Driving for the Boots

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

NOTE: Although the description states that Gem carries over to the next campaign, that is not accurate. See Unholy Alliance#Important information for more details.

The last item Gem needs to acquire for Sandro's master is very close to the Deyja border, maybe even inside the border. The Deyjan Border Lords are not going to be happy with Gem's presence. Driving for the Boots Shadow of Death
4 Total Players / 1 Human Player
1
4
Size 3 (108×108) - L Underground disabled
Take the Dead Man's Boots to Gem's starting town to win the campaign. However, if Gem or Clancy are defeated in battle or you lose the boots, the scenario is lost. Your heroes will be limited to level 25, but Gem will carry over her experience, skills and spells on to her next campaign.
Victory condition:
Transport Artifact
Loss condition:
Lose Hero
Allies: Green Enemies:       1:RedOrange      2:Pink
Choose a bonus:
Start with +4000 Gold
4000
Start with +15 Wood
15
Start with +7 Crystal
7
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
Gem (Sorceress)Gem (Sorceress)
Max level:
25

Prologue

GemGem Gem: I begin my quest for the last item Sandro needs - the Dead Man's Boots. Unlike the other artifacts, these may actually be inside Deyja, for the borders are in dispute. One thing is certain: there will be several Deyjan Border Lords in the area, and they will not like me being there. This is going to be a tough fight, but it will be worth it. Important things are never free.

Scenario

Timed events

GreenOrangePink Day 1 - Intro
Getting the Dead Man's Boots is not going to be easy. From what my Elven scouts tell me, there are at least two Deyjan Border Lords in this area. They are likely to react strongly to my presence this close to Deyja.

I need to avoid being distracted by the Border Lords and keep driving for the Boots.

Of course, it would be perfect if I can destroy some Deyjan troops and get the Boots at the same time.

GreenOrangePink Day 4 - Scrying the Boots
I tried to scry the location of the Dead Man's Boots but could not divine anything useful. My scrying abilities are more closely tied to living things. However, according to Sandro, the Boots are in the possession of a Wizard south of here.
Green Day 12 - Black Grip
I am in my sixty-first year as a Sorceress. Over time you learn to protect yourself and your troops from ill magic. Every morning as the sun rises; I spend a few minutes scrying my troops for malignant magics.
Green Day 12 - Black Grip (cont)
This morning I discovered half my troops had been afflicted with a spell. It looked like a variation on a Necromancer spell I saw five years ago called Black Grip. The spell rots its victims from the inside out. Fortunately, I was able to remove the spell before we broke camp.
RedOrangePink (42, 42, 0) Necropolis: Day 15 - 1 time bonus
Resources: +3000 Gold Gold
Green Day 20 - Another old Druid visit
I had a surprise visitor this morning: the old druid I had spoken to a while ago. Over breakfast he asked me to think about becoming a Druid.

I was stunned for a moment, but then I shook my head and told him I was a Sorceress. The old druid calmly took another bite and told me, from what he knew, being a Sorceress didn't necessarily prevent me from also being a Druid. He left after breakfast, but before departing he gave me a book that he said would help me understand what being a Druid meant.

RedOrangePink (24, 70, 0) Necropolis: Day 21 - 1 time bonus
Resources: +5000 Gold Gold
RedOrangePink (72, 58, 0) Necropolis: Day 21 - 1 time bonus
Resources: +5000 Gold Gold
Green Day 23 - Book
I am not as trusting as I once was. After retrieving the book the old druid gave me, I thoroughly checked it for wards or spells. I found nothing but a minor weather protection cantrip. Perhaps I will read a little of it tonight.
RedOrangePink (24, 70, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +2000 Gold Gold
RedOrangePink (42, 42, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +1000 Gold Gold
RedOrangePink (58, 85, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +5000 Gold Gold
RedOrangePink (72, 58, 0) Necropolis: Day 28 - Extra Income (every day)
Resources: +2000 Gold Gold
Green Day 31 - Book II
I finished reading the Druid Book last night. I have been reading it slowly and thinking about what it says, and also what it does not say. While there are differences in specifics, the core philosophies are virtually identical.
RedOrangePink (24, 70, 0) Necropolis: Day 31 - Extra Critters
Creatures: 12 Skeleton Skeleton Warrior Skeletons and Skeleton Warriors, 8 Walking Dead Zombie Walking Dead and Zombies, 7 Wight Wraith Wights and Wraiths, 4 Vampire Vampire Lord Vampires and Vampire Lords, 3 Lich Power Lich Liches and Power Liches, 2 Black Knight Dread Knight Black Knights and Dread Knights, 1 Bone Dragon Ghost Dragon Bone Dragon and Ghost Dragon
RedOrangePink (58, 85, 0) Necropolis: Day 31 - Extra Critters (every 7 days)
Creatures: 12 Skeleton Skeleton Warrior Skeletons and Skeleton Warriors, 8 Walking Dead Zombie Walking Dead and Zombies, 7 Wight Wraith Wights and Wraiths, 4 Vampire Vampire Lord Vampires and Vampire Lords, 3 Lich Power Lich Liches and Power Liches, 2 Black Knight Dread Knight Black Knights and Dread Knights, 1 Bone Dragon Ghost Dragon Bone Dragon and Ghost Dragon
RedOrangePink (72, 58, 0) Necropolis: Day 31 - Extra Critters
Creatures: 12 Skeleton Skeleton Warrior Skeletons and Skeleton Warriors, 8 Walking Dead Zombie Walking Dead and Zombies, 7 Wight Wraith Wights and Wraiths, 4 Vampire Vampire Lord Vampires and Vampire Lords, 3 Lich Power Lich Liches and Power Liches, 2 Black Knight Dread Knight Black Knights and Dread Knights, 1 Bone Dragon Ghost Dragon Bone Dragon and Ghost Dragon
Green Day 34 - Manda's Reassurance
I dreamed of Amanda last night and was happy to see her. I told her everything about the Old Druid, his surprising offer and my conclusions after reading his book. Amanda asked me what I felt about the Druid's offer. "Honored," I said after a pause.
Green Day 34 - Manda's Reassurance (cont)
"Gem," Amanda replied, "if our two philosophies are as similar as you say, it may be a good idea to join them." I told her I couldn't. I would feel so disloyal to her and my sister Sorceresses. Amanda shook her head and told me to find out what type of oaths they would require before I made any decisions.
Green Day 37 - Decision
I've been thinking about the old Druid's offer and what Amanda said. I think I will ask what oaths are involved. If there are no conflicting oaths then I will join the Druids, making a new home for myself here in Antagarich. I'll send the old Druid a message today asking for a meeting where we can discuss what type of vows are required of Druids.
Green Day 45 - Druid Meeting
I met with the old Druid this morning over breakfast. I was honest with him. I told him I was considering his offer to join the Druids, but I had deep concerns over the oaths required of me.
Green Day 45 - Druid Meeting (cont)
He explained that each Druid wrote their own oaths, and by lunch we had worked out a set of oaths I was happy with. Knowing what Amanda had said, I felt confident to allow the Old Druid to submit my oaths to the Druid High Council.
Green Day 48 - Manda Approval
Amanda was in my dreams last night. After we greeted each other I told her of my meeting with the old Druid and how I was able to work my old oaths into my new life here. A part of me will always be a Sorceress, but I have evolved into a Druid, finally finding a new life for myself in Antagarich. I asked Amanda to petition the other Sorcerers for dispensation to become a Druid.
Green Day 51 - Petition Approval/Closure
Amanda appeared last night and told me my sister Sorcerers had approved my petition to join the Druids. She hugged me and told me she thought this would be the "New Beginning" she had hoped I would find in Antagarich.
Green Day 52 - Message to Old Druid
I sent the revised oath to the Old Druid this morning. I told him there were some nuances in the revision I preferred. I also told him I would like to finish this last quest for the Boots as a Sorcerer. After that, if the Druid High Council has approved my vows, I would swear them on the next full moon. I felt my heart lighten. Soon I would be an AvLee hero and a Druid soon. But first I had to get the Boots to Sandro.

Objects

Towns

Location Color Type Name
14, 41, 0 Rampart
22, 19, 0 Rampart
24, 70, 0 Red Necropolis
42, 42, 0 Pink Necropolis
53, 16, 0 Green Rampart
58, 85, 0 Orange Necropolis
72, 58, 0 Red Necropolis

Heroes

Location Color Hero
24, 71, 0 Red Random hero
42, 43, 0 Red Random hero
52, 17, 0 Green ClancyClancy Clancy the Ranger
54, 17, 0 Green GemGem Gem the Sorceress (Campaign)
58, 86, 0 Red Random hero
72, 59, 0 Red Random hero

Artifacts

Location Type Message
2, 103, 0 Dead Man's BootsDead Man's Boots In the middle of a small mountain glade sits a pair of Dead Man's Boots. The hair rises on the back of your neck. A gentle breeze carries the faint odor of decay. Do you wish to pick up the Boots?

Guardians: 35 Power Lich Power Liches, 30 Dread Knight Dread Knights, 30 Vampire Lord Vampire Lords, 25 Ghost Dragon Ghost Dragons, 30 Vampire Lord Vampire Lords, 30 Dread Knight Dread Knights, 35 Power Lich Power Liches

Seer's Huts

 Seer's Hut (74, 3, 0)
Proposal Message
I am a seer. I have foreseen you will need the Sandals of the Saint. I have a pair I am willing to give you in return for 25 Ghost Dragons. She laughs when you grit your teeth. "You'll be back."

Quest: Return with 25 Ghost Dragon Ghost Dragons

Progress Message
No 25 Ghost Dragons? Well then, no Sandals for you.
Completion Message
At last, the 25 Ghost Dragons! It took you long enough. Here, take the Sandals. Their aura of goodness sickens me.

Reward: Sandals of the Saint Sandals of the Saint

Quest Guards

 Quest Guard (3, 104, 0)
Proposal Message
A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Sandals of the Saint.

Quest: Return with Sandals of the Saint Sandals of the Saint

Progress Message
The wizard is adamant. If you want to pass, bring me the Sandals of the Saint.
Completion Message
The wizard agrees to let you by in exchange for the Sandals of the Saint. Do wish to pass at this time?

Epilogue

GemGem Gem: Sandro has tricked me! But to what purpose? Why would he run off with the Dead Man's Boots without paying me? Did he keep the money for himself? Did he give Ethric the other artifacts? He certainly couldn't have been an agent for Deyja - the undead troops I destroyed to get the artifacts were worth more than the artifacts themselves. None of this makes sense! I will have to write to Ethric in Bracada and tell Lord Fayette about this immediately.