New Order: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Line 259: Line 259:
| style="text-align:center;" | 25, 6, 1
| style="text-align:center;" | 25, 6, 1
| style="text-align:center;" | {{teal}}{{---}}{{imprisoned}}
| style="text-align:center;" | {{teal}}{{---}}{{imprisoned}}
| style="padding-left:7px; padding-right:5px;" | {{H|Reventyr|Warlock|image=Darkstorm)}}
| style="padding-left:7px; padding-right:5px;" | {{H|Reventyr|Warlock|image=Darkstorm}}
|-
|-
| style="text-align:center;" | 27, 2, 1
| style="text-align:center;" | 27, 2, 1

Revision as of 04:49, 24 March 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Kastore came to power in Burton. The halflings have been outlawed, and now their last hope is to return to their homeland, Eeofol. Before heading out on a quest for suitable transport, Henrietta will have to amass the necessary supplies and equipment. New Order Horn of the Abyss
3 Total Players / 1 Human Player
1
3
Size 3 (108×108) - L Underground enabled
Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario.
Victory condition:
Defeat Hero or Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: Green Enemies:       1:TanTeal
Choose a bonus:
 Start with Orb of Driving Rain 
Start with 4 Couatl(s) at Wynona
4
Start with +3 Attack on Henrietta
3
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
HenriettaHenriettaWynonaWynonaAdmiral's Hat
Max level:
36

Prologue

KastoreKastore Kastore: A vain man counts his riches in gold pieces. A practical one, in hands ready to do his bidding. A truly powerful one, in minds working to bring his plans to life. I now own a whole country of such minds. Maybe it’s not a huge one, but all of it is mine. Each one of my subjects dreams of acquiring even a tiny bit of wonders from the Tomb for research. It may appear to an onlooker as though I readily make these wonders available, but in fact, I only share the things that are going to serve my interests right now. My only reward for hard work is the permission to cover some more of my needs, yet everyone involved comes out satisfied. Isn’t that the pinnacle of man management?

Scenario

Timed events

Day 1 - Day 1
Timed Event Text

Objects

Events

Location Message
6, 69, 0 Map Event Text.

Guardians: 11 Pikeman Pikemen, 1 Griffin Griffin, 1 Monk Monk, 3 Seaman Seamen, 2 Pirate Pirates, 34 Peasant Peasants, 4 Nomad Nomads

Towns

Location Player Type Name
36, 0, 0 Tan Dungeon -
20, 9, 0 Teal Factory Corakstone
52, 5, 0 Teal Stronghold -
7, 47, 0   Factory New Dolere
24, 84, 0   Factory Larimar
66, 47, 0   Factory Rotwang
87, 97, 0   Factory Arcadia
97, 25, 0   Factory Mount Copper

Heroes

Location Player Hero
29, 99, 0 Green WynonaWynona Wynona the Mercenary
32, 100, 0 Green HenriettaHenrietta Henrietta the Mercenary
16, 20, 0 Tan JangaardJangaard Jangaard the Mercenary
28, 71, 0 Tan WededhWededh Wededh the Barbarian
39, 22, 0 Tan EanswytheEanswythe Eanswythe the Artificer
48, 95, 0 Tan MurdochMurdoch Murdoch the Mercenary
71, 8, 0 Tan ZarghebarZarghebar Zarghebar the Barbarian
89, 14, 0 Tan IlsingoreIlsingore Ilsingore the Overlord
31, 93, 1 Tan UrdeonUrdeon Urdeon the Death Knight
79, 92, 1 Tan XaverXaver Xaver the Druid
59, 28, 0 Teal UmenderUmender Umender the Artificer
66, 49, 0 Teal MortonMorton Morton the Mercenary
4, 10, 1 Teal MirlandaMirlanda Mirlanda the Witch
10, 11, 1 Teal VictoriaVictoria Victoria the Artificer
13, 11, 1 Teal BanbraghBanbragh Banbragh the Barbarian
29, 3, 1 Teal SanyaSanya Sanya the Cleric
33, 1, 1 Teal CaitlinCaitlin Caitlin the Cleric
35, 1, 1 Teal RionRion Rion the Cleric
2, 2, 1 Teal   Imprisoned GohhGohh Gohh the Barbarian
3, 7, 1 Teal   Imprisoned AstralAstral Astral the Wizard
3, 1, 1 Teal   Imprisoned ValquestValquest Valquest the Mercenary
4, 2, 1 Teal   Imprisoned RumeonRumeon Rumeon the Warlock
6, 2, 1 Teal   Imprisoned WrathmontWrathmont Wrathmont the Artificer
7, 6, 1 Teal   Imprisoned YargoYargo Yargo the Barbarian
9, 2, 1 Teal   Imprisoned TerghezTerghez Terghez the Ranger
Note: Hero identity is Giselle.
9, 6, 1 Teal   Imprisoned SkrellSkrell Skrell the Artificer
Note: Hero identity is Celestine.
11, 2, 1 Teal   Imprisoned RazargalRazargal Razargal the Warlock
11, 6, 1 Teal   Imprisoned StinaStina Stina the Mercenary
13, 2, 1 Teal   Imprisoned MelchiorMelchior Melchior the Mercenary
14, 6, 1 Teal   Imprisoned SenethSeneth Seneth the Overlord
16, 2, 1 Teal   Imprisoned HoroaghHoroagh Horoagh the Battle Mage
16, 6, 1 Teal   Imprisoned WinzellsWinzells Winzells the Mercenary
18, 2, 1 Teal   Imprisoned PhottPhott Phott the Overlord
18, 6, 1 Teal   Imprisoned ZiphZiph Ziph the Artificer
20, 2, 1 Teal   Imprisoned AgarAgar Agar the Artificer
21, 6, 1 Teal   Imprisoned JerheshJerhesh Jerhesh the Battle Mage
23, 2, 1 Teal   Imprisoned GuerhaughGuerhaugh Guerhaugh the Battle Mage
23, 6, 1 Teal   Imprisoned ElderianElderian Elderian the Artificer
11, 2, 1 Teal   Imprisoned RazargalRazargal Razargal the Warlock
25, 2, 1 Teal   Imprisoned StrobusStrobus Strobus the Warlock
25, 6, 1 Teal   Imprisoned ReventyrReventyr Reventyr the Warlock
27, 2, 1 Teal   Imprisoned DuryDury Dury the Mercenary
1, 59, 0 Imprisoned BalindarBalindar Balindar the Wizard
10, 92, 0 Imprisoned ThuligThulig Thulig the Druid
53, 24, 0 Imprisoned YovillaYovilla Yovilla the Cleric
107, 78, 0 Imprisoned KhevasarKhevasar Khevasar the Druid
93, 75, 0 Encamped IlmarinIlmarin Ilmarin the Alchemist

Monsters

Location Type Message
0, 0, 0 Halfling (Factory) Halflings Monster Text

Seer's Huts

Quest Guards

Quest Gates

Artifacts

Epilogue

HenriettaHenrietta Henrietta: The new home we built here; those whom I considered my comrades, if not friends – everything I gained in Jadame is leaking away. It’s just like ground oil; you can’t catch it with your hands. It takes iron pipes, augers, and an artificer’s gift. Likewise, it takes courage and strong will to make the world submit. I spent years forging them, but my blade shattered upon clashing with the work of a better craftsman. Now I must reforge it and quench it in devils’ blood; for the sake of everyone who was with me on my way here and of those who will be by my side as I leave. This foreign land was not meant to become our own, but now we can claim back the one of our birth.