Twisted Tunnels: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 17: Line 17:
| carry          = {{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}
| carry          = {{Hn|Tarnum (Knight)|noname=}}<br>{{carry|2}}
| max_lvl        = 20
| max_lvl        = 20
| Cmap          = [[File:Cmap hota 4.png|400px|xxx]]
| Cmap          = [[File:Cmap hc cotu all.png|400px|{{PAGENAME}}]]
}}
}}



Revision as of 21:45, 1 August 2024

Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Twisted Tunnels Twisted Tunnels Heroes Chronicles
4 Total Players / 1 Human Player
1
4
Size 1 (36×36) - S Underground disabled
Tarnum must defeat the Dungeon Overlords to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: TarnumTarnum
Allies: Red Enemies: BlueGreenPurple
Choose a bonus:
Start with +1 Power on Tarnum
1
Start with +1 Knowledge on Tarnum
1
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Tarnum (Knight)Tarnum (Knight)
 2 strongest heroes
Max level:
20

Prologue

Unnamed male historian: Finally, Tarnum learned the name of the enemy who kidnapped Rion Gryphonheart's soul from Paradise. However, this seemed a small victory next to finally facing his greatest crime and accepting his role as the Immortal Hero.

Scenario

Timed events

Day Title Message
Day 1 Day 1 Queen Allison wanted to join in the combat, but I convinced her to start small. So, she remained behind on the level above chasing down the creatures still lurking in the dark. It will give her an opportunity to test her leadership skills as well as her sword, and assure me that she's unlikely to get herself killed.

Unfortunately, the vanguard unit I sent to this level has reported that they've had trouble controlling the area around the town they started. Their captain was killed in combat with one of the Overlords just two days ago. I can tell from their message that the men are afraid. They need my help.

Day 5 Day 5 This place is a maze, even worse than the other levels I have encountered. Our enemies swarm about like cockroaches, scattering when we approach and swarming in behind to wreak havoc in the lands we already control. This is not the kind of war I am used to fighting.
Day 9 Day 9 Queen Allison's campaign against the stragglers is going well. In fact, she's almost finished. She has asked me when I will be finished here. Good question. There just isn't enough manpower to secure every tunnel, so I keep circling back and forth just to protect our Castle. Rather than answering her letter, I think I need to do some serious exploring.
Day 14 Day 14 This is my confession. My recent nightmares have brought back the memories of my crimes, but they never showed me my greatest crime, so I write it now. I haven't thought about it in a long time, and since there is no one here I can talk to without ruining my mission, I must put it to ink and parchment.

I murdered my best friend, my wisest advisor. I murdered Hardac.

Day 19 Day 19 It's hard to write this confession, so I do it a little at a time.

I realize now that Hardac had been thinking about what's best for our people. He had seen the direction my war of hatred was going and knew it would ultimately bring great pain to our people. Morale was low, and the men wanted to see their beloved families. But he was still my friend. He warned me that the captains were prepared to get rid of me even if they had to challenge me to a duel to the death. And I knew that I couldn't beat them all.

Day 24 Day 24 My confession continues.

I don't know what I was thinking when I approached the chained Wizard. He was to be publicly executed the next day, upon my orders. In exchange for his life though, he provided me with the poison I needed. Odorless and tasteless, it would slip easily by the sharp senses of any man. I couldn't take a chance the Wizard would talk, so I tested it on him first.

Day 29 Day 29 Writing these words in my confession must've caused last nights nightmares. So my story continues here.

I pretended to heed Hardac's warning about my captains. They were displeased with the direction of the war, and I was prepared to placate them. That morning, I announced our war was over - we were returning home. The men cheered, and Hardac and the other captains seemed genuinely surprised.

Then we had a victory feast before we started our journey home, and at the beginning of the feast I shared my cup of ale with each of my captains. When the cup came back to me, I pretended to spill its contents. But by then the poison was already taking effect. I won't go into the horrible details, but they all died before my eyes, choking and cursing my name with their last breath.

The next morning, I told my army that the Wizards had poisoned the captains - the war began again.

Day 34 Day 34 I buried my confession beneath a rock in one of these tunnels. I don't think I could find it again if I wanted to. Unfortunately, writing my crimes down didn't make me feel any better.
Day 38 Day 38 "Sir, we found this old woman locked in a cage in a Hellhound's den," one of my Pikemen says. The woman is half-starved, middle-aged, but she doesn't appear frightened.

"How can we help you, lady?"

"My home is near here - take me there."

"You live in this place?" I say. How could she possibly survive here? "I could take you back to the surface."

"No! This is my home. If you take me there, I can give you the name of the one you seek - the Demon with the stolen soul."

Her hut isn't far. It's a crumbling structure covered in a dank fungus, but the woman seems glad to be home. She steps lively, bouncing around with an energy no woman her age should have. Then she turns around. She's young now, vibrant and beautiful.

"The beast you seek is Jorm," she says with seductive smile in my direction. "He travels the lowest levels of the Underworld, but he has no home to speak of - it's how the scoundrel avoids his enemies. Never anywhere for too long, so no one knows where to find him except maybe for Deezelisk, the Duke of the Bottom. He can point you to Jorm."

Day 42 Day 42 No longer do we seem to be wandering aimlessly through these caverns. No longer are we searching for the needle in the haystack. We have an enemy, a Demon like the others - maybe more powerful, but a Demon nonetheless.

Duke Deezelisk worries me though. He will certainly ask a price for disclosing the location of Jorm and Gryphonheart's soul, and I've grown suspicious of making deals with Demons.

Day 46 Day 46 Queen Allison unexpectedly rides into the camp.

"Why haven't you answered any of my letters?" she says. "I've been worried sick that you're dead! Explain yourself, Sir Tarnum!"

Politely, I usher her into my tent.

"Apologies, my Queen, but I have been very busy. I have good news though. Your father's soul is being held by a Demon named Jorm. Apparently, Jorm is too elusive to find on our own, so we must seek the help of another Demon named Duke Deezelisk."

"That is good news, but you should respond more promptly. You will keep me well informed of your progress in the future, you understand?" she responded stiffly.

I nodded.

Day 50 Day 50 I am certain that Queen Allison is testing me, or at least testing my patience. She has sent me a letter every day for the last four days. She always asks the same questions about my progress, my troop numbers, my victories and my losses. She watches over me like a mother hen!

And I thought when she returned to the level above that I would be left to my own devices.

Day 54 Day 54 A letter arrives from Queen Allison after several days of silence. I was beginning to worry.

"Dear Sir Tarnum,

I am truly sorry that I have not kept you posted about our daily activities, but we ran into a little snag here. A group of Magogs have been taunting us with their hit-and-run ambushes, so I led a small force to hunt them down. Well, I led the men straight into an ambush. We were outnumbered and trapped in a cave for several days. It was my error, and it cost several men their lives.

How do you do it? How do you deal with the death of the soldiers under your command?

Queen Allison."

Day 58 Day 58 I have learned through my contacts that Allison was grossly unprepared when she went Magog hunting, so I sit to compose a response.

"Dear Queen Allison,

If you want to kill yourself, put a blade in your heart - it's easier. A leader doesn't go running off into the dark corners of the Underworld simply to prove how brave she is. What were you thinking taking such a small escort?

If you insist on acting like a child, I shall treat you like one. Do something like that again, and I will toss you over my knee and tan your hide. You have lost the lives of many good men, and nearly lost the life of the Queen of Erathia. Living with the losses of your soldiers is made easier when you know that you have done everything within your power to keep them alive, no matter the odds!

Sir Tarnum"

Day 62 Day 62 Queen Allison's response to my harsh letter is simple.

"Sir Tarnum,

I am sorry. I am so sorry!" she wrote.

Maybe I was a little too hard on her, but then a queen should know better.

Objects

Events

Location Message
3, 14, 0 Infernal Troglodytes swarm out from the rocks and ambush you!

Guardians: 50 Infernal Troglodyte Infernal Troglodytes

6, 17, 0 With so many twisting and winding tunnels, it is easy for the enemy to sneak up behind you and attack. You must think about defense as much as offense now.

Guardians: 20 Hell Hound Hell Hounds

7, 1, 0 Snakes are not a problem for you, but when they're attached to a Medusa it means real danger. You heard the slither of snakes moments before the ambush, but by that time it was too late to avoid it.

Guardians: 15 Medusa Medusas, 5 Medusa Queen Medusa Queens

8, 27, 0 You should have known better. These Dungeon Overlords always leave little surprises around - like Minotaurs ready to take your head off.

Guardians: 5 Minotaur Minotaurs

16, 15, 0 You're ambushed! Some Harpies swoop down from the shadowed ceiling and attack you from the rear!

Guardians: 10 Harpy Harpies, 10 Harpy Harpies

21, 8, 0 A Swordsman reports, "Sir! Some scouts have secured the Ambassador's Sash somewhere to the north. They guard it now, but they are under orders to only give access to Sir Tarnum, so don't bother to send anyone else."
24, 21, 0 A guard comes forth and says, "We have not quite finished securing this town. Every day we are plagued with ambushes, and we can't find the culprits because this land is a senseless maze! As much as I am loath to admit it, we might want to set up an ambush just around the corner here. Otherwise, we may find enemies sneaking in all too easily. That is what happened at Point Dume."
26, 12, 0 A scarred and frail Harpy Hag flies above your troops, but she doesn't attack.

She says, "If you can spare a few sacks of Sulfur, I can tell you the location of the Lion's Shield of Courage. You're looking for it, right? You Knights are always looking for it, but you never find it, now, do you?"

When you agree, she chirps happily.

"Go north and then all the way west. Ah, but my sisters - curse their filthy feathers for kicking me out - they'll be protecting it. They like the taste of Knights, yes they do!" The Harpy takes the sulfur and flies off to the south.

Contents: -3 Sulfur Sulfur

26, 15, 0 This must be the Monolith the woman was talking about. Fortunately, you can return through this monolith if the forces on the other side are too powerful for you. However, be careful because enemy heroes can also come through at any time.
BlueGreen 27, 20, 0 This is an ambush for the computer player.

Guardians: 20 Halberdier Halberdiers, 15 Marksman Marksmen

29, 34, 0 Once again you find yourself surrounded by nasty creatures bent on destroying every member of your troops.

Guardians: 20 Evil Eye Evil Eyes, 3 Manticore Manticores

30, 6, 0 These Dungeon Overlords are not stupid. They have left small contingents of creatures here and there to ambush you every chance they get. This tactic slows your progress as well as slowly dwindles your troops.

Guardians: 15 Gog Gogs

Towns

Location Color Type Name
4, 28, 0 Purple Dungeon
10, 11, 0 Red Castle Point Dume
24, 20, 0 Castle Steadfast
33, 5, 0 Green Dungeon
33, 34, 0 Blue Dungeon

Heroes

Location Color Hero
4, 28, 0 Purple SephinrothSephinroth Sephinroth the Warlock
4, 30, 0 Purple GunnarGunnar Gunnar the Overlord
10, 12, 0 Green LoreleiLorelei Lorelei the Overlord
17, 21, 0 Red Your most powerful hero from Truth Within Nightmares.
17, 23, 0 Red Your most powerful hero from Truth Within Nightmares.
17, 24, 0 Red TarnumTarnum Tarnum the Knight
30, 35, 0 Blue SyncaSynca Synca the Overlord
33, 6, 0 Green ArlachArlach Arlach the Overlord
33, 34, 0 Blue DamaconDamacon Damacon the Overlord

Resources

Location Type Message
0, 0, 0 Random resource
Guardians: 5 Pikeman Pikemen, 5 Imp Imps, 5 Skeleton Skeletons, 5 Troglodyte Troglodytes

Quest Guards

Location Quest Reward Messages

19, 0, 0
Be:
TarnumTarnum Tarnum the Knight
(remove) Proposal: We've secured the Ambassador's Sash for Sir Tarnum, and Tarnum alone. Only he shall pass.
Progress: You don't look like Tarnum.
Completion: Hail there Sir Tarnum! Do you wish to pass?