All Hands on Board!
All Hands on Board! | |||||||||
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Bidley and his pals must defeat all the enemies who pretend to obtain the Horn. Bidley must not die. No hero cap level. | |||||||||
Victory condition: Defeat All Enemies |
Loss condition: Lose Hero: | ||||||||
Allies: | Enemies: 1: 2: | ||||||||
Choose a bonus: |
Prologue
Unnamed narrator: When you become powerful, you must keep in mind that there are some who will try to go against your power. Bidley was not prepared morally that, on obtaining the Horn of the Abyss, he would become Pirate King. Multiple enemies have joined their forces to depose the new-sprung King and take the Horn. Will Bidley be able to resist? Or will he pass the trial with power and authority?
Scenario
Timed events
Day | Title | Message |
---|---|---|
Day 1 | Day 1-1 | Bidley and Jeremy were not able to quench their thirst for revenge. Defeated, Casmetra dropped everything and leapt into a portal which instantly collapsed. The witch was never to be seen in the Regna again. Bidley took the horn, yet he could not figure out what exactly was Casmetra trying to accomplish with it. However, after a week of fruitless search for Casmetra, they abandoned their attempts, as Bidley, for all intents and purposes, was the Pirate King now. At that point Regna was not a recognized state anymore, although it was still occasionally talked of as “Empire of the Endless Ocean”. Thing is, after old Hareck IX passed, his heir failed to step forward. A power struggle commenced among pirates. During turmoil, several captains had proved to be strong enough to seize the reign of vast territories, but chaos resumed once they perished or lost their edge. Here and now, Bidley was the King, and this word meant not only terror and reverence, but also lots of hatred. Owning an ancient powerful artifact, he could disregard his former peers, the mere seafarers; for fear of the unknown was all he felt. The only danger looming was in the seas. |
Day 1 | Day 1-2 | It was a clear day when Bidley and his team were on a coast, in a coastal fortress. The Horn of the Abyss was as if habitually hanging on the belt and the Pirate King never parted with it. Suddenly, one of the sailors came running. He was afraid of something and had some scroll in his hands. Sailor: “Cap’n, cap’n! I swear by all the sea devils! It was a genie! The genie appeared and asked me to deliver it to you!” Bidley dazedly took the scroll and unrolled it. It read: Solmyr: “I salute you, Bidley Roberts, the new Pirate King! I am Solmyr, a modest servant of Gavin Magnus, the Immortal King of Bracada. My lord is disquieted by the news that you are in the possession of the legendary artifact - the Horn of the Abyss. We reckon than this item must be kept here, in Bracada, under a close watch of the most powerful archmages. You are not someone who is familiar with sciences; you are more of a bandit and a thief. No doubt you will use the artifact in the name of evil: to obtain power and personal enrichment. We, the mages of Bracada, cannot stay uninvolved in the case when the Horn of the Abyss is in the hands of a greedy human. Thuswise, I inform you that soon we will send an armed expedition, and I will head it. I shall not ask you to give us the artifact willingly as you will refuse in any case. Furthermore, I bring to your notice that the very Elemental Lords are willing to support my lord. They are also alarmed by the lie of the land, and the Water Lord is also enraged by your unpardonable destruction of the Coralgate fortress. For the Pirate King from Solmyr, a genie from Bracada.” Bidley: “A smart genie,” nodded Bidley, “I won’t give away the Horn voluntarily, indeed. Come and take it.” |
Day 1 | Day 1-3 | In some days Bidley gathered his people together with Jeremy and Tark when it became clear that the mages were getting prepared to strike. Bidley: “Damned Xanthor!”, swore the Pirate King, looking at the horizon through a spyglass. Tark: “Xanthor?”, asked Tark in surprise. Bidley: “The wizard whom I saved from the barbarian jail. It was he who told me about the Horn of the Abyss in gratitude for his salvation.” Jeremy: “And now the same wizards want to kill us for the Horn,” grinned Jeremy, “Yes, the destiny sometimes can be as good at joking as me.” Bidley: “And these Elemental Lords get in the way all the time in this story,” added Bidley and took the spyglass away from his eye. Jeremy: “At least the Erathians are busy with the Kreegans and don’t bother us,” concluded Jeremy. Bidley: “Fine, lads,” turned the Pirate King to the friends, “we need to get prepared for a hard war. It seems that Bracada decided to use all the powers they have against us. We haven’t had such a strong enemy yet but the reinforcements from Regna will arrive soon enough.” |
Day 1 | At (AI): WhoRunBartertown |
(Repeats every 2 days) WhoRunBartertown |
Day 2 | Day 2 | Some unsettling news arrived. Jeremy: “Dear little brother, do you remember Dargem?” Jeremy asks his brother. Bidley: “That unlucky fellow who took me prisoner? Is he alive yet?” Jeremy: “Yes, he is. So, he gathered some ridiculous army of mercenaries and captains who dislike you. Well, in short, it turned out that the reinforcements from Regna came over to him.” Bidley: “What a sudden turn,” said Bidley cold-bloodedly, “but it’s not everything, is it?” Jeremy: “No,” Jeremy shook his head, “Dargem dragged other lovers of rare artifacts – Warlocks of Nighon. It seems he promised to give them the Horn but he only seeks for revenge. Although no one knows what the hell he really wants.” Bidley: “So many are anxious about getting one Horn!” laughed the Pirate King, “and how will they divide it between them even if they kill me?” Jeremy: “I bet they will start killing each other,” lifted his hands in dismay the younger brother. Bidley: “I hope they start killing each other earlier so that we may sneak up and cut their throats,” said Bidley grimly and bared his sabre. |
Day 5 | Day 5 | By all appearances, Elemental Lords materialized their fortresses somewhere in the north. However, the Earth Lord had some difficulties. His army ought to have appeared under the ground and it found itself in the clutches of Nighon warlocks who did not expect this at all. |
Day 8 | Day 8 | The enemy’s army grows stronger every day. Tark thinks that that it would be a good tactical decision if we could confront the enemies with each other and make use of their weakening. Jeremy thinks that a better option would be to make a sudden strike on lodgements of renegades and mercenaries to capture their weapons and resources. |
Day 14 | Day 14 | Yet, there remained some who did not sell themselves out to Dargem. Loyal captains promise to send you a ship with supplies. |
Day 28 | At : Day Supplies |
(Repeats every 28 days) The ship with supplies has arrived. The next ship is expected in one month. |
Objects
Events
Location | Message |
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76, 49, 0 | Bidley once again rubbed the Horn off with a piece of chamois, even though the artefact was spotless. So this is what people coveted so much. Ever since he got to know what the Horn was capable of, his self-confidence was sky high. Still, the thought of fearsome sea spirits obeying his orders made him shiver every now and then. |
127, 25, 0 | “No passage” |
128, 54, 1 | People of Nighon seem to keep unlucky enemy generals here. |
130, 53, 1 | “Get out of here unless you want to join the ones in my cages!” |
Towns
Location | Player | Type | Name |
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37, 37, 0 | Cove | ||
76, 46, 0 | Cove | ||
72, 62, 1 | Cove | ||
137, 15, 0 | Tower | ||
56, 121, 0 | Tower | ||
91, 113, 0 | Tower | ||
139, 118, 0 | Tower | ||
57, 6, 0 | Conflux | ||
90, 5, 0 | Conflux | ||
138, 5, 0 | Conflux | ||
45, 75, 1 | Dungeon | ||
61, 49, 1 | Dungeon | ||
92, 74, 1 | Dungeon | ||
111, 42, 1 | Dungeon | ||
114, 56, 0 | Cove | ||
119, 30, 0 | Cove | ||
135, 64, 0 | Cove | ||
37, 6, 0 | - | Cove | |
65, 63, 0 | - | Cove | |
75, 138, 0 | - | Necropolis | |
103, 65, 0 | - | Conflux |
Heroes
Location | Player | Hero |
---|---|---|
37, 38, 0 | Jeremy the Captain | |
76, 48, 0 | Bidley the Captain | |
75, 64, 0 | Tark the Captain | |
15, 138, 0 | Daremyth the Wizard | |
57, 122, 0 | Fafner the Alchemist | |
91, 115, 0 | Torosar the Alchemist | |
140, 119, 0 | Solmyr the Wizard | |
57, 7, 0 | Ignissa the Planeswalker | |
90, 6, 0 | Brissa the Elementalist | |
138, 6, 0 | Lacus the Planeswalker | |
48, 76, 1 | Ajit the Overlord | |
61, 51, 1 | Gunnar the Overlord | |
91, 76, 1 | Sephinroth the Warlock | |
110, 43, 1 | Alamar the Warlock | |
129, 54, 1 | Warden the Overlord | |
115, 57, 0 | Eovacius the Navigator | |
119, 51, 0 | Dargem the Navigator | |
135, 65, 0 | Miriam the Captain | |
125, 55, 1 | Josephine the Alchemist | |
127, 54, 1 | Grindan the Elementalist |
Seer's Huts
Location | Quest | Reward | Messages |
---|---|---|---|
3, 61, 0 |
Return with: Bird of Perception |
4 Defense skill | Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Bird of Perception, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Bird of Perception, yes? |
56, 142, 0 |
Return with: 5 Azure Dragons |
Angelic Alliance | Proposal: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 5 Azure Dragons to me, I could pay you handsomely. Progress: (none) Completion: At last, the 5 Azure Dragons that will save our empire! Here is your payment. Are they ready to depart? |
86, 122, 0 |
Return with: Emblem of Cognizance |
4 Attack skill | Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Emblem of Cognizance, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Emblem of Cognizance, yes? |
101, 87, 0 |
Return with: Garniture of Interference |
25 Fangarms | Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Garniture of Interference, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Garniture of Interference, yes? |
47, 26, 1 |
Return with: Vampire's Cowl |
50 Vampire Lords | Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Vampire's Cowl, you would be well rewarded. Progress: (none) Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Vampire's Cowl, yes? |
Quest Guards
Location | Quest | Reward | Messages |
---|---|---|---|
23, 10, 0 |
Defeat: Ignissa the Planeswalker |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Ignissa. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Ignissa, so you cannot pass. Completion: Now that you have vanquished Ignissa, the threat is gone. Do you wish to pass? |
95, 0, 0 |
Defeat: Brissa the Elementalist |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Brissa. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Brissa, so you cannot pass. Completion: Now that you have vanquished Brissa, the threat is gone. Do you wish to pass? |
116, 1, 0 |
Defeat: Lacus the Planeswalker |
(remove) | Proposal: The guards here protect the lands beyond from the depredations of Lacus. They will not let anyone pass so long as the threat remains. Progress: The guards still fear Lacus, so you cannot pass. Completion: Now that you have vanquished Lacus, the threat is gone. Do you wish to pass? |
38, 143, 0 90, 106, 0 131, 52, 1 |
Be: player |
(remove) | Proposal: The guards here say they will only let those who fly the teal flag pass. Progress: The guards here will only let those who fly the teal flag pass. Completion: The guards note your teal flag and offer to let you pass. Do you accept? |
Pandora's Boxes
Location | Type | Message |
---|---|---|
2, 91, 0 | Pandora's Box | |
3, 91, 0 | Pandora's Box | |
6, 74, 0 | Pandora's Box | |
16, 125, 1 | Pandora's Box | Contents: +50 Spell Points |
Epilogue
Unnamed narrator: Each story has a beginning and an end. Having begun at a musty tavern on the shore of Krewlod, the story ended with the tours of the enemies of the Pirate King. Now, no-one will dare encroach on his power for a long time. The Horn of the Abyss now belongs to Bidley only, and he proved his right to own it with his own blood. However...will his mind withstand the devouring abyss?