Tomb Raiders

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
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3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
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2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
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1. Farming Towns
2. March of the Undead
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1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
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4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
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5. Returning to Bracada
1. Target
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3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
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7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
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1. Frontier
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4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
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4. Tomb Raiders
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1. A Barbarian King
2. The Criminal King
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1. Cerberus Gate
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1. The Trouble with Magic
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1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
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8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution... Tomb Raiders Horn of the Abyss
4 Total Players / 1 Human Player
1
4
Size 5 (180×180) - H Underground enabled
Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map.
Victory condition:
Defeat Monster
Loss condition:
Lose All Your Towns and Heroes
Allies: Teal Enemies: GreenOrangePink
Choose a bonus:
Start with 8 Sentinel Automaton(s)
8
Start with 20 Engineer(s)
20
Start with +2 Defense on Frederick
2
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
HenriettaHenriettaFrederickFrederickWizard's WellRing of the Magi
Max level:

Prologue

KastoreKastore Kastore: Having to make do with less… the worst torment imaginable for one who knows his worth. There were times when the process of satisfying my interests involved discovering new worlds. I could unleash the awesome power hidden in a grain of matter–and now I roll around inside a stinky barrel for weeks, just to test a little hypothesis! Anyway, I must find out whether this self-professed artificer, Fenimore, Farragut, whatever his name, has indeed achieved something yet unseen in this world, or is he just another fairground mountebank like all other “scientists” I have met here thus far?

Scenario

Timed events

Day 1 - Henrietta's Expedition
FrederickFrederick Frederick: Four years have passed since we defeated Dargem’s pirates. Much has changed in Burton, what with all the new inventions, new allies... and new, previously unfamiliar faces.

Sorcerers who had once been in the service of Archibald Ironfist began to appear more and more often in the cities of the Wastelands, now a haven for the rejected of this world. I remember well how I met Wrathmont during the battles with the pirates, but the influx did not end with him.

Not long ago, we heard rumors that the famous warlock Agar himself had come to the wastelands, supposedly settling in the western mountains and setting up a laboratory there. I was pretty sure that Agar had turned into a lich and then been destroyed. Didn't matter. Something completely different was really important now...

Soon after Agar had settled in the west, disturbing reports began to arrive in Burton. At first, it was news of rockfalls and landslides in the mountains, but we didn't pay much attention to them. Landslides are not uncommon in such a geologically heterogeneous landscape. Later, however, we found out that Sandworms might be involved. These creatures had been around for a long time, occasionally bothering farmers, but they were rarely seen. Most witnesses spoke either of wide furrows in the ground seemingly dug up from below, or of mysterious holes that caused posts and fences to fall, but there were no direct confrontations. However, the creatures of which recent rumors spoke were different: not only larger, but much more aggressive—they attacked mining camps, devoured herds, and attacked trade caravans and lone travelers.

Everything indicated that those were no ordinary worms. Those creatures were not plain animals—no, they looked like the product of someone's keen mind.

At the Burton town council meeting, the task was set to find Agar at all costs and to find out if he had anything to do with the strange worm attacks. Henrietta immediately volunteered to go on the expedition. Without wasting much time packing, her scouting party left Burton. Days, then weeks, passed, and it finally became clear that something had happened to her expedition. Any attempts to follow its trail were futile: constant rockfalls and earthquakes caused the road through the western mountains to keep changing like an enchanted labyrinth.

Then I realized what we needed. Airships, stopping at no obstacle—that was our solution! I had been doing other, albeit very important, things for too long, but it hurt me to see my favorite project stalled without any development.

Day 1 - Frederick meets Kastore
FrederickFrederick Frederick: I was on my way to Volta, a free city west of Burton. The recent earthquake had destroyed the factories there, but I hoped to find companions among those involuntarily out of jobs. This town was the last place Henrietta and her party were seen. That afternoon I boarded a ship at the port of Orca's Maw: I intended to round the first mountain range by sea and reach Volta, whence my air expedition would start.

Imagine my surprise when, just before we set sail, a messenger caught me and announced: "Kastore, the King of Deyja, intends to pay a visit to Burton to establish and strengthen economic ties and wishes to meet with Frederick."

The Deyjan King? Here? Of course, news had reached me of how a certain Kastore had come to power last year in that land of necromancers and dark sorcerers, but I had never been interested in those squabbles. Coups are commonplace in Deyja. But what would he want here, and what economic ties could there possibly be when there wasn't even a single port city in Deyja? And how did he know my name? On the other hand, the world of magic is small, and the artificers’ world, even smaller. I ordered a fast brig to go out and ask the captain of the Kastore’s ship to call at Volta instead of Orca's Maw. I was running out of time, but the preparations for the expedition were to last a few more days, and I hoped that the meeting with the unexpected guest would not take too long. I didn't want to ignore the visit of the ruler of Deyja and make a new enemy in him—too many powerful wizards were already on the list... and who knows, maybe Kastore would turn out to be an interesting conversation partner?

I was struck by the view that opened up as we approached the port of Volta. From afar, I saw a great ship under gray sails, easily capable of carrying an entire army. How fortunate that we had dredged the port the year before so that heavy ore freighters with a large draft could unload here.

That was when I first saw Kastore. An elf in shining armor stood at the gangway of the giant ship with his hands behind his back. On either side of him, multi-armed serpent women stood frozen like statues, armed to their teeth. Nagas are a common sight in Bracada, where they can be found in the service of many wealthy mages, but I knew that any skilled sorcerer could summon those fearsome creatures. It was harder to get them to obey commands, though, something only the most powerful wizards could do.

My arrival did not seem to make much impression on the lord of Deyja. Without even turning his head, he said dryly:

KastoreKastore Kastore: “I expected to see you, but you kept me waiting... Frederick, right?”

FrederickFrederick Frederick: “That is right," I answered. “What can I do for you?”

Kastore turned to me leisurely.

KastoreKastore Kastore: “Word of your inventions is spreading to every corner of Enroth. Deyja is no exception, of course. You know me only as the ruler of a distant land, but I would like you, Frederick, to think of me as a colleague. I am an inventor of sorts myself.”

Day 2 - Conversation with Kastore
FrederickFrederick Frederick: Kastore surprised me. Maybe I'd expected a lavish procession that would accompany the sovereign from the port to the city... or dark spirits hovering around the king of the Necromancer land. Kastore, however, was on a very ordinary horse, riding with enviable horsemanship beside my steed, all by himself. The Nagas were gone, but I had no doubt that, should the king be in danger, they wouldimmediately appear out of thin air. Everything in Kastore’s way of moving his body, in his stance on horseback, and in his skill of noticing even the smallest details around him, told me that he was an experienced traveler with many adventures under his belt. I did most of the talking, Kastore only occasionally asking for more details about this or that aspect of our life in the wastelands, and being particularly interested in how we'd gotten here. I was careful enough to keep some of the details to myself. He wasn't the least bit interested in my tales of demons falling from the sky with the stars, but my theory about the moon, where I assumed those demons had dwelt before, seemingly amused him. When it came to our airship journey, Kastore raised an eyebrow, looked me in the eye and asked:

KastoreKastore Kastore: “Can I hope to see your marvelous aeronautical machines? If they are even half as good as you describe them, it won't soon be a problem for even the scantiest knight to get safely to any point in Antagarich, and a wealthy, modern-minded merchant will be able to spread his customer network to cover the whole world!”

I couldn't believe my ears, but Kastore… it was as if he read my mind and saw my dreams in the palm of his hand. It was a risky decision, but the prospect of a powerful ally who could make the glory of my inventions known to the world was too tempting. I said yes.

FrederickFrederick Frederick: “Of course. In a few days I’ll have to bid you farewell; my assistant and apprentice Henrietta, of whom you already know from my story, is in trouble, and I plan to depart from Volta in search of her, precisely by airship. I have a few test flights to make with the new model before that, so I invite you to join me and see for yourself.”

Objects

Events

Location Message
120, 165, 0 FrederickFrederick Frederick: We left Volta the next day. The airship shipyard was a ways from the city, and we still had to reach it and load some equipment on board. Kastore was silent for most of the trip, only occasionally making some remark about the design of the automatons and other fruits of progress he'd seen in Volta. Sometimes the elf asked me technical questions—I didn’t fully grasp all of them, but I answered to the best of my knowledge and erudition. The elf gave short and dry answers to my questions, but it was challenging for me to deduct anything of use from them. Most of all I was surprised by his ability to perform complex calculations in his mind almost instantly; in those moments, he turned away and brought his hand with an inconspicuous-looking bracelet of strange material to his face. It looked a little funny: as if an all-knowing spirit was hiding in that piece of dull gray bone, providing him ready-made answers—but I knew for sure that spirits weren't any good at hard science.

Something told me that the ruler from overseas knew far more than any of the artificers in Burton, or perhaps even myself. Where did he get this knowledge? Why was he so interested in our inventions?

That’s not how I imagined a king of necromancers to be at all…

Note: ONLY applies to HUMAN player.

Contents: Set 50000 Movement Movement points

94, 104, 0 FrederickFrederick Frederick: There was the entrance to an immense tomb in front of us... if it was indeed a tomb. Kastore, who had been following me with his usual indifferent, even sour expression, suddenly perked up. He looked with keen interest at the strange symbols scattered here and there at the entrance to the tomb for a while. Then he said:

KastoreKastore Kastore: “Well, interesting. I've been in tombs like this before.”

FrederickFrederick Frederick: With these words, Kastore pulled an object of unknown purpose from his belt and took a few steps forward. That thing had long ago caught my attention. What was it? A scientific instrument unknown even to me? A family heirloom? Who knows...

The elf waved the object from side to side for a while, looking into the dark halls of the tomb, and finally exhaled:

KastoreKastore Kastore: “There seems to be no one in there; we can go in. Still, that doesn't mean we can afford to let our guard down," Kastore said in an instructive tone.

6, 49, 1 FrederickFrederick FrederickAgar. What did I expect from meeting this man? It's hard to say. There were all sorts of rumors about him, some contradicting others. Years ago, I heard that he'd turned into a lich, shortly after the Succession Wars. Then I heard that he had been killed during an experiment in his laboratory. I also heard a very naturalistic recount telling that Agar had been mauled to death by his own monsters. According to another credible source, Agar was killed in a wizard tournament. Finally, word came that Agar had arrived in Jadame, alive and well...

There was a wide range of speculation among the wizards and artificers of Burton regarding the sandworms. Some claimed that Agar had begun to experiment on wild worms, and the subjects had gotten out of control. Others insisted that he was deliberately siccing the worms at the settlements for purposes known only to himself.

And now Agar stood before me. The sorcerer was clearly as alive as it gets—at least, he didn't look anything like a lich. His eyes were racing, a nervous smile twitching on his face. He seemed undecided whether to talk to me or run away.

AgarAgar Agar: “Are they... are they still here?” He asked, looking into my eyes, then Kastore’s, then mine again.

FrederickFrederick Frederick: “The worms? The ones in the lab? Killed.”

Agar sighed with the relief of a man who had been dragged out of the noose and kicked off the scaffold.

AgarAgar Agar: “If only I'd known how this new experiment would turn out... I wouldn't have started it. At first everything was going great. The first batch of Olgoi-Khorkhois performed admirably, their voracity was admirable, and their teeth were stronger than any naturally occurring material I know. And then... then it seemed to me that someone had tapped into my work and brought chaos to it. A worm of a different kind appeared in the new brood—I called it, or rather her, Matriarch. I thought it was nothing special, just a new stage of accelerated evolution, something I was very familiar with... But the Matriarch's will felt stronger for the creatures than mine. Most of her brood no longer obeyed me, and now she was beginning to seize control over the earlier generations as well. I'd managed to keep some of them under my control, wasting an insane amount of magic, but it wasn't much use—they weren't even strong enough to help me get out of the lab! If you knew how much trouble those worms have been for me…”

FrederickFrederick Frederick: “If only for you," I said spitefully. “Your worms have made the area around the lab a living hell. Landslides are destroying the mountain roads. The Olgoi-Khorkhois attack mines and border settlements, and their burrowing causes earthquakes that wreak havoc even in places where they don't show up above the ground.”

Agar suddenly straightened up and looked at me carefully, squinting into my eyes.

AgarAgar Agar: “Young man... You're beautifully angry—I could almost believe you'd come all this way just to seek me out and admonish me for my carelessness. Now speak your mind. What happened? What do you really want here?”

FrederickFrederick Frederick: “No, this story indeed was all about you when it started. Not long ago, an expedition set out from Burton to find you. And then they disappeared. Apparently, they got lost in the underground passages and wandered into an ancient tomb, but the worms destroyed the passage to the northern part of the tomb, so now our companions are cut off from the outside world.”

AgarAgar Agar: “The worms... I'm afraid the only way to stop their spread is to destroy the Matriarch. I don't see any other option. Besides, I can't continue my research while she's alive, and I'm not in the habit of abandoning my work halfway through. I swear you'll shake old Agar's hand when I show you what my little worms can do when there’s no one else in their heads! As for your expedition... I think I know which tomb you're talking about. There are flooded caves adjacent to my lab that lead north, to the tomb caves and another entrance—behind it there is a strange hall, the Hall of Illusions. I have tried several times to traverse those caverns, but to no avail—they are full of strange thick fog, extremely hard to wade through. But if you insist... There are two magic scrolls left in my laboratory, which will be very useful for us.”

FrederickFrederick Frederick: With that, Agar gestured for me to follow him toward the lab.

41, 22, 1 FrederickFrederick Frederick: The flooded caverns appeared again, and it looked like we would have to take the boat again. Agar had warned us: he himself had tried several times to reach the other shore of this underground lake, by magic and by boat, but the lake was full of underwater rocks, and the other shore was too far away to be reached with a spell.

Perhaps we could see what we need to see, should we walk on water around our ship?

87, 68, 1 A strange sensation filled your mind. For a moment you felt as if the very march of time had stopped....

Note: ONLY applies to HUMAN player.

Contents: Set 90000 Movement Movement points
89, 38, 1 FrederickFrederick Frederick: The caves were getting deeper, and it was getting darker. Even the magical light I'd conjured up seemed to fade only a few cubits away.

“There's something up ahead," I said. “Or someone.”

Agar uttered a few words and waved his hands, casting some kind of spell. A weird noise came from somewhere in the depths—growls, bellows… moos?

AgarAgar Agar: “I could feel the presence of monsters. Three huge... groups of monsters, and there seems to be no one else in the dungeon but them,” he remarked. “Some of them are worms, but there are also manticores, behemoths, and other creatures... unfortunately, at this distance, it's hard to tell which ones.”

103, 107, 1 FrederickFrederick Frederick: Our expedition into the depths of the mysterious vault continued. We had to do our best so this tomb—built for whom? when?—would not become ours as well. Not only worms and the usual undead, but also all sorts of magical creatures prowled the dark corridors and dusty halls. Some of those monsters had probably infiltrated here from the nearby caves when the collapses had opened the passageways; others seemed to have always been here, guarding their ancient secrets. Though I called this place a tomb, we found no ritual burials here. I kept thinking about who and why had erected this majestic underground temple. However, my companion did not seem to care about such things. Kastore appeared a man changed—like a young alchemist, whom his master finally allowed to use his distillation pipes, reagents and incunabula after years of training, he kept rushing from one wall covered in writings unintelligible for me to another. Every now and then, he fervently flipped through a small book, making notes in it. Soon the elf apparently noticed that the ancient hieroglyphs did not arouse the same kind of enthusiasm in me.
122, 177, 1 FrederickFrederick Frederick: Kastore decided to continue the conversation we had begun about Enroth's long past:

KastoreKastore Kastore: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.

Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.

FrederickFrederick Frederick: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.

“But the Silence came more than a millennium ago... Had those Kreegans already invaded Enroth?”

KastoreKastore Kastore: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”

FrederickFrederick Frederick: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.

KastoreKastore Kastore: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”

FrederickFrederick Frederick: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.

123, 177, 1 KastoreKastore Kastore: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”

FrederickFrederick Frederick: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”

KastoreKastore Kastore: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.

They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”

FrederickFrederick Frederick: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:

“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”

KastoreKastore Kastore: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the Silence, or other similar words.”

FrederickFrederick Frederick: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.

My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.

126, 32, 1 FrederickFrederick Frederick:We were stepping cautiously through the large room. Kastore read the sign at the entrance; it read: "Hall of Illusions." It was oddly quiet here—we'd seen genies, efreeti, and other monsters in other halls, but this one was surprisingly empty. I was peeking around nervously.

In the blink of an eye, everything changed. A strange rumbling sound came from the depths of the tomb, and a moment later, the Efreeti and Kreegans appeared before me: dozens and dozens of huge red-skinned creatures! One of them looked familiar... Of course! It was the same Efreet we had to fight before fleeing from Eeofol. But how...? Ah, right! These are the illusions I was warned about. These phantoms are more than a play of light and shadow. Their scythes and whips can harm us just as much as the real thing.

155, 149, 1 The dwelling in the far corner of the cave looked abandoned at first glance, but you quickly realized it was not: once inside, you found yourself in a hut full of bookshelves and potion vials. The alchemist, clearly the place’s owner, was leaning over a crystal ball, looking at something.

“Finally!", he said. “I've been watching you for some time, and I knew you would come. You're looking for Agar’s lab, aren't you? I know where it is, and I know the man well. As for the lab, it used to be relatively easy to get to, but it all changed when he started experimenting with those... worms. Now many of the roads have been destroyed by landslides, and the place can only be reached by air. Please take a look at this," the alchemist points to his crystal ball. “I have something to show you.”

174, 137, 1 KastoreKastore Kastore: “Tell me, Frederick, what do you know about the era called the Time of Wonders?”

FrederickFrederick Frederick: Kastore asked me as we explored another room. As a young man, I had avidly studied even the most dubious sources on the subject, trying to find a way to rediscover the mysteries lost in time, but now, for some reason, the academy textbook sprang up in my mind. I recited aloud the text I had once memorized:

“The Time of Wonders was a time when the world was not yet divided into states and was ruled by all-powerful mages. Their unlimited powers allowed them to create mighty artifacts from pure energy and to control the elements a hundred times more skillfully than the most powerful elementalists alive today. Their rule was so wise and merciful that the world knew neither hunger nor war. The most sophisticated of their magical creations called Heavenly Forges could even create full-fledged copies of objects. Many of the items now known as legendary artifacts were regular soldier's gear in those days. The Time of Wonders lasted until one man, the viceroy of the mages in the land now known as Dragonsand, on the continent of Enroth, caused a devastating cataclysm. This calamity wiped out dozens of cities overnight and turned that area into a poisoned wasteland. Everyone waited for a response from the omnipotent mages, but there was only silence.

Then the regents of the lands realized there was no more supreme power over them, and an era of endless wars began, where power over the remnants of the perfect world was at stake. Of course, the world was never the same again. And only Bracaduun, an empire created out of discipline and the power of mind, remained...”

KastoreKastore Kastore: “You don't have to go on," Kastore waved his palm. “I'm not interested in what's written in the Bracadian books. Gavin Magnus will never let the truth out, though he knows it as well as I do.”

FrederickFrederick Frederick: I had never doubted that the king of Bracada was full of secrets and knew more than any other wizard in the land. He'd been alive for centuries, and it didn't look like he was planning on dying anytime soon. There were rumors of his secret vault, where relics from the Time of Wonders were supposedly collected after miraculously surviving the devastating raid of the barbarian king Tarnum that destroyed the Bracaduun Empire. It was not at all surprising that the old man was unwilling to share knowledge and did everything he could to hinder the academy scholars eager to find new ways to seek it. In Bracada, one can only use the cognition methods approved by him personally, and everything else is condemned or anathematized. I had experienced this firsthand!

I asked Kastore:

“So, the old books lie?”

KastoreKastore Kastore: “Yes and no. Rather, they don't tell the whole truth.”

FrederickFrederick Frederick: “Do you know the truth?" I asked Kastore. Our conversations were becoming less and less formal, and I no longer regarded him as a king. A scientist, an inventor, a teacher... I was hungry for answers to the questions that plagued my mind, and I braced myself for new knowledge.

15, 19, 1

Note: Blank event; ONLY applies to Pink AI player.

15, 20, 1

Note: Blank event; ONLY applies to Pink AI player.

50, 34, 1 Technical block event

Note: ONLY applies to Pink AI player.

Towns

Location Player Type Name
121, 163, 0 Teal Factory Volta
175, 179, 1 Green Necropolis -
34, 84, 0 Orange Stronghold -
121, 20, 0 Orange Stronghold -
141, 96, 0 Orange Stronghold -
179, 178, 0 Orange Conflux -
12, 34, 1 Pink Necropolis Darkness
45, 40, 1 Pink Necropolis Darkness

Heroes

Location Player Hero
154, 168, 0 Teal FrederickFrederick Frederick the Artificer
2, 150, 0 Green MormolykosMormolykos Mormolykos the Necromancer
Note: Hero identity is Nimbus.
86, 89, 0 Green VolothomonVolothomon Volothomon the Knight
39, 19, 1 Green TrophonTrophon Trophon the Necromancer
Note: Hero identity is Thant.
51, 2, 1 Green FulgheaFulghea Fulghea the Elementalist
61, 27, 1 Green MelineMeline Meline the Necromancer
122, 31, 1 Green ZydarZydar Zydar the Heretic
134, 63, 1 Green HenriettaHenrietta Henrietta the Mercenary
Note: Hero identity is Sam, whilst Henrietta is disabled in this campaign.
169, 11, 1 Green DargemDargem Dargem the Navigator
104, 98, 0 Orange UlkumiUlkumi Ulkumi the Planeswalker
34, 84, 0 Orange GorgheGorghe Gorghe the Barbarian
121, 20, 0 Orange AkratosAkratos Akratos the Barbarian
141, 96, 0 Orange SemachusSemachus Semachus the Barbarian
38, 85, 1 Orange PhlegethPhlegeth Phlegeth the Demoniac
92, 43, 1 Orange GhiusGhius Ghius the Overlord
106, 51, 1 Orange BreusBreus Breus the Overlord
121, 49, 1 Orange KotusKotus Kotus the Overlord
43, 103, 0 Pink ThammusThammus Thammus the Death Knight
12, 111, 1 Pink TonantTonant Tonant the Planeswalker
52, 136, 1 Pink TelchionTelchion Telchion the Elementalist
Note: Hero identity is Gelare.
64, 174, 1 Pink IokeIoke Ioke the Necromancer
111, 7, 1 Pink BoydBoyd Boyd the Death Knight
Note: Hero identity is Moandor.
120, 177, 1 Pink KeioKeio Keio the Ranger
Note: Hero identity is Giselle.
149, 94, 1 Pink YrkulaYrkula Yrkula the Elementalist
163, 51, 1 Pink FrederickFrederick Frederick the Alchemist
Note: Hero identity is Neela.
4, 48, 1 Encamped AgarAgar Agar the Artificer

Monsters

Location Type Message
0, 0, 0 Halfling (Factory) Halflings Monster Text

Seer's Huts

Quest Guards

Quest Gates

Artifacts

Epilogue

KastoreKastore Kastore: Rejoice, you halfling girl: Kastore himself goes out on a limb to get you out of this labyrinth. Well, of course you aren’t the reason I’m here, but I sure could use the good rap that comes with being your savior. For now, however, there are bigger things to attend to: knowledge lost in aeons, and forgotten wonders! This tomb is replete with them. Just this tiny speck in your hands holds unspoken power. Very soon, I swear, I will make it serve me, and me only, just like your friend with his freshly-found insight into the nature of things already does. My immediate plans are clear… and Deyja can wait for its king for a bit.