Sandro must defeat all of the lords who seek his position to win the campaign. However, if Sandro loses even just one battle, others will sense weakness in him and destroy all he has worked for.
Victory condition: Defeat All Enemies
Loss condition: Lose Hero:
Allies:
Enemies: 1:
Choose a bonus:
5
Carried to next scenario:
Max level:
Prologue
Sandro: Finneas has discovered that Smedth, an upstart lord, has gotten too ambitious. He is trying to usurp my position as Finneas' top advisor. To calm Finneas, I have agreed to take care of this little matter myself. It will be my pleasure sending the conniving lich to Hell.
Scenario
Timed events
Day
Title
Message
Day 1
Day
These young upstart lords will be no match for your experience in the field. Once you have destroyed them with ease no one will ever question your power again. Lord Amrothal has secured his position to the west of you, but is only accessible through the underground tunnel system. A complex system of teleporters will help you get to him.
Such a strange place to find clover! Inspecting closer, you realize this is a magical clover that will increase your luck. What good fortune! As you bend over to pick it up, a booming voice calls out, "Don't you dare take my clover!" Do you fight the owner for the clover?
It seems the Dragons were attempting to prevent you from getting hold of their old scales, which some artisan has fashioned into effective armor. You try on the armor, and it's quite a good fit. Fate has smiled on you.
Epilogue
Sandro: Finneas is more cunning than I gave him credit for! He tricked me into getting imprisoned for assaulting an innocent lord so that he could rule Deyja by himself and steal the credit for my plans to invade Erathia. Well, soon he will realize that I can pull his strings even from my cell and wrap them tightly around his neck.