Driving for the Boots: Difference between revisions
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{{campaign navigational box|sod=expanded|newbeginning=expanded}}NOTE: Although the description states that Gem carries over to the next campaign, that is not accurate. See [[Unholy Alliance#Important information]] for more details. | |||
== | {{scenario | ||
=== | | scenario = {{PAGENAME}} | ||
The last item [[Gem]] needs to acquire for [[Sandro]]'s master is very close to the [[Deyja]] border, maybe even inside the border. The Deyjan Border Lords are not going to be happy with Gem's presence. | | description = Take the Dead Man's Boots to Gem's starting town to win the campaign. However, if Gem or Clancy are defeated in battle or you lose the boots, the scenario is lost. Your heroes will be limited to level 25, but Gem will carry over her experience, skills and spells on to her next campaign. | ||
| underground = disabled | |||
| num_play = 4/1 | |||
| size = L | |||
| source = sod | |||
| victory = trans_art2 | |||
| victory_hint = <br>{{---}}{{An|Dead Man's Boots|noname=}} to {{town|Castle|noname=}} (53, 16, 0) | |||
| loss = hero | |||
| loss_hint = {{Hn|Gem (Sorceress)|noname=}}{{Hn|Clancy|noname=}} | |||
| allies = {{green}} | |||
| enemies = {{---}}{{---}}1:{{red}}{{orange}}{{---}}{{---}}2:{{pink}} | |||
| difficulty = Expert | |||
| bonus = {{BonusR|Gold|4000}}{{BonusR|Wood|15}}{{BonusR|Crystal|7}} | |||
| carry = {{Hn|Gem (Sorceress)|noname=}} | |||
| max_lvl = 25 | |||
| Cmap = [[File:Cmap sod nb 4.png|400px|The last item [[Gem]] needs to acquire for [[Sandro]]'s master is very close to the [[Deyja]] border, maybe even inside the border. The Deyjan Border Lords are not going to be happy with Gem's presence.]] | |||
}} | |||
== Prologue == | |||
I begin my quest for the last item [[Sandro]] needs - the [[Dead Man's Boots]]. Unlike the other artifacts, these may actually be inside [[Deyja]], for the borders are in dispute. One thing is certain: there will be several | {{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|thumbtime=0:02|float=left}} | ||
{{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|0=}}: I begin my quest for the last item [[Sandro]] needs - the [[Dead Man's Boots]]. Unlike the other artifacts, these may actually be inside [[Deyja]], for the borders are in dispute. One thing is certain: there will be several [[Deyja]]n [[Border Lord]]s in the area, and they will not like me being there. This is going to be a tough fight, but it will be worth it. Important things are never free. | |||
{{clear|both}} | |||
== Scenario == | == Scenario == | ||
=== Timed events === | === Timed events === | ||
{ | {{TEheader}} | ||
| | {{TErow| 1 |Intro|Getting the [[Dead Man's Boots]] is not going to be easy. From what my Elven scouts tell me, there are at least two [[Deyja]]n [[Border Lord]]s in this area. They are likely to react strongly to my presence this close to [[Deyja]].<p>I need to avoid being distracted by the [[Border Lord]]s and keep driving for the Boots.<p>Of course, it would be perfect if I can destroy some [[Deyja]]n troops and get the Boots at the same time.}} | ||
| | {{TErow| 4 |Scrying the Boots|I tried to scry the location of the [[Dead Man's Boots]] but could not divine anything useful. My scrying abilities are more closely tied to living things. However, according to [[Sandro]], the Boots are in the possession of a [[Wizard]] south of here.}} | ||
{{TErow| 12 |[[Black Grip]]|I am in my sixty-first year as a [[Sorceress (class)|Sorceress]]. Over time you learn to protect yourself and your troops from ill magic. Every morning as the sun rises; I spend a few minutes scrying my troops for malignant magics.}} | |||
| | {{TErow| 12 |[[Black Grip]] (cont)|This morning I discovered half my troops had been afflicted with a spell. It looked like a variation on a [[Necromancer]] spell I saw five years ago called [[Black Grip]]. The spell rots its victims from the inside out. Fortunately, I was able to remove the spell before we broke camp.}} | ||
| | {{TErow| 20 |Another old [[Druid]] visit|I had a surprise visitor this morning: the old [[druid]] I had spoken to a while ago. Over breakfast he asked me to think about becoming a [[Druid]].<p>I was stunned for a moment, but then I shook my head and told him I was a [[Sorceress (class)|Sorceress]]. The old [[druid]] calmly took another bite and told me, from what he knew, being a [[Sorceress (class)|Sorceress]] didn't necessarily prevent me from also being a [[Druid]]. He left after breakfast, but before departing he gave me a book that he said would help me understand what being a [[Druid]] meant.}} | ||
{{TErow| 23 |Book|I am not as trusting as I once was. After retrieving the book the old druid gave me, I thoroughly checked it for wards or spells. I found nothing but a minor weather protection cantrip. Perhaps I will read a little of it tonight.}} | |||
{{TErow| 31 |Book II|I finished reading the [[Druid]] Book last night. I have been reading it slowly and thinking about what it says, and also what it does not say. While there are differences in specifics, the core philosophies are virtually identical.}} | |||
| | {{TErow| 34 |Manda's Reassurance|I dreamed of [[Amanda]] last night and was happy to see her. I told her everything about the Old [[Druid]], his surprising offer and my conclusions after reading his book. [[Amanda]] asked me what I felt about the [[Druid]]'s offer. "Honored," I said after a pause.}} | ||
| | {{TErow| 34 |Manda's Reassurance (cont)|"[[Gem]]," [[Amanda]] replied, "if our two philosophies are as similar as you say, it may be a good idea to join them." I told her I couldn't. I would feel so disloyal to her and my sister [[Sorceress (class)|Sorceress]]es. [[Amanda]] shook her head and told me to find out what type of oaths they would require before I made any decisions.}} | ||
{{TErow| 37 |Decision|I've been thinking about the old [[Druid]]'s offer and what [[Amanda]] said. I think I will ask what oaths are involved. If there are no conflicting oaths then I will join the [[Druid]]s, making a new home for myself here in [[Antagarich]]. I'll send the old [[Druid]] a message today asking for a meeting where we can discuss what type of vows are required of [[Druid]]s.}} | |||
{{TErow| 45 |[[Druid]] Meeting|I met with the old [[Druid]] this morning over breakfast. I was honest with him. I told him I was considering his offer to join the [[Druid]]s, but I had deep concerns over the oaths required of me.}} | |||
| | {{TErow| 45 |[[Druid]] Meeting (cont)|He explained that each [[Druid]] wrote their own oaths, and by lunch we had worked out a set of oaths I was happy with. Knowing what [[Amanda]] had said, I felt confident to allow the Old [[Druid]] to submit my oaths to the [[Druid High Council]].}} | ||
| | {{TErow| 48 |Manda Approval|[[Amanda]] was in my dreams last night. After we greeted each other I told her of my meeting with the old [[Druid]] and how I was able to work my old oaths into my new life here. A part of me will always be a [[Sorceress (class)|Sorceress]], but I have evolved into a [[Druid]], finally finding a new life for myself in [[Antagarich]]. I asked [[Amanda]] to petition the other [[Sorceress (class)|Sorcerer]]s for dispensation to become a [[Druid]].}} | ||
| | {{TErow| 51 |Petition Approval/Closure|[[Amanda]] appeared last night and told me my sister [[Sorceress (class)|Sorcerer]]s had approved my petition to join the [[Druid]]s. She hugged me and told me she thought this would be the "New Beginning" she had hoped I would find in [[Antagarich]].}} | ||
{{TErow| 52 |Message to Old [[Druid]]|I sent the revised oath to the Old [[Druid]] this morning. I told him there were some nuances in the revision I preferred. I also told him I would like to finish this last quest for the Boots as a [[Sorceress (class)|Sorcerer]]. After that, if the [[Druid High Council]] has approved my vows, I would swear them on the next full moon. I felt my heart lighten. Soon I would be an [[AvLee]] hero and a [[Druid]] soon. But first I had to get the Boots to [[Sandro]].}} | |||
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=== Objects === | === Objects === | ||
==== Towns ==== | ==== Towns ==== | ||
{| | {{Town header}} | ||
{{Town row|53, 16, 0|green|Rampart}} | |||
{{Town row|24, 70, 0|red|Necropolis}} | |||
| | {{Town row|72, 58, 0|red|Necropolis}} | ||
| | {{Town row|58, 85, 0|orange|Necropolis}} | ||
| | {{Town row|42, 42, 0|pink|Necropolis}} | ||
| | {{Town row|14, 41, 0||Rampart|nofort=y}} | ||
| | {{Town row|22, 19, 0||Rampart}} | ||
| | |} | ||
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| | ===== Town timed events ===== | ||
| | {{TEheader}} | ||
| | {{TErow| 15 |loc=(AI) {{town|Necropolis}} (42, 42, 0)|1 time bonus|effect=3000 {{g}} [[Gold]]}} | ||
| | {{TErow| 21 |loc=(AI) {{town|Necropolis}} (24, 70, 0)|1 time bonus|effect=5000 {{g}} [[Gold]]}} | ||
| | {{TErow| 21 |loc=(AI) {{town|Necropolis}} (72, 58, 0)|1 time bonus|effect=5000 {{g}} [[Gold]]}} | ||
| | {{TErow| 28 |loc=(AI) {{town|Necropolis}} (24, 70, 0)|Extra Income|freq=1|effect=2000 {{g}} [[Gold]]}} | ||
| | {{TErow| 28 |loc=(AI) {{town|Necropolis}} (42, 42, 0)|Extra Income|freq=1|effect=1000 {{g}} [[Gold]]}} | ||
| | {{TErow| 28 |loc=(AI) {{town|Necropolis}} (58, 85, 0)|Extra Income|freq=1|effect=5000 {{g}} [[Gold]]}} | ||
| | {{TErow| 28 |loc=(AI) {{town|Necropolis}} (72, 58, 0)|Extra Income|freq=1|effect=2000 {{g}} [[Gold]]}} | ||
| | {{TErow| 31 |loc=(AI) {{town|Necropolis}} (24, 70, 0)|Extra Critters|effect=12 {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}, 8 {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}, 7 {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}, 4 {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}, 3 {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}, 2 {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knights and Dread Knights}}, 1 {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone Dragon and Ghost Dragon}}}} | ||
| | {{TErow| 31 |loc=(AI) {{town|Necropolis}} (58, 85, 0)|Extra Critters|freq=7|effect=12 {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}, 8 {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}, 7 {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}, 4 {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}, 3 {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}, 2 {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knights and Dread Knights}}, 1 {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone Dragon and Ghost Dragon}}}} | ||
| | {{TErow| 31 |loc=(AI) {{town|Necropolis}} (72, 58, 0)|Extra Critters|effect=12 {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}, 8 {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}, 7 {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}, 4 {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}, 3 {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}, 2 {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knights and Dread Knights}}, 1 {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone Dragon and Ghost Dragon}}}} | ||
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|} | |} | ||
==== Heroes ==== | ==== Heroes ==== | ||
{{hero header}} | |||
{{hero row|52, 17, 0|green|Clancy|Ranger}} | |||
{{hero row|54, 17, 0|green|Gem (Sorceress)|name=Gem|Sorceress (Campaign)}} | |||
{{hero row|24, 71, 0|red|Random}} | |||
{{hero row|42, 43, 0|red|Random}} | |||
{{hero row|58, 86, 0|red|Random}} | |||
{{hero row|72, 59, 0|red|Random}} | |||
|} | |||
==== Artifacts ==== | |||
{| class="sortable wikitable" cellpadding=5px | {| class="sortable wikitable" cellpadding=5px | ||
! Location | ! Location | ||
! | ! Type | ||
! Message | |||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 2, 103, 0 | ||
| style="padding-left:7px; padding-right:5px; | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Dead Man's Boots}} | ||
| style="padding-left:7px; padding-right:5px;" | In the middle of a small mountain glade sits a pair of [[Dead Man's Boots]]. The hair rises on the back of your neck. A gentle breeze carries the faint odor of decay. Do you wish to pick up the Boots?<p><center>'''Guardians:''' 35 {{Cn|Power Lich}}es, 30 {{Cn|Dread Knight}}s, 30 {{Cn|Vampire Lord}}s, 25 {{Cn|Ghost Dragon}}s, 30 {{Cn|Vampire Lord}}s, 30 {{Cn|Dread Knight}}s, 35 {{Cn|Power Lich}}es</center></p> | |||
| style="padding-left:7px; padding-right:5px;" | {{ | |||
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==== Seer's Huts ==== | ==== Seer's Huts ==== | ||
{| | {{SorQheader}} | ||
{{SorQrow|seer=1|loc=74, 3, 0|quest=Return with:<br>25 {{Cn|Ghost Dragon}}s</br>|rew={{An|Sandals of the Saint}}|prop=I am a seer. I have foreseen you will need the Sandals of the Saint. I have a pair I am willing to give you in return for 25 Ghost Dragons. She laughs when you grit your teeth. "You'll be back."|prog=No 25 Ghost Dragons? Well then, no Sandals for you.|comp=At last, the 25 Ghost Dragons! It took you long enough. Here, take the Sandals. Their aura of goodness sickens me.}} | |||
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==== Quest Guards ==== | ==== Quest Guards ==== | ||
{| | {{SorQheader}} | ||
{{SorQrow|guard=1|loc=3, 104, 0|quest=Return with:<br>{{An|Sandals of the Saint}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Sandals of the Saint.|prog=The wizard is adamant. If you want to pass, bring me the Sandals of the Saint.|comp=The wizard agrees to let you by in exchange for the Sandals of the Saint. Do wish to pass at this time?}} | |||
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== Epilogue == | == Epilogue == | ||
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBe-smk-H3x2 NBe|thumbtime=0:00|float=left}} | |||
{{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|0=}}: [[Sandro]] has tricked me! But to what purpose? Why would he run off with the [[Dead Man's Boots]] without paying me? Did he keep the money for himself? Did he give [[Ethric]] the other artifacts? He certainly couldn't have been an agent for [[Deyja]] - the undead troops I destroyed to get the artifacts were worth more than the artifacts themselves. None of this makes sense! I will have to write to [[Ethric]] in [[Bracada]] and tell [[Lord Fayette]] about this immediately. | |||
[[Category: Campaign scenarios]] | |||
[[Category: Campaign]] |
Latest revision as of 14:09, 15 October 2024
NOTE: Although the description states that Gem carries over to the next campaign, that is not accurate. See Unholy Alliance#Important information for more details.
Driving for the Boots | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Take the Dead Man's Boots to Gem's starting town to win the campaign. However, if Gem or Clancy are defeated in battle or you lose the boots, the scenario is lost. Your heroes will be limited to level 25, but Gem will carry over her experience, skills and spells on to her next campaign. | ||||||||||||||
Victory condition: Transport Artifact: to (53, 16, 0) |
Loss condition: Lose Hero: | |||||||||||||
Allies: | Enemies: 1: 2: | |||||||||||||
Choose a bonus: |
||||||||||||||
Carried to next scenario: |
Max level: 25 |
Prologue[edit | hide | hide all]
Gem: I begin my quest for the last item Sandro needs - the Dead Man's Boots. Unlike the other artifacts, these may actually be inside Deyja, for the borders are in dispute. One thing is certain: there will be several Deyjan Border Lords in the area, and they will not like me being there. This is going to be a tough fight, but it will be worth it. Important things are never free.
Scenario[edit | hide]
Timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 1 | Intro | Getting the Dead Man's Boots is not going to be easy. From what my Elven scouts tell me, there are at least two Deyjan Border Lords in this area. They are likely to react strongly to my presence this close to Deyja. I need to avoid being distracted by the Border Lords and keep driving for the Boots. Of course, it would be perfect if I can destroy some Deyjan troops and get the Boots at the same time. |
Day 4 | Scrying the Boots | I tried to scry the location of the Dead Man's Boots but could not divine anything useful. My scrying abilities are more closely tied to living things. However, according to Sandro, the Boots are in the possession of a Wizard south of here. |
Day 12 | Black Grip | I am in my sixty-first year as a Sorceress. Over time you learn to protect yourself and your troops from ill magic. Every morning as the sun rises; I spend a few minutes scrying my troops for malignant magics. |
Day 12 | Black Grip (cont) | This morning I discovered half my troops had been afflicted with a spell. It looked like a variation on a Necromancer spell I saw five years ago called Black Grip. The spell rots its victims from the inside out. Fortunately, I was able to remove the spell before we broke camp. |
Day 20 | Another old Druid visit | I had a surprise visitor this morning: the old druid I had spoken to a while ago. Over breakfast he asked me to think about becoming a Druid. I was stunned for a moment, but then I shook my head and told him I was a Sorceress. The old druid calmly took another bite and told me, from what he knew, being a Sorceress didn't necessarily prevent me from also being a Druid. He left after breakfast, but before departing he gave me a book that he said would help me understand what being a Druid meant. |
Day 23 | Book | I am not as trusting as I once was. After retrieving the book the old druid gave me, I thoroughly checked it for wards or spells. I found nothing but a minor weather protection cantrip. Perhaps I will read a little of it tonight. |
Day 31 | Book II | I finished reading the Druid Book last night. I have been reading it slowly and thinking about what it says, and also what it does not say. While there are differences in specifics, the core philosophies are virtually identical. |
Day 34 | Manda's Reassurance | I dreamed of Amanda last night and was happy to see her. I told her everything about the Old Druid, his surprising offer and my conclusions after reading his book. Amanda asked me what I felt about the Druid's offer. "Honored," I said after a pause. |
Day 34 | Manda's Reassurance (cont) | "Gem," Amanda replied, "if our two philosophies are as similar as you say, it may be a good idea to join them." I told her I couldn't. I would feel so disloyal to her and my sister Sorceresses. Amanda shook her head and told me to find out what type of oaths they would require before I made any decisions. |
Day 37 | Decision | I've been thinking about the old Druid's offer and what Amanda said. I think I will ask what oaths are involved. If there are no conflicting oaths then I will join the Druids, making a new home for myself here in Antagarich. I'll send the old Druid a message today asking for a meeting where we can discuss what type of vows are required of Druids. |
Day 45 | Druid Meeting | I met with the old Druid this morning over breakfast. I was honest with him. I told him I was considering his offer to join the Druids, but I had deep concerns over the oaths required of me. |
Day 45 | Druid Meeting (cont) | He explained that each Druid wrote their own oaths, and by lunch we had worked out a set of oaths I was happy with. Knowing what Amanda had said, I felt confident to allow the Old Druid to submit my oaths to the Druid High Council. |
Day 48 | Manda Approval | Amanda was in my dreams last night. After we greeted each other I told her of my meeting with the old Druid and how I was able to work my old oaths into my new life here. A part of me will always be a Sorceress, but I have evolved into a Druid, finally finding a new life for myself in Antagarich. I asked Amanda to petition the other Sorcerers for dispensation to become a Druid. |
Day 51 | Petition Approval/Closure | Amanda appeared last night and told me my sister Sorcerers had approved my petition to join the Druids. She hugged me and told me she thought this would be the "New Beginning" she had hoped I would find in Antagarich. |
Day 52 | Message to Old Druid | I sent the revised oath to the Old Druid this morning. I told him there were some nuances in the revision I preferred. I also told him I would like to finish this last quest for the Boots as a Sorcerer. After that, if the Druid High Council has approved my vows, I would swear them on the next full moon. I felt my heart lighten. Soon I would be an AvLee hero and a Druid soon. But first I had to get the Boots to Sandro. |
Objects[edit | hide]
Towns[edit | hide]
Location | Player | Type | Name |
---|---|---|---|
53, 16, 0 | Rampart | - | |
24, 70, 0 | Necropolis | - | |
72, 58, 0 | Necropolis | - | |
58, 85, 0 | Necropolis | - | |
42, 42, 0 | Necropolis | - | |
14, 41, 0 | Rampart | - | |
22, 19, 0 | Rampart | - |
Town timed events[edit | hide]
Day | Title | Message |
---|---|---|
Day 15 | At (AI) Necropolis (42, 42, 0): 1 time bonus |
(none) |
Day 21 | At (AI) Necropolis (24, 70, 0): 1 time bonus |
(none) |
Day 21 | At (AI) Necropolis (72, 58, 0): 1 time bonus |
(none) |
Day 28 | At (AI) Necropolis (24, 70, 0): Extra Income |
(Repeats every 1 days) (none) |
Day 28 | At (AI) Necropolis (42, 42, 0): Extra Income |
(Repeats every 1 days) (none) |
Day 28 | At (AI) Necropolis (58, 85, 0): Extra Income |
(Repeats every 1 days) (none) |
Day 28 | At (AI) Necropolis (72, 58, 0): Extra Income |
(Repeats every 1 days) (none) |
Day 31 | At (AI) Necropolis (24, 70, 0): Extra Critters |
(none) |
Day 31 | At (AI) Necropolis (58, 85, 0): Extra Critters |
(Repeats every 7 days) (none) |
Day 31 | At (AI) Necropolis (72, 58, 0): Extra Critters |
(none) |
Heroes[edit | hide]
Location | Player | Hero |
---|---|---|
52, 17, 0 | Clancy the Ranger | |
54, 17, 0 | Gem the Sorceress (Campaign) | |
24, 71, 0 | Random Hero | |
42, 43, 0 | Random Hero | |
58, 86, 0 | Random Hero | |
72, 59, 0 | Random Hero |
Artifacts[edit | hide]
Location | Type | Message |
---|---|---|
2, 103, 0 | Dead Man's Boots | In the middle of a small mountain glade sits a pair of Dead Man's Boots. The hair rises on the back of your neck. A gentle breeze carries the faint odor of decay. Do you wish to pick up the Boots? |
Seer's Huts[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
74, 3, 0 |
Return with: 25 Ghost Dragons |
Sandals of the Saint | Proposal: I am a seer. I have foreseen you will need the Sandals of the Saint. I have a pair I am willing to give you in return for 25 Ghost Dragons. She laughs when you grit your teeth. "You'll be back." Progress: No 25 Ghost Dragons? Well then, no Sandals for you. Completion: At last, the 25 Ghost Dragons! It took you long enough. Here, take the Sandals. Their aura of goodness sickens me. |
Quest Guards[edit | hide]
Location | Quest | Reward | Messages |
---|---|---|---|
3, 104, 0 |
Return with: Sandals of the Saint |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Sandals of the Saint. Progress: The wizard is adamant. If you want to pass, bring me the Sandals of the Saint. Completion: The wizard agrees to let you by in exchange for the Sandals of the Saint. Do wish to pass at this time? |
Epilogue[edit | hide]
Gem: Sandro has tricked me! But to what purpose? Why would he run off with the Dead Man's Boots without paying me? Did he keep the money for himself? Did he give Ethric the other artifacts? He certainly couldn't have been an agent for Deyja - the undead troops I destroyed to get the artifacts were worth more than the artifacts themselves. None of this makes sense! I will have to write to Ethric in Bracada and tell Lord Fayette about this immediately.