User:Phasma/Day of Reckoning

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The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.

Day of Reckoning is an unofficial expansion on the same level as Armageddon's Blade, Shadow of Death, and Horn of the Abyss.

File:Day of Reckoning.png

Day of Reckoning (or DoR) is a comprehensive expansion for Heroes of Might and Magic III, designed as a continuation of the classic RoE/AB/SoD expansions and akin to HotA.

The project aims to complete the story of the Heroes III game by introducing elements tied to the Reckoning event, the cut Forge content, and fill story gaps such as, for example, what Adelaide did during her stay in Vori or what happened between Dragon's Blood and Clash of the Dragons. In the spirit of the official expansions, it adds new features that both reference other Might and Magic elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.

Just as Armageddon's Blade introduced elite units (the Enchanter and Sharpshooter) and Shadow of Death introduced combination artifacts, Day of Reckoning introduces alternative units in the fashion of Heroes of Might and Magic IV. For example, a Palace town can produce either Nisse or Vikings, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the Enchanter and Sharpshooter will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.

A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.

Unlike In the Wake of Gods-based mods, Day of Reckoning's new towns are added to the game without replacing any existing towns. The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.

Features

New towns
  • Palace -- good-aligned, Vori elves, nisses, and vikings
  • Grotto -- neutral-aligned, the dark elves and gnomes who guarded the World Tree and were exiled to Jadame before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the Necropolis has a building that boosts Necromancy.
  • Forge -- evil-aligned, the dystopian perversion of the Heavenly Forge by Kastore. The Forge is optional and can be toggled on or off before each match. It has a war machine focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.
New terrain types
  • [Grotto terrain]: a dark loam-like soil.
  • [Forge terrain]: a polluted wasteland, with a slightly greenish tint.
New creatures

GIMMICK TEXT

  • Grotto

GIMMICK TEXT

  • Forge

GIMMICK TEXT

  • Neutral
    • Triton Triton
    • Light Elemental Light Elemental
    • Dark Elemental Dark Elemental
    • {Cn|Neutral_4|image=Placeholder|name=Neutral_4}
    • {Cn|Neutral_5|image=Placeholder|name=Neutral_5}
    • {Cn|Neutral_6|image=Placeholder|name=Neutral_6}
    • {Cn|Neutral_7|image=Placeholder|name=Neutral_7}
Secondary skills
  • Balance changes to Eagle Eye.
  • New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.
  • New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
New campaigns
  • [Camp_1]
  • [Camp_2]
  • [Camp_3]
New heroes
  • Palace heroes - the [Jarl] (might) and [Oracle] (magic)
  • Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)
  • Forge heroes - the [Cyborg] (might) and [Technician] (magic)
    • Codgur
  • {h|Hero_1|Class}
  • {h|Hero_2|Class}
  • {h|Hero_3|Class}
  • {h|Hero_4|Class}
  • Change_1
  • Change_2
  • Change_3
  • Several returning heroes, such as Falagar.
Miscellaneous
  • Dozens of new map objects, including:
    • More terrain-specific variants of existing map objects, such as snow-covered versions of the Sanctuary, Witch Hut, Imp Cache, new Seer's Hut variants, etc.
    • Fortified walls and garrisons themed after each town faction.
    • Flaggable buildings that increase a secondary skill (e.g. Offense or Resistance) of all allied heroes, in the same way as lighthouses increase movement points at sea for all allied heroes.
    • New banks, including with new types of reward, such as increasing mana.
    • New spell shrines, including for specific spell schools or spell types instead of spell levels.
    • New types of Treasure Chests.
  • Several new artifacts, including the Sword of Frost. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.
  • Full compatibility with Heroes 3 HD.
  • A search function for spells and artifacts.
  • Keyboard shortcuts for spells.
  • A zoomable map.
  • New water shader for the water terrain.
  • New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.
  • Potentially new road types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".

Gallery

Pictures for Campaigns without campaign maps

Maps

Total Players / Human Players Size Underground Scenario Name Source Victory Condition Loss Condition


Wiki pages

  • Palace
  • [Grotto]
  • Forge
  • [List of heroes (DoR)]
  • [List of creatures (DoR)]
  • [List of artifacts (DoR)]
  • [List of maps (DoR)]
  • [Day of Reckoning (Changelog)]
  • [Day of Reckoning (Documentation)]

External links

English links

See also

[[Link to relevant topic]]