Kreegan Alliance: Difference between revisions

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| source        = sod
| source        = sod
| victory        = def_hero
| victory        = def_hero
| victory_hint  = <br>{{---}}{{Hn|Melodia|noname=}}
| loss          = time
| loss          = time
| loss_hint      = 3 months<br>OR Lose {{Hn|Sandro|noname=}}
| allies        = {{red}}
| allies        = {{red}}
| enemies        = {{blue}}
| enemies        = {{blue}}
Line 15: Line 17:
| carry          = {{Hn|Sandro|noname=}}<br>{{carry|3}}
| carry          = {{Hn|Sandro|noname=}}<br>{{carry|3}}
| max_lvl        = 24
| max_lvl        = 24
| Cmap          = [[File:Cmap hota 4.png|400px|The [[Kreegan|Kreegans]] do not believe your sincerity.  To them, [[Necromancers]] are weak wraiths feeding off the living, unable to initiate any good plan.  To prove your sincerity they want you to turn over the [[Eversmoking Ring of Sulfur]].  A [[Druid]] stole it some years ago and they want it back.]]
| Cmap          = [[File:Cmap sod sop 3.png|400px|The [[Kreegan|Kreegans]] do not believe your sincerity.  To them, [[Necromancers]] are weak wraiths feeding off the living, unable to initiate any good plan.  To prove your sincerity they want you to turn over the [[Eversmoking Ring of Sulfur]].  A [[Druid]] stole it some years ago and they want it back.]]
}}
}}


== Prologue ==
== Prologue ==
[[File:H3x2_SPc.png|400px|thumb|left]]
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|thumbtime=0:00|float=left}}
{{h|Sandro|0=}}: [[Kreegan|Kreegans]] are so arrogant, but I have need of their creatures to invade [[Erathia]] and crush her military.  Without their brute strength I would not be able to carry out all my plans.  So I will play their little game and find their precious artifact, the [[Eversmoking Ring of Sulfur]].
{{h|Sandro|0=}}: [[Kreegan]]s are so arrogant, but I have need of their creatures to invade [[Erathia]] and crush her military.  Without their brute strength I would not be able to carry out all my plans.  So I will play their little game and find their precious artifact, the [[Eversmoking Ring of Sulfur]].


{{clear|both}}
{{clear|both}}
== Scenario ==
== Scenario ==
=== Timed events ===
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
{{TEheader}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''
{{TErow| 1 |Day 1|The [[Kreegan]]s have demanded that the [[Necromancer]]s prove their worth by hunting down the [[Eversmoking Ring of Sulfur]].  They apparently need this item to construct some of their buildings, (although to the [[Necromancer]]s, it is a mere token).  You have been sent to fetch this particular item personally because [[Finneas]] doesn't trust anyone else with the task.  [[Kreegan]] support is essential to the plans of [[Deyja]].}}
|-
{{TErow| 1 |loc=(AI)|Computer Resources|freq=1|This will give the computer resources every day.|effect=+4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal|Crystals]], +2 {{gem}} [[Gems]], +2 {{g}} [[Gold]]}}
| style="padding-left:7px; padding-right:5px;" | The Kreegans have demanded that the Necromancers prove their worth by hunting down the Eversmoking Ring of Sulfur.  They apparently need this item to construct some of their buildings, (although to the Necromancers, it is a mere token).  You have been sent to fetch this particular item personally because Finneas doesn't trust anyone else with the task.  Kreegan support is essential to the plans of Deyja.
{{TErow| 5 |Day 5|You have discovered why the [[Kreegan]]s have not gotten the Ring back.  A powerful [[Druid]] named [[Melodia]] has captured the item and dug herself into a very secure location.  Using her powerful magic, [[Melodia]] has created a series of teleporters to keep intruders out.  The Ring is rumored to always be on her person.}}
|-
{{TErow| 12 |Scout|A scouting party returned early in the morning.  They were too slow to catch the [[Silver Pegasi]] flying overhead from the direction of the [[Rampart]] town where [[Melodia]] resides.  If they took a message to the other [[AvLee]] lords you will soon face more than just a single [[Druid]].}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Computer Resources (every day)'''
{{TErow| 15 |Best Spy|It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this [[Druid]].  It will be a few days before the spy returns.}}
|-
{{TErow| 20 |Return|Your spy returned today.  The news was not good.  Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours.  It would be extremely prudent to learn more about this mysterious [[Druid]].}}
| style="padding-left:7px; padding-right:5px;" | This will give the computer resources every day.<p><center>+4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal|Crystals]], +2 {{gem}} [[Gems]], +2 {{g}} [[Gold]]</center></p>
{{TErow| 28 |Speed is of the essence|You must move quickly or face overwhelming odds.  If you do not complete your mission in the next two months then the [[AvLee]] forces will have time to organize and drive you permanently from this realm of existence.  It is essential to get the ring and leave the area as quickly as possible.}}
|-
{{TErow| 38 |[[Necromancer]]|It is always good to know someone who will retain and sell information.  Fortunately you know such a person, a thief named [[Dethmar]] who makes it his business to know about the background of all who dwell in these lands.  Jotting down a little of you know about the [[Druid]] [[Melodia]], you send off the parchment via a dead crow.}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Day 5'''
{{TErow| 56 |Response|[[Dethmar]] has obtained some history on the [[Druid]], but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur.  You send off the payment, hoping the information will be worth such a lofty sum.  Soon afterwards [[Dethmar|Dethard]]<!--Error in story text--> sends the following message in reply:<p>"Greetings, [[Sandro]].<p>[[Melodia]] is a veteran Hero of [[AvLee]].  That she has survived so many battles suggests that she is lucky to say the least.  She has powerful magic abilities with a full compliment of spells in her repertoire.  Any magic user would salivate to have even the briefest peek at her spell book.  Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics.<p>She has picked up more than just the pathetic [[Eversmoking Ring of Sulfur]] in her travels.  I am surprised you are not after the [[Sandals of the Saint]], the [[Armor of Wonder]], the [[Golden Bow]] or the [[Hellstorm Helmet]], all rumored to be in her possession.<p>If you choose to go up against this formidable [[Druid]] I suggest you have plenty of troops under your command.<p>[[Dethmar]]"|effect=-4 {{s}} [[Sulfur]], -3000 {{g}} [[Gold]]}}
|-
| style="padding-left:7px; padding-right:5px;" | You have discovered why the Kreegans have not gotten the Ring back.  A powerful Druid named Melodia has captured the item and dug herself into a very secure location.  Using her powerful magic, Melodia has created a series of teleporters to keep intruders out.  The Ring is rumored to always be on her person.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Scout'''
|-
| style="padding-left:7px; padding-right:5px;" | A scouting party returned early in the morning.  They were too slow to catch the Silver Pegasi flying overhead from the direction of the Rampart town where Melodia resides.  If they took a message to the other AvLee lords you will soon face more than just a single Druid.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - Best Spy'''
|-
| style="padding-left:7px; padding-right:5px;" | It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this Druid.  It will be a few days before the spy returns.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Return'''
|-
| style="padding-left:7px; padding-right:5px;" | Your spy returned today.  The news was not good.  Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours.  It would be extremely prudent to learn more about this mysterious Druid.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 28 - Speed is of the essence'''
|-
| style="padding-left:7px; padding-right:5px;" | You must move quickly or face overwhelming odds.  If you do not complete your mission in the next two months then the AvLee forces will have time to organize and drive you permanently from this realm of existence.  It is essential to get the ring and leave the area as quickly as possible.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 38 - Necromancer'''
|-
| style="padding-left:7px; padding-right:5px;" | It is always good to know someone who will retain and sell information.  Fortunately you know such a person, a thief named Dethmar who makes it his business to know about the background of all who dwell in these lands.  Jotting down a little of you know about the Druid Melodia, you send off the parchment via a dead crow.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 56 - Response'''
|-
| style="padding-left:7px; padding-right:5px;" | Dethmar has obtained some history on the Druid, but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur.  You send off the payment, hoping the information will be worth such a lofty sum.  Soon afterwards Dethard sends the following message in reply:<p>"Greetings, Sandro.<p>Melodia is a veteran Hero of AvLee.  That she has survived so many battles suggests that she is lucky to say the least.  She has powerful magic abilities with a full compliment of spells in her repertoire.  Any magic user would salivate to have even the briefest peek at her spell book.  Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics.<p>She has picked up more than just the pathetic Eversmoking Ring of Sulfur in her travels.  I am surprised you are not after the Sandals of the Saint, the Armor of Wonder, the Golden Bow or the Hellstorm Helmet, all rumored to be in her possession.<p>If you choose to go up against this formidable Druid I suggest you have plenty of troops under your command.<p>Dethmar"<p><center>-4 {{s}} [[Sulfur]], -3000 {{g}} [[Gold]]</center></p>
|}
|}


=== Objects ===
=== Objects ===
==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|5, 7, 0|red|Necropolis|nofort=y}}
! Color
{{Town row|31, 25, 0|blue|Rampart}}
! Type
|-
| style="text-align:center;" | 5, 7, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis|nofort=}}
|-
| style="text-align:center;" | 31, 25, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}
|}
|}


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|4, 13, 0|red|mph={{mph|2|To Build a Tunnel}}}}
! Color
{{hero row|5, 8, 0|red|Sandro|Necromancer}}
! Hero
{{hero row|7, 12, 0|red|mph={{mph|1|To Build a Tunnel}}}}
|-
{{hero row|10, 8, 0|red|mph={{mph|3|To Build a Tunnel}}}}
| style="text-align:center;" | 4, 13, 0
{{hero row|31, 26, 0|blue|Melodia|Druid}}
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{mph|2|To Build a Tunnel}}
|-
| style="text-align:center;" | 5, 8, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}
|-
| style="text-align:center;" | 7, 12, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{mph|1|To Build a Tunnel}}
|-
| style="text-align:center;" | 10, 8, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{mph|3|To Build a Tunnel}}
|-
| style="text-align:center;" | 31, 26, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Melodia|Druid}}
|}
|}


Line 115: Line 63:
| style="text-align:center;" | 29, 14, 1
| style="text-align:center;" | 29, 14, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Spirit of Oppression}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Spirit of Oppression}}
| style="padding-left:7px; padding-right:5px;" | This will be most useful against those far too happy Rangers.
| style="padding-left:7px; padding-right:5px;" | This will be most useful against those far too happy [[Ranger]]s.
|}
|}


[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]

Latest revision as of 13:00, 19 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The Kreegans do not believe your sincerity. To them, Necromancers are weak wraiths feeding off the living, unable to initiate any good plan. To prove your sincerity they want you to turn over the Eversmoking Ring of Sulfur. A Druid stole it some years ago and they want it back. Kreegan Alliance Shadow of Death
2 Total Players / 1 Human Player
1
2
Size 1 (36×36) - S Underground enabled
Obtain the Eversmoking Ring of Sulfur for the Kreegans to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Heroes are limited to level 24, but Sandro and three of his lieutenants will carry their experience, skills and spells on to the next scenario.
Victory condition:
Defeat Hero or Defeat All Enemies:
   MelodiaMelodia
Loss condition:
Time Expires: 3 months
OR Lose SandroSandro
Allies: Red Enemies: Blue
Choose a bonus:
 Start with Equestrian's Gloves on Sandro 
Start with 10 Wraith(s) at Sandro
10
Start with +10 Wood & Ore
10
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
SandroSandro
 3 strongest heroes
Max level:
24

Prologue[edit | hide | hide all]

SandroSandro Sandro: Kreegans are so arrogant, but I have need of their creatures to invade Erathia and crush her military. Without their brute strength I would not be able to carry out all my plans. So I will play their little game and find their precious artifact, the Eversmoking Ring of Sulfur.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1 The Kreegans have demanded that the Necromancers prove their worth by hunting down the Eversmoking Ring of Sulfur. They apparently need this item to construct some of their buildings, (although to the Necromancers, it is a mere token). You have been sent to fetch this particular item personally because Finneas doesn't trust anyone else with the task. Kreegan support is essential to the plans of Deyja.
Day 1 At (AI):
Computer Resources
(Repeats every 1 days)
This will give the computer resources every day.
Effect: +4 Wood Wood, +2 Mercury Mercury, +4 Ore Ore, +2 Sulfur Sulfur, +2 Crystal Crystals, +2 Gem Gems, +2 Gold Gold
Day 5 Day 5 You have discovered why the Kreegans have not gotten the Ring back. A powerful Druid named Melodia has captured the item and dug herself into a very secure location. Using her powerful magic, Melodia has created a series of teleporters to keep intruders out. The Ring is rumored to always be on her person.
Day 12 Scout A scouting party returned early in the morning. They were too slow to catch the Silver Pegasi flying overhead from the direction of the Rampart town where Melodia resides. If they took a message to the other AvLee lords you will soon face more than just a single Druid.
Day 15 Best Spy It is always best to know your enemy, which is why you often use spies to find out what you can about them, especially this Druid. It will be a few days before the spy returns.
Day 20 Return Your spy returned today. The news was not good. Or at least that's what you gather from the dismembered corpse tossed on your front doorstep in the predawn hours. It would be extremely prudent to learn more about this mysterious Druid.
Day 28 Speed is of the essence You must move quickly or face overwhelming odds. If you do not complete your mission in the next two months then the AvLee forces will have time to organize and drive you permanently from this realm of existence. It is essential to get the ring and leave the area as quickly as possible.
Day 38 Necromancer It is always good to know someone who will retain and sell information. Fortunately you know such a person, a thief named Dethmar who makes it his business to know about the background of all who dwell in these lands. Jotting down a little of you know about the Druid Melodia, you send off the parchment via a dead crow.
Day 56 Response Dethmar has obtained some history on the Druid, but his price for revealing it to you is steep-- 3,000 gold and 4 sulfur. You send off the payment, hoping the information will be worth such a lofty sum. Soon afterwards Dethard sends the following message in reply:

"Greetings, Sandro.

Melodia is a veteran Hero of AvLee. That she has survived so many battles suggests that she is lucky to say the least. She has powerful magic abilities with a full compliment of spells in her repertoire. Any magic user would salivate to have even the briefest peek at her spell book. Her reputed skills are excellent, with her having mastered the four magical arts as well as studying combat tactics.

She has picked up more than just the pathetic Eversmoking Ring of Sulfur in her travels. I am surprised you are not after the Sandals of the Saint, the Armor of Wonder, the Golden Bow or the Hellstorm Helmet, all rumored to be in her possession.

If you choose to go up against this formidable Druid I suggest you have plenty of troops under your command.

Dethmar"

Effect: -4 Sulfur Sulfur, -3000 Gold Gold

Objects[edit | hide]

Towns[edit | hide]

Location Player Type Name
5, 7, 0 Red Necropolis -
31, 25, 0 Blue Rampart -

Heroes[edit | hide]

Location Player Hero
4, 13, 0 Red Your 2nd most powerful hero from To Build a Tunnel.
5, 8, 0 Red SandroSandro Sandro the Necromancer
7, 12, 0 Red Your most powerful hero from To Build a Tunnel.
10, 8, 0 Red Your 3rd most powerful hero from To Build a Tunnel.
31, 26, 0 Blue MelodiaMelodia Melodia the Druid

Artifacts[edit | hide]

Location Type Message
29, 14, 1 Spirit of OppressionSpirit of Oppression This will be most useful against those far too happy Rangers.