New Order
Kastore came to power in Burton. The halflings have been outlawed, and now their last hope is to return to their homeland, Eeofol. Before heading out on a quest for suitable transport, Henrietta will have to amass the necessary supplies and equipment. | New Order | ![]() |
3 1 |
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Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario. | ||||||
Victory condition:![]() |
Loss condition:![]() | |||||
Allies: ![]() |
Enemies: 1:![]() ![]() | |||||
Choose a bonus: 4 +3 |
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Carried to next scenario:![]() ![]() ![]() |
Max level:![]() |
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Prologue
Kastore: A vain man counts his riches in gold pieces. A practical one, in hands ready to do his bidding. A truly powerful one, in minds working to bring his plans to life. I now own a whole country of such minds. Maybe it’s not a huge one, but all of it is mine. Each one of my subjects dreams of acquiring even a tiny bit of wonders from the Tomb for research. It may appear to an onlooker as though I readily make these wonders available, but in fact, I only share the things that are going to serve my interests right now. My only reward for hard work is the permission to cover some more of my needs, yet everyone involved comes out satisfied. Isn’t that the pinnacle of man management?
Scenario
Timed events
Day | Title | Message |
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Day 1 | AI - minus resources | (Repeats every 1 days) Note: Only applies to AI players. -90000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Return to Jadame - Part I | ![]() |
Day 1 | Return to Jadame - Part II | ![]() |
Day 3 | Morton and Fort Rotwang | ![]() “Kosta, you old rascal! Get up! Your ponies gobbled up all Melanie's carrots again!” Kosta jumped up and stared at me in fear. Tears sprang from the old carter’s eyes and a cry of horror escaped his chest, but as soon as his purblind eyes recognized my face, he began wailing even louder, this time out of with happiness. Kosta: “Henrietta, that you? I've had it. So it turns out they found me, and I'm in heaven now.”
Kosta: “Morton. That damn goblin! So many buds of mine got popped off by his devilish machinery! We barely made it out of Rotwang.”
Kosta: “Yeah, lass, him too. Small wonder, you know—for the green-skinned scum he is. When the people started coming from the north with bitter tidings, we began preparing for a tussle. We even pulled a bit of a ruse; got Morton ambushed and broke a dozen of his shooty thangs, but the toad-faced freak still got entrenched in the suburbs. Just a handful of us militiamen made it out alive, so here we are. There was no way to get back into town, and we went looking for help.”
“So Rotwang is either under siege or has already fallen. Even if it is the latter, the town must have suffered some big damage, so it’ll take Morton a while to rebuild its defenses,” I thought as I considered our options. |
Day 3 | Kastore comes to power | ![]() Kosta: “Those fellers weren't ours—frig knows where the blasted sorcerer pulled them bastards outta," Kosta said.
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Day 4 | Murdoch | ![]() Kid: “Die, you traitorous midget! Bang, bang, bang! I'm Murdoch, the best marksman in the Ravage Roaming! I can hit an enemy’s heart square from a mile away! Fear me!”
Kid: “Yeah, you'll regret this too! Murdoch is close by, and he knows you're here! You'll see! He'll shoot you all like the prairie dogs you are, and we'll—and we'll stop being afraid, and everything will be as it was before!” |
Day 5 | Moonchild | ![]() “Listen, Kosta... What's a Moonchild? Ever heard anyone called that?” Kosta: “It is known, lass... When a young girl brings…” The old carter suddenly shuddered, as if he remembered something very important, and almost shouted: “No, no, don't know about no child, don't want to know, never seen, never been near, damn me to where the horned ones drag their buds out of!”
Call her Moonchild
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Day 8 | Mission Objectives | ![]() Thank you, old friend! You saved us, helping us become brave and resourceful. To you I owe the strength that lives within me, that I feel more and more of every day. It’s time to take my life and my people’s fate into my hands. We will go our own way. I hope you are well, wherever you are. I believe we will meet again one day, and you will tell me about your new wonderful discoveries. |
Day 10 | Lightning Rod Warning | ![]() My memory opened the floodgates, and sensations poured rushing at me. Sight, hearing, smell, even taste—everything was sharp again, just as it had been in my childhood. A long summer day of my carefree youth: Frederick in his workshop, showing me a shiny iron ball and telling me about lightning, charges, and how he is about to harness lightning and make it turn millstones, illuminate the darkness of caves, and even drive away wild beasts. He clicked something; the room filled with this familiar smell, and the hair on my feet stood up, just like right now. I shuddered. I remembered what had come next. Smiling mysteriously, Frederick invited me to touch the shiny ball. I reached out to feel the pretty little round thing, but there was still a good cubit between my hand and the ball when lightning struck with a loud snap and pain shot through my body. I cried and swore for a good while, while Frederick blurted out apologies, muttering words I didn't understand at the time—something about calibration, calculated power and arc-through energy. Could it be that he had eventually mastered the lightning, but the artificers now think that the wild beasts are… us? |
Day 11 | Lightning Rod Warning... Again | ![]() |
Day 13 | Couatls Scouts | ![]() Wynona's bond with her new friends was unusual yet unbreakable. Hugging the tired scout by his big, craggy head, she could see everything that he himself had seen over the past few days. It seemed as though we were not the only targets of the bounty hunters Kastore had sent out. The Couatl saw several gunslingers dragging a shackled man who looked like an alchemist. There was also another prison to the north, guarded by juggernauts, but there was no way of knowing who was languishing there. We were not alone in our struggle against Kastore; at least that felt somewhat encouraging. |
Day 17 | Abandoned Factory | ![]() |
Day 29 | Enemy Hero Waves - First Warning | ![]() |
Day 85 | Final Warning (411) | ![]() |
Objects
Events
Location | Message |
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25, 92, 0 | There was a town by the imposing name of Larimar on our way, to be our first stop on our trek across Jadame that would bring our grueling expedition to an end. We didn't expect fanfare, red carpets, or any other silly honors for returning travelers; all we dreamed of were hot meals, soft beds, and fresh clothes. Alas, our dreams were dealt an instant blow once we saw the locals’ frightened faces. In a flash, the street was deserted, all the shutters on the windows were closed, and the doors bolted shut. The town died out; only the wind played with the tumbleweeds along the road. On one of the doors, I saw several posters of yellowed parchment. The first and largest one depicted an ugly halfling with a cross, scowling face like a chewed-up pancake. The caption read: "Henrietta. Wanted dead or alive." Other posters were adorned with equally gut-wrenching faces, and many of the names were very familiar to me. |
57, 27, 0 | It would be naive to assume that the airship yard would just stand unguarded. As soon as we approached the airships, a host of automatons—hundreds of them!—appeared from behind the hills. An vaguely familiar-looking artificer was ordering them around... |
9, 24, 0 | Note: Only applies to ![]() Tancred - bonus ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
37, 24, 0 | Note: Only applies to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
68, 9, 0 | Note: Only applies to ![]() Tancred - bonus ![]() ![]() ![]() ![]() ![]() ![]() |
66, 50, 0 | Note: Only applies to ![]() Morton - minus movement ![]() |
31, 3, 1 | Note: Only accessible to ![]() ![]() |
4, 13, 1 | Note: Only applies to AI players![]() |
7, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
13, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Towns
Location | Player | Type | Name |
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36, 0, 0 | ![]() |
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- |
20, 9, 0 | ![]() |
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Corakstone |
52, 5, 0 | ![]() |
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- |
7, 47, 0 | ![]() |
New Dolere | |
24, 84, 0 | ![]() |
Larimar | |
66, 47, 0 | ![]() |
Rotwang | |
87, 97, 0 | ![]() |
Arcadia | |
97, 25, 0 | ![]() |
Mount Copper |
Heroes
Location | Player | Hero |
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29, 99, 0 | ![]() |
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32, 100, 0 | ![]() |
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16, 20, 0 | ![]() |
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28, 71, 0 | ![]() |
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39, 22, 0 | ![]() |
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48, 95, 0 | ![]() |
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71, 8, 0 | ![]() |
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89, 14, 0 | ![]() |
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31, 93, 1 | ![]() |
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79, 92, 1 | ![]() |
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59, 28, 0 | ![]() |
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66, 49, 0 | ![]() |
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4, 10, 1 | ![]() |
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10, 11, 1 | ![]() |
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13, 11, 1 | ![]() |
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29, 3, 1 | ![]() |
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33, 1, 1 | ![]() |
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35, 1, 1 | ![]() |
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2, 2, 1 | ![]() ![]() |
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3, 7, 1 | ![]() ![]() |
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3, 1, 1 | ![]() ![]() |
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4, 2, 1 | ![]() ![]() |
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6, 2, 1 | ![]() ![]() |
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7, 6, 1 | ![]() ![]() |
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9, 2, 1 | ![]() ![]() |
![]() Note: Hero identity is Giselle. |
9, 6, 1 | ![]() ![]() |
![]() Note: Hero identity is Celestine. |
11, 2, 1 | ![]() ![]() |
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11, 6, 1 | ![]() ![]() |
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13, 2, 1 | ![]() ![]() |
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14, 6, 1 | ![]() ![]() |
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16, 2, 1 | ![]() ![]() |
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16, 6, 1 | ![]() ![]() |
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18, 2, 1 | ![]() ![]() |
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18, 6, 1 | ![]() ![]() |
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20, 2, 1 | ![]() ![]() |
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21, 6, 1 | ![]() ![]() |
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23, 2, 1 | ![]() ![]() |
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23, 6, 1 | ![]() ![]() |
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11, 2, 1 | ![]() ![]() |
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25, 2, 1 | ![]() ![]() |
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25, 6, 1 | ![]() ![]() |
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27, 2, 1 | ![]() ![]() |
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1, 59, 0 | ![]() |
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10, 92, 0 | ![]() |
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53, 24, 0 | ![]() |
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107, 78, 0 | ![]() |
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93, 75, 0 | ![]() |
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Monsters
Location | Type | Message |
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24, 90, 0 | 17 ![]() |
![]() The overdressed gunslinger spat on the ground and spoke raspily: Gunslinger: “Pursuant to order six slash six by Supreme Overseer Kastore, you are to voluntarily lay down your arms and proceed to the city prison, from where you will be convoyed to Burton and brought to a fair trial for sabotage and treason.”
Gunslinger: “Shut it! Either you give up peacefully, or we will turn in your heads for the promised reward... Hmm. If the reward is the same, guess we could practice our marksmanship some—what do you think, Gerth?” The mercenary to the leader’s right contorted his lips into a cynical grin. |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
Location | Type | Message |
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1, 36, 0 | ![]() |
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86, 13, 0 | ![]() |
It was a trap... Having slayed the dragons, you found neither treasure nor valuable artifacts. Ilsingore survived: when you were preparing to attack the mighty dragon, the great wyrm soared into the air and flew away. After carefully scouring the lair, you discovered a magic scroll. Perhaps it could help you leave this place? |
95, 18, 1 | ![]() |
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Epilogue
Henrietta: The new home we built here; those whom I considered my comrades, if not friends – everything I gained in Jadame is leaking away. It’s just like ground oil; you can’t catch it with your hands. It takes iron pipes, augers, and an artificer’s gift. Likewise, it takes courage and strong will to make the world submit. I spent years forging them, but my blade shattered upon clashing with the work of a better craftsman. Now I must reforge it and quench it in devils’ blood; for the sake of everyone who was with me on my way here and of those who will be by my side as I leave. This foreign land was not meant to become our own, but now we can claim back the one of our birth.