New Order
Kastore came to power in Burton. The halflings have been outlawed, and now their last hope is to return to their homeland, Eeofol. Before heading out on a quest for suitable transport, Henrietta will have to amass the necessary supplies and equipment. | New Order | ![]() |
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Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach airship shipyard to win the scenario. Your heroes are limited to the level 36, but they will bring the Admiral’s Hat to the next scenario. | |||||||||||
Victory condition:![]() |
Loss condition:![]() | ||||||||||
Allies: ![]() |
Enemies: 1:![]() ![]() | ||||||||||
Choose a bonus:![]() |
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Carried to next scenario:![]() ![]() ![]() ![]() ![]() |
Max level:![]() |
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Prologue
Kastore: A vain man counts his riches in gold pieces. A practical one, in hands ready to do his bidding. A truly powerful one, in minds working to bring his plans to life. I now own a whole country of such minds. Maybe it’s not a huge one, but all of it is mine. Each one of my subjects dreams of acquiring even a tiny bit of wonders from the Tomb for research. It may appear to an onlooker as though I readily make these wonders available, but in fact, I only share the things that are going to serve my interests right now. My only reward for hard work is the permission to cover some more of my needs, yet everyone involved comes out satisfied. Isn’t that the pinnacle of man management?
Scenario
Timed events
Day | Title | Message |
---|---|---|
Day 1 | AI - minus resources | (Repeats every 1 days) Note: Only applies to AI players. -90000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 1 | Return to Jadame - Part I | ![]() ![]() |
Day 1 | Return to Jadame - Part II | ![]() ![]() |
Day 3 | Morton and Fort Rotwang | ![]() ![]() “Kosta, you old rascal! Get up! Your ponies gobbled up all Melanie's carrots again!” Kosta jumped up and stared at me in fear. Tears sprang from the old carter’s eyes and a cry of horror escaped his chest, but as soon as his purblind eyes recognized my face, he began wailing even louder, this time out of with happiness. Kosta: “Henrietta, that you? I've had it. So it turns out they found me, and I'm in heaven now.”
Kosta: “Morton. That damn goblin! So many buds of mine got popped off by his devilish machinery! We barely made it out of Rotwang.”
Kosta: “Yeah, lass, him too. Small wonder, you know—for the green-skinned scum he is. When the people started coming from the north with bitter tidings, we began preparing for a tussle. We even pulled a bit of a ruse; got Morton ambushed and broke a dozen of his shooty thangs, but the toad-faced freak still got entrenched in the suburbs. Just a handful of us militiamen made it out alive, so here we are. There was no way to get back into town, and we went looking for help.”
“So Rotwang is either under siege or has already fallen. Even if it is the latter, the town must have suffered some big damage, so it’ll take Morton a while to rebuild its defenses,” I thought as I considered our options. |
Day 3 | Kastore comes to power | ![]() ![]() Kosta: “Those fellers weren't ours—frig knows where the blasted sorcerer pulled them bastards outta," Kosta said.
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Day 4 | Murdoch | ![]() ![]() Kid: “Die, you traitorous midget! Bang, bang, bang! I'm Murdoch, the best marksman in the Ravage Roaming! I can hit an enemy’s heart square from a mile away! Fear me!”
Kid: “Yeah, you'll regret this too! Murdoch is close by, and he knows you're here! You'll see! He'll shoot you all like the prairie dogs you are, and we'll—and we'll stop being afraid, and everything will be as it was before!” |
Day 5 | Moonchild | ![]() ![]() “Listen, Kosta... What's a Moonchild? Ever heard anyone called that?” Kosta: “It is known, lass... When a young girl brings…” The old carter suddenly shuddered, as if he remembered something very important, and almost shouted: “No, no, don't know about no child, don't want to know, never seen, never been near, damn me to where the horned ones drag their buds out of!”
Call her Moonchild
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Day 8 | Mission Objectives | ![]() ![]() Thank you, old friend! You saved us, helping us become brave and resourceful. To you I owe the strength that lives within me, that I feel more and more of every day. It’s time to take my life and my people’s fate into my hands. We will go our own way. I hope you are well, wherever you are. I believe we will meet again one day, and you will tell me about your new wonderful discoveries. |
Day 10 | Lightning Rod Warning | ![]() ![]() My memory opened the floodgates, and sensations poured rushing at me. Sight, hearing, smell, even taste—everything was sharp again, just as it had been in my childhood. A long summer day of my carefree youth: Frederick in his workshop, showing me a shiny iron ball and telling me about lightning, charges, and how he is about to harness lightning and make it turn millstones, illuminate the darkness of caves, and even drive away wild beasts. He clicked something; the room filled with this familiar smell, and the hair on my feet stood up, just like right now. I shuddered. I remembered what had come next. Smiling mysteriously, Frederick invited me to touch the shiny ball. I reached out to feel the pretty little round thing, but there was still a good cubit between my hand and the ball when lightning struck with a loud snap and pain shot through my body. I cried and swore for a good while, while Frederick blurted out apologies, muttering words I didn't understand at the time—something about calibration, calculated power and arc-through energy. Could it be that he had eventually mastered the lightning, but the artificers now think that the wild beasts are… us? |
Day 11 | Lightning Rod Warning... Again | ![]() ![]() |
Day 13 | Couatls Scouts | ![]() ![]() Wynona's bond with her new friends was unusual yet unbreakable. Hugging the tired scout by his big, craggy head, she could see everything that he himself had seen over the past few days. It seemed as though we were not the only targets of the bounty hunters Kastore had sent out. The Couatl saw several gunslingers dragging a shackled man who looked like an alchemist. There was also another prison to the north, guarded by juggernauts, but there was no way of knowing who was languishing there. We were not alone in our struggle against Kastore; at least that felt somewhat encouraging. |
Day 17 | Abandoned Factory | ![]() ![]() |
Day 29 | Enemy Hero Waves - First Warning | ![]() ![]() |
Day 85 | Final Warning (411) | ![]() ![]() |
Objects
Events
Location | Message |
---|---|
25, 92, 0 | There was a town by the imposing name of Larimar on our way, to be our first stop on our trek across Jadame that would bring our grueling expedition to an end. We didn't expect fanfare, red carpets, or any other silly honors for returning travelers; all we dreamed of were hot meals, soft beds, and fresh clothes. Alas, our dreams were dealt an instant blow once we saw the locals’ frightened faces. In a flash, the street was deserted, all the shutters on the windows were closed, and the doors bolted shut. The town died out; only the wind played with the tumbleweeds along the road. On one of the doors, I saw several posters of yellowed parchment. The first and largest one depicted an ugly halfling with a cross, scowling face like a chewed-up pancake. The caption read: "Henrietta. Wanted dead or alive." Other posters were adorned with equally gut-wrenching faces, and many of the names were very familiar to me. |
57, 27, 0 | It would be naive to assume that the airship yard would just stand unguarded. As soon as we approached the airships, a host of automatons—hundreds of them!—appeared from behind the hills. An vaguely familiar-looking artificer was ordering them around... |
9, 24, 0 | Note: Only applies to ![]() Tancred - bonus ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
37, 24, 0 | Note: Only applies to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
68, 9, 0 | Note: Only applies to ![]() Tancred - bonus ![]() ![]() ![]() ![]() ![]() ![]() |
66, 50, 0 | Note: Only applies to ![]() Morton - minus movement ![]() |
31, 3, 1 | Note: Only accessible to ![]() ![]() |
4, 13, 1 | Note: Only applies to AI players![]() |
7, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
13, 13, 1 | Note: Only applies to AI players![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Towns
Location | Player | Type | Name |
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36, 0, 0 | ![]() |
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- |
20, 9, 0 | ![]() |
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Corakstone |
52, 5, 0 | ![]() |
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- |
7, 47, 0 | ![]() |
New Dolere | |
24, 84, 0 | ![]() |
Larimar | |
66, 47, 0 | ![]() |
Rotwang | |
87, 97, 0 | ![]() |
Arcadia | |
97, 25, 0 | ![]() |
Mount Copper |
Heroes
Location | Player | Hero |
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29, 99, 0 | ![]() |
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32, 100, 0 | ![]() |
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16, 20, 0 | ![]() |
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28, 71, 0 | ![]() |
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39, 22, 0 | ![]() |
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48, 95, 0 | ![]() |
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71, 8, 0 | ![]() |
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89, 14, 0 | ![]() |
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31, 93, 1 | ![]() |
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79, 92, 1 | ![]() |
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59, 28, 0 | ![]() |
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66, 49, 0 | ![]() |
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4, 10, 1 | ![]() |
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10, 11, 1 | ![]() |
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13, 11, 1 | ![]() |
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29, 3, 1 | ![]() |
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33, 1, 1 | ![]() |
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35, 1, 1 | ![]() |
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2, 2, 1 | ![]() ![]() |
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3, 7, 1 | ![]() ![]() |
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3, 1, 1 | ![]() ![]() |
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4, 2, 1 | ![]() ![]() |
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6, 2, 1 | ![]() ![]() |
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7, 6, 1 | ![]() ![]() |
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9, 2, 1 | ![]() ![]() |
![]() ![]() Note: Hero identity is Giselle. |
9, 6, 1 | ![]() ![]() |
![]() ![]() Note: Hero identity is Celestine. |
11, 2, 1 | ![]() ![]() |
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11, 6, 1 | ![]() ![]() |
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13, 2, 1 | ![]() ![]() |
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14, 6, 1 | ![]() ![]() |
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16, 2, 1 | ![]() ![]() |
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16, 6, 1 | ![]() ![]() |
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18, 2, 1 | ![]() ![]() |
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18, 6, 1 | ![]() ![]() |
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20, 2, 1 | ![]() ![]() |
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21, 6, 1 | ![]() ![]() |
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23, 2, 1 | ![]() ![]() |
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23, 6, 1 | ![]() ![]() |
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11, 2, 1 | ![]() ![]() |
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25, 2, 1 | ![]() ![]() |
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25, 6, 1 | ![]() ![]() |
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27, 2, 1 | ![]() ![]() |
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1, 59, 0 | ![]() |
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10, 92, 0 | ![]() |
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53, 24, 0 | ![]() |
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107, 78, 0 | ![]() |
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93, 75, 0 | ![]() |
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Monsters
Location | Type | Message |
---|---|---|
24, 90, 0 | 17 ![]() |
![]() ![]() The overdressed gunslinger spat on the ground and spoke raspily: Gunslinger: “Pursuant to order six slash six by Supreme Overseer Kastore, you are to voluntarily lay down your arms and proceed to the city prison, from where you will be convoyed to Burton and brought to a fair trial for sabotage and treason.”
Gunslinger: “Shut it! Either you give up peacefully, or we will turn in your heads for the promised reward... Hmm. If the reward is the same, guess we could practice our marksmanship some—what do you think, Gerth?” The mercenary to the leader’s right contorted his lips into a cynical grin. |
Seer's Huts
Location | Quest | Reward | Messages | ||||||
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![]() 20, 106, 0 (repeatable) |
Return with: 10 ![]() |
(none) | Proposal: In a small hut on an island, you run into a sorceress. “You may have heard of me before," she says. “I am Lyadra, and I have met one of your artificers before. I believe his name was Todd... or was it Bertram? Never mind. I've been studying angels for many years now, but I'm yet to find any proof of my hypothesis as to their nature. Worse still, the angels themselves are in no mood to communicate with me. I heard that many decades ago, someone imprisoned a few angels here in the mountains and placed griffins to guard their cells. If you could free them, perhaps they'd agree to help me with my research. Bring me ten angels and I will teach you the Town Portal spell. I'm sure you'll find good use for such a powerful spell now, and more so in the future.” Progress: Lyadra is still here, yet there is nothing to talk to her about until you have ten angels. Completion: Finally! Perhaps now I can get the hang of what I never managed to find out from the angels in Bracada and Erathia. | ||||||
Return with:![]() |
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Proposal: Bring me a scroll with the Town Portal spell, and I will teach it to you. Progress: You come empty-handed, I see. Unfortunately, I do not know where one can find such a scroll around these parts, but perhaps the local mages can help you with that. Completion: Would you be willing to learn the Town Portal spell in exchange for the scroll? | |||||||
![]() 24, 66, 0 |
Defeat:![]() |
5000 ![]() |
Proposal: I own many gold mines in this part of the wastelands. Unfortunately, not long ago, gorgons of the Ravage Roaming swarmed the region where my mines are and drove us out—but I managed to seal them inside the mines. I hired an errant barbarian, Wededh, and hoped he would solve my problem with those horned beasts, but that swindler took the advance payment and left laughing, and he pocketed the keys to the mins, too! I would gladly pay someone to solve my problem with the gorgons, but as long as the barbarian has the keys, there's no way to get there. Progress: The barbarian never returned; however, in case you manage to get your hands on the keys, the nearest mine is a day's journey northeast of here—you should head there. Completion: You found the keys? That's great news! But I'm even more pleased to hear the mine has been freed of gorgons. Here's your reward! | ||||||
Defeat:![]() |
5000 ![]() |
Proposal: Now you should head to the second mine. It's just east of here, behind the garrison, not far from the old dragon graveyard. Progress: Now you should head to the second mine. It's just east of here, behind the garrison, not far from the old dragon graveyard. Completion: Here's your reward! You've earned it. | |||||||
Defeat:![]() |
5000 ![]() |
Proposal: The third mine is near the town of Arcadia in the southeast. It's right next to the ranch—can't miss it. Progress: The third mine is near the town of Arcadia in the southeast. It's right next to the ranch—can't miss it. Completion: Here's your reward! You've earned it. | |||||||
Defeat:![]() |
10000 ![]() |
Proposal: The fourth mine is located south of Rotwang, behind the creek. There is a gemstone pond nearby—the place should not be hard to find. Progress: The fourth mine is located south of Rotwang, behind the creek. There is a gemstone pond nearby—the place should not be hard to find. Completion: Here's your reward! You've earned it. | |||||||
Defeat:![]() |
10000 ![]() |
Proposal: Our fifth mine is north of Rotwang. Hopefully, soon there won't be any gorgons left there either. Progress: Our fifth mine is north of Rotwang. Hopefully, soon there won't be any gorgons left there either. Completion: Here's your reward! You've earned it. | |||||||
Defeat:![]() |
10000 ![]() |
Proposal: The sixth and final mine is far to the east, near the magic plains. Head straight east from Rotwang and keep going, and you’ll get there sooner or later. Progress: The sixth and final mine is far to the east, near the magic plains. Head straight east from Rotwang and keep going, and you’ll get there sooner or later. Completion: Here's your reward! You've earned it. | |||||||
Be:![]() |
10 ![]() |
Proposal: I can't believe it: you did it! The Gorgons are gone! Now we can go back to the mines. Progress: Your flag is not green. I have nothing for you. Begone! Completion: I don’t have anything else to reward you with, but I can give you some sulfur. You want? | |||||||
![]() 29, 85, 0 |
Defeat:![]() ![]() |
(none) | Proposal: Did you hear the news? Morton has laid siege to Rotwang! We must drive him back, and soon! If we can't do it by the end of the month, that may spell big trouble. Progress: Rotwang is still under siege. Completion: You say Morton's forces have been defeated? Finally! | ||||||
Return with:
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+2 ![]() |
Proposal: Now that Rotwang is no longer in danger, we can go about gathering resources for our journey home. We'll need 125 ore, 125 mercury and 125 sulfur. However, getting such a load of supplies is a tall order, and there are very few mines around. To add insult to injury, there are no longer any markets to be found anywhere around Rotwang. Some of the dark elf merchants might still be here, but it can’t be easy for them to bring their goods here, so I bet they’ll gouge the prices as hard as they can. Progress: Still haven't found the resources? Hurry up; our time is getting short. Completion: Great! Let’s load everything up and head for the airship yard just north of Rotwang. | |||||||
![]() 36, 63, 0 |
Return with:![]() |
(none) | Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Diplomat's Cloak, you would be well rewarded. Progress: Nothing, eh? I'm sure you will find the Diplomat's Cloak soon. Please keep looking. Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Diplomat's Cloak, yes? | ||||||
Be:![]() ![]() |
+3 ![]() |
Proposal: What I have is for Henrietta alone. I shall give it to none other. Progress: You are not Henrietta. Begone! Completion: Finally! It is you, Henrietta. Here is what I have for you. Do you accept? | |||||||
Be:![]() ![]() |
+3 ![]() |
Proposal: What I have is for Wynona alone. I shall give it to none other. Progress: You are not Wynona. Begone! Completion: Finally! It is you, Wynona. Here is what I have for you. Do you accept? | |||||||
![]() 37, 35, 0 |
Return with:
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Proposal: An alchemist meets you in the hut. “Something odd has been happening the last few weeks. Only a year ago, I was helping Frederick on his quest for Agar's lab, and now Burton is a place changed. Unfamiliar faces and weird inventions are everywhere, and now the King of Deyja himself is in charge. Let's face it: I don't like what's going on here, and I'm going back to Enroth. Unfortunately, I've had to abandon my lab. I need gems to continue my experiments and gold to buy new alchemical reagents. Help me, and I'll get you a scroll with the Town Portal spell. While it won't get you to another continent, it’ll sure come in handy now.” Progress: Unfortunately, this amount of gems and gold won't do it for me. Completion: Oh, great! Now I can finally go home. Take this scroll, you'll need it. | ||||||
![]() 48, 94, 0 |
Be:![]() |
250 ![]() |
Proposal: I have a prize for those who fly the green flag. Progress: Your flag is not green. I have nothing for you. Begone! Completion: Ah, one who bears the green flag. Here is a prize for you. Do you accept? | ||||||
![]() 60, 35, 0 |
Return with:
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(none) | Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 250 Gems, I would be most grateful. Progress: Oh my, that's simply not enough. I need 250 Gems. I'll never complete it with what you have. Completion: Finally! Here, give the 250 Gems to me, and I'll give you this in return. | ||||||
Be:![]() ![]() |
+2 ![]() |
Proposal: What I have is for Henrietta alone. I shall give it to none other. Progress: You are not Henrietta. Begone! Completion: Finally! It is you, Henrietta. Here is what I have for you. Do you accept? | |||||||
Be:![]() ![]() |
+2 ![]() |
Proposal: What I have is for Wynona alone. I shall give it to none other. Progress: You are not Wynona. Begone! Completion: Finally! It is you, Wynona. Here is what I have for you. Do you accept? | |||||||
![]() 64, 70, 0 |
Be:![]() ![]() |
40 ![]() |
Proposal: You meet an alchemist in the hut. He seems quite disturbed. “What luck to have found you! Listen. I am an alchemist from Bracada. I came here with my colleague Balindar. We had caught wind of a large deposit of erudine found in Jadame, and we got eager to try out this rare and expensive metal as a material for golems. Unfortunately it turned out that Kastore and his minions had gotten to the deposit before us. To our misfortune, they found out we had come from Bracada. Balindar got captured and is now held in prison, while I only escaped by the skin of my teeth. Could you help us? I can make steel golems for your army, but I can't do it without Balindar.” Progress: Balindar is still in prison. Without him, I can't help you. Completion: Balindar grants you forty steel golems in gratitude for his rescue. He also informs you that his colleague is willing to start making new golems, but will need resources to do so. | ||||||
Return with:
(repeatable) |
20 ![]() |
Proposal: The alchemist is willing to make steel golems for your army, but warns that they are hard to manufacture. The job will cost you 10 Wood, 4 Crystals, and 4 Gems. On top of that, the alchemist wants 3000 gold for each batch of golems. Progress: Unfortunately, these resources are not enough to make steel golems. Completion: The resources provided are enough to make 20 steel golems. Do you wish to put the resources at the alchemist's disposal? | |||||||
![]() 69, 58, 0 (repeatable) |
Return with:![]() |
12 ![]() |
Proposal: We have been preparing for war with the Necromancer Guild for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the undead. We would be grateful to anyone who could provide us with one. Progress: We have been preparing for war with the Necromancer Guild for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the undead. We would be grateful to anyone who could provide us with one. Completion: Indeed, this is the Ring of Oblivion! I have no money to pay you, but I have some crystals I'm sure you'll find use for. Exchange the Ring of Oblivion for crystals? | ||||||
![]() 75, 39, 0 (repeatable) |
Return with:
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1 ![]() ![]() ![]() |
Proposal: I represent the Merchant Guild in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur. Progress: I represent the Merchant Guild in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur. Completion: Buy 1 mercury/ore/sulfur for 10000 gold? | ||||||
![]() 88, 22, 0 |
Defeat:![]() ![]() |
(none) | Proposal: I was once rich and famous, but Zarghebar the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice. Progress: Oh, I wish you brought better news. It aches my heart that Zarghebar still roams free. Completion: I thought the day would never come! Zarghebar is no more. Please, will you accept this reward? | ||||||
Be:![]() ![]() |
+2 ![]() |
Proposal: What I have is for Henrietta alone. I shall give it to none other. Progress: You are not Henrietta. Begone! Completion: Finally! It is you, Henrietta. Here is what I have for you. Do you accept? | |||||||
Be:![]() ![]() |
+2 ![]() |
Proposal: What I have is for Wynona alone. I shall give it to none other. Progress: You are not Wynona. Begone! Completion: Finally! It is you, Wynona. Here is what I have for you. Do you accept? | |||||||
![]() 104, 106, 0 (repeatable) |
Return with: 1 ![]() |
2 ![]() |
Proposal: You are greeted in the hut by a grim, black-cloaked sorcerer. “Our Guild is studying ways to tame and breed the wyverns of the Ravage Roaming." he says. "Unfortunately, the creatures won't let any of us near their nests yet. Catch a young wyvern and bring it to me, and you will be richly rewarded.” Progress: No creature, no reward. Why do we want wyverns, you ask? Less talk, more action. Completion: You're a ballsy man, I see. Few will dare to go into a wyvern's nest. Take these crystals; I'm sure you'll find better use for them than we can think of. | ||||||
![]() 33, 92, 1 |
Return with:![]() ![]() |
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Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Life and Pendant of Death, you would be well rewarded. Progress: Nothing, eh? I'm sure you will find the Pendant of Life and Pendant of Death soon. Please keep looking. Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Life and Pendant of Death, yes? | ||||||
![]() 39, 72, 0 |
Return with:![]() |
(none) | Proposal: You find out that the hut’s door has a huge lock. You immediately notice the unusual keyhole in the shape of... Emblem of Cognizance. Progress: You feel as thought you won't be able to find the Emblem of Cognizance. Completion: Do you wish to open the doors to the hut? | ||||||
Return with:
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(none) | Proposal: In the hut, you are greeted by a mighty minotaur. “Don't look at me like that," he says, "I am not one of Kastore’s lackeys! On the contrary, for the past few months my brethren and I have had many fights against bandits hired by that... elf. And they dare to call themselves minotaurs!”, the monster's eyes glow menacingly. “Listen. I've seen you fight. Your arms are fine, but weapons are not the only source of a warrior's strength. We minotaurs are not strong warriors; we also have mages among us. I can train you to make your enemies lose their minds, but we don't usually reveal our secrets to outsiders. However, I'm willing to make an exception for you. Bring me 75 wood, 75 ore, 75 crystals, 75 gems, 75 sulfur, 75 mercury and 75000 gold, and I will let you in on our secret. Progress: “That's not enough!”, the minotaur growls. “Don't come to me with such a pittance again, or you'll regret it!” Completion: Do you wish to give resources to the minotaur? | |||||||
Return with:![]() |
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Proposal: I can teach you the Berserk spell now, but I need a scroll or book with it to help you! I don't know where you can get a scroll like that, but you might be able to find something in the hoard of Rust Dragons not far from here. Be careful, though! The biggest pack of those things I've ever seen has set up shop there! Progress: “So where is the scroll?”, the minotaur growls. “Don't come to me empty-handed again, or you'll regret it!” Completion: Do you want to learn the Berserk spell in exchange for the scroll? | |||||||
![]() 54, 50, 1 (repeatable) |
Return with:
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1 ![]() ![]() |
Proposal: I represent the Merchant Guild. I used to buy timber from the Murmurwoods, but recently I've found out that perfectly good wood is also available in this area, and at a low price. I'm willing to pay for it with rare resources! Progress: I represent the Merchant Guild. I used to buy timber from the Murmurwoods, but recently I've found out that perfectly good wood is also available in this area, and at a low price. I'm willing to pay for it with rare resources! Completion: Buy 1 unit of mercury/sulfur for 25 units of wood? Note: The text states 25 units of wood, but the quest demands 30 units. | ||||||
![]() 69, 54, 1 |
Defeat:![]() ![]() |
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Proposal: You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into Burton, but Kastore's troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary Jangaard. If you'd put an end to this problem, we'd share something of value with you.” Progress: The smugglers are going about their business. It's best not to bother them too much. Completion: We heard of your victory. Ah yes, the reward... Here: the magical surcoat we recently acquired from the ogres. Satisfied? | ||||||
![]() 78, 40, 1 |
Defeat:![]() ![]() |
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Proposal: You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into Burton, but Kastore's troops have now cut all the roads leading to that town. The force blocking one of them is the band led by artificer Eanswythe. If you'd put an end to this problem, we'd share something of value with you.” Progress: The smugglers are going about their business. It's best not to bother them too much. Completion: We heard of your victory. Ah yes, the reward... Here: the magical boots we recently acquired from the Regnan pirates. Satisfied? | ||||||
![]() 96, 48, 1 |
Defeat:![]() ![]() |
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Proposal: You've heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you've come here in search goods, forget about it! We used to smuggle stuff into Burton, but Kastore's troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary Zarghebar. If you'd put an end to this problem, we'd share something of value with you.” Progress: The smugglers are going about their business. It's best not to bother them too much. Completion: We heard of your victory. Ah yes, the reward... Here: the magical garniture we recently acquired from the bandits. Satisfied? |
Quest Guards
Quest Gates
Note: There is a blank Quest Gate at 16, 13, 10. Also, the Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.
Location | Quest | Reward | Messages |
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![]() 53, 88, 0 |
Defeat:![]() ![]() |
(pass) | Proposal: A crudely executed portrait is nailed to the gate, and there's also an announcement: "Present an ear of Morton to pass." Progress: Morton is still out there with both ears intact. Completion: The gate opens as you approach it. Finally, you can throw the ear of Morton away - it hasn't exactly been a delight to carry this nasty thing around. Would you like to pass? |
![]() 56, 27, 0 |
Return with:![]() |
(pass) | Proposal: The airship yard appeared ahead, with several airships standing by. This is our way home. However, we can't hope for success in fighting the devils if we don’t prepare everything we need, and without the Orb of Tempestuous Fire, we'll never make it to Eeofol. Progress: The airship yard appeared ahead, with several airships standing by. This is our way home. However, we can't hope for success in fighting the devils if we don’t prepare everything we need, and without the Orb of Tempestuous Fire, we'll never make it to Eeofol. Completion: Do you want to proceed to the airship yard? |
![]() 102, 71, 0 |
Be:![]() |
(pass) | Proposal: The guards here will only let those who fly the green flag pass. Progress: The guards here will only let those who fly the green flag pass. Completion: Do you wish to pass? |
Artifacts
Location | Type | Message |
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1, 36, 0 | ![]() |
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86, 13, 0 | ![]() |
It was a trap... Having slayed the dragons, you found neither treasure nor valuable artifacts. Ilsingore survived: when you were preparing to attack the mighty dragon, the great wyrm soared into the air and flew away. After carefully scouring the lair, you discovered a magic scroll. Perhaps it could help you leave this place? |
95, 18, 1 | ![]() |
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Epilogue
Henrietta: The new home we built here; those whom I considered my comrades, if not friends – everything I gained in Jadame is leaking away. It’s just like ground oil; you can’t catch it with your hands. It takes iron pipes, augers, and an artificer’s gift. Likewise, it takes courage and strong will to make the world submit. I spent years forging them, but my blade shattered upon clashing with the work of a better craftsman. Now I must reforge it and quench it in devils’ blood; for the sake of everyone who was with me on my way here and of those who will be by my side as I leave. This foreign land was not meant to become our own, but now we can claim back the one of our birth.