan Random Hero
30, 32, 1 Tan Random Hero

Seer's Huts[edit | hide]

Location Quest Reward Messages

22, 11, 0
Return with:
Angel WingsAngel Wings
10 Angel Angels Proposal: (none)
Progress: (none)
Completion: (none)

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

This map is very easy - the player is practically given for free multiple Angels within the first week. By simply dividing the army into two groups (East and West) the player can finish the map in about 2 weeks.

It is recommended to try to find Valeska, Orrin or Murdoch in the tavern and level them up, as the second scenario relies on using Pikemen and Halberdiers.

Consider hiring all 8 heroes before the end of the scenario and giving each of them at least a few level-ups from the Learning Stones and some stats from other similar adventure map objects.

It is advised to mostly hire heroes belonging to the Castle faction - Knights and Clerics. Since they all appear in the next scenario, they will be useful for creating a strong power-stack of Marksmen.