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==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|6, 30, 0|orange|Jabarkas|Barbarian}}
! Color
{{hero row|8, 12, 0|purple|Ignatius|Demoniac}}
! Hero
{{hero row|32, 39, 0|tan|Ufretin|Ranger}}
|-
{{hero row|32, 61, 0|red|Sandro|image=Sandro (Before)|Necromancer}}
| style="text-align:center;" | 6, 30, 0
{{hero row|48, 17, 0|green|Shiva|Barbarian}}
| style="text-align:center;" | {{orange}}
{{hero row|55, 68, 0|blue|Jeddite|Warlock}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jabarkas|Barbarian}}
|-
| style="text-align:center;" | 8, 12, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ignatius|Demoniac}}
|-
| style="text-align:center;" | 32, 39, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Ufretin|Ranger}}
|-
| style="text-align:center;" | 32, 61, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|image=Sandro (Before)|Necromancer}}
|-
| style="text-align:center;" | 48, 17, 0
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Shiva|Barbarian}}
|-
| style="text-align:center;" | 55, 68, 0
| style="text-align:center;" | {{blue}}
| style="padding-left:7px; padding-right:5px;" | {{H|Jeddite|Warlock}}
|}
|}



Revision as of 15:21, 18 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
Ethric is a sly old Warlock. He has spread word of Sandro and the artifacts he carries to the lords of this region. Some of the lords want these artifacts for their own use; others want to destroy them. Sandro must defeat all these lords and get into Deyja. Target Shadow of Death
6 Total Players / 1 Human Player
1
6
Size 2 (72×72) - M Underground enabled
Defeat all of Sandro's enemies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 5 but will carry his experience, skills and spells on to the next scenario.
Victory condition:
Defeat All Enemies
Loss condition:
Lose Hero: Sandro (Before)Sandro (Before)
Allies: Red Enemies:       1:GreenOrange      2:BlueTanPurple
Choose a bonus:
 Start with (a scroll of) Lightning Bolt 
Start with 8 Walking Dead(s)
8
Start with +2 Attack
2
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Sandro (Before)Sandro (Before)
Max level:
5

Prologue

SandroSandro Sandro: It seems Ethric, my old master, has finally tracked me down. He hasn't been too happy about me becoming a Necromancer and wants to remove the blight from his career. Ethric is no fool. He spread word of my location to those who would stop me. It does not matter. I will defeat these fools, soundly beat my master and continue on to Deyja, where they will appreciate my talents.

Scenario

Timed events

Day Title Message
Day 1 Day 1 At last! You have the Cloak of the Undead King and the Armor of the Damned! Your plans to take over Deyja can now commence! Ethric, your old master, became furious when he received word you became a Necromancer. When he learns about your plans with these two artifacts, he will be absolutely livid!

You have also learned Ethric has spread word of your whereabouts to those who lost these two precious artifacts and to others who have their own reasons for despising Necromancers. Your journey to Deyja might have a difficult start, so you send a party of scouts ahead to search for any signs of an ambush.

Day 2 Letter from Jeddite You have just received a threatening letter from the Barbarians due west. It reads:

"Sandro,

My name is Jeddite. Perhaps you remember me, if your memories are not clouded by your undead mind. We were students together under Ethric. By becoming Necromancer, you have completely shamed me, for it was I who introduced you to Ethric. I should have listened to him. From the start, he doubted your ability to wisely endure the burden of magical knowledge.

Ethric told me of the two artifacts now in your possession. Know this, Sandro: you will not get past me on your journey to Deyja. I have allied with the Rampart town up north, and they stand with me against you. I will take the artifacts from your rotting corpse and return them to Ethric."

You do remember this Jeddite. Not only was he one of Ethric's best students, he was also your best friend. So, he feels guilty for introducing you to Ethric. You will have to find a way use this weakness against him.

Day 6 Message Your spies send a message:

"My Sovereign,

As difficult as our travels may be now, we don't foresee them getting any easier. We have learned desert surrounds our base of operations. This desert is infested with hostile creatures guarding all mines, taverns and anything else they can lay claim to. Our enemies have great numbers with many heroes to command them. You must travel very carefully and be prepared for battle at all times."

Day 8 Reply to Jeddite Your advisors remind you it has been almost a week since you received that threatening letter from your old friend. They suggest you reply to it soon if you are to use your friendship to your advantage. You order for a messenger.

"Deliver this message to Jeddite: I have received your letter of warning. Am I suppose run and hide, fearful of your vow to stop me? No, your threat only strengthens my resolve. I will take these artifacts to Deyja, where I shall use them rise to the top of the Deyja hierarchy. You and your pitiful little band cannot stop me. If you stand in my way, I will kill every living soul under your command and convert their undead bodies to my cause. By the way, thank you for introducing me to the powers of magic. Without your help, I would never have achieved such greatness."

The messenger quickly writes your message onto a scroll and goes on his way. You wonder to yourself if the message was perhaps a little too confident. But, hopefully, giving him a glimpse of the monster he helped to create will shatter his own confidence.

Day 13 Letters to Enemies. Sending a message confidently announcing your intentions to your enemy is not normally your approach. You prefer a deceitful manipulation or a surprise attack to the chivalry of civilized warfare. However, you are paying your advisors a large sum of gold to reveal your enemies' weaknesses to you, and they advise you thusly: "Send a message to all towns in this area announcing you hold the artifacts. Then explain with excruciating detail just how terribly powerful you will become when you use them. Tell them if they don't permit you to pass, you will use the artifacts in battle and cast the shadow of death over their land."

You agree that the announcement will at the very least shake your enemy's confidence and perhaps even delay them with debate so that you can continue your journey into Deyja. If the message fails to deter them from blocking your passage, then you can always fall back on the more sinister methods of persuasion you prefer. After several hours of rough drafts and wine goblets, you finally settle upon the final wording to be sent at the next dawn.

Day 18 Everyone knows By now, all the fools standing between you and Deyja know about carry the artifacts you carry; however, there has been no official response to your message. This could mean a few things: they are quietly preparing a surprise attack; they don't believe you are a threat worthy of serious consideration, or they are a very weak and easily frightened people. You suspect that latter explanation and wonder what Ethric was thinking when he enlisted these people in his cause.
Day 24 Rumors A spy returns with word has come about internal conflicts among your enemies. Your old friend Jeddite and his allies want to seize the artifacts and promptly return them to Ethric. However, two other allied stronghold towns to the North and to the Northeast want the artifacts to remain in their possession. According to you advisors, Lord Jabarkas, the leader of these two towns, is Ethric's illegitimate younger brother suffers from Little Man's Syndrome. It seems that Jabarkas has always been envious of his older brother's prestige, and you suspect that he believes he can gain more respect from his peers were he to have the two artifacts.

You permit yourself a sinister smile. Psychological attacks are the kind you enjoy most. With any luck, your enemies might just kill each other off, and you can pass through to Deyja like a shadow in the night."

Day 36 Attempt to assassinate "Dreadful news, sir!" A soldier frantically runs up to you and tells you that someone broke into your quarters, slashed your linens, and drove a large sword through the middle of you bed. Attached was a note saying, "Sandro, death to you and all who would follow you. I will seize those artifacts you have stolen." The note was unsigned.

"Sir, I'm sorry to report that the intruder, whoever it was, came and went undetected," the soldier continues. "And the news gets worse, sir. The intruder took your hidden gold --. all of it. A thousand apologies, sir."

With a snarl, you raise your sword and lop off the soldier's head. You could have been assassinated had you slept in your bed last night. Your troops need to be better trained in the art of defending against covert attacks.

Effect: Gold -10003 Gold

Objects

Events

Location Message
15, 27, 0 This place looks familiar. You have a hazy memory of bringing a beautiful maiden here several years back, and... your thoughts are interrupted when one of your spies approaches. "Sir, Lord Jabarkas knows you are in the area and is planning to kill you. He has not forgotten you kidnapping his daughter and violating her. He has recruited a large army from another Stronghold in the northeast and plans to attack you shortly."

"Did he make mention of the artifacts?" you ask.

"No, sir."

"Well done. Dismissed."

17, 19, 0 A rustle comes from a bush alongside the road. You leap off your horse, sword in hand, to investigate. You peer into the bush for a moment and then suddenly thrust your arm inside and pull out a man-sized, red-skinned creature. The pit fiend picks himself off the ground and dusts himself off.

"Who are you and why have you been spying on us!" you demand.

The pit fiend looks at you and smirks. "I am Shalongrarg. I am here on orders from my brother from the north-east."

"And just who is your brother to order you to spy on me?" "My brother is The Great Lord Jared," the pit fiend declares proudly. "No doubt you have heard of him. His conquests are legendary. All tremble at his name."

The pit fiend's arrogant smile vanishes as you burst out laughing. "Jared? Yes, I know of him. I have heard that he is a two-bit highwayman who leads a ragtag band of hedge thieves on miserable little raids. Legendary conquests? His laughable escapades are like the buzzing of a gnat that is barely worth the effort to swat. And you, Shalongrarg, have the gall to try to intimidate me with such a pathetic reputation!. Tell me, you sunburned toad, what does this laughingstock of a lord want with the great Sandro?"

"I... I have orders to remain silent." Shalongrarg stammers, at a loss for words. Never before has anyone dared to speak of his brother thus.

"Tell me of your brother's plans or I will have you quartered one limb at a time."

The pit fiend slouches and stares silently at the ground. You grab his horns and force him to look you in the eyes. "You have been looking for Sandro and now you have found him. Now tell me why your worm of a brother is interested in him!" Shalongrarg's eyes bulge and ears bleed under the immense pressure of your grip. You pull him close to your face. "I will crush your skull like an eggshell if you don't answer my questions!" You suddenly release the wretched demon, and he falls to the ground. You raise your foot and place it on top of his head.

"Wait, wait!" the pit fiend sobs. "I'll tell you want to know. When my brother learned that you had the artifacts, he ordered his troops to seize them from you at all costs. I was sent to get information on your numbers and movements."

You pick Shalongrarg up by the head again and look him in his terrified eyes again. "So, your brother plans to challenge me. Perhaps some of your people have courage in them. Perhaps they are not all like you, sheep to be slaughtered." With a quick twist of your wrist, Shalongrarg's neck snaps loudly and he falls to the ground. Suddenly you hear a loud noise from all of the bushes surrounding you. A large army attacks you.

Guardians: Pit Fiend 56 Pit Fiends

39, 49, 1
Guardians: Orc 121 Orcs
40, 46, 0 Your spies report overhearing the following conversation between Lord Ufretin and one of his commanders:

"Yes, sir. Ethric's message was received this morning. Sandro is in the area and does hold the artifacts. We have replied to Ethric that we will retrieve the artifacts and give them to Jeddite. Shall we prepare to attack Sandro's army, sir?"

"Yes, we had best do that, and quickly. That Sandro is a sly one. He could be right under our noses. He is said to strike as suddenly and silently as a wraith! Prepare your men."

Word travels fast in these parts, you think to yourself. So much for a surprise attack!

49, 63, 0 Your neighboring town is coming into view. Jeddite has become quite a powerful lord as well as a powerful warlock. You have learned he is a man of his word and has never backed down from a battle. You wonder if going into combat against a former friend will affect his strategy. After all, both sides have the advantage of knowing exactly what and how each other will act in battle.

Towns

Location Player Type Name
32, 60, 0 Red Necropolis -
55, 67, 0 Blue Dungeon -
32, 38, 0 Tan Rampart -
48, 16, 0 Green Stronghold -
6, 29, 0 Orange Stronghold Hoddar
8, 11, 0 Purple Inferno -
15, 20, 1 Necropolis -

Heroes

Location Player Hero
6, 30, 0 Orange JabarkasJabarkas Jabarkas the Barbarian
8, 12, 0 Purple IgnatiusIgnatius Ignatius the Demoniac
32, 39, 0 Tan UfretinUfretin Ufretin the Ranger
32, 61, 0 Red SandroSandro Sandro the Necromancer
48, 17, 0 Green ShivaShiva Shiva the Barbarian
55, 68, 0 Blue JedditeJeddite Jeddite the Warlock

Monsters

Location Type Treasure
60, 3, 0 Griffin Griffin Spellbinder's HatSpellbinder's Hat

Seer's Huts

Location Quest Reward Messages

19, 49, 0
Return with:
Sentinel's ShieldSentinel's Shield
13  Defense skill Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Sentinel's Shield, you would be well rewarded.
Progress: Nothing, eh? I'm sure you will find the Sentinel's Shield soon. Please keep looking.
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Sentinel's Shield, yes?

16, 54, 0
Return with:
Quiet Eye of the DragonQuiet Eye of the Dragon
2  Knowledge skill Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Quiet Eye of the Dragon, you would be well rewarded.
Progress: Nothing, eh? I'm sure you will find the Quiet Eye of the Dragon soon. Please keep looking.
Completion: Yes, this might be just what we're looking for! May I please have the Quiet Eye of the Dragon?

38, 68, 0
Return with:
12 Griffin Griffins
(none) Proposal: In order to travel through these dangerous lands my envoy needs more backup. I hear 12 Griffins are excellent guards. If you were to bring them to me I would be deeply grateful.
Progress: No luck in finding the 12 Griffins? Please hurry, the empire depends on you.
Completion: At last, the 12 Griffins that will save our empire! Here is your payment. Are they ready to depart?

43, 4, 0
Return with:
Titan's GladiusTitan's Gladius
13  Attack skill Proposal: In my younger days I'd have done this myself, but I need your help. A friend of mine recently had a family heirloom stolen, and wants to find it. The problem is that it looks exactly like the Titan's Gladius. Please bring me any item that fits that description. Even if the artifact is not the family heirloom, I will reward your efforts.
Progress: Nothing, eh? I'm sure you will find the Titan's Gladius soon. Please keep looking.
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Titan's Gladius, yes?

64, 5, 0
Return with:
Clover of FortuneClover of Fortune
3  Knowledge skill Proposal: In my younger days I'd have done this myself, but I need your help. A friend of mine recently had a family heirloom stolen, and wants to find it. The problem is that it looks exactly like the Clover of Fortune. Please bring me any item that fits that description. Even if the artifact is not the family heirloom, I will reward your efforts.
Progress: Nothing, eh? I'm sure you will find the Clover of Fortune soon. Please keep looking.
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Clover of Fortune, yes?

Artifacts

Location Type Note
3, 67, 0 Clover of FortuneClover of Fortune This artifact is incredibly hard to spot as it is hidden behind a mountain on this square. It is located near the Green Keymaster Tent guarded by Griffins, directly southwest of the Ore next to it.