Evenmorn

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Jeremy and Casmetra must protect the magical library on Evenmorn Island from the overwhelming forces of necromancers and their mercenaries. Evenmorn Horn of the Abyss
4 Total Players / 1 Human Player
1
4
Size 2 (72×72) - M Underground enabled
Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.
Victory condition:
Defeat All Enemies: Sacredcove
Loss condition:
Lose Town
Allies: Teal Enemies:       1:GreenOrangePurple
Choose a bonus:
 Start with Mage Guild level 2 
Start with 2 Sea Witch(s)
2
 Start with Equestrian's Gloves 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyCasmetraCasmetra
Max level:
12

Prologue

Unnamed narrator: A quick glance, a misplaced word, a reckless decision... All these things can change our life radically. Through taking the decision to help the woman, Jeremy has changed his and his brother's life dramatically. It is hard to predict who will be our friend, and who will be our foe. It is as hard as to predict the moments when our life will change. Jeremy stepped on this thin ice since his war with the demons on the small island. So far, he assumed the events around him to be resolved by his luck.

Scenario

Timed events

Day Title Message
Day 1 Day 1-1 The Kreegans have wonderful ships--slightly lacking on the speed side, but perfect for lengthy journeys. We headed to Erathia: it was pointless to return to Regna now, and fighting the Erathian patrols would seriously endanger us.

Patris was talking to the new recruits who joined us on the island. I think they were from Utopia's old garrison--or whatever the fort was called before we took it over. Alkin had promised to look after Utopia and hand it back over to me if I ever return. But right now I had to get a new ship, one worthy of a captain by the name of Jeremy Albatross.

My curiosity will ruin me one day. The watchman spotted what looked like land, but I checked the Kreegan map and saw no land there. Interesting, I thought. And that's when the sea devils possessed me to sail closer and drop anchor.

Day 1 Day 1-2 An imposing building hulked in the middle of the island, fenced by pointed stakes. I headed ashore with Patris and a few of my trustiest lads, and found a welcoming party already awaiting us on the beach. Surprisingly, they were women--quite pretty ones, too!

“Shiver me timbers!” I exclaimed as I stepped on shore. “Have I arrived in heaven?”

“Depends on your definition of heaven,” said one of the women, and took a step forward. “My name is Casmetra. I am the high Hydromancer and the Keeper of the Library.”

“Jeremy Albatross. Regna's army admiral,” I introduced myself, bowing. I heard a choked giggle from somewhere behind me.

“What business brings you to the island, admiral?” asked Casmetra.

Before answering I paused to take a more leisurely look at my new acquaintance. It was hard to determine her age, but she was certainly attractive. I once heard of a captain whose beloved was a mage: they were quite happy together until he found out she was twice his age. Those mages!

My thoughts were interrupted when a young girl rushed out from behind the tower, shouting. “My lady, we are being attacked again!”

Without much hesitation I ran after the priestesses, and saw a large party of humans, orcs, lizardmen, and undead. Who knows what could unite such a mismatched band, but they were hauling a battering ram with the clear intention of breaching the gates of the fort. Casmetra and her priestesses attacked them with spells, while I, as a true gentleman, shot the orcs carrying the ram with my pistol.

“Boarding, lads!” I yelled, and jumped down from the wall. I rushed to our foes, cutting them down with my sabre. The enemies were clearly unprepared for this sudden strike, and as soon as the few hottest heads had fallen, the attackers retreated.

“I like you, Jeremy Albatross,” Casmetra said, smiling at me from atop the wall.

“It's just Jeremy,” I replied while sheathing my sabre.

“You helped without even being asked. Thank you.”

“It's nothing; Jeremy Albatross always protects women and children. I may be a pirate, but I'm an enlightened and compassionate man,” I said modestly.

“If that is so, would you care to help a woman defend her home from bandits?”

Later, over a mug of ale, Casmetra told me that this island is Evenmorn. I'd heard of this place before, in Regna. Necromancers, with the aid of the Moon temple, hope to pillage their secret library, which contains knowledge about water magic and related artifacts. There had been one unsuccessful attack already, but now the necromancers have brought mercenaries from Tatalia and Krewlod. The priestesses alone are no match for such a force.

If I ever have kids, and they ask me why I took part in this stranger's war, my answer will be, “No idea!”

Day 8 Day 8 Patris was unhappy with my decision. “Cap'n, I know it's not my business, but I don't get why we're helping these...women,” he complained.

“Listen, Patris--there are many benefits to consider. They will be grateful allies, and this Sacredcove may become our auxiliary base. This is why I'm the captain, you know: because I can plan ahead! And that's why you're the first mate,” I explained.

“Whatever you say, Jeremy,” Patris agreed unwillingly, “but I don't like this at all.”

“Why is this crew member insubordinate?” Casmetra asked, appearing out of nowhere and making me jump.

“This is no regular crew member; this is my first mate, Patris,” I answered.

“Most pleased,” replied priestess coldly, and introduced herself: “Casmetra, the High Hydromancer.”

“Good day to you, milady,” replied Patris with a grin, and sauntered away with his limping walk.

“You should be stricter about the hierarchy under your command,” reproved the priestess.

“Don't be such a bore. We pirates are brothers to each other! It all builds on mutual respect,” I blustered, knowing perfectly well that Regna is full of crews and captains who look like bands of ogres from Ravage Roaming in Jadame.

“You are no good at lying,” Casmetra sighed, and disappeared in a magical flash.

“A poor liar, a poor commander...I'm a pathetic loser, it seems,” I muttered to myself.

Day 12 Day 12 The first supplies have arrived from the ships. I hope the necromancers don't have a powerful enough fleet to threaten my ships, so the supply chain won't be broken.
Effect: +2000 Gold Gold +5 Wood Wood +5 Ore Ore
Day 18 Day 18 Today I decided to send a message to my beloved brother Bidley. Inspired by some rum, I started on the letter. My thoughts refused to coalesce into anything comprehensible for some time. I tortured the pen for about an hour, and eventually ended up with this:

“I have some problems. Your dear brother J.”

Day 22 Day 22 A new supply shipment has arrived from the fleet. Diego sent a message about a storm approaching the island; they may have to find a new place to drop anchor. Bloody hell! That means the supplies will stop coming soon.
Effect: +1500 Gold Gold +3 Mercury Mercury +3 Sulfur Sulfur +3 Crystal Crystal +3 Gem Gem
Day 25 Day 25 Large black storm clouds are approaching the island. Looks like Diego was right. I hope they find a place where they'll be safe from both the storm and the mercenaries.
Day 32 Day 32 I was about to go to bed when Patris appeared with a report. “Cap'n, I did some scouting and found that the enemy has three fortresses. There is also a Nighon colony underground--looks like it was built during the war, but abandoned afterwards. We might try to make those underground monsters serve our cause. If we don't, the enemy will use them.”

I could hardly contain my delight.

“You never cease to impress me, Patris. Did you used to be an AvLee ranger or something?”

“No, Cap'n,” my first mate said wryly. “I don't like to talk about it.”

“Oh come on, we're all friends here. Crewmates shouldn't have secrets between them.”

“If you want,” Patris relented. “I'm from an archipelago far to the east. There's an Erathian colony there, and I was one of the men who fought for independence. So sneaking like a rat through swamps and forests is natural for me.”

“Was your fight successful?” I asked.

“The governor caught everyone in our movement--except me. I was hired on a ship sailing to Erathia in the morning, so I escaped. Everyone else was hung. Since then, I swore never to go back home,” Patris concluded, anguish in his voice.

“Why didn't you swear to take revenge?” I exclaimed.

“What can a solitary middle-aged man do? I have no riches, nor any skill in persuasion, nor any skill in magic. Besides, my wife and daughter are there. I hope no harm has come to them. My daughter must be grown already, probably married, and doesn't even know who her father was.”

“What if I promise you that we'll return there and bring justice to your people? We'll send that governor swimming with the sharks, and establish you as the new king, or whatever you would like to be,” I offered, smiling.

Patris's face went pale and he was silent for a long moment. But after some hesitation, he replied quietly, “That would be the greatest gift you could give me, Cap'n.”

Objects

Towns

Location Player Type Name
34, 33, 0 Teal Cove Sacredcove
4, 60, 0 Green Fortress -
68, 4, 0 Orange Stronghold -
1, 4, 0 Purple Necropolis Moonlight
46, 32, 1 - Dungeon -

Heroes

Location Player Hero
26, 36, 0 Teal JeremyJeremy Jeremy the Captain
27, 37, 0 Teal CasmetraCasmetra Casmetra the Navigator
4, 61, 0 Green DrakonDrakon Drakon the Beastmaster
68, 5, 0 Orange OrisOris Oris the Battle Mage
1, 5, 0 Purple NimbusNimbus Nimbus the Necromancer

Monsters

Location Type Message
20, 43, 0 Red Dragon Red Dragons “So many delicious heroes! I'm going to get fat!”

Seer's Huts

Location Quest Reward Messages

2, 10, 0
Defeat:
Red Dragon Red Dragons at (20, 43, 0)
Tunic of the Cyclops KingTunic of the Cyclops King Proposal: A band of fortune seekers has set up camp in a small hut. They came here to explore the forsaken library, but a group of red dragons prevents them from getting in. The explorers ask you for help.
Progress: (none)
Completion: The fortune seekers are grateful for your help in clearing a path for them. As a token of their gratitude they offer you a gift of some magical armor.

43, 51, 0
Return with:
50 Oceanid Oceanids
 Frost Ring Proposal: The sea priestess wants to go adventuring. She needs a convoy, however: 50 oceanids would suffice. If you bring them to her, she will teach you a secret spell.
Progress: (none)
Completion: The priestess is very pleased with your work of bringing her 50 beautiful oceanids. She teaches you the “Frost Ring” spell.

11, 28, 1
Return with:
30 Sulfur
3 Black Dragon Black Dragons Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 30 Sulfur, I would be most grateful.
Progress: (none)
Completion: Finally! Here, give the 30 Sulfur to me, and I'll give you this in return.

59, 60, 1
Defeat:
Bone Dragon Bone Dragons at (65, 62, 1)
Helm of ChaosHelm of Chaos Proposal: A group of dwarven miners complain that some bone dragons have appeared close to their mine. They cannot continue their work until the undead monsters have been destroyed.
Progress: (none)
Completion: Before continuing their work, the dwarves would like to offer you a gift of a fine horned helm. What do you say?