With Blinders On: Difference between revisions
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| difficulty = Impossible | | difficulty = Impossible | ||
| bonus = {{BonusR|Magic|5}} | | bonus = {{BonusR|Magic|5}} | ||
| Cmap = | | Cmap = [[File:Cmap hota 4.png|400px|All of your plans are laid, but there is one lord who opposes the plan. [[Finneas]] has told you his name is [[Lord Smedth]] and suggested that this insignificant bug be squashed. You decide to do so yourself; he has been a minor thorn for some time now, always harassing you in court and attempting to usurp your position as Finneas Vilmar's closest aid. It will be your pleasure to send him to Hell.]] | ||
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__TOC__ | __TOC__ | ||
== Campaign == | == Campaign == | ||
=== Prologue === | === Prologue === | ||
[[File:H3x2_SPd.png|400px|thumb]] | [[File:H3x2_SPd.png|400px|thumb]] |
Revision as of 21:11, 5 January 2024
With Blinders On | |||||||||
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Sandro must defeat all of the lords who seek his position to win the campaign. However, if Sandro loses even just one battle, others will sense weakness in him and destroy all he has worked for. | |||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero | ||||||||
Allies: | Enemies: 1: | ||||||||
Choose a bonus: |
Campaign
Prologue
Sandro: Finneas has discovered that Smedth, an upstart lord, has gotten too ambitious. He is trying to usurp my position as Finneas' top advisor. To calm Finneas, I have agreed to take care of this little matter myself. It will be my pleasure sending the conniving lich to Hell.
Scenario
Timed events
Day 1 - Day |
These young upstart lords will be no match for your experience in the field. Once you have destroyed them with ease no one will ever question your power again. Lord Amrothal has secured his position to the west of you, but is only accessible through the underground tunnel system. A complex system of teleporters will help you get to him. |
Objects
Events
Location | Message |
---|---|
10, 15, 0 | |
13, 33, 0 | |
25, 24, 0 |
Towns
Location | Color | Type |
---|---|---|
8, 12, 0 | Necropolis | |
10, 32, 0 | Necropolis | |
24, 6, 0 | Necropolis | |
25, 23, 0 | Necropolis |
Heroes
Location | Color | Hero |
---|---|---|
7, 13, 0 | Lord Dufus the Death Knight | |
3, 33, 0 | Moandor the Death Knight | |
24, 7, 0 | Sandro the Necromancer | |
25, 25, 0 | Tamika the Death Knight |
Artifacts
Location | Type | Message |
---|---|---|
21, 27, 1 | Clover of Fortune | Such a strange place to find clover! Inspecting closer, you realize this is a magical clover that will increase your luck. What good fortune! As you bend over to pick it up, a booming voice calls out, "Don't you dare take my clover!" Do you fight the owner for the clover? |
32, 26, 1 | Dragon Scale Armor | It seems the Dragons were attempting to prevent you from getting hold of their old scales, which some artisan has fashioned into effective armor. You try on the armor, and it's quite a good fit. Fate has smiled on you. |
Epilogue
Sandro: Finneas is more cunning than I gave him credit for! He tricked me into getting imprisoned for assaulting an innocent lord so that he could rule Deyja by himself and steal the credit for my plans to invade Erathia. Well, soon he will realize that I can pull his strings even from my cell and wrap them tightly around his neck.