Tomb Raiders
Tomb Raiders | ||||||||||||||
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Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map. | ||||||||||||||
Victory condition: Defeat Monster |
Loss condition: Lose All Your Towns and Heroes | |||||||||||||
Allies: | Enemies: | |||||||||||||
Choose a bonus: |
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Carried to next scenario: |
Max level: ∞ |
Prologue
Kastore: Having to make do with less… the worst torment imaginable for one who knows his worth. There were times when the process of satisfying my interests involved discovering new worlds. I could unleash the awesome power hidden in a grain of matter–and now I roll around inside a stinky barrel for weeks, just to test a little hypothesis! Anyway, I must find out whether this self-professed artificer, Fenimore, Farragut, whatever his name, has indeed achieved something yet unseen in this world, or is he just another fairground mountebank like all other “scientists” I have met here thus far?
Scenario
Timed events
Day 1 - Day 1 |
Timed Event Text |
Objects
Events
Location | Message |
---|---|
6, 69, 0 | Map Event Text. |
Towns
Location | Player | Type | Name |
---|---|---|---|
121, 163, 0 | Factory | Volta | |
175, 179, 1 | Necropolis | - | |
34, 84, 0 | Stronghold | - | |
121, 20, 0 | Stronghold | - | |
141, 96, 0 | Stronghold | - | |
179, 178, 0 | Conflux | - | |
12, 34, 1 | Necropolis | Darkness | |
45, 40, 1 | Necropolis | Darkness |
Heroes
Location | Player | Hero |
---|---|---|
154, 168, 0 | Frederick the Artificer | |
2, 150, 0 | Mormolykos the Necromancer Note: Hero identity is Nimbus. | |
86, 89, 0 | Volothomon the Knight | |
39, 19, 1 | Trophon the Necromancer Note: Hero identity is Thant. | |
51, 2, 1 | Fulghea the Elementalist | |
61, 27, 1 | Meline the Necromancer | |
122, 31, 1 | Zydar the Heretic | |
134, 63, 1 | Henrietta the Mercenary Note: Hero identity is Sam, whilst Henrietta is disabled in this campaign. | |
169, 11, 1 | Dargem the Navigator | |
104, 98, 0 | Ulkumi the Planeswalker | |
34, 84, 0 | Gorghe the Barbarian | |
121, 20, 0 | Akratos the Barbarian | |
141, 96, 0 | Semachus the Barbarian | |
38, 85, 1 | Phlegeth the Demoniac | |
92, 43, 1 | Ghius the Overlord | |
106, 51, 1 | Breus the Overlord | |
121, 49, 1 | Kotus the Overlord | |
43, 103, 0 | Thammus the Death Knight | |
12, 111, 1 | Tonant the Planeswalker | |
52, 136, 1 | Telchion the Elementalist Note: Hero identity is Gelare. | |
64, 174, 1 | Ioke the Necromancer | |
111, 7, 1 | Boyd the Death Knight Note: Hero identity is Moandor. | |
120, 177, 1 | Keio the Ranger Note: Hero identity is Giselle. | |
149, 94, 1 | Yrkula the Elementalist | |
163, 51, 1 | Frederick the Alchemist Note: Hero identity is Neela. |
Monsters
Location | Type | Message |
---|---|---|
0, 0, 0 | Halflings | Monster Text |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
Epilogue
Kastore: Rejoice, you halfling girl: Kastore himself goes out on a limb to get you out of this labyrinth. Well, of course you aren’t the reason I’m here, but I sure could use the good rap that comes with being your savior. For now, however, there are bigger things to attend to: knowledge lost in aeons, and forgotten wonders! This tomb is replete with them. Just this tiny speck in your hands holds unspoken power. Very soon, I swear, I will make it serve me, and me only, just like your friend with his freshly-found insight into the nature of things already does. My immediate plans are clear… and Deyja can wait for its king for a bit.