Burning of Tatalia: Difference between revisions

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| style="background-color:#f2f2f2; text-align:center;" | <p><center>'''Quest:''' Defeat the {{Cn|Vampire Lord|name=Vampire Lords}} at (93, 138, 0)</center></p>
| style="background-color:#f2f2f2; text-align:center;" | Our doors do not open for anyone. Prove your loyalty by defeating our enemies, the Vampire Lords. Only then will you be allowed to pass.<p><center>'''Quest:''' Defeat the {{Cn|Vampire Lord|name=Vampire Lords}} at (93, 138, 0)</center></p>
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Revision as of 23:17, 14 May 2023

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Burning of Tatalia is the third and final scenario of the Playing with Fire campaign in Armageddon's BladeArmageddon's Blade.

Campaign

Right-click text

It is time to confront the Death Knight Lord Haart. Take your armies and defeat the traitorous fiend. His loyal followers assist this force of death as he mows a path through Tatalia several miles wide all the way to the ocean.

Prologue

File:H3ABpf3.png

AdrienneAdrienne Adrienne: I do not know what the dead remember from their time among the living. If Lord Haart had memory of Tatalia, it has failed him. Scouts report the dead knight has turned northwest and set up along the coast. Now I have him trapped. However, army morale is low. My people do not like following a fire witch, yet they dislike becoming undead even more.

Scenario

Map description

Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil. If Adrienne dies, you will lose your war against this horrific evil. Seek the Seer's Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart.

Starting options

Timed events

Day 1 - Burning
For days you have traveled, following the thick plume of smoke. Finally, after days of fires burning out of control the smoke thins and you come across the destruction. Here Lord Haart burned a path through Tatalia, creating an undead army of those killed in the fires.
(17, 128, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(50, 15, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(51, 136, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(54, 74, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(68, 39, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(86, 5, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

(140, 57, 0) Necropolis: Day 1 - Troops (every 7 days)
This will give the computer player troops.

Skeleton Skeleton Warrior 30 Skeletons and Skeleton Warriors, Walking Dead Zombie 25 Walking Dead and Zombies, Wight Wraith 20 Wights and Wraiths, Vampire Vampire Lord 15 Vampires and Vampire Lords, Lich Power Lich 10 Liches and Power Liches, Black Knight Dread Knight 5 Black Knights and Dread Knights

Day 8 - Followers
Lord Haart's followers split up and went three ways. They too burned paths through the once lush swamps. Even though the burning occurred only a week ago, the swamp is already beginning to repair itself.
Day 12 - Help!
A messenger returns with news of a few towns that have been able to hold out. However, they will not hold out for long. The Undead followers of Lord Haart have whittled their forces down. They beg you to give them aid before they are forced to become undead. Their location is on the southern sea.
Day 20 - Thanel Falls
A message arrives from the north, from the citizens of Thanel Falls. They are holding out thus far, but do not know how much longer it will be when their supplies run out. If you could send some, they might be able to hold out longer. Realizing you can't lose anymore ground you send resources.

-10 Wood Wood, -3 Mercury Mercury, -5 Ore Ore, -3 Sulfur Sulfur, -3 Crystal Crystals, -3 Gem Gems, -5000 Gold Gold

Day 30 - Cry for help
Hacking your way through the underbrush a small creature skitters just out of view. Drawing weapons and readying spells the men clear away some more underbrush, and corner the vicious Gnoll child in a small outcropping of rock. Relaxing, you carefully approach the young child. He is battered and bruised, smudges of ash and smoke spattered on his face and clothes. Realizing you are an ally he immediately begins to babble, "There is a town north of here, called Terisan. We've been holding out against the undead for a few months now, but the tide will turn soon enough. We beg of you, help us be free from this menace. Please, I don't want my family to die. We promise to follow you if you help us. I am the only one to survive the expedition outside of our immediate area. Please, I beg you." You must do something soon or this town will fall, only to be raised against you.
Day 35 - Message
You send messengers out to the towns still out of your reach. The messages read, "Please hold out just a while longer. We are working as quickly as possible through the swamps. With luck we should be there soon." Hopefully they will be able to hold out against the waves of undead.
Day 45 - A message
A messenger, out of breath and exhausted runs into camp, shouting for Adrienne. Taking the message you quickly scan the contents and smile. The leaders have taken notice of the events in Northern Tatalia. They now know your value to them - at least for the moment. Help will arrive soon.
Day 55 - Cash
Four riders, moving swiftly through the swamps arrive at camp. Each horse is trailing two more, all loaded with saddlebags. They dismount quickly and pull bags off the horses, dropping them heavily to the ground. Inspection quickly reveals supplies. One of the riders says, "Greeting Adrienne, we have brought word from the leaders. They cannot send troops right now, but have sent supplies in order to help the construction of towns and cities here. Troops will begin to arrive soon."

+30 Mercury Mercury, +30 Sulfur Sulfur, +30 Crystal Crystals, +30 Gem Gems, +10000 Gold Gold

Day 60 - Slow carts1
Lumbering into camp are two covered carts. Each are drawn by four horses, lathered with sweat and wild-eyed from a terrifying ride through enemy territory. Uncovering the carts you quickly discover the wood and ore you greatly need.

+60 Wood Wood, +60 Ore Ore

Day 70 - Troops!
Finally! Troops are arriving at your main camps. Now available, you can recruit those you need and let the others rest. These troops will be great additions to your army.
(98, 136, 0) Fortress: Day 70 - Troops
There are troops available in Rakops.

Gnoll Gnoll Marauder 200 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 100 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 50 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 40 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 30 Gorgons and Mighty Gorgons, Wyvern Wyvern Monarch 20 Wyverns and Wyvern Monarchs, Hydra Chaos Hydra 10 Hydras and Chaos Hydras

(127, 94, 0) Fortress: Day 70 - Troops
There are troops available in Aseranton.

Gnoll Gnoll Marauder 200 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 100 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 50 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 40 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 30 Gorgons and Mighty Gorgons, Wyvern Wyvern Monarch 20 Wyverns and Wyvern Monarchs, Hydra Chaos Hydra 10 Hydras and Chaos Hydras

(135, 120, 0) Fortress: Day 70 - Troops
The troops are ready for hire in Sehithwa.

Gnoll Gnoll Marauder 200 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 100 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 50 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 40 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 30 Gorgons and Mighty Gorgons, Wyvern Wyvern Monarch 20 Wyverns and Wyvern Monarchs, Hydra Chaos Hydra 10 Hydras and Chaos Hydras

Rumors

Water Elementals
Water Elementals are taking advantage of the chaos and invading our lands!

Objects

Events

Location Message
9, 22, 0 Exploring this small island has been a test of character. Amidst the lush swamp are horrors raised from the dead. Experienced warriors quake in their boots each time a fight arises, but somehow find the courage to fend off this plague. Your pride in the men grows, raising morale.

Contents: File:Morale small.gif +2 Morale

22, 51, 0 This small area of Tatalia seems untouched by death and destruction. A beautiful fountain bubbles merrily in the distance as birds twitter and sing to themselves. For a moment all is peaceful with the world. Maybe, just maybe, your luck is turning for the better.

Contents: File:Luck small.gif +1 Luck

34, 120, 0 Rotting flesh and stinking corpses seem to have become a part of every day life in the fight to eradicate this undead menace from Tatalia. Knowing if you fail, Lord Haart will be able to raise an army no one will ever be able to stop, is what keeps you and your troops moving forward.
36, 81, 0 The air whips suddenly, spinning into several small tornadoes. Fearing an early monsoon you turn to get farther from the coast, into the sheltered area of the forest, but are stopped. It seems these tornadoes are Air Elementals blocking your path, ready to spill your blood!

Guardians: Air Elemental 10 Air Elementals, Air Elemental 10 Air Elementals, Air Elemental 10 Air Elementals, Air Elemental 10 Air Elementals, Storm Elemental 10 Storm Elementals, Air Elemental 10 Air Elementals, Air Elemental 10 Air Elementals

45, 84, 0 Passing into the Greater Basilisks territory you see dozens of Basilisks come at you. They motion their surrender. "We do not wish to go against Tatalia, but were forced to do so. Please allow us to join your ranks and fight at your side.

Contents: Basilisk 30 Basilisks

45, 110, 0 The Tatalians within are fighting to keep Lord Haart and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.
55, 121, 0 The Tatalians within are fighting to keep Lord Haart and his followers from their lands, but are slowly losing the war of attrition. When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.

Contents: File:Morale small.gif -1 Morale

99, 73, 0 From the thin air, and the ground below, rise the ghostly remains of Dragons long since dead. They howl and scream, as your men cower in fear and cover their ears, vainly trying to block the horrid sounds. Surrounded by the vengeful screams you have no choice but to stand and fight.

Guardians: Bone Dragon 2 Bone Dragons, Bone Dragon 2 Bone Dragons, Bone Dragon 2 Bone Dragons, Ghost Dragon 1 Ghost Dragons, Ghost Dragon 1 Ghost Dragons, Bone Dragon 2 Bone Dragons, Bone Dragon 2 Bone Dragons

Contents: File:Morale small.gif -1 Morale

107, 8, 0 Rooting about in the underbrush while others take a quick break from the day's trek, some of the men turn up a few lost items. Not a bad find at all.

Contents: 2 Wood Wood, 1 Ore Ore, 1 Crystal Crystals, 200 Gold Gold

111, 38, 0 The infestation has spread widely here. The cries of dying Tatalians can be heard faintly as they fall, one by one. The strange, unnatural sounds of undead slowly stalking their prey can be heard over the quiet chattering of the few remaining wild animals.
113, 38, 0 Unable to completely break through the fierce Tatalian defenses Lord Haart has penned them into this small area. Once the Followers of Lord Haart have settled into their new homes, they will come back to finish the job here. Soon resources will run out and the Tatalian defenses will fall.

Contents: File:Morale small.gif -1 Morale

114, 38, 0 As your troops move around the bend you can see a garrison not too far off. The stench of death and decay fills the air, causing many to retch. All know this area is barely hanging onto the last vestiges of life. Rotted flesh will soon be all that is left.

Contents: File:Morale small.gif -1 Morale

115, 39, 0 From out behind trees the rotting corpses crawl. The men freeze in fear as the rotting corpses stumble towards them. Realizing the trap for what it is, you command the troops to beat a hasty retreat, but your path soon becomes blocked by more undead. Surrounded, you face no choice but to fight these horrors.

Guardians: Skeleton 160 Skeletons, Walking Dead 80 Walking Dead, Wight 40 Wights, Vampire 20 Vampires

Contents: 20 Wood Wood, 10 Mercury Mercury, 20 Ore Ore, 10 Sulfur Sulfur, 10 Crystal Crystals, 10 Gem Gems, 5000 Gold Gold

118, 92, 0 An old man is sitting on the ground, whittling a small toy from wood. He looks up at you and says, "Good thing the undead follow orders to the letter. The Lich says to them 'Don't let anyone pass' and after that they wouldn't even let their own kind pass! Mindless creatures they are, mindless."

Contents: File:Morale small.gif +1 Morale

122, 11, 0 Here, among the floating wreckage you see the glint of something metallic just below the murky waters of the swamp. Splashing overboard one man retrieves the object. Seems your luck is turning.

Contents: Ladybird of LuckLadybird of Luck

122, 57, 0 Here is where the undead beasts must have gone to the underworld, originally. The path to and from the cavern is well trodden. They left no stone unturned, no part of the land could escape. It is disturbing to think of how thorough these Death Knights and Necromancers really are.
124, 70, 0 Up ahead are loose resources for gathering. Since you had defeated the undead in the Garrison you didn't expect the ambush! Water Elementals come at your forces from all sides, protecting their loot!

Guardians: Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals, Water Elemental 30 Water Elementals

129, 54, 0 Stepping into the clearing you are suddenly surrounded by at least a hundred of the horrors now serving a dark master. With precise agility you form up and prepare to destroy the blasphemous undead.

Guardians: Zombie 59 Zombies, Zombie 37 Zombie, Zombie 49 Zombie, Vampire Lord 34 Vampire Lords, Zombie 43 Zombies, Zombie 37 Zombies, Zombie 38 Zombies

129, 57, 0 This little clearing is untouched by the undead, clean from their bony grasp. How they missed this spot you do not know, nor do you care. You are grateful they did not leave hundreds of their beastly apparitions behind. Quickly you move forward to sweep the clearing and be gone.
130, 95, 0 What used to be a thriving community is now a smoking pile of ruin. Some people can be seen living deep within the underbrush. In order to call out the citizens you will have to disperse the horrific creatures.
131, 22, 0 Hiding in the underbrush is a young man. Boldly he approaches the army. Smiling and cracking jokes he puts your men at ease. Wary, you keep an eye on him. He is friendly throughout the evening meal and bids you goodbye after. Long gone, you discover he left with a few items.

Contents: -2 Wood Wood, -1 Mercury Mercury, -2 Ore Ore, -1 Sulfur Sulfur, -1 Crystal Crystals, -1 Gem Gems, -200 Gold Gold

134, 80, 0 Follow the trail of destruction left behind by this follower has been an all too easy task. You wish it were harder. Such devastation could easily cripple Tatalia for a very long time. It breaks your heart to see the blackened bodies of swamp creatures and broken limbs of Tatalian citizens.

Contents: File:Morale small.gif -1 Morale

137, 141, 0 A recovering path of destruction was left behind by Lord Haart and his undead followers. Small bits of green can be seen poking through the mountains. With amazing restorative capabilities the swamps of Tatalia will soon recover from the extensive burnings. You know if Lord Haart and his followers are not soon defeated they will turn the beautiful swamps of Tatalia into nothing but barren lands of Undead. Even the swamps need some part left intact in order to grow again.
140, 109, 0 In the clearing ahead you can see the cave entrance leading to the lands below the surface. There, more of the undead have infiltrated the subterranean inhabitants. You hear the whisperings of rumors; sunken towns existing below the surface even to this day. Time someone confirmed the myths.

Towns

Location Color Type Name
4, 31, 0 Fortress Andara
6, 90, 1 Fortress Hounde
15, 83, 0 Fortress Nokaneng
16, 5, 0 Fortress Caprivi
17, 128, 0 Teal Necropolis
25, 15, 1 Fortress Djibo
26, 50, 1 Fortress Tougane
27, 67, 0 Fortress Plumtree
40, 103, 0 Fortress Warrenton
41, 39, 0 Fortress Zipfel
50, 15, 0 Purple Necropolis
51, 91, 0 Fortress Nylstroom
51, 136, 0 Teal Necropolis
54, 74, 0 Blue Necropolis
60, 134, 1 Fortress Rundu
65, 29, 1 Necropolis
68, 38, 0 Blue Necropolis
71, 125, 0 Fortress Kuruman
87, 5, 0 Purple Necropolis
87, 95, 0 Fortress
98, 136, 0 Fortress Rakops
105, 6, 0 Fortress Bangassou
115, 72, 0 Fortress Terisan
119, 47, 0 Fortress Thanel Falls
124, 8, 1 Orange Necropolis
127, 94, 0 Fortress Aseranton
135, 120, 0 Fortress Sehithwa
139, 22, 0 Fortress Ghanzi
140, 57, 0 Orange Necropolis
Colors
Red Red Player
Blue Blue Enemy
Orange Orange Enemy
Purple Purple Enemy
Teal Teal Enemy

Heroes

Location Player Hero
15, 131, 0 Teal AjornAjorn Ajorn the Necromancer
16, 129, 0 Teal TejveerTejveer Tejveer the Necromancer
48, 137, 0 Teal ObekanObekan Obekan the Death Knight
50, 17, 0 Purple HortensiaHortensia Hortensia the Necromancer
52, 138, 0 Teal JelanJelan Jelan the Death Knight
54, 19, 0 Purple GodomirGodomir Godomir the Death Knight
54, 75, 0 Blue Lord HaartLord Haart Lord Haart the Death Knight
57, 78, 0 Blue SetheSethe Sethe the Necromancer
68, 40, 0 Blue KajitiannaKajitianna Kajitianna the Death Knight
72, 41, 0 Blue NuzrathNuzrath Nuzrath the Necromancer
85, 7, 0 Purple MihalisMihalis Mihalis the Death Knight
86, 10, 0 Purple QenayQenay Qenay the Necromancer
112, 91, 1 Imprisoned DrakonDrakon Drakon the Beastmaster
122, 9, 1 Orange ZartajZartaj Zartaj the Death Knight
124, 11, 1 Orange DikishaDikisha Dikisha the Death Knight
139, 60, 0 Orange PhotimaPhotima Photima the Necromancer
139, 141, 0 Red AdrienneAdrienne Adrienne the Witch
140, 140, 0 Red Your 4th most powerful hero from March of the Undead.
140, 142, 0 Red Your 5th most powerful hero from March of the Undead.
141, 139, 0 Red Your 3rd most powerful hero from March of the Undead.
142, 59, 0 Orange VelloreVellore Vellore the Death Knight
142, 143, 0 Red Your most powerful hero from March of the Undead.
143, 139, 0 Red Your 2nd most powerful hero from March of the Undead.

Monsters

Location Type Message
3, 62, 0 Ghost Dragon Ghost Dragon Here is where the ghosts of dragons haunt the entrance to their ancient lairs. Even though they were slain by Heroes hundreds of years ago, their greed has kept their spirits anchored here. It is time to have them sail into the afterlife and see what riches they have kept hidden for centuries.
4, 32, 0 Lich Lich Huddled inside the Fort are peasantry who want nothing more than to return to their homes and start rebuilding their lives. In the way of their freedom is a group of Liches. The Liches are not in a mood to negotiate or back down, which is just fine with you.
23, 56, 0 Diamond Golem Diamond Golem We need the diamonds within this gem pond to survive. If we let you have it, we die. So logic dictates that we will not let you have it. We do not see why you won't just leave us in peace with our pond, but if you insist we will oblige and crush you.
55, 96, 0 Gold Golem Gold Golem A lost and forgotten Alchemist has left his creations here to guard the entrance to his lab. Now acting automatically they will let no one pass without a fierce fight. In order to reap the benefits of the Lab you must destroy these mindless automatons.
56, 59, 1 Medusa Medusa The Keymaster does not want to be disturbed by the likes of you. Only those worthy of his attention shall pass. Prove yourself by defeating us in combat!

Treasure: 20 Wood Wood, 10 Mercury Mercury, 20 Ore Ore, 10 Sulfur Sulfur, 10 Crystal Crystals, 10 Gem Gems, 5000 Gold Gold

59, 68, 1 Red Dragon Red Dragon We are the last of our kind here. With our fiery breaths we will purge the infidels from this land. Prepare to meet thy maker, mortal fool.
71, 91, 0 Chaos Hydra Chaos Hydra No one will ever defeat us! We are not like those wimpy Gnolls or Lizardmen who fall over with a stiff wind. We are big, buff and tough - and have powerful armor!

Treasure: Armor of WonderArmor of Wonder

80, 51, 1 Red Dragon Red Dragon They have stolen our homes, but they will not steal our gold!
93, 138, 0 Vampire Lord Vampire Lord Excellent! Our lunch has been delivered, we are eternally grateful for such prompt service. Compliments to the chef.
98, 73, 0 Wight Wight You may think we are but paltry guardians of this valley, but looks can be very deceiving. If you even get past us, there are great guardians to wrench the tender flesh from your bones!
111, 95, 0 Lizard Warrior Lizard Warrior Will you let us join your army? We too want to rid Tatalia of this scourge.
111, 122, 0 Gnoll Marauder Gnoll Marauder There is something we must tell you. To the north some of our people have been able to hold out against the undead, but will not do so for long. Move quickly or they will surely fall. We are willing to join you to defeat our enemies.
119, 98, 0 Lizard Warrior Lizard Warrior Glad to see the heroes are finally moving farther into enemy territory. Pick up our brethren just north west of here and we should go free those poor serpent flies. Guess they're powerful enough for the undead to notice.
119, 99, 1 Medusa Queen Medusa Queen We are the Guardians of the Underground. None shall get past us.
119, 125, 0 Gnoll Marauder Gnoll Marauder We have heard of you and wish to join your army. Our only desire is to rid our homeland of this evil and return it to its former glory and beauty.
120, 81, 0 Lich Lich So you wish to steal our mercury? No one can withstand our magicks. Prepare to join our ranks, you foolish living freak.
124, 127, 0 Gnoll Marauder Gnoll Marauder Excellent! We were hoping you would come by and have us join your army. Can't wait to get rid of the undead who have been plaguing our lands.
127, 130, 0 Gnoll Marauder Gnoll Marauder About time you made it here! Seems like we've been waiting forever for you to come by. I hope you don't consider us unworthy of joining your army!
133, 105, 0 Lizard Warrior Lizard Warrior Luckily the undead consider us insignificant enough to leave us alone. We would like to join your forces for the honor of ridding Tatalia of her enemies.
133, 128, 0 Gnoll Marauder Gnoll Marauder Word has reached us and we are prepared to join your forces. More are waiting inside, just have to go collect them.
135, 111, 0 Lizard Warrior Lizard Warrior Please! We are trying to free the Serpent Flies, but haven't been able to. Let us join you and maybe together we can free the Tatalians!
137, 135, 0 Gnoll Marauder Gnoll Marauder Our brethren told us of your coming. We are glad to see you. This war has taken its toll on us, and we have lost all of our leaders to the Death Knight. Let us join you so we may fight against this plague.
139, 47, 0 Lizard Warrior Lizard Warrior For many years we have been subjected to the whims of others. No more! Now we have found a home and we shall fight to keep it. No Beastmaster or Witch shall ever order us around again. We'd rather die than become your indentured fodder!
141, 97, 0 Lizard Warrior Lizard Warrior Hello there! Heard you were coming this way and wanted to make sure you stopped by to have us join your forces. Don't forget those north of here either, they are anxious to join the war.
142, 92, 0 Lizard Warrior Lizard Warrior Our brethren to the south must have told you we wanted to join your forces as well. Scouts have told of some imps who moved in just north of us. Apparently they fled their homeland after Erathia defeated them and came here. We should get rid of them before more arrive!
143, 130, 0 Gnoll Marauder Gnoll Marauder There are more within the hut who will join, just go and call to them.
143, 137, 0 Gnoll Marauder Gnoll Marauder We were told of your coming and have been here protecting this area from Lord Haart and his followers. They have moved on, but we stand here - just in case. Some undead have gotten past us, but not many. We will help you purge the land.

Artifacts

Location Type Message
101, 3, 1 Targ of the Rampaging OgreTarg of the Rampaging Ogre Do you think such a puny excuse such as you can take this from us? Go away! If you do not leave us we will crunch your bones and drink your blood! You ask yourself, "Do I want to leave or do I want to stay?" (Yes-fight, No-run!)

Guardians: Ogre 5 Ogres, Ogre 5 Ogres, Ogre 5 Ogres, Ogre 5 Ogres, Ogre 5 Ogres, Ogre 5 Ogres, Ogre 5 Ogres

Resources

Location Type Message
119, 104, 1 Wood Hey, now you can finally build the gnolls that treehouse they wanted.
120, 102, 1 Mercury Guess they were guarding the area for a reason. Lots of mercury down here.
120, 104, 1 Gems These will cover some costs quite nicely.
122, 104, 1 Sulfur What are you going to do with all this sulfur?
123, 101, 1 Crystals No wonder they were guarding this area!
123, 104, 1 Ore You'll never be short on Ore again.
127, 100, 1 Gold Guess that tuition is taken care of.
131, 1, 0 Wood A large pile of wood lies before you in the road, beside the pile are the bodies of the woodcutters. They died trying to do their part in the Tatalian effort. Starting to collect the wood you discover the murderers...

Guardians: Zombie 19 Zombies, Zombie 28 Zombies, Wraith 29 Wraiths,Vampire Lord 27 Vampire Lord, Wraith 20 Wraiths,Zombie 16 Zombies, Zombie 15 Zombies

Seer's Huts

67, 113, 0 - Seer's Hut
Proposal Message
I am researching a better way to kill the undead plaguing our lands. Bring me 200 Skeleton Warriors and I will teach you what I know about the undead.

Quest: Return with Skeleton Warrior 200 Skeleton Warriors

Completion Message
At last, the 200 Skeleton Warriors that will help our war effort. Give them to me and you will gain 20,000 experience.

Reward: 20000 experience points

74, 89, 0 - Seer's Hut
Proposal Message
I have heard of your need, but also have needs of my own. In order to leave my humble home I should be well protected before giving up my only other defense - the Tome of Earth Magic. Bring me the Armor of Wonder and I will give you the Tome.

Quest: Return with Armor of WonderArmor of Wonder

Completion Message
Reward: Tome of EarthTome of Earth
83, 24, 0 - Seer's Hut
Proposal Message
Qenay is an evil and horrid beastly thing. He is a scourge of this land, killing all in sight. He used to be my beloved husband, but was slaughtered and turned into a hideous thing. I will teach you the spell Fly if you put his soul to rest.

Quest: Defeat QenayQenay Qenay the Necromancer at (86, 10, 0)

Completion Message
Qenay is finally at rest. Thank you so much for doing this for me. I am glad his soul will be able to find redemption for his actions as a Necromancer. Study the scroll and you will know how to Fly.

Reward:  Fly spell

84, 76, 0 - Seer's Hut
Proposal Message
In order to finish my Tome of Fire Magic I need the Sword of Hellfire. Bring it to me and I will donate the Tome to your cause.

Quest: Return with Sword of HellfireSword of Hellfire

Completion Message
Reward: Tome of FireTome of Fire
95, 59, 0 - Seer's Hut
Proposal Message
If you prove your worth, I will give you money to help your war fund. Reach thirty-second level and I will give you 10,000 gold pieces. Until then do not bother me!

Quest: Achieve experience level 32

Completion Message
I thought you had promise. You have indeed reached level 32. Come in, come in. Here is the money I have promised you.

Reward: 10000 Gold Gold

110, 41, 0 - Seer's Hut
Proposal Message
I can help you create the Sword of Hellfire. To do so you must return with 20 Wood and Ore, 20 Mercury, Sulfur, Gems and Crystal, and 5,000 gold I will make the weapon for the war effort.

Quest: Return with the following: 20 Wood Wood, 10 Mercury Mercury, 20 Ore Ore, 10 Sulfur Sulfur, 10 Crystal Crystals, 10 Gem Gems, 5000 Gold Gold

Completion Message
Finally! Here, give the 10 Wood, 5 Mercury, 10 Ore, 5 Sulfur, 5 Crystal, 5 Gems and 3000 Gold to me, and I'll make the sword for you.

Reward: Sword of HellfireSword of Hellfire

113, 59, 0 - Seer's Hut
Proposal Message
Photima has betrayed her people and joined the side of darkness and evil. I want her dead. I will pay 20 Mercury for any who puts her soul in Hell where it belongs.

Quest: Defeat PhotimaPhotima Photima the Necromancer at (139, 60, 0)

Completion Message
I thought the day would never come! Photima is no more. You have earned your 20 Mercury.

Reward: 20 Mercury Mercury

115, 86, 0 - Seer's Hut
Proposal Message
Wights have taken over our home! If you defeat them we will have our males join your cause for the war. They are just south and east of here, beyond the Garrison.

Quest: Defeat the Wight Wights at (106, 93, 0)

Completion Message
Excellent! Our wives and children can go home. We will help you with the war effort.

Reward: Serpent Fly 30 Serpent Flies

Quest Guards

114, 143, 0 - Quest Guard
Proposal Message
Our doors do not open for anyone. Prove your loyalty by defeating our enemies, the Vampire Lords. Only then will you be allowed to pass.

Quest: Defeat the Vampire Lord Vampire Lords at (93, 138, 0)

127, 119, 0 - Quest Guard
Proposal Message
We have been forced to live here, rather than at our home near the fountain. Not until the Bone Dragons have been destroyed shall we leave here, and no one shall pass until then.

Quest: Defeat the Bone Dragon Bone Dragons at (124, 113, 0)

Signs

Location Message
132, 142, 0 <------- Ocean

Epilogue

File:H3ABpf4.png
Adrienne
Adrienne
Adrienne
Adrienne

Adrienne: Tomorrow, I will wake and this nightmare will end for both myself, Tatalia, and its people. I do not know if I have buried a hero... or a villan. In my travels I have heard many stories of Lord Haart's bravery and ultimate downfall. When I lay to rest, I wonder if the stories my countrymen tell will speak of me as a fire witch in a land of earth and water... or as hero.Template:Keywords