Homecoming (HotA)
Henrietta returns to her motherland with allies by her side. They are poised to drive the Kreegans away once and for all and retake the halflings' home. | Homecoming | ![]() |
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Henrietta returns to homelands with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited. | |||||||||
Victory condition:![]() |
Loss condition:![]() | ||||||||
Allies: ![]() |
Enemies: 1:![]() ![]() ![]() | ||||||||
Choose a bonus:![]() ![]() ![]() |
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Carried to next scenario: (None) |
Max level:![]() |
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Prologue
Henrietta: Dead earth. Lifeless water. Poisoned air. Only the fire reigns now in these lands; the fire the halflings had always feared so. It devoured all the living force of Eeofol and keeps spawning beasts. The scenery I saw from the skies was dire, but I knew it would be like that. Now I know for sure: it is my land, even if I had no love for it the way it once used to be. I will find those who kept fighting for it all these years, and together we will chase the devils through the gates of hell, or die trying.
Scenario
Notes: one of the Quest Guards wants the Orb of Silt, which doesn't seem to be available in the level other than through the bonus choice. It gives access to gold, an artifact, and a Seer's Hut.
Another of the quest guards requires a combination artifact whose component parts can only be acquired by defeating powerful heroes that will only appear towards the end of Month 3. The objective of the map lies beyond this quest guard.
A quest guard near your starting city requires 3000 gems. On month 4, an event triggers "reinforcements" which give you these 3000 gems as well as other resources and a large amount of creatures in your city's fort. Behind this quest guard lies 5000000 gold, enough to recruit everything you could possibly want, so as to launch the final assault.
Timed events
Day | Title | Message |
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Day 1 | Red AI - resource control | (Repeats every 1 days) Note: Only applies to ![]() -90000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Orange AI - resource control | (Repeats every 1 days) Note: Only applies to ![]() -90000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Pink AI - resource control | (Repeats every 1 days) Note: Only applies to ![]() -90000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Henrietta - Home | ![]() ![]() We were not alone. A few hours before we left, armed men in hats appeared in Rotwang—we first assumed them to be a new group of bounty hunters hired by Kastore. It turned out, however, that not all gunslingers and adventurers liked the new ruler. Some were not satisfied with the new, lower rates for their challenging work, some did not like the vain elf, who considered all in Terra Nova as mere pawns in his game. There were a thousand other reasons to desert his army, and those gunslingers had made that decision. They were now willing to go with us to Eeofol and never return to Jadame. There was a rather high-ranking commander, Colonel Lee, among the deserters. He brought not only his own men, but also the Dreadnoughts that we already knew so well. Admittedly, I had my doubts about these new traveling companions. Some of them could have been Kastore's spies, or worse. However, I had long ago learned not to turn my back to those who I distrust… And then the volcanoes and mountain ranges appeared on the horizon. Yes, here it is, Eeofol—but not the Eeofol we knew when we left it. Whatever it is—it's our home, and we're back. |
Day 1 | Tavin - War Diary Entry | Tavin's war diary, entry 11. I can't believe it: the Lords of Erathia are actually withdrawing their support for Queen Catherine! At first I believed that our new allies, the elementals, would come in and crush the devils like rotten pumpkins, but I guess I just wanted it to be that way too much. The war proved things like that never come easy. A messenger from the Forest Guard reported that elementalist Ciele had fallen into a trap, and now the devils were holding her in a prison somewhere on the border with Eeofol. When we heard this, we stopped dreaming of smooth sailing. It became clear: even getting the sorceress out of her imprisonment will be a bear of a job. A large Kreegan detachment was guarding the prison, and what's more, they spotted us on the way up, as if they knew we'd be there. Retreat back through the mountains? Too late, we've been cut off. We need to run deep into the Land of the Giants. There's a camp of Forest Guard archers nearby, where that messenger came from, so we should go there. |
Day 2 | Land of the Giants | ![]() ![]() The day before, I had sent out a party to scout the vicinity of our camp. It returned with troubling news: a fortress of devils was found not so far away to the west. Besides, it is inconceivable that our arrival could have gone unnoticed. |
Day 4 | Halfling | ![]() ![]() The guest was completely shocked to see me—though we didn't know each other, as he hailed from a different place. He was even more shocked by my traveling companions. The halfling—his name was Thull—had been walking around the camp for a long time, gawking at the huge dreadnoughts and the amazing Couatls, trying to talk to the gunslingers, but the mercenaries were in no mood for conversations. Eventually he came to me. I told him about our journey to Jadame, the battles against Zog’s ogres of and Dargem’s pirates, and many other things we'd been through over the past nine years. The halfling just nodded, staring sternly and occasionally frowning. Finally, I called out to him: “I heard Tavin was still alive and fighting with our people against the devils. Have you any news of him?” Thull: “Of course,” he answered, “I am one of his squad myself”.
Thull: “I wish I knew where he was now. We were going to break into the demons’ prison, but we got jumped on the way. Tavin and the others had retreated toward the lake; I was on a distant lookout and couldn't catch up with them. So, I waddled here.”
Thull: “...and while I was walking here, I noticed an odd town in the woods. I thought that your fortress was the same—light brick walls, shining domes... but now I look closer and I see that town over there was quite different. It's a city of elementals, I guess. Their army must be around here somewhere.”
Thull: “Oh, yes,” Thull nodded. “You don't know anything. Now listen, Erathia is not fighting the demons alone. They have a whole army of elementals on their side! I don't know where they came from or what they want, but they're backing us now! I've seen this army with my own eyes, just like I see you now. Them demons are pups compared to them!” |
Day 8 | Tor Anwyn is concerned about Kreegans | ![]() ![]() Kosta: “Again! Again! They're attacking again!”
Kosta: “There”, the old halfling pointed toward the hills with a trembling hand.
“Who attacked this time? Devils? Efreeti?” Gunslinger: “Certainly not,” one of the gunners said hoarsely. “Look, here. Floating eyes. And the harpies and the minotaurs.”
Halfling: “I know who they are,” said one of the local halflings. Over recent days, once our arrival became known, we had been receiving a trickle of fighters from various guerrilla groups who’d come to join us. Unfortunately, we didn't meet any of Tavin's comrades—everyone knew the daring commander, but no one could tell us anything useful about him. - “They're from Nighon. They've been here for years. They dug their own tunnels under Eeofol. Why are they attacking us now, I wonder?”
The answer came naturally. One of the gunners called out to me as he found something on the body of one of the slain minotaurs, a giant brute in rich, gilded armor. Gunslinger: “Looks like a scroll," the mercenary hissed.
“I must inform you that Lucifer Kreegan had requested military support from Nighon. Even though there is infighting in the country, our king decided to send forces to aid this mad beast. Keep a close eye on the movement of our troops and report me the news. We cannot afford to waste our forces at such a difficult hour for Nighon. Tor Anwyn." The name Anwyn sounded vaguely familiar to me… I think Frederick had mentioned him before? No, can't recall for sure. What really matters is the news that Nighon is sending troops to aid Eeofol. The Queen of Erathia and the Conflux forces must be informed at the earliest opportunity. They must not be taken by surprise by the arrival of the Dungeon Overlords’ army. |
Day 16 | Forest Guard camp and devil fortresses | ![]() ![]() It turned out that the Forest Guard had been studying the land for months, looking for weaknesses in the Kreegan defenses. The appearance of our base had not gone unnoticed, but the elementals could summon their cities out of thin air, so at first the Kreegans were not particularly interested in us, believing us to be just another outpost of those guests from other planes. According to the scout, there were two large Kreegan fortresses in the south and northwest, and another, Ullah, far to the west, but it was impossible to get to it; the path to it went lay through Kreegan portals, magical barriers, and garrisons packed to the brim with the infernal beasts... |
Day 32 | Situation is getting worse | ![]() ![]() All our scouting parties have been trying to figure out how to get to the Kreegan fortress of Ullah over the last few days, but it looks like things are about to get very heated right here. There's no point in mounting an attack on Ullah now—there's another pressing matter to deal with. The matter of survival. |
Day 57 | Warning about reinforcements | ![]() ![]() |
Day 85 | Untranslated Russian text | (Repeats every 1 days) Note: Only applies to ![]() 99999 ![]() |
Day 86 | Todd's story | ![]() ![]()
“Thank you, guys!” When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the Kreegans back to the desolate hulk in the sky from they'd fallen off had been rekindled in our hearts. |
Day 99 | News about Armageddon's Blade | ![]() ![]() Messenger: “Gelu sends word: The Armageddon’s Blade is now in our hands, and its creator Khazandar is dead. Xeron has retreated. The ranks of the demons have been shaken; the battle for Kreelah draws near. Queen Catherine asks you to launch all your forces into attack. Our victory is at hand!”
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Objects
Events
Location | Message |
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27, 99, 0 | ![]() ![]() “Brothers! Sisters! Your suffering is over!” |
103, 45, 0 | ![]() ![]() That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a halfling! “Tavin! Tavin, is that you?” I shouted and rushed toward the short rider, forgetting all caution. The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him. I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let's see what kind of a beast you grew into”. Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, Tavin had single-handedly led the Kreegans’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn't help his people. Later, he found his first companions and began to mount small raids against the Kreegans—they managed to free a slave or two here and there and get them out of Eeofol, or ambush a devil and slit his throat.
Tavin was impressed by what I had told him of my adventures, and of the forces that had come with me from Jadame - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the Dark Elf, eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist. “One thing bothers me, Tavin. Maybe you’ll be bold enough to tell me the truth? I can't figure out why they call me Moonchild. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn't run away, they’d just change the subject. I can't take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn't even remember.” Tavin took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:
It was as if the old guerilla had read my mind:
Tavin grew sulky and sighed.
She's a Moonchild I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt Wynona's warm arms around me as she squatted down, and I felt Tavin's stiff palm on my shoulder. |
4, 6, 0 37, 101, 0 42, 7, 0 |
Note: Only applies to AI players![]() |
11, 72, 0 12, 71, 0 |
Note: Only applies to ![]() |
12, 70, 0 | Note: Only applies to ![]() With huge effort, you manage to regain some of your lost power. You've heard of the Kreegans' ability to suppress magic before, but you've never experienced it firsthand. No doubt this is one of the traps the devils have prepared to protect their fortress. |
31, 48, 0 | Note: Only applies to ![]() ![]() |
69, 11, 0 25, 98, 1 |
Note: Only applies to ![]() |
0, 36, 1 | Note: Only applies to ![]() ![]() ![]() ![]() ![]() ![]() 70 |
27, 92, 1 | Note: Only applies to AI players Bug? The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat. |
83, 46, 1 | Note: Only applies to ![]() ![]() |
Towns
Location | Player | Type | Name |
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84, 58, 0 | ![]() |
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Kergar |
9, 53, 0 | ![]() |
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Ullah |
18, 16, 0 | ![]() |
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- |
36, 91, 0 | ![]() |
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45, 58, 0 | ![]() |
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70, 24, 1 | ![]() |
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- |
85, 66, 1 | ![]() |
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103, 1, 1 | ![]() |
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4, 38, 1 | ![]() |
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Darkness |
107, 1, 1 | ![]() |
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- |
64, 32, 0 | ![]() |
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94, 87, 0 | ![]() |
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99, 29, 0 | ![]() |
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Heroes
Location | Player | Hero |
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46, 6, 0 | ![]() |
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77, 60, 0 | ![]() |
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81, 62, 0 | ![]() |
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85, 60, 0 | ![]() |
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88, 61, 0 | ![]() |
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92, 59, 0 | ![]() |
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12, 43, 0 | ![]() |
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18, 16, 0 | ![]() |
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35, 4, 0 | ![]() |
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36, 91, 0 | ![]() |
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45, 58, 0 | ![]() |
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9, 37, 1 | ![]() |
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17, 37, 1 | ![]() |
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3, 34, 1 | ![]() ![]() |
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6, 34, 1 | ![]() ![]() |
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11, 34, 1 | ![]() ![]() |
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14, 34, 1 | ![]() ![]() |
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20, 60, 1 | ![]() |
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23, 99, 1 | ![]() |
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52, 58, 1 | ![]() |
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64, 10, 1 | ![]() |
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70, 25, 1 | ![]() |
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85, 66, 1 | ![]() |
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95, 36, 1 | ![]() |
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104, 101, 1 | ![]() |
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2, 40, 1 | ![]() |
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2, 42, 1 | ![]() |
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7, 40, 1 | ![]() |
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7, 42, 1 | ![]() |
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12, 40, 1 | ![]() |
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12, 42, 1 | ![]() |
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17, 42, 1 | ![]() |
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70, 40, 1 | ![]() |
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1, 27, 1 | ![]() ![]() |
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3, 27, 1 | ![]() ![]() |
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5, 27, 1 | ![]() ![]() |
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17, 44, 1 | ![]() ![]() |
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29, 56, 0 | ![]() |
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33, 2, 0 | ![]() |
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100, 62, 1 | ![]() |
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Monsters
Location | Type | Message |
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0, 0, 0 | ![]() |
Monster Text |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
Epilogue
Henrietta: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, Eeofol. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.