In Search of the Horn: Difference between revisions

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| source        = hota
| source        = hota
| victory        = get_art
| victory        = get_art
| victory_hint  = {{An|Horn of the Abyss|noname=}}
| loss          = hero
| loss          = hero
| loss_hint      = {{Hn|Bidley|noname=}}
| allies        = {{teal}}
| allies        = {{teal}}
| enemies        = {{blue}}
| enemies        = {{blue}}
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== Prologue ==
== Prologue ==
{{cvid|HotA 1.7.0-Data-HotA vid-TERROR5-bik-TERROR5|thumbtime=0:00|float=left}}
{{cvid|HotA 1.7.0-Data-HotA vid-TERROR5-bik-TERROR5|thumbtime=0:00|float=left}}
{{town|Cove|noname=}} Unnamed narrator: And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.<p>He feared nothing with brother at his side, however.<p>However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...</p>
{{town|Cove|noname=}} Unnamed narrator: And here it is, the moment of doom! [[Bidley]], [[Casmetra]] and [[Jeremy]] arrived at the place where the [[Horn of the Abyss (artifact)|Horn of the Abyss]] was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially [[Bidley]], with all the trouble he had to go through.<p>He feared nothing with brother at his side, however.<p>However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...</p>
{{clear|both}}
{{clear|both}}


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=== Timed events ===
=== Timed events ===
{{TEheader}}
{{TEheader}}
{{TErow| 1 | Day 1-1| It was a good idea to make proper preparations before going for the Horn. The pirates' path ran south of Tatalia, toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered Tatalia's royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. Bidley's caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. Jeremy was right behind, followed by the galleys. However, the Tatalian frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring pirates. One of the enemy ships caught up and began sinking the galleys. Lizardmen with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath.<p>Eventually only one galley was left: Patris's. This was the first time he had taken charge of a vessel as a captain.<p>“We have to stop the Tatalians immediately,” said Casmetra with a determined voice. “With magic.”<p>“Won't you hurt Patris's galley?” Jeremy asked in alarm.<p>“I don't know. What happens happens,” answered the priestess.<p>“Wait, we cannot risk his life!” cried Jeremy.<p>But Casmetra wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the pirates' fleet. The Tatalian frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice.<p>When the destruction was over, Casmetra left for her cabin. Jeremy stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a pirate, he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a pirate. But he didn't expect it to happen today.</p>}}
{{TErow| 1 | Day 1-1| It was a good idea to make proper preparations before going for the Horn. The [[pirate]]s' path ran south of [[Tatalia]], toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered [[Tatalia]]'s royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. [[Bidley]]'s caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. [[Jeremy]] was right behind, followed by the galleys. However, the [[Tatalia]]n frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring [[pirate]]s. One of the enemy ships caught up and began sinking the galleys. [[Lizardmen]] with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath.<p>Eventually only one galley was left: [[Patris]]'s. This was the first time he had taken charge of a vessel as a [[captain]].<p>{{Hn|Casmetra|0=}}: “We have to stop the [[Tatalia]]ns immediately,” said [[Casmetra]] with a determined voice. “With magic.”<p>{{Hn|Jeremy|0=}}: “Won't you hurt [[Patris]]'s galley?” [[Jeremy]] asked in alarm.<p>{{Hn|Casmetra|0=}}: “I don't know. What happens happens,” answered the priestess.<p>{{Hn|Jeremy|0=}}: “Wait, we cannot risk his life!” cried [[Jeremy]].<p>But [[Casmetra]] wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the [[pirate]]s' fleet. The [[Tatalia]]n frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice.<p>When the destruction was over, [[Casmetra]] left for her cabin. [[Jeremy]] stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a [[pirate]], he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a [[pirate]]. But he didn't expect it to happen today.</p>}}
{{TErow| 1 | Day 1-2| After heavy losses of ships and crew, Bidley's crippled fleet arrived at the place marked by Xanthor. It was an insignificant little island encircled by craggy mountains. The words “Island of the Vengeful Serpent” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.<p>“I don't see any Horn here,” observed Jeremy.<p>“Of course not, my friend! The Horn is inside the serpent's labyrinth, which is located underground. And only I know how to get there!” announced Casmetra, and after taking a step forward she spread her hands wide and began to cast a spell.<p>The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded:<p>“Password approved. Opening the passage.”<p>“What was that?” asked Bidley in fear.<p>“I don't know,” shrugged Casmetra. “They say that the Oracle of Enroth sounds sort of like that.”<p>“A thousand devils! This is...indescribable!” exclaimed Jeremy.<p>An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. Bidley took a pistol in one hand and a sabre in the other.<p>“We have to be extremely cautious,” warned the priestess. “There are plenty of traps and illusions below.”<p>Bidley nodded, and with a band of trusty sea dogs he started to descend into the darkness. Just as Jeremy and Casmetra were about to follow him, the iron voice boomed:<p>“Second level of protection negated. Terminating access.”<p>The last pirate was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. Jeremy frantically punched and kicked at the mountain face, but nothing could open the passage again. Casmetra tried her spell once more, but this time it didn't work.<p>“Damnation! I lost my first mate and my brother at the same time!” shouted Jeremy, slicing his palm open with his sabre in his rage.<p>“Calm down! Your brother is alive. He is inside the labyrinth. Whether he gets out or not depends on him!” said Casmetra, resting her hand on Jeremy's shoulder.<p>“Oh that's just great. And what do you plan to do now?” asked Jeremy maliciously, without turning around.<p>“Return to camp and wait for Bidley. I'm sure he'll be all right.”</p>}}
{{TErow| 1 | Day 1-2| After heavy losses of ships and crew, [[Bidley]]'s crippled fleet arrived at the place marked by [[Xanthor]]. It was an insignificant little island encircled by craggy mountains. The words “[[Island of the Vengeful Serpent]]” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.<p>{{Hn|Jeremy|0=}}: “I don't see any Horn here,” observed Jeremy.<p>{{Hn|Casmetra|0=}}: “Of course not, my friend! The Horn is inside the serpent's labyrinth, which is located underground. And only I know how to get there!” announced [[Casmetra]], and after taking a step forward she spread her hands wide and began to cast a spell.<p>The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded:<p>'''Security System:''' “Password approved. Opening the passage.”<p>{{Hn|Bidley|0=}}: “What was that?” asked [[Bidley]] in fear.<p>{{Hn|Casmetra|0=}}: “I don't know,” shrugged [[Casmetra]]. “They say that the [[Oracle of Enroth]] sounds sort of like that.”<p>{{Hn|Jeremy|0=}}: “A thousand devils! This is...indescribable!” exclaimed [[Jeremy]].<p>An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. [[Bidley]] took a pistol in one hand and a sabre in the other.<p>{{Hn|Casmetra|0=}}: “We have to be extremely cautious,” warned the priestess. “There are plenty of traps and illusions below.”<p>[[Bidley]] nodded, and with a band of trusty [[sea dog]]s he started to descend into the darkness. Just as [[Jeremy]] and [[Casmetra]] were about to follow him, the iron voice boomed:<p>'''Security System:''' “Second level of protection negated. Terminating access.”<p>The last [[pirate]] was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. [[Jeremy]] frantically punched and kicked at the mountain face, but nothing could open the passage again. [[Casmetra]] tried her spell once more, but this time it didn't work.<p>{{Hn|Jeremy|0=}}: “Damnation! I lost my first mate and my brother at the same time!” shouted [[Jeremy]], slicing his palm open with his sabre in his rage.<p>{{Hn|Casmetra|0=}}: “Calm down! Your brother is alive. He is inside the labyrinth. Whether he gets out or not depends on him!” said [[Casmetra]], resting her hand on [[Jeremy]]'s shoulder.<p>{{Hn|Jeremy|0=}}: “Oh that's just great. And what do you plan to do now?” asked [[Jeremy]] maliciously, without turning around.<p>{{Hn|Casmetra|0=}}: “Return to camp and wait for [[Bidley]]. I'm sure he'll be all right.”</p>}}
{{TErow| 2 | Day 2| Bidley ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow.<p>“Where to, Cap'n?” one of the sea dogs asked.<p>“Onward,” answered Bidley. “We're leaving this place with the Horn, or we ain't leaving it at all. I trust that fate hasn't given up on us.”</p>}}
{{TErow| 2 | Day 2| [[Bidley]] ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow.<p>'''Sea Dog:''' “Where to, Cap'n?” one of the [[sea dog]]s asked.<p>{{Hn|Bidley|0=}}: “Onward,” answered [[Bidley]]. “We're leaving this place with the Horn, or we ain't leaving it at all. I trust that fate hasn't given up on us.”</p>}}
{{TErow| 3 | Day 3| Casmetra was gazing into a magical globe. Jeremy, seeing this, walked around her to try to look inside.<p>“Careful! You'll turn into a frog!” said the priestess.<p>“Seriously?” Jeremy exclaimed, jumping backwards.<p>“No, just joking. But the frogs are still around.”<p>“What?” the pirate asked in confusion.<p>“Tatalians,” explained Casmetra. “Their fleet has retreated, but they're repairing their ships. The soldiers are on the shore, recuperating. Soon they'll gather the courage to search for us again, and they'll try to destroy us. They probably think that Regna has decided to raid Tatalia.”<p>“We have to hold them back somehow,” said Jeremy. “Otherwise, Bidley will end up in those frogs' hands.”</p>}}
{{TErow| 3 | Day 3| [[Casmetra]] was gazing into a magical globe. [[Jeremy]], seeing this, walked around her to try to look inside.<p>{{Hn|Casmetra|0=}}: “Careful! You'll turn into a frog!” said the priestess.<p>{{Hn|Jeremy|0=}}: “Seriously?” [[Jeremy]] exclaimed, jumping backwards.<p>{{Hn|Casmetra|0=}}: “No, just joking. But the frogs are still around.”<p>{{Hn|Jeremy|0=}}: “What?” the pirate asked in confusion.<p>{{Hn|Casmetra|0=}}: “[[Tatalia]]ns,” explained [[Casmetra]]. “Their fleet has retreated, but they're repairing their ships. The soldiers are on the shore, recuperating. Soon they'll gather the courage to search for us again, and they'll try to destroy us. They probably think that [[Regna]] has decided to raid [[Tatalia]].”<p>{{Hn|Jeremy|0=}}: “We have to hold them back somehow,” said [[Jeremy]]. “Otherwise, [[Bidley]] will end up in those frogs' hands.”</p>}}
{{TErow| 17 | Day 17| I summoned my courage to call Casmetra into my cabin. The priestess entered the room, her gown swishing softly, and gave me an inquisitive look. I looked her directly in the eyes. “Casmetra, I have this suspicion that you could have cast that spell without harming Patris's galley.”<p>“What makes you think that?” Casmetra asked, looking surprised. “Such spells are not easy to control. They're like your pistol: you can't be sure exactly where the bullet will fly, can you?”<p>“Patris was there. I noticed the conflict between you and him,” I insisted.<p>“What? Do you honestly believe that I would doom my own apprentices and a handful of excellent soldiers just because of one grumpy old man?” Casmetra stamped her foot on the ground, eyes flashing.<p>“I...I'm sorry, I hadn't thought about that,” I replied and sat down on the bed, totally confused. “It's just...I keep going around and around this. Patris is dead. My brother is stuck in the underworld, and gods only know whether he'll make out of there alive. I've been getting drunk every night just to get some sleep.”<p>Casmetra smiled softly, and approached me. “You are tired, Jeremy. You need to take a break,” she said, caressing me with her slender hands. I must admit, her fragrance was most pleasing.<p>“Indeed, some rest is a good idea,” I smiled.</p>}}
{{TErow| 17 | Day 17| {{Hn|Jeremy|0=}}: I summoned my courage to call [[Casmetra]] into my cabin. The priestess entered the room, her gown swishing softly, and gave me an inquisitive look. I looked her directly in the eyes. “[[Casmetra]], I have this suspicion that you could have cast that spell without harming [[Patris]]'s galley.”<p>{{Hn|Casmetra|0=}}: “What makes you think that?” [[Casmetra]] asked, looking surprised. “Such spells are not easy to control. They're like your pistol: you can't be sure exactly where the bullet will fly, can you?”<p>{{Hn|Jeremy|0=}}: “[[Patris]] was there. I noticed the conflict between you and him,” I insisted.<p>{{Hn|Casmetra|0=}}: “What? Do you honestly believe that I would doom my own apprentices and a handful of excellent soldiers just because of one grumpy old man?” [[Casmetra]] stamped her foot on the ground, eyes flashing.<p>{{Hn|Jeremy|0=}}: “I...I'm sorry, I hadn't thought about that,” I replied and sat down on the bed, totally confused. “It's just...I keep going around and around this. [[Patris]] is dead. My brother is stuck in the underworld, and gods only know whether he'll make out of there alive. I've been getting drunk every night just to get some sleep.”<p>{{Hn|Casmetra|0=}}: [[Casmetra]] smiled softly, and approached me. “You are tired, [[Jeremy]]. You need to take a break,” she said, caressing me with her slender hands. I must admit, her fragrance was most pleasing.<p>{{Hn|Jeremy|0=}}: “Indeed, some rest is a good idea,” I smiled.</p>}}
{{TErow| 32 | Day 32| I have been thinking about Patris and his home on that far-off island--that home he'll never return to. It's possible someone survived that crash, but the chances are pretty slim. One day I will visit that archipelago, and find Patris's wife and daughter--or avenge them, if the local governor harmed them in any way. We pirates always carry out the last wish of the dead.}}
{{TErow| 32 | Day 32| {{Hn|Jeremy|0=}}: I have been thinking about [[Patris]] and his home on that far-off island--that home he'll never return to. It's possible someone survived that crash, but the chances are pretty slim. One day I will visit that archipelago, and find [[Patris]]'s wife and daughter--or avenge them, if the local governor harmed them in any way. We [[pirate]]s always carry out the last wish of the dead.}}
|}
|}


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|-
|-
| style="text-align:center;" | 77, 92, 1
| style="text-align:center;" | 77, 92, 1
| style="padding-left:7px; padding-right:5px;" | Bidley found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal.<p>“…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....”<p>How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? Bidley took the page and continued his journey.</p>
| style="padding-left:7px; padding-right:5px;" | [[Bidley]] found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal.<p>“…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....”<p>How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? [[Bidley]] took the page and continued his journey.</p>
|-
|-
| style="text-align:center;" | 85, 61, 1
| style="text-align:center;" | 85, 61, 1
| style="padding-left:7px; padding-right:5px;" | Bidley found another parchment page floating on the surface of the water.
| style="padding-left:7px; padding-right:5px;" | [[Bidley]] found another parchment page floating on the surface of the water.
“...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....”
“...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....”
|-
|-
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|-
|-
| style="text-align:center;" | 9, 12, 1
| style="text-align:center;" | 9, 12, 1
| style="padding-left:7px; padding-right:5px;" | Bidley approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door: “Hey, buddy! Save me!”<p>“I'm not your buddy,” answered Bidley calmly. “First, tell me who you are, and what you're doing here.”<p>“My name is Dargem. I'm just a mage who was in the wrong place at the wrong time.”<p>“Aren't those your manuscripts that I've been finding scattered around all the way here?” asked the pirate.<p>“My diary? And I was wondering where it went! I was caught by some of the crazed pirates that roam here,” the prisoner replied.<p>“Were you after the Horn of the Abyss?” Bidley demanded.<p>“Yes. And so are you, I assume--no one comes here for the fresh air.”<p>“And why would I let a competitor out?”<p>“Wait!” begged Dargem. “Let me out! I'm no competitor to you! I don't need the Horn, not anymore! Take it for yourself, and do whatever you want with it! Blow it, drink rum from it, I don't care. But without me you won't be able to pass the illusions.”<p>“What illusions?” Bidley asked with alarm, stepping closer to the door.<p>“Some of the sea serpents you'll see aren't real. But you won't be able to tell the real ones from the fake ones without the magical spell I have,” explained the prisoner.<p>“All right, let's go. You've convinced me.”</p>
| style="padding-left:7px; padding-right:5px;" | [[Bidley]] approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door:<p>{{Hn|Dargem|0=}}: “Hey, buddy! Save me!”<p>{{Hn|Bidley|0=}}: “I'm not your buddy,” answered [[Bidley]] calmly. “First, tell me who you are, and what you're doing here.”<p>{{Hn|Dargem|0=}}: “My name is [[Dargem]]. I'm just a [[mage]] who was in the wrong place at the wrong time.”<p>{{Hn|Bidley|0=}}: “Aren't those your manuscripts that I've been finding scattered around all the way here?” asked the [[pirate]].<p>{{Hn|Dargem|0=}}: “My diary? And I was wondering where it went! I was caught by some of the crazed [[pirate]]s that roam here,” the prisoner replied.<p>{{Hn|Bidley|0=}}: “Were you after the [[Horn of the Abyss (artifact)|Horn of the Abyss]]?” [[Bidley]] demanded.<p>{{Hn|Dargem|0=}}: “Yes. And so are you, I assume--no one comes here for the fresh air.”<p>{{Hn|Bidley|0=}}: “And why would I let a competitor out?”<p>{{Hn|Dargem|0=}}: “Wait!” begged [[Dargem]]. “Let me out! I'm no competitor to you! I don't need the Horn, not anymore! Take it for yourself, and do whatever you want with it! Blow it, drink rum from it, I don't care. But without me you won't be able to pass the illusions.”<p>{{Hn|Bidley|0=}}: “What illusions?” [[Bidley]] asked with alarm, stepping closer to the door.<p>{{Hn|Dargem|0=}}: “Some of the [[sea serpent]]s you'll see aren't real. But you won't be able to tell the real ones from the fake ones without the magical spell I have,” explained the prisoner.<p>{{Hn|Bidley|0=}}: “All right, let's go. You've convinced me.”</p>
|-
|-
| style="text-align:center;" | 86, 5, 1
| style="text-align:center;" | 86, 5, 1
| style="padding-left:7px; padding-right:5px;" | “There is your Horn, lying in the box. Grab it, quickly!” said Dargem impatiently.
| style="padding-left:7px; padding-right:5px;" | {{Hn|Dargem|0=}}: “There is your Horn, lying in the box. Grab it, quickly!” said [[Dargem]] impatiently.
|-
|-
| style="text-align:center;" | 38, 102, 1
| style="text-align:center;" | 38, 102, 1
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==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{town header}}
! Location
{{town row|58, 53, 0|teal|Cove}}
! Player
{{town row|2, 4, 0|blue|Fortress}}
! Type
{{town row|18, 0, 1|blue|Necropolis}}
! Name
{{town row|19, 107, 1| |Necropolis}}
|-
| style="text-align:center;" | 58, 32, 0
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{town|Cove}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 2, 4, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 18, 0, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | -
|-
| style="text-align:center;" | 19, 107, 1
| style="text-align:center;" | -
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | Limitless2
|}
|}


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px#
{{hero header}}
! Location
{{hero row|57, 97, 0|teal|Jeremy|Captain}}
! Player
{{hero row|57, 99, 0|teal|Casmetra|Navigator}}
! Hero
{{hero row|50, 105, 0|teal|Bidley|Captain}}
|-
{{hero row|2, 4, 0|blue|Merist|Witch|image=Merist (HotA)}}
| style="text-align:center;" | 57, 97, 0
{{hero row|2, 5, 0|blue|Gerwulf|Beastmaster}}
| style="text-align:center;" | {{teal}}
{{hero row|18, 1, 0|blue|Korbac|Beastmaster}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jeremy|Captain}}
{{hero row|79, 102, 0|{{imprisoned|water}}|Tyris|Knight}}
|-
{{hero row|9, 11, 1|{{imprisoned}}|Dargem|Navigator}}
| style="text-align:center;" | 50, 105, 1
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Bidley|Captain}}
|-
| style="text-align:center;" | 57, 99, 0
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{H|Casmetra|Navigator}}
|-
| style="text-align:center;" | 2, 5, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Gerwulf|Beastmaster}}
|-
| style="text-align:center;" | 18, 1, 1
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Korbac|Beastmaster}}
|-
| style="text-align:center;" | 79, 102, 0
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tyris|Knight}}
|-
| style="text-align:center;" | 9, 11, 1
| style="text-align:center;" | {{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Dargem|Navigator}}
|}
|}


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| style="text-align:center;" | 99, 106, 0
| style="text-align:center;" | 99, 106, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Swordsman|name=Swordsmen}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Swordsman|name=Swordsmen}}
| style="padding-left:7px; padding-right:5px;" | “You pirate scum! We'll wind your guts around your necks and hang you with them!”
| style="padding-left:7px; padding-right:5px;" | “You [[pirate]] scum! We'll wind your guts around your necks and hang you with them!”
|-
|-
| style="text-align:center;" | 5, 56, 1
| style="text-align:center;" | 5, 56, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Haspid|name=Haspids}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Haspid|name=Haspids}}
| style="padding-left:7px; padding-right:5px;" | No doubt these are the guardians of the Horn of the Abyss. What's left is to kill them.
| style="padding-left:7px; padding-right:5px;" | No doubt these are the guardians of the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. What's left is to kill them.
|-
|-
| style="text-align:center;" | 51, 106, 1
| style="text-align:center;" | 51, 106, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Crew Mate|name=Crew Mates}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Crew Mate|name=Crew Mates}}
| style="padding-left:7px; padding-right:5px;" | “We hail the friend of our prince!”
| style="padding-left:7px; padding-right:5px;" | “At your service, Captain!”
|-
|-
| style="text-align:center;" | 52, 105, 1
| style="text-align:center;" | 52, 105, 1
Line 167: Line 126:
| style="text-align:center;" | 75, 54, 1
| style="text-align:center;" | 75, 54, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Skeleton|name=Skeletons}}
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Skeleton|name=Skeletons}}
| style="padding-left:7px; padding-right:5px;" | These must be the remains of luckless seekers of the Horn of the Abyss.
| style="padding-left:7px; padding-right:5px;" | These must be the remains of luckless seekers of the [[Horn of the Abyss (artifact)|Horn of the Abyss]].
|-
|-
| style="text-align:center;" | 77, 64, 1
| style="text-align:center;" | 77, 64, 1
Line 185: Line 144:
{{SorQheader}}
{{SorQheader}}
{{SorQrow|seer=1|loc=43, 12, 1|quest=Return with:<br>{{An|Necklace of Dragonteeth}}</br>|rew={{Sn|Resurrection}}|prop=A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell.|comp=The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact.}}
{{SorQrow|seer=1|loc=43, 12, 1|quest=Return with:<br>{{An|Necklace of Dragonteeth}}</br>|rew={{Sn|Resurrection}}|prop=A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell.|comp=The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact.}}
{{SorQrow|seer=3|loc=45, 38, 1|quest=Return with:<br>{{SmCost|vert=y|m=15|s=15|c=5|gem=5|g=5000}}|rew={{An|Boots of Levitation}}|prop=The leprechaun that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you!|comp= The leprechaun excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation!}}
{{SorQrow|seer=3|loc=45, 38, 1|quest=Return with:<br>{{SmCost|vert=y|m=15|s=15|c=5|gem=5|g=5000}}|rew={{An|Boots of Levitation}}|prop=The [[leprechaun]] that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you!|comp= The [[leprechaun]] excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation!}}
{{SorQrow|seer=1|loc=103, 88, 1|quest=Return with:<br>{{An|Talisman of Mana}}</br>|rew=12 {{Cn|Ayssid}}s|prop=A sea nymph lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return.|comp=The nymph is ready to give you 12 trained ayssids in exchange for the talisman.}}
{{SorQrow|seer=1|loc=103, 88, 1|quest=Return with:<br>{{An|Talisman of Mana}}</br>|rew=12 {{Cn|Ayssid}}s|prop=A sea [[nymph]] lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return.|comp=The [[nymph]] is ready to give you 12 trained ayssids in exchange for the talisman.}}
{{SorQrow|seer=2|loc=104, 98, 1|quest=Return with:<br>12 {{Gem}} [[Gems]]</br>|rew=3 {{Ps|Attack}}|prop=Bidley sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.”|comp=“Go on, give me those gems, and I will teach you some ancient tactical tricks.”}}
{{SorQrow|seer=2|loc=104, 98, 1|quest=Return with:<br>12 {{Gem}} [[Gems]]</br>|rew=3 {{Ps|Attack}}|prop=[[Bidley]] sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.”|comp=“Go on, give me those gems, and I will teach you some ancient tactical tricks.”}}
{{SorQrow|seer=2|loc=105, 100, 1|quest=Return with:<br>{{An|Necklace of Ocean Guidance}}</br>|rew=10 {{Cn|Sorceress}}es|prop= A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the Thunder Gates. If you bring the necklace to her, she will make you a gift of her priestess slaves.|comp=The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic.}}
{{SorQrow|seer=2|loc=105, 100, 1|quest=Return with:<br>{{An|Necklace of Ocean Guidance}}</br>|rew=10 {{Cn|Sorceress}}es|prop= A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the [[Thunder Gates]]. If you bring the necklace to her, she will make you a gift of her priestess slaves.|comp=The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic.}}
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{{SorQheader}}
{{SorQheader}}
{{SorQrow|guard=w|loc=94, 90, 1|quest=Return with:<br>15 {{Crystal}} [[Crystal]]</br>|prop=Bidley sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open.|prog=Since you have not brought 15 Crystal, the guards forbid you passage.|comp=You insert the crystals and the wall begins to shake. If it is pushed, it will open.}}
{{SorQrow|guard=w|loc=94, 90, 1|quest=Return with:<br>15 {{Crystal}} [[Crystal]]</br>|prop=[[Bidley]] sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open.|prog=Since you have not brought 15 Crystal, the guards forbid you passage.|comp=You insert the crystals and the wall begins to shake. If it is pushed, it will open.}}
{{SorQrow|guard=wight|loc=103, 5, 1|quest=Return with:<br>{{An|Sea Captain's Hat}}</br>|prop=The ghost of a pirate captain emerged in front of Bidley. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost.|prog=The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!”|comp=As soon as the hat was in the captain's hands, he disappeared with it..}}
{{SorQrow|guard=wight|loc=103, 5, 1|quest=Return with:<br>{{An|Sea Captain's Hat}}</br>|prop=The ghost of a [[pirate]] [[captain]] emerged in front of [[Bidley]]. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost.|prog=The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!”|comp=As soon as the hat was in the [[captain]]'s hands, he disappeared with it..}}
|}
|}


[[Category: Campaign scenarios]]
[[Category: Campaign scenarios]]

Latest revision as of 19:32, 24 June 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Bidley, Casmetra and Jeremy have arrived at the island of the Vengeful Serpent. The dungeons under the island are the alleged location of the legendary Horn of the Abyss. In Search of the Horn Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Bidley has to defeat the guardians of the Horn of the Abyss in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.
Victory condition:
Acquire Artifact or Defeat All Enemies: Horn of the Abyss
Loss condition:
Lose Hero: BidleyBidley
Allies: Teal Enemies: Blue
Choose a bonus:
 Start with Bowstring of the Unicorn's Mane  Start with Pendant of Downfall  Start with Shaman's Puppet 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyCasmetraCasmetra
Max level:
24

Prologue[edit | hide | hide all]

Unnamed narrator: And here it is, the moment of doom! Bidley, Casmetra and Jeremy arrived at the place where the Horn of the Abyss was kept. Will they be able to retrieve it? Did they know what awaited them? Of course not. Especially Bidley, with all the trouble he had to go through.

He feared nothing with brother at his side, however.

However, they should be alert about things going not as smoothly as they predicted in the beginning of the adventure...

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1-1 It was a good idea to make proper preparations before going for the Horn. The pirates' path ran south of Tatalia, toward a group of unknown islands. Either it was a coincidence, or somebody was spying on them, but they encountered Tatalia's royal fleet in their way: two frigates and almost a dozen smaller vessels. The smaller ships were easy to sink, but as soon as frigates approached it was clear that they had to withdraw. Bidley's caravel gave one last volley and, propelled by a tailwind, started to flank the dangerous corner. Jeremy was right behind, followed by the galleys. However, the Tatalian frigates pursued, tearing their sails with shrapnel in hopes of stopping the daring pirates. One of the enemy ships caught up and began sinking the galleys. Lizardmen with daggers in the teeth leapt into the water and climbed on board to head for the sails, turning the deck into a bloodbath.

Eventually only one galley was left: Patris's. This was the first time he had taken charge of a vessel as a captain.

CasmetraCasmetra Casmetra: “We have to stop the Tatalians immediately,” said Casmetra with a determined voice. “With magic.”

JeremyJeremy Jeremy: “Won't you hurt Patris's galley?” Jeremy asked in alarm.

CasmetraCasmetra Casmetra: “I don't know. What happens happens,” answered the priestess.

JeremyJeremy Jeremy: “Wait, we cannot risk his life!” cried Jeremy.

But Casmetra wasn't listening. With an elegant gesture, she wove a destructive spell that summoned icebergs from the water. They grew rapidly, destroying everything in their way. Chunks of ice and wood rained down on the pirates' fleet. The Tatalian frigate was damaged, and the galley was torn apart, impaled on a rising spike of ice.

When the destruction was over, Casmetra left for her cabin. Jeremy stood for a while, looking at the now-receding monstrous iceberg that had saved his life, but taken the life of his friend. As a pirate, he had always known that sooner or later he would lose his first mate and his other close friends. That's the risk of being a pirate. But he didn't expect it to happen today.

Day 1 Day 1-2 After heavy losses of ships and crew, Bidley's crippled fleet arrived at the place marked by Xanthor. It was an insignificant little island encircled by craggy mountains. The words “Island of the Vengeful Serpent” had been scribbled by an unknown traveler's hand onto one of the stones sticking out of the water.

JeremyJeremy Jeremy: “I don't see any Horn here,” observed Jeremy.

CasmetraCasmetra Casmetra: “Of course not, my friend! The Horn is inside the serpent's labyrinth, which is located underground. And only I know how to get there!” announced Casmetra, and after taking a step forward she spread her hands wide and began to cast a spell.

The priestess's words turned into blazing numbers and letters that flew toward the mountain and disappeared into it. When she finally went silent, the mountains let out a roar and a voice like the clanging of hammer on anvil sounded:

Security System: “Password approved. Opening the passage.”

BidleyBidley Bidley: “What was that?” asked Bidley in fear.

CasmetraCasmetra Casmetra: “I don't know,” shrugged Casmetra. “They say that the Oracle of Enroth sounds sort of like that.”

JeremyJeremy Jeremy: “A thousand devils! This is...indescribable!” exclaimed Jeremy.

An ominous black passage opened between the mountains. A stone ladder was visible inside, its end lost in the darkness. Bidley took a pistol in one hand and a sabre in the other.

CasmetraCasmetra Casmetra: “We have to be extremely cautious,” warned the priestess. “There are plenty of traps and illusions below.”

Bidley nodded, and with a band of trusty sea dogs he started to descend into the darkness. Just as Jeremy and Casmetra were about to follow him, the iron voice boomed:

Security System: “Second level of protection negated. Terminating access.”

The last pirate was just about to turn around and jump out, but the mountains sealed back up right in front of his nose. Jeremy frantically punched and kicked at the mountain face, but nothing could open the passage again. Casmetra tried her spell once more, but this time it didn't work.

JeremyJeremy Jeremy: “Damnation! I lost my first mate and my brother at the same time!” shouted Jeremy, slicing his palm open with his sabre in his rage.

CasmetraCasmetra Casmetra: “Calm down! Your brother is alive. He is inside the labyrinth. Whether he gets out or not depends on him!” said Casmetra, resting her hand on Jeremy's shoulder.

JeremyJeremy Jeremy: “Oh that's just great. And what do you plan to do now?” asked Jeremy maliciously, without turning around.

CasmetraCasmetra Casmetra: “Return to camp and wait for Bidley. I'm sure he'll be all right.”

Day 2 Day 2 Bidley ended up in a series of damp caves with a small group of men. Strangely enough, the place was not as dark as it had looked at first, because the caverns were lit by an odd bluish glow.

Sea Dog: “Where to, Cap'n?” one of the sea dogs asked.

BidleyBidley Bidley: “Onward,” answered Bidley. “We're leaving this place with the Horn, or we ain't leaving it at all. I trust that fate hasn't given up on us.”

Day 3 Day 3 Casmetra was gazing into a magical globe. Jeremy, seeing this, walked around her to try to look inside.

CasmetraCasmetra Casmetra: “Careful! You'll turn into a frog!” said the priestess.

JeremyJeremy Jeremy: “Seriously?” Jeremy exclaimed, jumping backwards.

CasmetraCasmetra Casmetra: “No, just joking. But the frogs are still around.”

JeremyJeremy Jeremy: “What?” the pirate asked in confusion.

CasmetraCasmetra Casmetra: “Tatalians,” explained Casmetra. “Their fleet has retreated, but they're repairing their ships. The soldiers are on the shore, recuperating. Soon they'll gather the courage to search for us again, and they'll try to destroy us. They probably think that Regna has decided to raid Tatalia.”

JeremyJeremy Jeremy: “We have to hold them back somehow,” said Jeremy. “Otherwise, Bidley will end up in those frogs' hands.”

Day 17 Day 17 JeremyJeremy Jeremy: I summoned my courage to call Casmetra into my cabin. The priestess entered the room, her gown swishing softly, and gave me an inquisitive look. I looked her directly in the eyes. “Casmetra, I have this suspicion that you could have cast that spell without harming Patris's galley.”

CasmetraCasmetra Casmetra: “What makes you think that?” Casmetra asked, looking surprised. “Such spells are not easy to control. They're like your pistol: you can't be sure exactly where the bullet will fly, can you?”

JeremyJeremy Jeremy: “Patris was there. I noticed the conflict between you and him,” I insisted.

CasmetraCasmetra Casmetra: “What? Do you honestly believe that I would doom my own apprentices and a handful of excellent soldiers just because of one grumpy old man?” Casmetra stamped her foot on the ground, eyes flashing.

JeremyJeremy Jeremy: “I...I'm sorry, I hadn't thought about that,” I replied and sat down on the bed, totally confused. “It's just...I keep going around and around this. Patris is dead. My brother is stuck in the underworld, and gods only know whether he'll make out of there alive. I've been getting drunk every night just to get some sleep.”

CasmetraCasmetra Casmetra: Casmetra smiled softly, and approached me. “You are tired, Jeremy. You need to take a break,” she said, caressing me with her slender hands. I must admit, her fragrance was most pleasing.

JeremyJeremy Jeremy: “Indeed, some rest is a good idea,” I smiled.

Day 32 Day 32 JeremyJeremy Jeremy: I have been thinking about Patris and his home on that far-off island--that home he'll never return to. It's possible someone survived that crash, but the chances are pretty slim. One day I will visit that archipelago, and find Patris's wife and daughter--or avenge them, if the local governor harmed them in any way. We pirates always carry out the last wish of the dead.

Objects[edit | hide]

Events[edit | hide]

Location Message
50, 103, 1 There is no way back!
77, 92, 1 Bidley found an abandoned raft with some remnants of food and some pieces of parchment that look to be a page from somebody's journal.

“…od footwear. So I had to wrap my legs with linen rags. Mistress said this labyrinth is full of treasures, apart from the Horn itself. So with luck, I'll find some magical boots for myself. However, I'm leaning toward the thought that....”

How interesting! Somebody was here before and was also searching for the Horn of the Abyss. Did he succeed? Bidley took the page and continued his journey.

85, 61, 1 Bidley found another parchment page floating on the surface of the water.

“...last! Panic overwhelms me in this dungeon. I haven't the slightest clue what to do or where to go. I hope this whole idea pays off. I am goi....”

49, 28, 1 Another page from the diary.

“...nt here. The scariest part is that the labyrinth is full of crazy people who've been roaming here for who knows how long. That's in addition to the water beasts and other cursed creatures. It's madness, how many brave men have perished here. Will I end up among them? The task isn't easy. Mistress has warned me about the traps and illusions I'll face....”

100, 25, 1 A diary page, yet again.

“...mpossible! This damnable place! Sandra turned into a monster right in front of me. I don't know what it was--whether it was an illusion or a real curse--but I had to kill her, or whatever it was she had become. I've lost almost all of my people. Oh gods, I have never been so miserable or so clueless!”

69, 36, 1 Another page from the diary:

“This is the end. Almost everyone is dead. I barely escaped alive! Terrible giant serpents...I have never seen such creatures. This time it wasn't an illusion. This is what my mistress warned me about. Somebody is running toward me. I doubt he wants to ask for directions to the local library. I must prepare myself for battle--probably my last. Soon, no one will remember the humble mage Da....”

9, 12, 1 Bidley approached the walls of a dilapidated prison, built from what looked like the wreckage of ships. A voice came through the door:

DargemDargem Dargem: “Hey, buddy! Save me!”

BidleyBidley Bidley: “I'm not your buddy,” answered Bidley calmly. “First, tell me who you are, and what you're doing here.”

DargemDargem Dargem: “My name is Dargem. I'm just a mage who was in the wrong place at the wrong time.”

BidleyBidley Bidley: “Aren't those your manuscripts that I've been finding scattered around all the way here?” asked the pirate.

DargemDargem Dargem: “My diary? And I was wondering where it went! I was caught by some of the crazed pirates that roam here,” the prisoner replied.

BidleyBidley Bidley: “Were you after the Horn of the Abyss?” Bidley demanded.

DargemDargem Dargem: “Yes. And so are you, I assume--no one comes here for the fresh air.”

BidleyBidley Bidley: “And why would I let a competitor out?”

DargemDargem Dargem: “Wait!” begged Dargem. “Let me out! I'm no competitor to you! I don't need the Horn, not anymore! Take it for yourself, and do whatever you want with it! Blow it, drink rum from it, I don't care. But without me you won't be able to pass the illusions.”

BidleyBidley Bidley: “What illusions?” Bidley asked with alarm, stepping closer to the door.

DargemDargem Dargem: “Some of the sea serpents you'll see aren't real. But you won't be able to tell the real ones from the fake ones without the magical spell I have,” explained the prisoner.

BidleyBidley Bidley: “All right, let's go. You've convinced me.”

86, 5, 1 DargemDargem Dargem: “There is your Horn, lying in the box. Grab it, quickly!” said Dargem impatiently.
38, 102, 1 “It's a trap!”

Guardians: 200 Storm Elemental Storm Elementals, 400 Water Elemental Water Elementals

22, 19, 1
58, 9, 1
60, 33, 1
60, 71, 1
66, 23, 1
72, 7, 1
80, 34, 1
80, 45, 1
82, 102, 1
85, 30, 1
88, 39, 1
88, 73, 1
92, 26, 1
98, 15, 1
100, 9, 1
100, 62, 1
103, 14, 1
103, 39, 1
104, 49, 1
106, 31, 1
“Ambush!”

Guardians: 50 Rogue Rogues, 20 Pirate Pirates, 30 Crew Mate Crew Mates

Towns[edit | hide]

Location Player Type Name
58, 53, 0 Teal Cove -
2, 4, 0 Blue Fortress -
18, 0, 1 Blue Necropolis -
19, 107, 1 Necropolis -

Heroes[edit | hide]

Location Player Hero
57, 97, 0 Teal JeremyJeremy Jeremy the Captain
57, 99, 0 Teal CasmetraCasmetra Casmetra the Navigator
50, 105, 0 Teal BidleyBidley Bidley the Captain
2, 4, 0 Blue MeristMerist Merist the Witch
2, 5, 0 Blue GerwulfGerwulf Gerwulf the Beastmaster
18, 1, 0 Blue KorbacKorbac Korbac the Beastmaster
79, 102, 0 Imprisoned TyrisTyris Tyris the Knight
9, 11, 1 Imprisoned DargemDargem Dargem the Navigator

Monsters[edit | hide]

Location Type Message
63, 61, 0 Gnoll Gnolls “It's ours, all ours! Get out of here, fishlover!”
98, 13, 0 Cyclops Cyclopes Let's see whether you deserve to have our relic!
99, 106, 0 Swordsman Swordsmen “You pirate scum! We'll wind your guts around your necks and hang you with them!”
5, 56, 1 Haspid Haspids No doubt these are the guardians of the Horn of the Abyss. What's left is to kill them.
51, 106, 1 Crew Mate Crew Mates “At your service, Captain!”
52, 105, 1 Corsair Corsairs “Hey! We are gonna find a way out, aren't we?”
75, 54, 1 Skeleton Skeletons These must be the remains of luckless seekers of the Horn of the Abyss.
77, 64, 1 Nix Nix “We hail the friend of our prince!”
102, 89, 1 Crusader Crusaders Looks like these soldiers got lost, and have lost their minds as well after a long time wandering these caverns.
105, 6, 0 Mighty Gorgon Mighty Gorgons Moo!

Seer's Huts[edit | hide]

Location Quest Reward Messages

43, 12, 1
Return with:
Necklace of DragonteethNecklace of Dragonteeth
 Resurrection Proposal: A mermaid-sorceress desires a Necklace of Dragonteeth. She promises to teach you a very useful spell.
Progress: (none)
Completion: The mermaid will grant you knowledge of the Resurrection spell in exchange for the artifact.

45, 38, 1
Return with:
Wood
Mercury
15
Ore
Sulfur
15
Crystal
5
Gem
5
Gold
5000
Boots of LevitationBoots of Levitation Proposal: The leprechaun that lives here assures you that he has an item which is essential for you to have. One man declined to buy it, and he turned him into a ghost. If you want to live, you will buy this item for 15 mercury, 15 sulfur, 5 crystals, 5 gems, and 5000 gold. This includes a discount of 15%, just for you!
Progress: (none)
Completion: The leprechaun excitedly rubs his hands. You hand over your gold and other resources, and you receive...Boots of Levitation!

103, 88, 1
Return with:
Talisman of ManaTalisman of Mana
12 Ayssid Ayssids Proposal: A sea nymph lives here. She has lost her talisman and asks you to return it. She promises to give you her pets in return.
Progress: (none)
Completion: The nymph is ready to give you 12 trained ayssids in exchange for the talisman.

104, 98, 1
Return with:
12 Gem Gems
3  Attack skill Proposal: Bidley sees a skull inside the wall. When he approaches it, the skull says, “Feed me twelve gems, and I will teach you all I know.”
Progress: (none)
Completion: “Go on, give me those gems, and I will teach you some ancient tactical tricks.”

105, 100, 1
Return with:
Necklace of Ocean GuidanceNecklace of Ocean Guidance
10 Sorceress Sorceresses Proposal: A mermaid that lives here said she saw a beautiful necklace to adorn herself with. It is located in a place called the Thunder Gates. If you bring the necklace to her, she will make you a gift of her priestess slaves.
Progress: (none)
Completion: The mermaid offers 10 slaves in exchange for the necklace. She assures you that these maidens are clean, tidy and proficient in magic.

Quest Guards[edit | hide]

Location Quest Reward Messages

94, 90, 1
Return with:
15 Crystal Crystal
(remove) Proposal: Bidley sees fifteen hollows in the wall, each representing a crystalline shape. If crystals of matching shapes are inserted here, the wall will probably open.
Progress: Since you have not brought 15 Crystal, the guards forbid you passage.
Completion: You insert the crystals and the wall begins to shake. If it is pushed, it will open.

103, 5, 1
Return with:
Sea Captain's HatSea Captain's Hat
(none) Proposal: The ghost of a pirate captain emerged in front of Bidley. He pointed at his head. “My hat... I cannot rest without my hat!” wailed the ghost.
Progress: The ghost appeared again. “Some scoundrels destroyed my grave and took my hat... my hat! Find the hat!”
Completion: As soon as the hat was in the captain's hands, he disappeared with it..