The Shores of Hell: Difference between revisions

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| source        = hota
| source        = hota
| victory        = get_art
| victory        = get_art
| victory_hint  = {{An|Cornucopia|noname=}}
| loss          = all
| loss          = all
| allies        = {{teal}}
| allies        = {{teal}}
Line 15: Line 16:
| carry          = {{Hn|Jeremy|noname=}}{{Hn|Bidley|noname=}}{{Hn|Casmetra|noname=}}
| carry          = {{Hn|Jeremy|noname=}}{{Hn|Bidley|noname=}}{{Hn|Casmetra|noname=}}
| max_lvl        = 18
| max_lvl        = 18
| Cmap          =  
| Cmap          = [[File:Cmap hota tots 3.png|400px|Bidley and his brother are preparing to set sail for the Horn of the Abyss, but their coffers are not full enough to equip a proper fleet. Rumor has it that the Kreegans on the coast of Eeofol have the components of the Cornucopia.]]
}}
}}


__TOC__
== Prologue ==
== Campaign ==
{{cvid|HotA 1.7.0-Data-HotA vid-TERROR3-bik-TERROR3|thumbtime=0:00|float=left}}
=== Prologue ===
{{town|Cove|noname=}} Unnamed narrator: [[Bidley]] got to know about the [[Horn of the Abyss (artifact)|Horn of the Abyss]] after saving [[Xanthor]]. In reality, [[Xanthor]] told him about in in hope that the [[pirate]] will vanish, trying to acquire it. [[Bidley]] will never know this, however.<p>Now, reunited with the brother, they started plotting the march for the [[Horn of the Abyss (artifact)|Horn of the Abyss]] with all seriousness. They needed ships, many ships, men and supplies as well. Where to get all of that from? [[Casmetra]] offered to explore the [[Hell Shore]], and raid the [[Kreegan]] lands. A dangerous venture, but a promising one.</p>
[[File:Good1c (HotA).png|400px|thumb]]
 
{{clear|both}}
{{clear|both}}


== Scenario ==
== Scenario ==
=== Timed events ===
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
{{TEheader}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1-1'''
{{TErow| 1 | Day 1-1| It was loud and dimly lit in the [[Black Mark]], a smelly little hole of a tavern. [[Bidley]] sat in the corner drinking cheap beer. He hated this place with all his heart, but couldn't break his old tradition.<p>The door opened, and a man in a garish jacket walked in. He bore a striking resemblance to [[Bidley]], though shorter and slighter, and he was followed by a gorgeously dressed and attractive woman. The man approached [[Bidley]] and shouted merrily:<p>{{Hn|Jeremy|0=}}:  “Aha, you old dog! Long time no see! Where have you been?”<p>{{Hn|Bidley|0=}}: [[Bidley]] rose and hugged his brother.<p>“You haven't changed a bit--the same young drunkard I used to know. What's going on?”<p>{{Hn|Jeremy|0=}}: “Ah, it's nothing,” [[Jeremy]] said with a wave of his hand as he sat down next to his female companion. “By the way, this is [[Casmetra]], the [[High Hydromancer]].”<p>{{Hn|Bidley|0=}}: “[[Bidley]], [[Captain]] [[Bidley]],” he replied.<p>{{Hn|Casmetra|0=}}: “A pleasure to meet you, [[Captain]]. I've heard plenty about you,” said [[Casmetra]].<p>{{Hn|Bidley|0=}}: “Oh, really? And what have you been told so far?” grinned [[Bidley]], taking a sip of his foul drink.<p>{{Hn|Casmetra|0=}}: “I heard that you saved [[Xanthor]], [[Catherine]]'s archmage.”<p>{{Hn|Jeremy|0=}}: [[Jeremy]] gave a whistle. “Shiver my soul! You started working for [[Erathia]]ns, brother?”<p>{{Hn|Bidley|0=}}: “How could I possibly have known that [[Xanthor]] was sitting in that cell?” grumbled [[Bidley]]. “He was a waste of time, on top of being an ungrateful bastard. Now there's a rumor going around that I work for the queen! ‘Her Majesty's corsair...'”<p>{{Hn|Casmetra|0=}}: “He was ungrateful?” Casmetra asked in surprise.<p>{{Hn|Bidley|0=}}: “Well, not completely. He told me a legend about something called the [[Horn of the Abyss (artifact)|Horn of the Abyss]]....”<p>{{Hn|Casmetra|0=}}: “Impossible!” exclaimed the priestess, and both [[pirate]]s gave her a surprised look.<p>{{Hn|Jeremy|0=}}: “What's so special about it?” asked [[Jeremy]].<p>{{Hn|Casmetra|0=}}: “Have you ever heard of [[Armageddon's Blade]], or the [[Cloak of the Undead King]]?” [[Casmetra]] asked excitedly. “These are legendary artifacts, of exceptional power and completely unique! The [[Horn of the Abyss (artifact)|Horn of the Abyss]] is one of them. It's said that it lies complete and unbroken on the bottom of the sea somewhere. The one who finds it will rule the seas--he'll become the living representation of the [[Elemental Lords|Water Lord]]!”<p>{{Hn|Bidley|0=}}: “Interesting,” [[Bidley]] murmured. “[[Xanthor]] told me exactly where the Horn lies. If it wasn't a lie, of course.”<p>{{Hn|Casmetra|0=}}: “You can't imagine the importance of this knowledge,” whispered [[Casmetra]], pressing one elegant hand to her cheek.<p>{{Hn|Jeremy|0=}}: “Well, then, let's go look for the [[Horn of the Abyss (artifact)|Horn of the Abyss]]!” exclaimed [[Jeremy]].<p>{{Hn|Bidley|0=}}: “No, it's too risky: we don't have enough men, ships, or resources. We're just two [[captain]]s with a handful of [[sea dog]]s on board,” [[Jeremy]]'s brother replied.<p>{{Hn|Casmetra|0=}}: “You also have me, the [[High Hydromancer]], and my apprentices,” added [[Casmetra]]. “And I know how to get everything we need. We'll have to put some effort into it, though.”<p>{{Hn|Bidley|0=}}: “By the way, [[Jeremy]],” [[Bidley]] suddenly remembered. “I heard you've had some difficulties. How is the [[Black Unicorn]] doing?”<p>{{Hn|Jeremy|0=}}: “It drowned,” answered Jeremy, leaning back in his chair.</p>}}
|-
{{TErow| 1 | Day 1-2| {{Hn|Bidley|0=}}: “[[Eeofol]]'s shore,” [[Bidley]] commented from his position on the wall of the new fort. Far ahead he could see the shimmering heat and smoke rising from the ashy black terrain, like a festering boil on [[Erathia]]'s body. Somewhere over there swarmed legions of terrible creatures who marched through the scorched lands toward the lands of men.<p>{{Hn|Casmetra|0=}}: “Those beasts have plenty of everything,” said [[Casmetra]]. “They're too preoccupied with the war against [[Erathia]] and its allies to notice us. We'll be able to gather the riches we need to afford the [[Cornucopia]].”<p>{{Hn|Jeremy|0=}}: “Excuse me, what?” asked [[Jeremy]].<p>{{Hn|Casmetra|0=}}: “The [[Cornucopia]],” repeated the priestess. “We'll need to hire craftsmen to make the necessary elements of the artifact, and then we'll use the [[Cornucopia]] to hire an army and prepare our fleet. However, this artifact has one flaw: it depletes itself over time and eventually breaks. Nobody can say for sure for how long it will serve us.”<p>{{Hn|Bidley|0=}}: “How do you know all this about the [[Cornucopia]]?” [[Bidley]] asked.<p>{{Hn|Casmetra|0=}}: “They say [[Archibald Ironfist]] had such an artifact. It supplied all his armies during the war in [[Enroth (continent)|Enroth]]. One of the reasons for his defeat was that the [[Cornucopia]] stopped working,” [[Casmetra]] replied.<p>{{Hn|Jeremy|0=}}: “By the deep, woman,” grinned [[Jeremy]], “where did you learn all that about [[Archibald]]? I thought you'd been sitting on that rock in the sea your whole life.”<p>{{Hn|Casmetra|0=}}: “Never mind that,” [[Casmetra]] answered grimly. “Gentlemen, we have matters to attend to.”</p>}}
| style="padding-left:7px; padding-right:5px;" | It was loud and dimly lit in the Black Mark, a smelly little hole of a tavern. Bidley sat in the corner drinking cheap beer. He hated this place with all his heart, but couldn't break his old tradition.<p>The door opened, and a man in a garish jacket walked in. He bore a striking resemblance to Bidley, though shorter and slighter, and he was followed by a gorgeously dressed and attractive woman. The man approached Bidley and shouted merrily, “Aha, you old dog! Long time no see! Where have you been?”<p>Bidley rose and hugged his brother.<p>“You haven't changed a bit--the same young drunkard I used to know. What's going on?”<p>“Ah, it's nothing,” Jeremy said with a wave of his hand as he sat down next to his female companion. “By the way, this is Casmetra, the High Hydromancer.”<p>“Bidley, Captain Bidley,” he replied.<p>“A pleasure to meet you, Captain. I've heard plenty about you,” said Casmetra.<p>“Oh, really? And what have you been told so far?” grinned Bidley, taking a sip of his foul drink.<p>“I heard that you saved Xanthor, Catherine's archmage.”<p>Jeremy gave a whistle. “Shiver my soul! You started working for Erathians, brother?”<p>“How could I possibly have known that Xanthor was sitting in that cell?” grumbled Bidley. “He was a waste of time, on top of being an ungrateful bastard. Now there's a rumor going around that I work for the queen! ‘Her Majesty's corsair...'”<p>“He was ungrateful?” Casmetra asked in surprise.<p>“Well, not completely. He told me a legend about something called the Horn of the Abyss....”<p>“Impossible!” exclaimed the priestess, and both pirates gave her a surprised look.<p>“What's so special about it?” asked Jeremy.<p>“Have you ever heard of Armageddon's Blade, or the Cloak of the Undead King?” Casmetra asked excitedly. “These are legendary artifacts, of exceptional power and completely unique! The Horn of the Abyss is one of them. It's said that it lies complete and unbroken on the bottom of the sea somewhere. The one who finds it will rule the seas--he'll become the living representation of the Water Lord!”<p>“Interesting,” Bidley murmured. “Xanthor told me exactly where the Horn lies. If it wasn't a lie, of course.”<p>“You can't imagine the importance of this knowledge,” whispered Casmetra, pressing one elegant hand to her cheek.<p>“Well, then, let's go look for the Horn of the Abyss!” exclaimed Jeremy.<p>“No, it's too risky: we don't have enough men, ships, or resources. We're just two captains with a handful of sea dogs on board,” Jeremy's brother replied.<p>“You also have me, the High Hydromancer, and my apprentices,” added Casmetra. “And I know how to get everything we need. We'll have to put some effort into it, though.”<p>“By the way, Jeremy,” Bidley suddenly remembered. “I heard you've had some difficulties. How is the Black Unicorn doing?”<p>“It drowned,” answered Jeremy, leaning back in his chair.</p>
{{TErow| 3 | Day 3| Scouts report an [[Erathia]]n outpost to the south: [[Fort Kastrig|Carstrig Fort]]. It would be good to capture it and use for our needs. The fort defenders wouldn't have a chance against the [[Kreegan]]s anyway.}}
|-
{{TErow| 4 | Day 4| A group of frightened crewmen rushed into the room. “Cap'n! Giant crocodile-people just walked ashore!”<p>Without hesitation [[Bidley]] grabbed his sabre and run to see.<p>Indeed, two great scaly creatures, a bit like lizardmen, were lying on the shore, breathing heavily.<p>{{Hn|Bidley|0=}}: “Shiver me timbers!” exclaimed [[Bidley]] as he knelt beside them. “What are these creatures?”<p>{{Hn|Casmetra|0=}}: “Those are [[nix]],” [[Casmetra]] told him, approaching from behind. “An ancient sea race of intelligent reptiles. They were thought extinct. Long ago, their kingdom was somewhere around here. Something must have made them emerge again onto the surface. I'm sure we'll see more of them.”<p>{{Hn|Bidley|0=}}: “I hope they have good intentions,” [[Bidley]] replied.</p>}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1-2'''
{{TErow| 7 | Day 7| More [[nix]] arrived with each passing day. It turned out that many of them could speak and even wield weapons. They explained that their ancient city was on a rocky island nearby, and that it was besieged by demons. When their prince, [[Tark]], tried to break the siege, he was imprisoned. [[Tark]] is being held hostage in a [[Kreegan]] prison somewhere near [[Eeofol]]'s shore. [[Bidley]] has decided to save him: the [[nix]] may become valuable allies.}}
|-
{{TErow| 9 | Day 9| [[Casmetra]] called a meeting between herself, [[Bidley]], and [[Jeremy]].<p>{{Hn|Casmetra|0=}}: “I have grim news. My spies report that the [[Kreegan]]s think [[Catherine]] hired the [[pirate]]s to flank and backstab their forces, so they're moving some of their rearguard forces to the seashore. They'll soon attempt to kick us out of here. The faster we gather the [[Cornucopia]], the better,” she informed them.<p>{{Hn|Bidley|0=}}: “Blood and thunder! That'll do wonders for my reputation,” muttered [[Bidley]] dispiritedly. “Every damn [[sea dog]] will think I'm working for [[Erathia]], just because I saved that [[mage]].”<p>{{Hn|Jeremy|0=}}: “But isn't that a good thing, brother?” asked Jeremy. “Discounts at taverns, free entrance to the largest ports in the kingdom! The only thing I'm worried about is how to find enough money to pay these artifact-making thieves.”<p>{{Hn|Bidley|0=}}: “We can slaughter the [[Kreegan]]s and pillage them. We are [[pirate]]s, after all!” exclaimed [[Bidley]], and [[Jeremy]] agreed with a grin.<p>{{Hn|Jeremy|0=}}: “Call up the boys! We're gonna be turning fire demons into sea demons soon.”</p>}}
| style="padding-left:7px; padding-right:5px;" | “Eeofol's shore,” Bidley commented from his position on the wall of the new fort. Far ahead he could see the shimmering heat and smoke rising from the ashy black terrain, like a festering boil on Erathia's body. Somewhere over there swarmed legions of terrible creatures who marched through the scorched lands toward the lands of men.<p>“Those beasts have plenty of everything,” said Casmetra.<p>“They're too preoccupied with the war against Erathia and its allies to notice us. We'll be able to gather the riches we need to afford the Cornucopia.”<p>“Excuse me, what?” asked Jeremy.<p>“The Cornucopia,” repeated the priestess. “We'll need to hire craftsmen to make the necessary elements of the artifact, and then we'll use the Cornucopia to hire an army and prepare our fleet. However, this artifact has one flaw: it depletes itself over time and eventually breaks. Nobody can say for sure for how long it will serve us.”<p>“How do you know all this about the Cornucopia?” Bidley asked.<p>“They say Archibald Ironfist had such an artifact. It supplied all his armies during the war in Enroth. One of the reasons for his defeat was that the Cornucopia stopped working,” Casmetra replied.<p>“By the deep, woman,” grinned Jeremy, “where did you learn all that about Archibald? I thought you'd been sitting on that rock in the sea your whole life.”<p>“Never mind that,” Casmetra answered grimly. “Gentlemen, we have matters to attend to.”</p>
{{TErow| 15 | Day 15| {{Hn|Jeremy|0=}}: I was in the hold having a quarrel with a bottle of rum when [[Patris]] appeared.<p>[[Patris]]: “Cap'n, I'd like to talk to you about what's going on,” he said.<p>{{Hn|Jeremy|0=}}: “All right, I'm listening,” I nodded.<p>[[Patris]]: “I don't like that this woman is dragging you into all this trouble. Why are you risking your neck going after that artifact? We're losing good men fighting those demons,” my first mate said seriously.<p>{{Hn|Jeremy|0=}}: “It was our own decision,” I replied, “no one was dragging us. The life of an honorable [[pirate]] is one of constant risk--you know that. And by the way, we'll have a new ship soon, a beautiful one--a frigate! All those bigmouths in [[Regna]] will swallow their tongues.”<p>[[Patris]]: “All right, Cap'n. You're the boss,” agreed [[Patris]] and left me be.<p>{{Hn|Jeremy|0=}}: I couldn't understand why he disliked [[Casmetra]] so much.</p>}}
|-
{{TErow| 30 | Day 30| {{Hn|Jeremy|0=}}: It should be taken into the account that the more we delay, the more forces the [[Kreegan]]s will be able to gather. They'll be a deadly threat very soon. We need to attack the enemy as soon as possible!}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Day 3'''
|-
| style="padding-left:7px; padding-right:5px;" |Scouts report an Erathian outpost to the south: Carstrig Fort. It would be good to capture it and use for our needs. The fort defenders wouldn't have a chance against the Kreegans anyway.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Day 4'''
|-
| style="padding-left:7px; padding-right:5px;" | A group of frightened crewmen rushed into the room. “Cap'n! Giant crocodile-people just walked ashore!”<p>Without hesitation Bidley grabbed his sabre and run to see.<p>Indeed, two great scaly creatures, a bit like lizardmen, were lying on the shore, breathing heavily.<p>“Shiver me timbers!” exclaimed Bidley as he knelt beside them. “What are these creatures?”<p>“Those are nix,” Casmetra told him, approaching from behind. “An ancient sea race of intelligent reptiles. They were thought extinct. Long ago, their kingdom was somewhere around here. Something must have made them emerge again onto the surface. I'm sure we'll see more of them.”<p>“I hope they have good intentions,” Bidley replied.</p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Day 7'''
|-
| style="padding-left:7px; padding-right:5px;" | More nix arrived with each passing day. It turned out that many of them could speak and even wield weapons. They explained that their ancient city was on a rocky island nearby, and that it was besieged by demons. When their prince, Tark, tried to break the siege, he was imprisoned. Tark is being held hostage in a Kreegan prison somewhere near Eeofol's shore. Bidley has decided to save him: the nix may become valuable allies.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 9 - Day 9'''
|-
| style="padding-left:7px; padding-right:5px;" | Casmetra called a meeting between herself, Bidley, and Jeremy.<p>“I have grim news. My spies report that the Kreegans think Catherine hired the pirates to flank and backstab their forces, so they're moving some of their rearguard forces to the seashore. They'll soon attempt to kick us out of here. The faster we gather the Cornucopia, the better,” she informed them.<p>“Blood and thunder! That'll do wonders for my reputation,” muttered Bidley dispiritedly. “Every damn sea dog will think I'm working for Erathia, just because I saved that mage.”<p>“But isn't that a good thing, brother?” asked Jeremy. “Discounts at taverns, free entrance to the largest ports in the kingdom! The only thing I'm worried about is how to find enough money to pay these artifact-making thieves.”<p>“We can slaughter the Kreegans and pillage them. We are pirates, after all!” exclaimed Bidley, and Jeremy agreed with a grin.<p>“Call up the boys! We're gonna be turning fire demons into sea demons soon.”</p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - Day 15'''
|-
| style="padding-left:7px; padding-right:5px;" | I was in the hold having a quarrel with a bottle of rum when Patris appeared.<p>“Cap'n, I'd like to talk to you about what's going on,” he said.<p>“All right, I'm listening,” I nodded.<p>“I don't like that this woman is dragging you into all this trouble. Why are you risking your neck going after that artifact? We're losing good men fighting those demons,” my first mate said seriously.<p>“It was our own decision,” I replied, “no one was dragging us. The life of an honorable pirate is one of constant risk--you know that. And by the way, we'll have a new ship soon, a beautiful one--a frigate! All those bigmouths in Regna will swallow their tongues.”<p>“All right, Cap'n. You're the boss,” agreed Patris and left me be. I couldn't understand why he disliked Casmetra so much.</p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 30 - Day 30'''
|-
| style="padding-left:7px; padding-right:5px;" | It should be taken into the account that the more we delay, the more forces the Kreegans will be able to gather. They'll be a deadly threat very soon. We need to attack the enemy as soon as possible!
|}
|}


Line 67: Line 43:
! Message
! Message
|-
|-
| style="text-align:center;" | 92, 0, 0
| style="text-align:center;" | 14, 0, 0
| style="padding-left:7px; padding-right:5px;" | Looks like the nix leader is being held here. Let's hope he's a thankful creature.
| style="padding-left:7px; padding-right:5px;" | Looks like the [[nix]] leader is being held here. Let's hope he's a thankful creature.
|-
|-
| style="text-align:center;" | 65, 2, 1
| style="text-align:center;" | 42, 2, 1
| style="padding-left:7px; padding-right:5px;" | You can't easily get out of this place--it's a trap!
| style="padding-left:7px; padding-right:5px;" | You can't easily get out of this place--it's a trap!
|}
|}


==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{town header}}
! Location
{{town row|97, 45, 0|teal|Cove|nofort=y}}
! Player
{{town row|96, 17, 0|teal|Cove}}
! Type
{{town row|2, 2, 0|red|Inferno|nofort=y}}
! Name
{{town row|6, 32, 0|red|Inferno}}
|-
{{town row|7, 101, 0|red|Inferno}}
| style="text-align:center;" | 10, 44, 0
{{town row|14, 65, 0|red|Inferno}}
| style="text-align:center;" | {{teal}}
{{town row|34, 39, 0|red|Inferno|nofort=y}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove|nofort=}}
{{town row|105, 7, 1|red|Inferno|[[Centre]]}}
| style="padding-left:7px; padding-right:5px;" | -
{{town row|56, 6, 0| |Conflux|nofort=y}}
|-
{{town row|62, 43, 0| |Cove|[[Nyksas]]}}
| style="text-align:center;" | 11, 17, 0
{{town row|100, 79, 0| |Castle|[[Fort Kastrig]]}}
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 77, 39, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 93, 65, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 93, 65, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 100, 101, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 104, 2, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 104, 30, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 4, 8, 1
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}
| style="padding-left:7px; padding-right:5px;" | Centre
|-
| style="text-align:center;" | 8, 79, 0
| style="text-align:center;" | -
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
| style="padding-left:7px; padding-right:5px;" | Fort Kastrig
|-
| style="text-align:center;" | 45, 43, 0
| style="text-align:center;" | -
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | Nyksas
|-
| style="text-align:center;" | 51, 6, 0
| style="text-align:center;" | -
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux|nofort=}}
| style="padding-left:7px; padding-right:5px;" | -
|}
|}


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|93, 20, 0|teal|Casmetra|Navigator}}
! Player
{{hero row|96, 18, 0|teal|Jeremy|Captain}}
! Hero
{{hero row|97, 46, 0|teal|Bidley|Captain}}
|-
{{hero row|6, 33, 0|red|Marius|Demoniac}}
| style="text-align:center;" | 1, 18, 0
{{hero row|7, 102, 0|red|Ignatius|Demoniac}}
| style="text-align:center;" | {{teal}}
{{hero row|14, 67, 0|red|Xyron|Heretic}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jeremy|Captain}}
{{hero row|34, 40, 0|red|Zydar|Heretic}}
|-
{{hero row|105, 8, 1|red|Xarfax|Heretic}}
| style="text-align:center;" | 10, 45, 0
{{hero row|17, 0, 0|{{imprisoned}}|Tark|Captain}}
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Bidley|Captain}}
|-
| style="text-align:center;" | 14, 20, 0
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Casmetra|Navigator}}
|-
| style="text-align:center;" | 1, 18, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tark|Captain}}
|-
| style="text-align:center;" | 104, 31, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Marius|Demoniac}}
|-
| style="text-align:center;" | 100, 102, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ignatius|Demoniac}}
|-
| style="text-align:center;" | 77, 40, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Zydar|Heretic}}
|-
| style="text-align:center;" | 93, 67, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xyron|Heretic}}
|-
| style="text-align:center;" | 4, 9, 1
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xyron|Heretic}}
|}
|}


==== Seer's Huts ====
==== Seer's Huts ====
{| class="sortable wikitable" cellpadding=5px
{{SorQheader}}
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 11, 1, 0 - Seer's Hut
{{SorQrow|seer=2|loc=78, 1, 0|quest=Return with:<br>80000 {{Gold}} [[Gold]]</br>|rew={{An|Ring of Infinite Gems}}|prop=I'm able to create a source of infinite gems. It will cost you 80,000.|prog=No deal. 80,000 and not a gold piece less!|comp=Perfect. Hand the money over, and take your artifact.}}
|-
{{SorQrow|seer=3|loc=78, 17, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]]</br>|rew={{An|Eversmoking Ring of Sulfur}}|prop=I'm able to create a source of infinite sulphur. It will cost you 90,000.|prog=No deal. 90,000 and not a gold piece less!|comp=We have a deal. I'll begin the work.}}
! Proposal Message
{{SorQrow|seer=3|loc=80, 86, 0|quest=Defeat:<br>{{Cn|Efreet}} at (77, 75, 1)</br>|rew=7500 {{Gold}} [[Gold]]|prop=Efreet are menacing the southwestern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don't lose heart. Defeating the Efreet is a difficult task, but you will surely succeed.|comp=At last, you defeated the Efreet, and the countryside is safe again! Are you ready to accept the reward?}}
|-
{{SorQrow|seer=4|loc=94, 1, 0|quest=Return with:<br>15000 {{Gold}} [[Gold]]</br>|rew={{An|Inexhaustible Cart of Lumber}}|prop=Greetings! I'm able to create a source of infinite wood. It will cost you 15,000.|prog=No deal. 15,000 and not a gold piece less!|comp=We have a deal. I'll begin the work.}}
| Greetings! I'm able to create a source of infinite wood. It will cost you 30,000.<p><center>'''Quest:''' Return with 30000 {{Gold}} [[Gold]]</center></p>
{{SorQrow|seer=2|loc=94, 61, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]]</br>|rew={{An|Everpouring Vial of Mercury}}|prop=Greetings! I'm able to create a source of infinite mercury. It will cost you 90,000.|prog=No deal. 90,000 and not a gold piece less!|comp=We have a deal. I'll begin the work.}}
|-
! Completion Message
|-
| The fortune seekers are grateful for your help in clearing a path for them. As a token of their gratitude they offer you a gift of some magical armor.<p><center>'''Reward:''' {{An|Inexhaustible Cart of Lumber}}</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 12, 60, 0 - Seer's Hut
|-
! Proposal Message
|-
| Greetings! I'm able to create a source of infinite mercury. It will cost you 90,000.<p><center>'''Quest:''' Return with 90000 {{Gold}} [[Gold]]</center></p>
|-
! Completion Message
|-
| We have a deal. I'll begin the work.<p><center>'''Reward:''' {{An|Everpouring Vial of Mercury}}</center>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 27, 86, 0 - Seer's Hut
|-
! Proposal Message
|-
| Efreet are menacing the southwestern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Efreet}} at 30, 75, 1</center></p>
|-
! Completion Message
|-
| At last, you defeated the Efreet, and the countryside is safe again! Are you ready to accept the reward?<p><center>'''Reward:''' 7500 {{Gold}} [[Gold]]</center>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 29, 17, 0 - Seer's Hut
|-
! Proposal Message
|-
| I'm able to create a source of infinite sulphur. It will cost you 90,000.<p><center>'''Quest:''' Return with 90000 {{Gold}} [[Gold]]</center></p>
|-
! Completion Message
|-
| We have a deal. I'll begin the work.<p><center>'''Reward:''' {{An|Eversmoking Ring of Sulfur}}</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 30, 0, 0 - Seer's Hut
|-
! Proposal Message
|-
| I'm able to create a source of infinite gems. It will cost you 80,000.<p><center>'''Quest:''' Return with 80000 {{Gold}} [[Gold]]</center></p>
|-
! Completion Message
|-
| Perfect. Hand the money over, and take your artifact.<p><center>'''Reward:''' {{An|Ring of Infinite Gems}}</center>
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{| class="wikitable" cellpadding=5px
{{SorQheader}}
! [[File:Quest_Guard.gif|30px]] 9, 88, 0 - Quest Guard
{{SorQrow|guard=1|loc=8, 20, 0<br>62, 44, 0<br>99, 88, 0</br>|quest=Be:<br>{{H|Tark|Captain}}</br>|prop=The guards here say they have orders to only let Tark pass.|prog=The guards here will only let Tark pass.|comp=At last, it is Tark.  Do you wish to pass?}}
|-
{{SorQrow|guard=1|loc=15, 0, 0|quest=Be:<br>{{teal}} player</br>|prop=The guards here say they will only let those who fly the teal flag pass.|prog=The guards here will only let those who fly the teal flag pass.|comp=The guards note your teal flag and offer to let you pass.  Do you accept?}}
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Tark pass.<p><center>'''Quest:''' Be {{H|Tark|Captain}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Tark pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Tark.  Do you wish to pass?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 45, 44, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Tark pass.<p><center>'''Quest:''' Be {{H|Tark|Captain}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Tark pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Tark.  Do you wish to pass?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 91, 0, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they will only let those who fly the teal flag pass.<p><center>'''Quest:''' Be {{teal}} player</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let those who fly the teal flag pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards note your teal flag and offer to let you pass.  Do you accept?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 99, 20, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Tark pass.<p><center>'''Quest:''' Be {{H|Tark|Captain}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Tark pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Tark.  Do you wish to pass?
|}
|}


[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]

Latest revision as of 15:40, 20 August 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Bidley and his brother are preparing to set sail for the Horn of the Abyss, but their coffers are not full enough to equip a proper fleet. Rumor has it that the Kreegans on the coast of Eeofol have the components of the Cornucopia. The Shores of Hell Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.
Victory condition:
Acquire Artifact or Defeat All Enemies: Cornucopia
Loss condition:
Lose All Your Towns and Heroes
Allies: Teal Enemies: Red
Choose a bonus:
 Start with Endless Purse of Gold  Start with Necklace of Ocean Guidance  Start with Nest 
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyBidleyBidleyCasmetraCasmetra
Max level:
18

Prologue[edit | hide | hide all]

Unnamed narrator: Bidley got to know about the Horn of the Abyss after saving Xanthor. In reality, Xanthor told him about in in hope that the pirate will vanish, trying to acquire it. Bidley will never know this, however.

Now, reunited with the brother, they started plotting the march for the Horn of the Abyss with all seriousness. They needed ships, many ships, men and supplies as well. Where to get all of that from? Casmetra offered to explore the Hell Shore, and raid the Kreegan lands. A dangerous venture, but a promising one.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1-1 It was loud and dimly lit in the Black Mark, a smelly little hole of a tavern. Bidley sat in the corner drinking cheap beer. He hated this place with all his heart, but couldn't break his old tradition.

The door opened, and a man in a garish jacket walked in. He bore a striking resemblance to Bidley, though shorter and slighter, and he was followed by a gorgeously dressed and attractive woman. The man approached Bidley and shouted merrily:

JeremyJeremy Jeremy: “Aha, you old dog! Long time no see! Where have you been?”

BidleyBidley Bidley: Bidley rose and hugged his brother.

“You haven't changed a bit--the same young drunkard I used to know. What's going on?”

JeremyJeremy Jeremy: “Ah, it's nothing,” Jeremy said with a wave of his hand as he sat down next to his female companion. “By the way, this is Casmetra, the High Hydromancer.”

BidleyBidley Bidley: “Bidley, Captain Bidley,” he replied.

CasmetraCasmetra Casmetra: “A pleasure to meet you, Captain. I've heard plenty about you,” said Casmetra.

BidleyBidley Bidley: “Oh, really? And what have you been told so far?” grinned Bidley, taking a sip of his foul drink.

CasmetraCasmetra Casmetra: “I heard that you saved Xanthor, Catherine's archmage.”

JeremyJeremy Jeremy: Jeremy gave a whistle. “Shiver my soul! You started working for Erathians, brother?”

BidleyBidley Bidley: “How could I possibly have known that Xanthor was sitting in that cell?” grumbled Bidley. “He was a waste of time, on top of being an ungrateful bastard. Now there's a rumor going around that I work for the queen! ‘Her Majesty's corsair...'”

CasmetraCasmetra Casmetra: “He was ungrateful?” Casmetra asked in surprise.

BidleyBidley Bidley: “Well, not completely. He told me a legend about something called the Horn of the Abyss....”

CasmetraCasmetra Casmetra: “Impossible!” exclaimed the priestess, and both pirates gave her a surprised look.

JeremyJeremy Jeremy: “What's so special about it?” asked Jeremy.

CasmetraCasmetra Casmetra: “Have you ever heard of Armageddon's Blade, or the Cloak of the Undead King?” Casmetra asked excitedly. “These are legendary artifacts, of exceptional power and completely unique! The Horn of the Abyss is one of them. It's said that it lies complete and unbroken on the bottom of the sea somewhere. The one who finds it will rule the seas--he'll become the living representation of the Water Lord!”

BidleyBidley Bidley: “Interesting,” Bidley murmured. “Xanthor told me exactly where the Horn lies. If it wasn't a lie, of course.”

CasmetraCasmetra Casmetra: “You can't imagine the importance of this knowledge,” whispered Casmetra, pressing one elegant hand to her cheek.

JeremyJeremy Jeremy: “Well, then, let's go look for the Horn of the Abyss!” exclaimed Jeremy.

BidleyBidley Bidley: “No, it's too risky: we don't have enough men, ships, or resources. We're just two captains with a handful of sea dogs on board,” Jeremy's brother replied.

CasmetraCasmetra Casmetra: “You also have me, the High Hydromancer, and my apprentices,” added Casmetra. “And I know how to get everything we need. We'll have to put some effort into it, though.”

BidleyBidley Bidley: “By the way, Jeremy,” Bidley suddenly remembered. “I heard you've had some difficulties. How is the Black Unicorn doing?”

JeremyJeremy Jeremy: “It drowned,” answered Jeremy, leaning back in his chair.

Day 1 Day 1-2 BidleyBidley Bidley: “Eeofol's shore,” Bidley commented from his position on the wall of the new fort. Far ahead he could see the shimmering heat and smoke rising from the ashy black terrain, like a festering boil on Erathia's body. Somewhere over there swarmed legions of terrible creatures who marched through the scorched lands toward the lands of men.

CasmetraCasmetra Casmetra: “Those beasts have plenty of everything,” said Casmetra. “They're too preoccupied with the war against Erathia and its allies to notice us. We'll be able to gather the riches we need to afford the Cornucopia.”

JeremyJeremy Jeremy: “Excuse me, what?” asked Jeremy.

CasmetraCasmetra Casmetra: “The Cornucopia,” repeated the priestess. “We'll need to hire craftsmen to make the necessary elements of the artifact, and then we'll use the Cornucopia to hire an army and prepare our fleet. However, this artifact has one flaw: it depletes itself over time and eventually breaks. Nobody can say for sure for how long it will serve us.”

BidleyBidley Bidley: “How do you know all this about the Cornucopia?” Bidley asked.

CasmetraCasmetra Casmetra: “They say Archibald Ironfist had such an artifact. It supplied all his armies during the war in Enroth. One of the reasons for his defeat was that the Cornucopia stopped working,” Casmetra replied.

JeremyJeremy Jeremy: “By the deep, woman,” grinned Jeremy, “where did you learn all that about Archibald? I thought you'd been sitting on that rock in the sea your whole life.”

CasmetraCasmetra Casmetra: “Never mind that,” Casmetra answered grimly. “Gentlemen, we have matters to attend to.”

Day 3 Day 3 Scouts report an Erathian outpost to the south: Carstrig Fort. It would be good to capture it and use for our needs. The fort defenders wouldn't have a chance against the Kreegans anyway.
Day 4 Day 4 A group of frightened crewmen rushed into the room. “Cap'n! Giant crocodile-people just walked ashore!”

Without hesitation Bidley grabbed his sabre and run to see.

Indeed, two great scaly creatures, a bit like lizardmen, were lying on the shore, breathing heavily.

BidleyBidley Bidley: “Shiver me timbers!” exclaimed Bidley as he knelt beside them. “What are these creatures?”

CasmetraCasmetra Casmetra: “Those are nix,” Casmetra told him, approaching from behind. “An ancient sea race of intelligent reptiles. They were thought extinct. Long ago, their kingdom was somewhere around here. Something must have made them emerge again onto the surface. I'm sure we'll see more of them.”

BidleyBidley Bidley: “I hope they have good intentions,” Bidley replied.

Day 7 Day 7 More nix arrived with each passing day. It turned out that many of them could speak and even wield weapons. They explained that their ancient city was on a rocky island nearby, and that it was besieged by demons. When their prince, Tark, tried to break the siege, he was imprisoned. Tark is being held hostage in a Kreegan prison somewhere near Eeofol's shore. Bidley has decided to save him: the nix may become valuable allies.
Day 9 Day 9 Casmetra called a meeting between herself, Bidley, and Jeremy.

CasmetraCasmetra Casmetra: “I have grim news. My spies report that the Kreegans think Catherine hired the pirates to flank and backstab their forces, so they're moving some of their rearguard forces to the seashore. They'll soon attempt to kick us out of here. The faster we gather the Cornucopia, the better,” she informed them.

BidleyBidley Bidley: “Blood and thunder! That'll do wonders for my reputation,” muttered Bidley dispiritedly. “Every damn sea dog will think I'm working for Erathia, just because I saved that mage.”

JeremyJeremy Jeremy: “But isn't that a good thing, brother?” asked Jeremy. “Discounts at taverns, free entrance to the largest ports in the kingdom! The only thing I'm worried about is how to find enough money to pay these artifact-making thieves.”

BidleyBidley Bidley: “We can slaughter the Kreegans and pillage them. We are pirates, after all!” exclaimed Bidley, and Jeremy agreed with a grin.

JeremyJeremy Jeremy: “Call up the boys! We're gonna be turning fire demons into sea demons soon.”

Day 15 Day 15 JeremyJeremy Jeremy: I was in the hold having a quarrel with a bottle of rum when Patris appeared.

Patris: “Cap'n, I'd like to talk to you about what's going on,” he said.

JeremyJeremy Jeremy: “All right, I'm listening,” I nodded.

Patris: “I don't like that this woman is dragging you into all this trouble. Why are you risking your neck going after that artifact? We're losing good men fighting those demons,” my first mate said seriously.

JeremyJeremy Jeremy: “It was our own decision,” I replied, “no one was dragging us. The life of an honorable pirate is one of constant risk--you know that. And by the way, we'll have a new ship soon, a beautiful one--a frigate! All those bigmouths in Regna will swallow their tongues.”

Patris: “All right, Cap'n. You're the boss,” agreed Patris and left me be.

JeremyJeremy Jeremy: I couldn't understand why he disliked Casmetra so much.

Day 30 Day 30 JeremyJeremy Jeremy: It should be taken into the account that the more we delay, the more forces the Kreegans will be able to gather. They'll be a deadly threat very soon. We need to attack the enemy as soon as possible!

Objects[edit | hide]

Events[edit | hide]

Location Message
14, 0, 0 Looks like the nix leader is being held here. Let's hope he's a thankful creature.
42, 2, 1 You can't easily get out of this place--it's a trap!

Towns[edit | hide]

Location Player Type Name
97, 45, 0 Teal Cove -
96, 17, 0 Teal Cove -
2, 2, 0 Red Inferno -
6, 32, 0 Red Inferno -
7, 101, 0 Red Inferno -
14, 65, 0 Red Inferno -
34, 39, 0 Red Inferno -
105, 7, 1 Red Inferno Centre
56, 6, 0 Conflux -
62, 43, 0 Cove Nyksas
100, 79, 0 Castle Fort Kastrig

Heroes[edit | hide]

Location Player Hero
93, 20, 0 Teal CasmetraCasmetra Casmetra the Navigator
96, 18, 0 Teal JeremyJeremy Jeremy the Captain
97, 46, 0 Teal BidleyBidley Bidley the Captain
6, 33, 0 Red MariusMarius Marius the Demoniac
7, 102, 0 Red IgnatiusIgnatius Ignatius the Demoniac
14, 67, 0 Red XyronXyron Xyron the Heretic
34, 40, 0 Red ZydarZydar Zydar the Heretic
105, 8, 1 Red XarfaxXarfax Xarfax the Heretic
17, 0, 0 Imprisoned TarkTark Tark the Captain

Seer's Huts[edit | hide]

Location Quest Reward Messages

78, 1, 0
Return with:
80000 Gold Gold
Ring of Infinite GemsRing of Infinite Gems Proposal: I'm able to create a source of infinite gems. It will cost you 80,000.
Progress: No deal. 80,000 and not a gold piece less!
Completion: Perfect. Hand the money over, and take your artifact.

78, 17, 0
Return with:
90000 Gold Gold
Eversmoking Ring of SulfurEversmoking Ring of Sulfur Proposal: I'm able to create a source of infinite sulphur. It will cost you 90,000.
Progress: No deal. 90,000 and not a gold piece less!
Completion: We have a deal. I'll begin the work.

80, 86, 0
Defeat:
Efreet Efreet at (77, 75, 1)
7500 Gold Gold Proposal: Efreet are menacing the southwestern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.
Progress: Don't lose heart. Defeating the Efreet is a difficult task, but you will surely succeed.
Completion: At last, you defeated the Efreet, and the countryside is safe again! Are you ready to accept the reward?

94, 1, 0
Return with:
15000 Gold Gold
Inexhaustible Cart of LumberInexhaustible Cart of Lumber Proposal: Greetings! I'm able to create a source of infinite wood. It will cost you 15,000.
Progress: No deal. 15,000 and not a gold piece less!
Completion: We have a deal. I'll begin the work.

94, 61, 0
Return with:
90000 Gold Gold
Everpouring Vial of MercuryEverpouring Vial of Mercury Proposal: Greetings! I'm able to create a source of infinite mercury. It will cost you 90,000.
Progress: No deal. 90,000 and not a gold piece less!
Completion: We have a deal. I'll begin the work.

Quest Guards[edit | hide]

Location Quest Reward Messages

8, 20, 0
62, 44, 0
99, 88, 0
Be:
TarkTark Tark the Captain
(remove) Proposal: The guards here say they have orders to only let Tark pass.
Progress: The guards here will only let Tark pass.
Completion: At last, it is Tark. Do you wish to pass?

15, 0, 0
Be:
Teal player
(remove) Proposal: The guards here say they will only let those who fly the teal flag pass.
Progress: The guards here will only let those who fly the teal flag pass.
Completion: The guards note your teal flag and offer to let you pass. Do you accept?