Agents of Vengeance

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Gelu and Gem have been ordered by the Council of Elders to avenge the murders of Lord Fayette and the numerous other victims of the Necromancers. Their goal lies through Deyja toward the Erathian border and the Necromancer's Castle, where information about Lord Fayette's death is sure to be found. Agents of Vengeance Shadow of Death
3 Total Players / 1 Human Player
1
3
Size 2 (72×72) - M Underground enabled
You must capture Castle Crypthome to win the scenario. However, if Gem or Gelu is defeated in combat, the scenario is lost. The heroes are limited to level 33 but will carry their experience, skills and spells on to their next scenario.
Victory condition:
Capture Town: Crypthome
Loss condition:
Lose Hero: GemGemGeluGelu
Allies: Green Enemies:       1:RedOrange
Choose a bonus:
Start with 15 Wood Elf(s)
15
Start with 20 Silver Pegasus(s)
20
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
GeluGeluGemGem
Max level:
33

Prologue

GeluGelu Gelu: Several days ago the AvLee Council of Elders commanded Gem and myself to avenge the deaths of Lords Falorel, Lord Fayette, the Dragon Lords and all the other victims of the Necromancer's raids. At the border we encountered this... this horrific scene. The Deyjan lords must be destroyed before all of AvLee is harvested for their undead armies.

Scenario

Timed events

Day Title Message
Day 1 Intro Gelu GeluGelu Gelu: After learning that Sandro was behind the plot to kill Lord Falorel, I did some more investigating and discovered the Dragon Lords I destroyed were not bandits. They were real AvLee Border Lords. I felt I had to explain personally to the AvLee Council of Elders and accept their judgment for my mistake. The Council was skeptical, but after consulting with their Oracle, they said I could best make amends by participating in a punitive campaign against Deyja. I feel honor bound to accept their judgment, and I have taken a leave of absence from the Forest Guard.
Day 1 Intro Gem GemGem Gem: The doll got to me. It looked just like the one my sister had right before she died. I remember thinking she was the luckiest girl in the world to have a doll like that. Then the horde of skeletons killed everyone in my village. I was the only survivor. I'm GLAD the Council of Elders choose me as one of the pair to punish Deyja.
Day 9 Letter Ethric to Gem GemGem Gem: I received a message from Ethric today. Ethric said it had been decades Sandro was his apprentice. He said Sandro ran away and become a Necromancer! There were more ill tidings. Ethric said Sandro might be trying to construct a powerful artifact from all the artifacts I gathered for him. I was so furious, I screamed. None of my troops came near me for an hour. I must pass these tidings on to Gelu and the Council of Elders.
Day 12 Message Gem to Gelu GeluGelu Gelu: I received a message from Gem today. She had found out Sandro is a Necromancer. She sounded angry. She said Sandro might have built some powerful artifact from all the artifacts she gathered for him. I wonder if the dead AvLee Lords stumbled across this plan?
Day 21 Scout Report Barbarians GeluGelu Gelu: My scouts encountered some Erathian irregulars today. They were part of a militia unit from the town of Clovergreen. They knew Gem. They also passed on interesting news. Two Barbarians named Crag Hack and Yog are invading Deyja from Erathia. I should Gem about this and send word to the Erathian High Command.
Day 25 Gem to Yog GemGem Gem: Today I received word from Gelu about a pair of Barbarians attacking Deyja from the Contested Lands. To my surprise, an hour later some of my Elven scouts escorted in some Orc spies with a message for me. It was from a blue Barbarian hero named Yog. Hmm, I met him once in Enroth. He's with another Barbarian named Crag Hack. I've heard of Crag too. Yog and Crag Hack are upset with the Necromancers and Sandro especially. What?! Crag collected artifacts for Sandro, which DID combine into a powerful artifact! Ethric was right!
Day 25 Gem to Yog (cont) GemGem Gem: To express their displeasure with Sandro, the Barbarians decided to invade Deyja, but Yog wants to know what is really going on. This is good timing for our own campaign. We are hitting Deyja from the North while they are attacking from the West. The Erathians are going to have kittens when they hear about Yog and Crag. I want to talk to Yog. Where's that map? Hmm, Gelu and I need to first take Castle Crypthome to secure this part of Deyja, but afterwards I'll ask Yog and Crag to meet Gelu and myself at a place called Blagden.

Objects

Towns

Location Player Type Name
35, 9, 0 Green Rampart -
36, 51, 0 Red Necropolis -
36, 67, 0 Red Necropolis Crypthome
13, 37, 0 Orange Necropolis -
61, 35, 0 Orange Necropolis -
13, 11, 0 Rampart -
60, 9, 0 Rampart -
Town timed events
Day Title Message
Day 2 At Necropolis (13, 37, 0):
Build Townhall
(none)
Effect: Town Hall
Day 2 At Necropolis (36, 67, 0):
Build Townhall
(none)
Effect: Town Hall
Day 2 At Necropolis (61, 35, 0):
Build Townhall
(none)
Effect: Town Hall
Day 4 At Crypthome (36, 67, 0):
Build Citadel
(none)
Effect: Citadel
Day 17 At Necropolis (13, 37, 0):
Extra Income
(Repeats every 1 days)
(none)
Effect: +2000 Gold Gold
Day 17 At Necropolis (13, 37, 0):
Extra Critters
(Repeats every 7 days)
(none)
Effect: Skeleton Skeleton Warrior 12 Skeletons and Skeleton Warriors, Walking Dead Zombie 8 Walking Dead and Zombies, Wight Wraith 7 Wights and Wraiths, Vampire Vampire Lord 4 Vampires and Vampire Lords, Lich Power Lich 3 Liches and Power Liches, Black Knight Dread Knight 2 Black Knights and Dread Knights, Bone Dragon Ghost Dragon 1 Bone Dragons and Ghost Dragons
Day 17 At Necropolis (61, 35, 0):
Extra Income
(Repeats every 1 days)
(none)
Effect: +1500 Gold Gold
Day 17 At Necropolis (61, 35, 0):
Extra Critters
(Repeats every 7 days)
(none)
Effect: Skeleton Skeleton Warrior 12 Skeletons and Skeleton Warriors, Walking Dead Zombie 8 Walking Dead and Zombies, Wight Wraith 7 Wights and Wraiths, Vampire Vampire Lord 4 Vampires and Vampire Lords, Lich Power Lich 3 Liches and Power Liches, Black Knight Dread Knight 2 Black Knights and Dread Knights, Bone Dragon Ghost Dragon 1 Bone Dragons and Ghost Dragons
Day 18 At Necropolis (13, 37, 0):
Bonus Income
(none)
Effect: +5000 Gold Gold
Day 18 At Necropolis (61, 35, 0):
Bonus Income
(none)
Effect: +5000 Gold Gold
Day 21 At Crypthome (36, 67, 0):
Extra Income
(Repeats every 1 days)
(none)
Effect: +4000 Gold Gold
Day 21 At Necropolis (36, 51, 0):
Extra Income
(Repeats every 1 days)
(none)
Effect: +4000 Gold Gold
Day 24 At Necropolis (36, 51, 0):
Extra Critters
(Repeats every 7 days)
(none)
Effect: Skeleton Skeleton Warrior 12 Skeletons and Skeleton Warriors, Walking Dead Zombie 8 Walking Dead and Zombies, Wight Wraith 7 Wights and Wraiths, Vampire Vampire Lord 4 Vampires and Vampire Lords, Lich Power Lich 3 Liches and Power Liches, Black Knight Dread Knight 2 Black Knights and Dread Knights, Bone Dragon Ghost Dragon 1 Bone Dragons and Ghost Dragons
Day 24 At Crypthome (36, 67, 0):
Extra Critters
(Repeats every 7 days)
(none)
Effect: Skeleton Skeleton Warrior 12 Skeletons and Skeleton Warriors, Walking Dead Zombie 8 Walking Dead and Zombies, Wight Wraith 7 Wights and Wraiths, Vampire Vampire Lord 4 Vampires and Vampire Lords, Lich Power Lich 3 Liches and Power Liches, Black Knight Dread Knight 2 Black Knights and Dread Knights, Bone Dragon Ghost Dragon 1 Bone Dragons and Ghost Dragons
Day 28 At Necropolis (36, 51, 0):
Bonus Income
(none)
Effect: +5000 Gold Gold
Day 28 At Crypthome (36, 67, 0):
Bonus Income
(none)
Effect: +5000 Gold Gold

Heroes

Location Player Hero
34, 10, 0 Green GeluGelu Gelu the Ranger
36, 10, 0 Green GemGem Gem the Druid
36, 52, 0 Red Random Hero
36, 69, 0 Red Random Hero
13, 38, 0 Orange GalthranGalthran Galthran the Death Knight
61, 36, 0 Orange VidominaVidomina Vidomina the Necromancer

Signs

Location Message
35, 71, 0 To Blagden