Culling the Weak: Difference between revisions
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==== Seer's Huts ==== | ==== Seer's Huts ==== | ||
{{SorQheader}} | {{SorQheader}} | ||
{{SorQrow|seer=3|loc=69, 53, 0|quest=Return with:<br>{{s | {{SorQrow|seer=3|loc=69, 53, 0|quest=Return with:<br>{{SmCost|vert=y|c=17|s=13|gem=13}}|rew={{An|Charm of Mana}}|prop=I have a personal experiment which requires 13 Sulfur, 7 Crystal and 13 Gems. If you or minions supply me with these items, I will give you a magic item. I have devined this item will be useful in the next year or so on or around a Castle called No Quarter. Bring me the resources and the item is yours.}} | ||
|} | |} | ||
[[Category: Campaign scenarios]] | [[Category: Campaign scenarios]] |
Revision as of 19:21, 15 April 2024
Culling the Weak | |||||||||
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Crush your enemies, but be careful not lose Mutare. Mutare will be limited to level ten, but will transfer to the next scenario. Gain the Charm of Mana from the Seer's Hut and carry it into the next scenario to access a bonus area. | |||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero | ||||||||
Allies: | Enemies: | ||||||||
Choose a bonus: |
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Carried to next scenario: |
Max level: 10 |
Prologue
Mutare: Ordwald. I find the name distasteful. This old man has held rich Nighon lands given to him by a much greater father. He has squandered his time and done little to earn his stature. I have stood in his shadow and by his borders too long. His lands will be mine.
Scenario
Timed events
Day | Title | Message |
---|---|---|
Day 1 | Day 1 Intro | My spies have brought news; two young and hungry lords have launched near simultaneous attacks on Ordwald. Surprisingly, they are doing well. A year ago he would have easily beat off the young lords' attacks. Ordwald must have lost his edge for them to do so well. |
Day 1 | Day 1 Intro (con) | The time is ripe to kick out the young upstart lords and seize the old warlock's lands. Ordwald's banner is blue, while the young lords are flying green and tan. The time has come to advance my red banner. The time has come to cull the weak. |
Day 3 | War Diary Red Dragons | War Diary: Today my scouts reported a small group of wild Red Dragons have built a nest blocking the most direct route to Ordwald's remaining lands. |
Day 4 | War Diary Green Lord | War Diary: My western scouts report Lord Caomham's green banner is flying over Harpy's Rock Castle. Harpy Rock use to be one of Ordwald's castles. |
Day 5 | War Diary Tan Lord | War Diary: This evening an out of breath scout reported Lord Preuet's tan troops have seized Ordwald's Dead Timber Castle. Dead Timber is located to the north of Death Kiss Castle. |
Day 9 | War Diary Upper Caverns | War Diary: My scouts say there are at least three castles in the upper caverns. The nearest is called Sinkhole; they don't know the names of the others or even exactly where they are located. The Master of Scouts says there is some sort of random teleport system, which connects a series of upper level caverns. |
Day 11 | War Diary Sage's Note | War Diary: Today I receive a note from a sage near Sinkhole Castle asking for a visit. He apparently needs help with a personal matter and he is willing to pay for my help with something that will be useful to me in the near future. I decided to visit or send an embassy when time allows. Sages have been cryptic, but useful in the past. |
Day 14 | War Diary Town Revolts | War Diary: Today, a group of scouts reported that four of Ordwald's towns have revolted and are now neutral. Apparently there were so few garrison troops, the occupants of the towns chased out the remaining troops. Ordwald is known for a heavy hand with his subjects. Still, now I wonder where are the troops that were guarding those towns? |
Day 20 | War Diary Missing Garrisons | War Diary: Ordwald has not yet been spotted. Whatever his flaws, he is a powerful warlock and if all the missing garrison forces are with him, he should have a powerful army. I've ordered the Master of Scouts to find him. I don't want him launching a surprise attack on me or any of my other forces. |
Day 36 | War Diary Troops Need to Guard Homeland | War Diary: I received a message today from General Maih. The neighboring Lords around my original holdings have finally noticed my invasion of Ordwald. Miah says they are probing to see if they can take my lands while I am occupied here. I know these Lords. If there is any sign of weakness they will swarm across the borders. On the other hand none of the neighboring Lords have anything personal against me. Strong castle garrisons and a strong home army under a competent general, like Maih, will deter an invasion. I refuse to lose any land. I'm going to send Maih some of the low-level recruits here to strengthen the home castle garrisons. |
Day 42 | War Diary Miah's extra recruits | War Diary: I received a message from Miah today. The Lords surrounding my home lands have quit testing the home defenses. Miah reports skirmishing around Lord Preuet's and Caomham's lands now. If either was a fool enough to not leave an adequate defense they will pay for it now. Miah thinks he can spare a few high level recruits now if I want them. I sent an order allowing him to release the extra troops to me. |
Day 47 | War Diary Recruits arrived | War Diary: The extra recruits arrived today. I distributed then evenly over all of my new castles. |
Day 56 | War Diary ? | War Diary: Strange, still no sign of Ordwald. The Master of Scouts has not located him and cringes whenever I look at him. The fool, he doesn't realize he does too good a job for me to make an example of him. I'm starting to wonder if one of the young lords got lucky and actually had Ordwald assassinated. |
Objects
Towns
Location | Color | Type | Name |
---|---|---|---|
6, 9, 0 | Dungeon | ||
16, 33, 0 | Dungeon | ||
19, 18, 1 | Dungeon | ||
20, 38, 1 | Dungeon | ||
22, 57, 1 | Dungeon | Harpy's Rock | |
35, 57, 1 | Dungeon | ||
37, 14, 1 | Dungeon | ||
52, 19, 1 | Dungeon | Dead Timber | |
52, 57, 1 | Dungeon | Death Kiss | |
57, 38, 1 | Dungeon | ||
58, 30, 0 | Dungeon | ||
60, 57, 0 | Dungeon | Sinkhole |
Town timed events
Day | Title | Message |
---|---|---|
Day 2 | At Dungeon (19, 18, 1): Add Townhall |
Help for Ordwald |
Day 4 | At Dungeon (19, 18, 1): Add Citadel |
Help for Ordwald |
Day 6 | At Dungeon (19, 18, 1): Add Mushroom Rings |
Help for Ordwald |
Day 47 | At Dungeon (16, 33, 0): Recruits |
Additional recruits arrived here today. |
Day 47 | At Harpy's Rock (22, 57, 1): Recruits from home |
Additional recruits arrived at Harpy's Rock Castle today. |
Day 47 | At Dungeon (35, 57, 1): Recruits from home |
Additional recruits arrived here today. |
Day 47 | At Dead Timber (52, 19, 1): Recruits from home |
Additional recruits arrived at Dead Timber Castle today. |
Day 47 | At Death Kiss (52, 57, 1): Reinforcements from Home |
Additional recruits arrived at Death Kiss Castle today. |
Day 47 | At Dungeon (57, 38, 1): Recruits from home |
Additional recruits arrived here today. |
Day 47 | At Dungeon (58, 30, 0): Recruits |
Additional recruits arrived here today. |
Day 47 | At Sinkhole (60, 57, 0): Reinforcements from Home |
Additional recruits arrived at Sinkhole Castle today. |
Heroes
Location | Color | Hero |
---|---|---|
52, 58, 1 | Mutare the Overlord |
Monsters
Location | Type | Message |
---|---|---|
37, 38, 1 | Red Dragon | You see a nest of wild Red Dragons up ahead. Do you wish to attack? |
Seer's Huts
Location | Quest | Reward | Messages | |||
---|---|---|---|---|---|---|
69, 53, 0 |
Return with:
|
Charm of Mana | Proposal: I have a personal experiment which requires 13 Sulfur, 7 Crystal and 13 Gems. If you or minions supply me with these items, I will give you a magic item. I have devined this item will be useful in the next year or so on or around a Castle called No Quarter. Bring me the resources and the item is yours. Progress: (none) Completion: (none) |